Jump to content
FORUMS
Damien

Beast Mastery Hunter 7.3

Recommended Posts

37 minutes ago, Guest elbereth said:

First of: Thank you very much to Azor for the amazing guides and Blainie for all the service provided - very much appreciated.

Your thanks should definitely be targeted to Azor, he does a fantastic job around here :)

37 minutes ago, Guest elbereth said:

Concerning BM MT rotation, I am pretty certain it used to say that on 4+ targets it is best to just spam multishot as long as one has the Surge of the Stormgod trait. Has this really changed - on any number of targets? I did not see anything patch note wise that would explain this, but ofc I may have missed something.

I'm not 100% sure, but I believe this was just a refinement after further testing as opposed to "X was changed, so we need to change". There was a very slight change to auto attack damage of BM, but that's pretty much it. Might be due to some interaction with Beast Cleave, but I doubt it. The rotation is definitely correct though, I trust Azor in that :)

49 minutes ago, Guest elbereth said:

And one remark: The pastebin-link for the WeakAura to track Beast Cleave uptime in "Easy Mode" under 4. Basic Rotation doesnt work anymore.

Will get that reported, thanks!

Share this post


Link to post
Share on other sites
6 hours ago, Tunn said:

Perhaps it should be noted that Crit weighs over Haste when you have the legendary shoulders.

Is this something that you have taken from your own testing or something that you have found elsewhere?

Share this post


Link to post
Share on other sites
4 hours ago, Blainie said:

Is this something that you have taken from your own testing or something that you have found elsewhere?

Both from my own testing (simming Crit as 11.27 and haste as 10.76) and from discussions with other players who've experienced the same thing.

Share this post


Link to post
Share on other sites
3 minutes ago, Tunn said:

Both from my own testing (simming Crit as 11.27 and haste as 10.76) and from discussions with other players who've experienced the same thing.

Can I assume that you are simming Haste > Crit without the shoulders? It is only Crit > Haste when you have the shoulders, correct?

Just need to make sure I am correct in everything before passing info on to Azor! Thanks :)

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

Can I assume that you are simming Haste > Crit without the shoulders? It is only Crit > Haste when you have the shoulders, correct?

Just need to make sure I am correct in everything before passing info on to Azor! Thanks :)

Correct! :)

Share this post


Link to post
Share on other sites

Decided to give One with the pack a full clears worth of testing.

Shoulders + 4piece with 32.12% crit base and One with the pack (t4 talent) yielded 68% Uptime average for Bestial Wrath for full clear H NH on bosses.  Damage Breakdown was 33% Kill Command, 20% Dire Beast (Stomp+Melee), 15% Cobra shot for applicable Single target (Krosus, Augur, etc).

It under performed versus Bestial fury by roughly 8% from last week.

 

 

Assuming the tier change makes Dire Frenzy viable it will still need to be focus over time and not penalize Way of the Cobra.  It's just kind of annoying that this level of clunk has made it into the game. You're actually penalized from a gameplay standpoint with every setup in some fashion with the exception of 2-1-1-2. Kind of disappointing. We're going to be in a perpetual limbo with Way of the Cobra, Stomp, and Dire Frenzy(Whenever they fix tier), leaving  2-1-1-2 as the only viable top build for Single Target.

 

Hopefully we can get some tweets or forum posts regarding this so the Dire Frenzy tier change isn't a complete wash when it goes live.

 

Edit:

Simcraft has been more than accurate for BM for the most part up until this point.

t4 talents single target - Showing 670k with OOTP, and only 654k with BF.

This is not being modeled accurately and I was unable to put my finger on it. DPS peaks with OOTP are definitely out of line (too high) with simcraft. If you need further verification other than my words and testing you can check the logs and they reflect this as well.

 

---

As nice as it is to have guides available you probably want to have people that actually play the spec write them, not just a monkey that can press a sim button and then just copy pastes results.

Edited by NocsT
simcraft

Share this post


Link to post
Share on other sites
17 hours ago, NocsT said:

This is not being modeled accurately and I was unable to put my finger on it. DPS peaks with OOTP are definitely out of line (too high) with simcraft. If you need further verification other than my words and testing you can check the logs and they reflect this as well.

