Damien

Totem Shaman Standard

57 posts in this topic

This thread is for comments about our Totem Shaman Standard deck.

Share this post


Link to post
Share on other sites
10 hours ago, McLovin said:

This you call deck? With this you can not even rank in the 10!

...unless you are Thijs. Then you can reach legend with it. Or maybe it's the other way around - people, including myself, can reach good ranks with it, but you are the one who is unable to do so. 

Also, "You call yourself a player? With yourself you can't even reach rank 10" sounds pretty much the same, but I am pretty sure you won't agree with that, just like I disagree with your statement. Please provide some replays so we can solve this while being, at least remotely, constructive.

Share this post


Link to post
Share on other sites

I was in rank 4 and took to playing with this deck and went back to the 7th rank only two wins and over 10 lost.

Edited by McLovin

Share this post


Link to post
Share on other sites

@McLovinStill not constructive, still no replay and still no proof. We appreciate feedback, but it should be constructive, which can be achieved by, for example, telling us what you think are the weaknesses of the deck. Saying that the deck is bad and you lost with it does not help us in any way, and it certainly does not help you.

Share this post


Link to post
Share on other sites

Ok I am not meaning to come off rude but you don't take a deck you never played and didn't build to Ladder then complain that you lost rank. That's not how that works. I don't always "Net Deck", but when I do, I test it in Casual first. You want to get a feel for it and make the adjustments needed for your comfort and play style before you take it to Ladder. Word of advise, try wording things a little better. Try not to come off like that guy. :) 

Share this post


Link to post
Share on other sites

Loyan played a slight variation of this deck quite a bit lately on his Twitch stream and had a lot of success at higher Legend ranks. This is a solid deck once you learn how to play it.

Share this post


Link to post
Share on other sites

A really fun deck to play, I must find I found this surprisingly tricky in that I had to make a lot of tough decisions on exactly when to use totemic might/saving cards to combo with the wicked witchdoctor.

Spirit Claws seems particularly promising in this deck too.

Do you think this deck has tier 1 potential?

Share this post


Link to post
Share on other sites

I wouldn't bet on Tier One, but any sort of Midrange Shaman has potential and angle of attack that is relevant against vast majority of opposition, if you brew it right. My personal preference is "stock" Midrange Shaman builds, but I guess if you play Tunnel Trogg, Totem Golem, Lightning Storm, Hex and Thing from Below, the rest of your deck can be pretty much anything.

  • Like 1

Share this post


Link to post
Share on other sites
On 9/1/2016 at 4:11 AM, FanOfValeera said:

Could Draenei Totemcarver be a part of this deck? Maybe instead of one of the Wicked Witchdoctors

Sottle says in the "Card Swap" section than you could Swap a Draenei Totemcarver in in place of Barnes or Maelstrom Portal.  I personally could see there being 1 copy each of Draenei Totemcarver and Wicked Witchdoctor. I would probably go with the latter personally but it would be your call. I don't see where it would hurt. 

Share this post


Link to post
Share on other sites

Witchdoctor is literally the entire reason you're playing Totemic Might. If you cut one Witchdoctor, that mandates enough changes that you might as well just go back to Midrange Shaman.

Share this post


Link to post
Share on other sites

I've been having fun with this deck, using Dranai Totemcarver in place of Barnes, and Tunnel Trogs in place of the Argent Squires, among other tweaks.  The hardest part of learning this deck was getting the balance right between attacking minions and going all out face, its a little different here than the usual Shaman decks. 

Wicked Witchdoctor has the potential to build a big board out of next to nothing on turn 4/5. I've surprised a number of opponents with WW + coin + totemic might + primal fusion or similar. 

Edited by Allegro

Share this post


Link to post
Share on other sites
6 hours ago, Allegro said:

I've been having fun with this deck, using Dranai Totemcarver in place of Barnes, and Tunnel Trogs in place of the Argent Squires, among other tweaks.  The hardest part of learning this deck was getting the balance right between attacking minions and going all out face, its a little different here than the usual Shaman decks. 

