WedgeAntilles

Quest - a good idea, badly executed

10 posts in this topic

I like the idea of the new quests. But it is badly executed IMO.

Let me explain:

Hearthstone gives us lots of different decks. Many can be defined by a specific theme:

Let us look at three such themes as an example

C'Thun decks, Reno Jackson decks, Jade Golem decks

All of these themes gave us quite a lot of potential to build different decks, experiment, have fun.

What did we need for those decks? Not that much.

C'Thun was included in the expansion. Sure, there were cards like Twin Emperor Vek'lor which made the deck more powerful, no doubt about it. But to get a feeling if you like to play a C'Thun deck you didn't have to invest much.

Reno Jackson was avaiable through an adventure - you had to spent 2100 gold (2800 if you wanted to get the whole adventure) or around 20 bucks. A sum you could invest without too much trouble. Again, some Reno-themed decks aquired more expensive cards, some less. But generally, you could get a feeling if the playstyle suits you. Did you like it? Did you have fun? Did you want to invest more to make a specific Reno deck as strong as possible?

Same with Jade. Jade-Rogue, Jade-Druid, Jade-Shaman - you didn't need much to experiment. Again, a card like Aya Blackpaw is great for Jade-decks. And definitly improves the deck. But is Jade unplayable without her? No, of course not.

 

In short: You can try most of the themes without having to invest tons of gold / dust / money, whatever.

 

Now let us get back to the new theme - the quests.

Up till now if a specific theme required one key card (Reno, C'Thun...) you got this key card quite cheap - and it unlocked several different decks.

Quest-decks have one huge problem: Each of them requires one legendary card. Just to start them.

There is absolutly no way you can test the new quest-theme without investing tons of money or dust or gold.

If you want to try just half of them you need 8000 dust. Just to test if you like the play-style.

Personally I opened 34 packs and I was VERY lucky - I got 2 legendary cards. No quest though. There are more then 20 legendaries, chances of a legendary card to be a quest-card are less then 50%.

You need either spend hundreds of dollars or tons of dust just to be able to try the quests.

But do I know if I like to play a specific quests? They sound like fun - but do I know for sure? I can't spent tons of dust just on a to be able to try it.

Why didn't they make one single legendary card which activates the quest for each class? (Like with Justicar Trueheart )

With one card you would have to spent 1600 dust, then you would get access to the new theme.

The way they did it they exclude every player who hasn't tons of dust to spent or who isn't willing to pay hundreds of bucks on packs.

 

Personally I am very disappointed.  I will never be able to experiment with the quests, to get a feeling of them. The new expansion is denied to me. As I said before, all themes were avaiable without too much cost. No longer. That is sad.

(And Blizzard earned tons of money through Hearthstone last year. They made 400 Million in 2016 with Hearthstone. Profit-Margin of over 90% (my guess is even over 95%) -> over 360 Million profit. That is totally awesome, compare that to any other industry! That is proof enough that Blizzarrd earned tons of money the way they did it up till now. With the new policy of exclusion, with the higher pack prices it seems Blizzard just gets greedy as hell.)

 

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I'm willing to bet Quests are going to be something we'll see more of moving forward.  So next expansion you'll get another shot at getting Quests.  Personally I have two quest cards, and haven't played them much at all.  I'm more concentrating on reworking prior, favorite decks first and will get to the quests later on.  While the quests are interesting, and some very powerful, if you don't have one you aren't relegated to some second-tier status.  You should be able to do fine without them.  And if there is one quest you find really interesting, you could just get the one for only 1600 dust.

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It isn't about playing the best possible deck - it is about having fun with the possibilities Hearthstone has.

I like to try the different deck types. And those I prefer most I try to make as good as possible by investing dust to craft the necessary cards.

But nearly the whole new expansion is closed of to this approach. You just cant play around with it.

If Hearthstone continues on this path - closing 90% of the possibilities - I don't see me playing it next year. Sure, why should Blizzard or you care - but I don't understand Blizzards reasons for doing this.

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I don't see any issue with quests being legendary. It does block you from owning most of them, but it is still quite easy to get one or two, even without playing heavily, and still have dust to make the rest of the deck.

14 hours ago, WedgeAntilles said:

Reno Jackson was avaiable through an adventure - you had to spent 2100 gold

Reno Jackson was in the first wing, which means one had to spend only 700 gold. However, even though Reno Jackson himself was cheap, the cards to make the deck powerful weren't that cheap, resulting in the deck costing around 10k dust, or possibly even more. 

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9 hours ago, WedgeAntilles said:

but I don't understand Blizzards reasons for doing this.

$$$

No general catch-up mechanism for newbies, twice more legendaries in the current expansion and three expansions with (now more expensive) pack RNG instead of two + fixed "lump sum" of an adventure with a guaranteed set of cards over 2017 = more money thrown at them; it's as simple as that.

