Damien

Totem Shaman Standard

57 posts in this topic

This thread is for comments about our Totem Shaman Standard deck.

Share this post


Link to post
Share on other sites
10 hours ago, McLovin said:

This you call deck? With this you can not even rank in the 10!

...unless you are Thijs. Then you can reach legend with it. Or maybe it's the other way around - people, including myself, can reach good ranks with it, but you are the one who is unable to do so. 

Also, "You call yourself a player? With yourself you can't even reach rank 10" sounds pretty much the same, but I am pretty sure you won't agree with that, just like I disagree with your statement. Please provide some replays so we can solve this while being, at least remotely, constructive.

Share this post


Link to post
Share on other sites

I was in rank 4 and took to playing with this deck and went back to the 7th rank only two wins and over 10 lost.

Edited by McLovin

Share this post


Link to post
Share on other sites

@McLovinStill not constructive, still no replay and still no proof. We appreciate feedback, but it should be constructive, which can be achieved by, for example, telling us what you think are the weaknesses of the deck. Saying that the deck is bad and you lost with it does not help us in any way, and it certainly does not help you.

Share this post


Link to post
Share on other sites

Ok I am not meaning to come off rude but you don't take a deck you never played and didn't build to Ladder then complain that you lost rank. That's not how that works. I don't always "Net Deck", but when I do, I test it in Casual first. You want to get a feel for it and make the adjustments needed for your comfort and play style before you take it to Ladder. Word of advise, try wording things a little better. Try not to come off like that guy. :) 

Share this post


Link to post
Share on other sites

Loyan played a slight variation of this deck quite a bit lately on his Twitch stream and had a lot of success at higher Legend ranks. This is a solid deck once you learn how to play it.

Share this post


Link to post
Share on other sites

A really fun deck to play, I must find I found this surprisingly tricky in that I had to make a lot of tough decisions on exactly when to use totemic might/saving cards to combo with the wicked witchdoctor.

Spirit Claws seems particularly promising in this deck too.

Do you think this deck has tier 1 potential?

Share this post


Link to post
Share on other sites

I wouldn't bet on Tier One, but any sort of Midrange Shaman has potential and angle of attack that is relevant against vast majority of opposition, if you brew it right. My personal preference is "stock" Midrange Shaman builds, but I guess if you play Tunnel Trogg, Totem Golem, Lightning Storm, Hex and Thing from Below, the rest of your deck can be pretty much anything.

  • Like 1

Share this post


Link to post
Share on other sites
On 9/1/2016 at 4:11 AM, FanOfValeera said:

Could Draenei Totemcarver be a part of this deck? Maybe instead of one of the Wicked Witchdoctors

Sottle says in the "Card Swap" section than you could Swap a Draenei Totemcarver in in place of Barnes or Maelstrom Portal.  I personally could see there being 1 copy each of Draenei Totemcarver and Wicked Witchdoctor. I would probably go with the latter personally but it would be your call. I don't see where it would hurt. 

Share this post


Link to post
Share on other sites

Witchdoctor is literally the entire reason you're playing Totemic Might. If you cut one Witchdoctor, that mandates enough changes that you might as well just go back to Midrange Shaman.

Share this post


Link to post
Share on other sites

I've been having fun with this deck, using Dranai Totemcarver in place of Barnes, and Tunnel Trogs in place of the Argent Squires, among other tweaks.  The hardest part of learning this deck was getting the balance right between attacking minions and going all out face, its a little different here than the usual Shaman decks. 

Wicked Witchdoctor has the potential to build a big board out of next to nothing on turn 4/5. I've surprised a number of opponents with WW + coin + totemic might + primal fusion or similar. 

Edited by Allegro

Share this post


Link to post
Share on other sites
6 hours ago, Allegro said:

I've been having fun with this deck, using Dranai Totemcarver in place of Barnes, and Tunnel Trogs in place of the Argent Squires, among other tweaks.  The hardest part of learning this deck was getting the balance right between attacking minions and going all out face, its a little different here than the usual Shaman decks. 

Wicked Witchdoctor has the potential to build a big board out of next to nothing on turn 4/5. I've surprised a number of opponents with WW + coin + totemic might + primal fusion or similar. 