Wicked Witchdoctor has the potential to build a big board out of next to nothing on turn 4/5. I've surprised a number of opponents with WW + coin + totemic might + primal fusion or similar. 

With other decks, you have the option to simply sacrifice smaller minions to build your 7/7s and simply dominate them with one large minion. It's strange having to think about protecting every minion you can, especially when you know that you have HUGE burst potential, even with 7 minions that have 0 attack.

It definitely can take some time to get used to, but it's VERY effective.

Share this post


Link to post
Share on other sites
1 hour ago, Guest guest said:

this looks like a fun deck, but to play it is another matter. it just cant hold its own ground for board presence

Actually this deck plays differently to midrange shaman, which I feel is the root of your problem, as this deck is able to gain and keep a board. Could you please provide some replays of you playing the deck?

Share this post


Link to post
Share on other sites

I'm surprised at the complaints above about this deck. As a relatively new player who doesn't have an extensive card collection, I've found this a great cheap deck to hold my own as I try to crawl up the ranks. Of course the OP decks crush me, but that would still be the case if I had a few thousand more dust. Plus there are fun combos with this deck that go beyond play a the b then c, as is the way with many of the popular decks.

Thanks to the contributors to this site for helping me enjoy Hearthstone beyond my early, clueless fumblings! 

Share this post


Link to post
Share on other sites
11 minutes ago, Refusenik said:

I'm surprised at the complaints above about this deck. As a relatively new player who doesn't have an extensive card collection, I've found this a great cheap deck to hold my own as I try to crawl up the ranks. Of course the OP decks crush me, but that would still be the case if I had a few thousand more dust. Plus there are fun combos with this deck that go beyond play a the b then c, as is the way with many of the popular decks.

Thanks to the contributors to this site for helping me enjoy Hearthstone beyond my early, clueless fumblings! 

Glad to hear that it is working for you! Thanks for posting to let us know that it is actually winning for someone! :D

  • Like 1

Share this post


Link to post
Share on other sites

Reminded me of the old totem bloodlust shaman I played when I just started HS. 
Took me a while to figure this deck out tho in current meta. Lost a lot of matches in the beginning but I struggled trough.

 It is a good deck that can take opposing players by surprise if they ignore your totems in the first few turns. It is a good deck for beginners, just like the pre Kara version was. It teaches you board control, make value trades, where and when to trade or go SMOrc. It can be daunting at first. But since most shaman players play Aggro or control-midrange, opponents wont see what is coming until you set your win condition up!

Next to all of that, it is an extremely fun deck to play. But you need to learn to play it. And with the pure basic skills you pick up playing this deck, you will play other decks better because of it. 

Whats not to like???

Share this post


Link to post
Share on other sites
13 hours ago, Aexra said:

Reminded me of the old totem bloodlust shaman I played when I just started HS. 

Exactly the same for me.

The deck can be super strong and honestly just spiral out of control before the enemy knows what is happening. A board of 0 attack minions has never been so threatening.

 

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, Guest Deeplee said:

Literally the first time I had fun with a Shaman deck!

Glad to hear it. Thanks for trying out the deck :)

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Dave Kosak is here with a new Hearthside Chat to talk about Dungeon Runs. He also showcased a legendary card from the new expansion!
      We've already talked about Dungeon Runs, one of the new features that Kobolds & Catacombs will bring. Lead Mission Designer Dave Kosak explains in this latest Hearthside Chat the design process behind Dungeon Runs.
      Dave presented some unique elements only present in Dungeon Runs. For example, there is a card you can pick called Cloak of Invisibility, which has a Passive effect of giving your minions permanent Stealth.
      He also gave some insight on the encounters. Some Dungeon Runs can have thematic encounters, like there's a band of Troggs or Trolls you will have to beat. As far as the Trolls are concerned, Battlecrier Jin'zo has a passive effect that is similar to Brann Bronzebeard, which you and him can both benefit from! Similarly, Spiritspeaker Azun's passive works like Baron Rivendare for both parties, while Voodoomaster Vex combines both of these passive effects!
      The narrator, that will be guiding you through your Dungeon Run, is King Togwaggle - the king of the Kobolds himself! He is also going to be an actual card available in the next expansion:

      Images from Hearthpwn
      Here's the official blog post with everything you need to know about Dungeon Runs:
      Blizzard Entertainment
      What’s a Dungeon Run?
      Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
      When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.