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6 hours ago, Keizoku said:

$$$

No general catch-up mechanism for newbies, twice more legendaries in the current expansion and three expansions with (now more expensive) pack RNG instead of two + fixed "lump sum" of an adventure with a guaranteed set of cards over 2017 = more money thrown at them; it's as simple as that.

You hit the nail on the head.  

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On 3/5/2017 at 4:03 PM, WedgeAntilles said:

I like the idea of the new quests. But it is badly executed IMO.

Let me explain:

Hearthstone gives us lots of different decks. Many can be defined by a specific theme:

Let us look at three such themes as an example

C'Thun decks, Reno Jackson decks, Jade Golem decks

All of these themes gave us quite a lot of potential to build different decks, experiment, have fun.

What did we need for those decks? Not that much.

C'Thun was included in the expansion. Sure, there were cards like Twin Emperor Vek'lor which made the deck more powerful, no doubt about it. But to get a feeling if you like to play a C'Thun deck you didn't have to invest much.

Reno Jackson was avaiable through an adventure - you had to spent 2100 gold (2800 if you wanted to get the whole adventure) or around 20 bucks. A sum you could invest without too much trouble. Again, some Reno-themed decks aquired more expensive cards, some less. But generally, you could get a feeling if the playstyle suits you. Did you like it? Did you have fun? Did you want to invest more to make a specific Reno deck as strong as possible?

Same with Jade. Jade-Rogue, Jade-Druid, Jade-Shaman - you didn't need much to experiment. Again, a card like Aya Blackpaw is great for Jade-decks. And definitly improves the deck. But is Jade unplayable without her? No, of course not.

 

In short: You can try most of the themes without having to invest tons of gold / dust / money, whatever.

 

Now let us get back to the new theme - the quests.

Up till now if a specific theme required one key card (Reno, C'Thun...) you got this key card quite cheap - and it unlocked several different decks.

Quest-decks have one huge problem: Each of them requires one legendary card. Just to start them.

There is absolutly no way you can test the new quest-theme without investing tons of money or dust or gold.

If you want to try just half of them you need 8000 dust. Just to test if you like the play-style.

Personally I opened 34 packs and I was VERY lucky - I got 2 legendary cards. No quest though. There are more then 20 legendaries, chances of a legendary card to be a quest-card are less then 50%.

You need either spend hundreds of dollars or tons of dust just to be able to try the quests.

But do I know if I like to play a specific quests? They sound like fun - but do I know for sure? I can't spent tons of dust just on a to be able to try it.

Why didn't they make one single legendary card which activates the quest for each class? (Like with Justicar Trueheart )

With one card you would have to spent 1600 dust, then you would get access to the new theme.

The way they did it they exclude every player who hasn't tons of dust to spent or who isn't willing to pay hundreds of bucks on packs.

 

Personally I am very disappointed.  I will never be able to experiment with the quests, to get a feeling of them. The new expansion is denied to me. As I said before, all themes were avaiable without too much cost. No longer. That is sad.

(And Blizzard earned tons of money through Hearthstone last year. They made 400 Million in 2016 with Hearthstone. Profit-Margin of over 90% (my guess is even over 95%) -> over 360 Million profit. That is totally awesome, compare that to any other industry! That is proof enough that Blizzarrd earned tons of money the way they did it up till now. With the new policy of exclusion, with the higher pack prices it seems Blizzard just gets greedy as hell.)

 

I Think you should play it for fun , if you don't enjoy playing heartstone , you should not play it... FUN is priority... then you can talk about reaching legend rank , but if you don't get fun playing this , we can call it masochism ^^'

 

 

 

Edited by OroNerVoSo

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5 hours ago, OroNerVoSo said:

I Think you should play it for fun , if you don't enjoy playing heartstone , you should not play it... FUN is priority... then you can talk about reaching legend rank , but if you don't get fun playing this , we can call it masochism ^^'

The point he is making is newer players or F2P players can't play these decks for fun when the core cards are legendary. If you craft the Quest card for say, Rogue, and that's not your style then you are out 1,600 dust and most of the time these players can't afford to make another on the spot. That's not too fun. 

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2 hours ago, KingMe said:

The point he is making is newer players or F2P players can't play these decks for fun when the core cards are legendary. If you craft the Quest card for say, Rogue, and that's not your style then you are out 1,600 dust and most of the time these players can't afford to make another on the spot. That's not too fun. 

Jepp, that is exactly my point. That has never be the case up till now. You could get a feeling if you like to play a specific deck and then invest dust. Not the other way round.

And with the old system Blizz already made tons of money, there is no need to try to force players to spend more money.

That could even backfire, if you try to melk the cow too much the cow can die.

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This is pretty much the reason I've all but quit Hearthstone. I play to get the Tavern Brawl pack and do my dailies, but beyond that, I'm sticking to other games.

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