Can you post me links to your logs where you saw the 8% difference? I need something that I can pass on to Azor that he can look at to accompany your commentary. Thanks!

17 hours ago, NocsT said:

As nice as it is to have guides available you probably want to have people that actually play the spec write them, not just a monkey that can press a sim button and then just copy pastes results.

This was just unnecessary, nor does it reflect the work that Azor puts into writing the guides. I appreciate that you might have found an error in the guide, but that is no reason to blanket dismiss all of his work.

Thanks for your comment.

Share this post


Link to post
Share on other sites
21 hours ago, NocsT said:

As nice as it is to have guides available you probably want to have people that actually play the spec write them, not just a monkey that can press a sim button and then just copy pastes results.

 

4 hours ago, Blainie said:

This was just unnecessary, nor does it reflect the work that Azor puts into writing the guides. I appreciate that you might have found an error in the guide, but that is no reason to blanket dismiss all of his work.

Thanks for your comment.

Azor is one of the best hunters in the game and is being very generous to this community by writing such in depth guides and constantly providing simulations. If you're going to insult him how about you try and achieve the same, consistent results and then redo your own simulations and guides. If you don't like the guide just don't use it. And do you have the logs to back it up? If they're not all 99 and 100% parses I'm going to think you should probably quieten down.

Props to Blainie for dealing with the rudeness of some people so politely.

Share this post


Link to post
Share on other sites
Guest Friizzcor

Your Easy Mode page says Aspect of the Beast for level 100 talent. Your Builds and Talents page says never take Aspect of the Beast.  ???

Share this post


Link to post
Share on other sites
15 hours ago, Luthixx said:

 

Azor is one of the best hunters in the game and is being very generous to this community by writing such in depth guides and constantly providing simulations. If you're going to insult him how about you try and achieve the same, consistent results and then redo your own simulations and guides. If you don't like the guide just don't use it. And do you have the logs to back it up? If they're not all 99 and 100% parses I'm going to think you should probably quieten down.

Props to Blainie for dealing with the rudeness of some people so politely.

 

Copying and editing a template != effort.  You seem to be rather oblivious as simulations are inaccurate which was the entire point of the comment.  If you cared to check my post history you'll find I ridiculed his survival guide awhile back and he responded with arrogance and butt-hurt. Funny thing was when I checked back the next day almost everything was changed ;). But when you don't know or play a spec and only regurgitate what simulation craft provides you can't really expect much else.

If you define 4/10 (skipping Spellblade LOL) as one of the 'best' then not sure what to tell you, as your standards are obviously very low.

It's pretty easy to parse 99%+ especially if you are playing your character with the most optimized spec available.  Ph9z5fm.png

 

This is my final post on these forums, as it's more or less turned into EJ 2.0 at the end of the BC days with the amount of misinformation provided.  Blainie you put an incredible amount of time into communication, it's unfortunate that the guides don't match that effort.

 

Good luck.

Share this post


Link to post
Share on other sites
36 minutes ago, NocsT said:

 

Copying and editing a template != effort.  You seem to be rather oblivious as simulations are inaccurate which was the entire point of the comment.  If you cared to check my post history you'll find I ridiculed his survival guide awhile back and he responded with arrogance and butt-hurt. Funny thing was when I checked back the next day almost everything was changed ;). But when you don't know or play a spec and only regurgitate what simulation craft provides you can't really expect much else.

If you define 4/10 (skipping Spellblade LOL) as one of the 'best' then not sure what to tell you, as your standards are obviously very low.

It's pretty easy to parse 99%+ especially if you are playing your character with the most optimized spec available.  Ph9z5fm.png

 

This is my final post on these forums, as it's more or less turned into EJ 2.0 at the end of the BC days with the amount of misinformation provided.  Blainie you put an incredible amount of time into communication, it's unfortunate that the guides don't match that effort.

 

Good luck.