With other decks, you have the option to simply sacrifice smaller minions to build your 7/7s and simply dominate them with one large minion. It's strange having to think about protecting every minion you can, especially when you know that you have HUGE burst potential, even with 7 minions that have 0 attack.

It definitely can take some time to get used to, but it's VERY effective.

Share this post


Link to post
Share on other sites
1 hour ago, Guest guest said:

this looks like a fun deck, but to play it is another matter. it just cant hold its own ground for board presence

Actually this deck plays differently to midrange shaman, which I feel is the root of your problem, as this deck is able to gain and keep a board. Could you please provide some replays of you playing the deck?

Share this post


Link to post
Share on other sites

I'm surprised at the complaints above about this deck. As a relatively new player who doesn't have an extensive card collection, I've found this a great cheap deck to hold my own as I try to crawl up the ranks. Of course the OP decks crush me, but that would still be the case if I had a few thousand more dust. Plus there are fun combos with this deck that go beyond play a the b then c, as is the way with many of the popular decks.

Thanks to the contributors to this site for helping me enjoy Hearthstone beyond my early, clueless fumblings! 

Share this post


Link to post
Share on other sites
11 minutes ago, Refusenik said:

I'm surprised at the complaints above about this deck. As a relatively new player who doesn't have an extensive card collection, I've found this a great cheap deck to hold my own as I try to crawl up the ranks. Of course the OP decks crush me, but that would still be the case if I had a few thousand more dust. Plus there are fun combos with this deck that go beyond play a the b then c, as is the way with many of the popular decks.

Thanks to the contributors to this site for helping me enjoy Hearthstone beyond my early, clueless fumblings! 

Glad to hear that it is working for you! Thanks for posting to let us know that it is actually winning for someone! :D

  • Like 1

Share this post


Link to post
Share on other sites

Reminded me of the old totem bloodlust shaman I played when I just started HS. 
Took me a while to figure this deck out tho in current meta. Lost a lot of matches in the beginning but I struggled trough.

 It is a good deck that can take opposing players by surprise if they ignore your totems in the first few turns. It is a good deck for beginners, just like the pre Kara version was. It teaches you board control, make value trades, where and when to trade or go SMOrc. It can be daunting at first. But since most shaman players play Aggro or control-midrange, opponents wont see what is coming until you set your win condition up!

Next to all of that, it is an extremely fun deck to play. But you need to learn to play it. And with the pure basic skills you pick up playing this deck, you will play other decks better because of it. 

Whats not to like???

Share this post


Link to post
Share on other sites
13 hours ago, Aexra said:

Reminded me of the old totem bloodlust shaman I played when I just started HS. 

Exactly the same for me.

The deck can be super strong and honestly just spiral out of control before the enemy knows what is happening. A board of 0 attack minions has never been so threatening.

 

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, Guest Deeplee said:

Literally the first time I had fun with a Shaman deck!

Glad to hear it. Thanks for trying out the deck :)

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Dean "Iksar" Ayala was active on Reddit and he shared his input on Paladin and Druid, as well as general expansion balance issues.
      A thread on Reddit called "Fun Fact: Apart from Baku, Odd Paladin uses NO cards from this year" gathered enough attention yesterday that the Hearthstone dev chimed in. Iksar explained that if a deck is already powerful, they try not to print more cards for it. This, of course, led to the question if Team 5 will ever print good minions for Paladin. Iksar said that they want to tone down printing aggro cards for Paladin and that the class will lose a lot of power with the yearly rotation.
      IksarHS
      Generally the idea is that when there is a very powerful archetype in one expansion, we try not to give that archetype additional powerful cards so other archetypes can catch up. I think the fact you state here has more to do with intentionally not making more powerful cards for Odd Paladin than it has to do with all the cards in Odd Paladin being so powerful they could never be reasonably replaced. (source)
       
