Zadina

Tavern Brawl: Party Portals!

Sign in to follow this  

5 posts in this topic

isJzZjw.jpg

Party up with Medivh in this full with portal spells Tavern Brawl!

The 64th Tavern Brawl is new and it is called Party Portals. Both players play as Medivh (his older, purchasable self not the younger one you have to save in One Night in Karazhan). You will get a premade deck filled with a random selection of portal spells:

The Party Portal! is a spell specific to this Brawl. It can summon one of these four minions:

  • Red Riding Hood: 3/2 Taunt. Deathrattle: Enemies can't attack this turn.
  • Romulo: 3/4. At the end of your turn, restore 5 health to your hero.
  • Mime: 3/6 Taunt.
  • Party Elementasl: Three 2/2 Taunts.

KnmJ4m8.jpg

Each side of the board will also have a Mediva, which will reduce the mana cost of your portals by 1. While the Medivas don't count as minions, they do take space in the board. You can therefore have a total of 6 minions.

As you can tell, this Tavern Brawl is pretty much luck based. Since you lack card draw, the game will get slower the longer it lasts. Be smart with how you use your spells, so you don't find yourself topdecking!

  • Like 1

Share this post


Link to post
Share on other sites

I think everyone knew this portal brawl was coming. The reduction and party portal are pleasant mix-ups though! I find the luck a lot of fun for this, you win some and lose some in just ridiculous situations. Got a Troggzor the Earthinator off my first unstable portal and dropped him turn 4... game over.

Edited by Laragon
  • Like 1

Share this post


Link to post
Share on other sites

Meh... Way too random to my taste. I don't think I'll return to it. I only won on the seventh or eight try due to my opponent's dogged insistence on boosting and keeping the Fel Reaver he got from a Firelands portal alive and me getting insanely lucky popping out taunt minion after taunt minion and milling him deep into fatigue. Give me that "Your deck is 100% Zerus" or "Yogg Servant Tryouts" brawl instead. 

Seriously, if I ever get another Murloc Tinyfin out of an Unstable Portal, things are going to get bloody...

  • Like 1

Share this post


Link to post
Share on other sites

Indeed a very slow brawl, eventually you just run out of portals...

Had a very fun one though, first 2 unstable portals both gave 'Lorewalker Cho'!
Needless to say we both never ran out of cards, I managed to get his hand full of coins, which gave me the win, and also concluded this weeks brawl for me :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)
    • By Damien
      This thread is for comments about our HCT Americas Summer Playoffs coverage.