To be fair you might've had good points. He can't be all that bad if despite the criticism he was willing to change it. Given how different SV and MM are in regards to playstyles and stat priorities you could probably understand that he doesn't play SV and just tries to give the most accurate sims for everyone. If you think his are so bad, would you care to run the hunter guide?

And 4/10 may not be the highest but the mythic progress of a guild doesn't determine a single player's abilities. I like how you claim it's easy to parse 99%+ but yet you have no links to your logs and just photos of "your" best parses. Sounds like you have something to hide to me...

Share this post


Link to post
Share on other sites
On 2/2/2017 at 6:18 AM, Luthixx said:

If you don't like the guide just don't use it.

I definitely appreciate you helping to defend our guides Luthixx - I just wanted to say to anyone reading, if you do have an issue with the guide, please do come forward and let me know. 

If there is something that might be wrong, it's more important (to me at least) that we make 100% certain that it is updated/checked than letting it slide. 

Share this post


Link to post
Share on other sites
11 hours ago, NocsT said:

Copying and editing a template != effort.  You seem to be rather oblivious as simulations are inaccurate which was the entire point of the comment.  If you cared to check my post history you'll find I ridiculed his survival guide awhile back and he responded with arrogance and butt-hurt.

I'm sorry if that was the case, I might have not seen the comments myself or perhaps it was prior to my focus on the forums (could be either, so - sorry!). Do you by any chance have the logs that you referenced in your first post? I'd still like to be able to pass on your feedback if possible. 

11 hours ago, NocsT said:

If you define 4/10 (skipping Spellblade LOL) as one of the 'best' then not sure what to tell you, as your standards are obviously very low.

This might not be the case with all of our writers, but it's worth keeping in mind that many of them have taken slightly more relaxed raid schedules (outside of top 10) to ensure that they can provide timely updates to the guide. Things do get slightly more difficult to maintain if they're stuck raiding 24/7 at the start of a new patch (when everyone needs guide updates!). I do personally think that Azor is great at what he does, it's just unfortunate that there could be a letdown here with the tools used to create the guides. For the most part, the tools do very well and, combined with some in-game testing, they do create solid guides. When there is an error, I always make sure to relay that to the writer as soon as possible so that we can get it fixed.

11 hours ago, NocsT said:

This is my final post on these forums, as it's more or less turned into EJ 2.0 at the end of the BC days with the amount of misinformation provided.  Blainie you put an incredible amount of time into communication, it's unfortunate that the guides don't match that effort.

I'm sorry to hear that this is the case. It's always sad for me to see people leave our forums, especially if it is something I could have stopped. Regardless, I wish you the best of luck and hopefully I'll still see you on our forums in the future. 

Thanks for your comment! :)

Share this post


Link to post
Share on other sites
11 hours ago, Guest Friizzcor said:

Your Easy Mode page says Aspect of the Beast for level 100 talent. Your Builds and Talents page says never take Aspect of the Beast.  ???

The Easy Mode page and rest of the guide are completely separate. I believe it is listed in EM as the go-to because it is passive and requires no additional changes to use the talent.

Share this post


Link to post
Share on other sites
On 1/31/2017 at 4:38 PM, Tunn said:

Correct! :)

OK, so, I've asked and got the following response:

It's basically likely that this is a personal case rather than a general rule of thumb. Try to sim with different shoulders that aren't the legendary but use different stats from your current ones. It's possible that this is just a general weight jump.

Share this post


Link to post
Share on other sites

February 6th Hotfixes

Originally posted by Blizzard (View Original)Collapse

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Share this post


Link to post
Share on other sites
4 hours ago, Motaro said:

February 6th Hotfixes

Thanks for the heads up, I'm sure that Azor is working to make any adjustment necessary already :)

Share this post


Link to post
Share on other sites
Guest Xeren

I want to ask you about Apex Predator legend ring.

Which pet spec is better? and why? and finally its better than prydaz on dps or prydaz 3 stats are better than apex 2 and his ability?

Share this post


Link to post
Share on other sites
4 hours ago, Guest Xeren said:

Which pet spec is better? and why?