      That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
      You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
      If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.

      (source)
    • By Aleco

      Mage's Spellstone card for hints at a potential Elemental theme for the class in the upcoming set.
      Mage's Spellstone was revealed today by Chinese Hearthstone streamer LvGe, hinting at a potential Elemental theme for the Mage class in K&C:

      Card image courtesy of Hearthpwn.com
      The upgraded versions of Ruby Spellstone will provide an additional random Mage Spell for every two Elementals you can play while this card is in your hand, meaning that this card is capable of becoming a two mana Cabalist's Tome! The lesser version of this spell isn't very enticing, but both of the upgraded versions of Ruby Spellstone seem like quite the deal. Unfortunately, the requirement to upgrade Ruby Spellstone is quite prohibitive and will likely hold this card back from seeing widespread play on the ladder.
      Let us know what you think about Ruby Spellstone in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.
    • By Zadina

      In this article, we are covering two new cards: Temporus, a Priest legendary minion, and Benevolent Djinn, a Paladin common minion.
      Benevolent Djinn was revealed earlier today by Thai player Anothersayoran1. The name of the card was officially confirmed by Puffin.

      Image by Hearthpwn.
      It is difficult to judge this card without seeing it in action. It’s comparable to Friendly Bartender: while the Djinn heals for more, its 2 attack value is a bit mediocre for a 3-mana minion. Shaman’s Hot Spring Guardian is slightly better, since it has Taunt and a targeted heal effect. Then again, Djinn also acts like a Taunt, in the sense that your opponent probably has to spend early resources to remove its powerful effect. Both cards, though, are beaten by Tar Creeper.
      This make the Djinn a great anti-aggro tool. Additionally, it synergises well with Blackguard and its Elemental tribe means that maybe we’ll get to see an Elemental Paladin. This is definitely a powerful Arena card. But can it secure a spot in constructed mode? It looks difficult, since Paladin already has some great 3-mana minions.

      This intriguing minion was revealed by Eurogamer. Its sister site, Metabomb, sat down with Peter Whalen and Ben Thompson to talk about this card. Both developers think that Temporus can be run in either the classic OTK Priest (Divine Spirit + Inner Fire) or in two new versions of Dragon Priest: a more midrange one and an OTK one with Malygos. 
      It would be interesting to see what it's interaction is going to be with Brann Bronzebeard. Temporus is a "high risk, high reward" card and, even if you don't like it or it turns out to be bad, you'd still have to commend its design.
      Don't forget to check out our Kobolds & Catacombs hub for everything you need to know about the upcoming expansion!
    • By Zadina

      The 2016 Hearthstone World Champion revealed this rare Druid card.
      Grizzled Guardian was unveiled on Pavel's YouTube channel. It's a rare Druid Beast, that costs 8 mana and has 3 attack and 5 health. It has Taunt and Deathrattle: "Recruit 2 minions that cost (4) or less". Pavel's video is in Russian, but you can enable accurate English subtitles to see what the World Champion has to say about that card.
      After watching Pavel's video, I am convinced that Grizzled Guardian isn't as bad as it looks at first sight. Sure, its stats are garbage, but you should also factor in the stats of the minions it pulls from your deck when it dies. Still, it's hard to see it fit into the current meta. Perhaps, it can see play when the Year of the Kraken sets rotate out of Standard. It also weakens the 8-mana slot for Evolve and similar effect.
      What's your opinion on Grizzled Veteran? As always, all the cards of the new expansion can be found in our Kobolds & Catacombs hub.
      PS: Turns out it's not Hogger 3.0 :(
    • By Aleco

      The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?
      Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

      Card image courtesy of Hearthpwn.com
      Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of Kalimos, Blazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!
      Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.