       
      Both odd and even are fairly aggressive or tempo decks. It'll be difficult to make powerful aggro/tempo cards in paladin next year, but there is a lot of space outside those archetypes. Paladin also loses a ton to rotation.  (source)
      Someone was actually happy that Odd Paladin didn't get nerfed and Ayala responded that the team is always cautious when it comes to card changes. When one deck goes down, another one - perhaps an even more annoying one - takes its place.
      IksarHS
      Yeah. Something we have to consider when thinking about card changes is what the fallout might be. It's a little scary to consider that a change to Odd Paladin might result in something like Kingsbane Rogue being the most played deck. While I love Kingsbane as a card and deck, I don't think it's the kind of strategy that is very fun if it's the highest population deck for an extended time period. (source) The initial response perplexed some people: if Odd Paladin is too good to get new cards, why does Druid keep getting powerful cards like Dreampetal Florist and Flobbidinous Floop? Iksar said that while the aforementioned cards promote more variants of Druid decks, the team wants to address the fact that the core cards for almost all Druid archetypes are more or less the same.
      IksarHS
      The thought was essentially that Dreampetal might improve Maly and Togwaggle a small amount, but not enough to be more powerful than decks they already had like Token Druid and Taunt Druid. I think without Dreampetal and Floop, there would probably be less variants of Druid. You can argue that is good or bad :). (source)
       
       
      Ideally every class has something in the tier 2+ range every set. For Druid, I think it's just that cards like Wild Growth, Nourish, Swipe, Naturalize, Branching Paths, UI, Plague, Spellstone, Malfurion, etc make up a core that is very good and has been around for a long time. There is some player fatigue with anything that is powerful and high population for a year+. Mike has mentioned this before, I think it's likely we'll do something to address Druid decks feeling similar in a way that is more long-term.  (source)
      There was a question about possibly nerfing Baku the Mooneater Hero Powers especially for Paladin and Warrior. The answer was the team has actually considered this, but they are still evaluating the current meta (presumably after the release of Rastakhan's Rumble).
      IksarHS
      Considered both actually. Odd Warrior is a deck that I think is cool if it shows up in a very specific meta then goes away. If Odd Warrior were to find a long-term place in the 5-10% play rate range I think it would be time to seriously think about a change to the deck. For Odd Paladin, it's the best deck in the game on most days. As 'best decks in the game' go, I'd say it's not so bad. There are some clear counter strategies and most games have a good amount of interesting minion combat. The downside of course is that it's been around for 8 months or so and that's a long time for any deck to see a very high play rate. For now, we're still in the set evaluation phase, the meta from a data perspective is still changing every day. (source) Lastly, Iksar answered a question about how expansion balance works, given that there are internal designs of 2-3 expansions in advance.
      IksarHS
      We come back for two weeks of balance focused playtesting pretty close to set release. We also do a lot of playtesting, so even if we're 2-3 sets ahead, we've been playtesting each of those individual metas for a couple months each (in addition to other tasks). For example, most all card design is complete for the first set of next year, but we'll wait until Rastakhan meta has settled to make all final balance decisions for that set. (source)
    • By Zadina
      The single-player adventure, introduced along with the Rastakhan's Rumble expansion, is now available in all regions.
      The Rumble Run is very similar to the Dungeon Run and the Monster Hunt, in the sense that you will face eight opponents and you will build your deck as you progress using card bundles, passives and powerful minions exclusive to this game mode.
      Your hero will always be Rikkar, a young Troll champion eager to prove himself. In the beginning of your run, you will be offered three different Shrines (more on them in the next paragraph) from three different classes. This initial decision basically equals to you picking a Class for this run. The other eight classes will be your opponents.

      Shrines exist as minions on the board and they have powerful effects. Each class has three different Shrines and each starting Shrine comes with a complementary deck of 10 minions that synergise with it. When a Shrine dies, it goes dormant for 3 turns and its effect isn't active until it comes back to life.
      Subsequently, you will build your deck using card bundles, neutral passive abilities and class-specific minions exclusive to the Rumble Run.
      If you finish the Rumble Run once with any class, you will earn this card back:

      Good luck on this new adventure and we'll soon have a detailed guide on it!
    • By Zadina
      This new Tavern Brawl features the deck recipes from Rastakhan's Rumble.
      With Rastakhan's Rumble being released last week, we were bound to get a Tavern Brawl like this. So pick a hero and you get the premade Rastakhan's Rumble deck recipe for the class you chose.
      Here are the decks:
      Druid: Feral Frenzy Hunter: Animal Instincts Mage: Power of the Dragonhawk Paladin: Shirvallah's Chosen Priest: Surrender to Madness Rogue: Cursed Crew Shaman: Big Bad Voodoo Warlock: Reckless Ritual (Discard) Warrior: Wings of War (Dragons) Good luck!
    • By Damien
      This thread is for comments about our Tempo Warrior Deck Guide.