This is already answered in the guide:

Quote

The Apex Predator's Claw Icon The Apex Predator's Claw is a Legendary ring that causes your pet to gain the passive abilities of all the three pet talent specializations, Cunning, Ferocity, and Tenacity, and also deal 5% additional damage. Noteworthy abilities that a Ferocity pet will receive include Boar's Speed Icon Boar's Speed which increases your pet's movement speed by 30%, and Great Stamina IconGreat Stamina which increases your pet's total health by 60%. If you get this legendary, however, you should use a Tenacity pet as it is very slightly stronger. Remember to turn off Thunderstomp's autocast.

Your second question is also already answered in the guide:

https://www.icy-veins.com/wow/beast-mastery-hunter-pve-dps-simulations

Share this post


Link to post
Share on other sites
Guest Xeren
34 minutes ago, Blainie said:

This is already answered in the guide:

 

But what makes tenacity stronger than ferocity with the ring?

Share this post


Link to post
Share on other sites
16 minutes ago, Guest Xeren said:

But what makes tenacity stronger than ferocity with the ring?

I believe Tenacity pets have more damaging abilities and, if they can have the passives from the other specs, will do a tiny bit more damage.

Share this post


Link to post
Share on other sites
9 hours ago, Guest Xeren said:

But what makes tenacity stronger than ferocity with the ring?

 

8 hours ago, Blainie said:

I believe Tenacity pets have more damaging abilities and, if they can have the passives from the other specs, will do a tiny bit more damage.

Tenacity pets have the ability Charge, which increases the damage of their next attack by 25% and allows them to rush towards the target. Makes them exceptionally useful at target swapping, and still allows the same effect as the Kill Command charge when it's on cooldown.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Luthixx said:

Tenacity pets have the ability Charge, which increases the damage of their next attack by 25% and allows them to rush towards the target. Makes them exceptionally useful at target swapping, and still allows the same effect as the Kill Command charge when it's on cooldown.

This is also why you should turn off Thunderstomp - Charge -> Thunderstomp can mean some possible aggro issues I believe.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here is an overview of all Warlock changes that went live in the most recent Alpha build.
      Warlock
      Soul Leech (new) - Normal: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health. Demon Skin : All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt, up to 10% of maximum health." Fel Pact - Reduces the cooldown of Fel Domination by 30 60 sec. Grim Feast renamed to Pact of Gluttony and changed: Drain Life now channels 30% faster and restores health 30% faster. Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health. 60 sec cooldown. Withering Bolt - Shadow Bolt and Drain Soul deal 7% 15% increased damage, up to 21% 45%, per damage over time effect you have active on the target. Sacrolash's Dark Strike - Corruption damage is increased by 7% 15%, and each time it deals damage any of your Curses active on the target are extended by 0.5 sec. Malevolent Visionary - Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec. Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for [ 790.37% of Spell Power ] Shadow damage. Kindled Malice - Malefic Rapture and Seed of Corruption deal an additional 4% damage. Malefic Rapture damage increased by 4%. Corruption damage increased by 10%. Oblivion (new) - Unleash wicked magic upon your target's soul, dealing [ 798% of Spell Power ] Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. (3 sec cast, 40 yd range, costs 2 Soul Shards) Shadow Embrace - Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 1.5% 4% for 16 sec. Stacks up to 3 2 times. Drain Soul : Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 1.5% 2% for 16 sec. Stacks up to 3 4 times.
    • By Starym
      Here's a collection of hotfixes for Dragonflight, Season of Discovery and Cataclysm Classic for the past week, featuring class tuning in SoD, plenty of Season 4 fixes for retail most focused on items, and plenty more.
      Hotfixes (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Season 3 (Dreaming) crests are now correctly removed from players’ currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers’ notes: For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      “A Multi-Front Battle” can now be completed. Resolved an issue where abandoning the quest “Something Worth Celebrating” could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance. Players who have completed the quest “Warranty Claim” but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest “Salvaging the Salvagematic” may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal’ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Stan
      We've looked at the Mythic+ Tier List during the first week of Season 4 and we've got quite a few changes!
      DISCLAIMER
      The following post is based on data from U.GG. Therefore, the data presented here may differ from Petko's Mythic Tier Lists maintained on our site.
      How the Data is Calculated
      U.GG's tier list is created by evaluating damage and healing scores from the very best players and factoring in the frequency of each spec's appearances in the highest rankings of the current Mythic+ season. The tier list of each spec is determined by its effectiveness and prevalence at the highest levels of Mythic+ play.
      Mythic+ Tier List for Dragonflight Season 4 Week 1
      This week's affixes are Tyrannical, Storming, and Raging.
      Healer Tier List
      S-Tier Mistweaver Monk A-Tier: Holy Priest (up from B-Tier) Preservation Evoker (up from B-Tier) Restoration Shaman B-Tier: Restoration Druid (down from A-Tier) Discipline Priest (down from B-Tier) C-Tier: Holy Paladin
      Tank Tier List
      S-Tier: Vengeance Demon Hunter A-Tier: Blood Death Knight (down from B-Tier) Protection Paladin B-Tier: Guardian Druid (down from A-Tier) Brewmaster Monk Protection Warrior (up from C-Tier)
      DPS Tier List
      S-Tier: Retribution Paladin Shadow Priest Demonology Warlock (up from A-Tier) A-Tier: Beast Mastery Hunter Outlaw Rogue Augmentation Evoker Fire Mage (down from S-Tier) Havoc Demon Hunter Destruction Warlock Windwalker Monk Devastation Evoker (up from C-Tier) Frost Mage (up from B-Tier) Fury Warrior B-Tier: Balance Druid Arms Warrior (down from A-Tier) Elemental Shaman Enhancement Shaman Unholy Death Knight Marksmanship Hunter Arcane Mage Survival Hunter Feral Druid  C-Tier: Frost Death Knight Subtlety Rogue Affliction Warlock Assassination Rogue
    • By Stan
      Here's the complete affix rotation for Dragonflight Season 4!
      Now that Season 4 is underway, we've determined the affix schedule for the upcoming weeks!
      Week 1 (ongoing): Tyrannical, Storming, Raging. Week 2: Fortified, Entangling, Bolstering. Week 3: Tyrannical, Incorporeal, Spiteful. Week 4: Fortified, Afflicted, Raging. Week 5: Tyrannical, Volcanic, Sanguine. Week 6: Fortified, Storming, Bursting. Week 7: Tyrannical, Afflicted, Bolstering. Week 8: Fortified, Incorporeal, Sanguine. Week 9: Tyrannical, Entangling, Bursting. Week 10: Fortified, Volcanic, Spiteful. Week 11: Tyrannical, Storming, Raging. Week 12: Fortified, Entangling, Bolstering. Week 13: Tyrannical, Incorporeal, Spiteful. Week 14: Fortified, Afflicted, Raging. Week 15: Tyrannical, Volcanic, Sanguine. Week 16: Fortified, Storming, Bursting. Week 17: Tyrannical, Afflicted, Bolstering. Week 18: Fortified, Incorporeal, Sanguine. Week 19: Tyrannical, Entangling, Bursting. Week 20: Tyrannical, Storming, Raging. Week 21: Fortified, Entangling, Bolstering. Week 22: Tyrannical, Incorporeal, Spiteful.
    • By Stan
      Next, we're looking at the Priest changes that went live in the second Alpha build. We've got some updates to Discipline's Atonement, and some tweaks to Shadow Priest's Collapsing Void.
      Priest
      Atonement - Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 40% 35% of the damage done. Healing increased by 50% 70% when not in a raid. Collapsing Void - Each time Penance damages or heals, Entropic Rift is expanded by 1 yd. After Entropic Rift ends, it collapses, rapidly dealing [ 120% of Spell Power ] Shadow damage up to 8 times to a random enemy, based on how many times it expanded. Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 20%. After Entropic Rift ends, it collapses, dealing [ 500% of Spell Power ] Shadow damage split between all nearby enemies.
×
×
  • Create New...