Stan

Ben Brode AMA Summary: July 14

12 posts in this topic

V7L9skG.jpg

Hearthstone Game Director Ben Brode did an AMA on reddit yesterday and here's a summary with the most interesting highlihts.

  • Blizzard didn't want to reveal 1 card a day for the new expansion, because the feedback they were getting was that hype was slowing down as they got closer to the expansion. Cards will be revealed on July 24.
  • They would like to make Handlock a thing again, but Brode's worried with their ability to make Handlock insane in Standard going forward, with new cards, without pushing it into insanity in Wild. It can be done in Wild by moving cards that are buffing it, or by making entirely new cards in Standard that are good in both formats. 
  • When asked about free cards on a weekly rotation, Brode said they wouldn't be doing it due to its complexity, but the team is exploring other options with similar, less complex goals.
  • The team internally experiments with various formats to keep the game fresh e.g. by changing the ladder format for the last month of a set.
  • Each class will have a hero card and a legendary minion in Knights of the Frozen Throne expansion.
  • New ladder experience is in the works with the goals to reduce the monthly grind for top-level players, increase progression for bottom 25% of player, better match-making and improve new player ranked experience.
  • Hearthstone won't be coming to consoles anytime soon.
  • Ice Block is a card that matches their red flags for cards that shouldn't be in Standard forever.
  • They will continue to add more features to the collection manager.
  • The team will make a new Druid and Warlock hero. Regarding Tyrande, the goal was to find alternative ways for regions that were not eligible for the offer to get access to Tyrande and they've been working with their regional offices to make it happen.
  • More minion-placement cards will be added to the game.
  • Blizzard's working on a way to provide more stats to players, but Brode doesn't like "profile" pages.
  • The main goals with the upcoming ladder rework are
    • Reduce grind for top-level players
    • Increase progression for players stuck at rank 20-ish
    • Get better matchmaking for bottom 25% players
    • Make experience better for new players
  • The biggest challenging is making those things better without losing what they like about the current system.
  • Specating mode is definitely a place with a lot of room for improvement.
  • New opportunities are on the horizon to earn packs of the new set through upcoming events and single-player missions that will be free with the new set.
  • They're going to bring back Wild cards for sale, which should make Wild more accessible.
  • No plans to add another class, they have plans for more unique things for Warlocks and a 10th class wouldn't be helpful. The time should be spent to make the core classes more fun.
  • Adding the Hall of Fame in Un'Goro and hitting those 6 cards allowed them to see the "freshest" meta yet. 
  • Changes to arena rewards are coming. Details TBA.
  • Hero cards are a new thing that replaces your hero, not transforms them.

(Source)

  • Like 2

Share this post


Link to post
Share on other sites
5 hours ago, Stan said:

Ice Block is a card that matches their red flags for cards that shouldn't be in Standard forever.

Good news indeed. :D

5 hours ago, Stan said:

The team will make a new Druid and Warlock hero

It's about damn time. :D

5 hours ago, Stan said:

They would like to make Handlock a thing again

Yay! :D

5 hours ago, Stan said:

More minion-placement cards will be added to the game.

More yay! :D

5 hours ago, Stan said:

The main goals with the upcoming ladder rework are

  • Reduce grind for top-level players
  • Increase progression for players stuck at rank 20-ish
  • Get better matchmaking for bottom 25% players
  • Make experience better for new players

Good news but I do fear that they might muck it up. I am going to be optimistic on this one. 

5 hours ago, Stan said:

No plans to add another class, they have plans for more unique things for Warlocks

I'm happy about this as Warlock is one of my favorite classes but I am sad that we won't be getting a DK class. Good news for your wallet @positiv2 ;)

4 hours ago, Dustintime said:

Ben Brode has an odd resemblance to that actor fellow.

Seth Rogan? 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, KingMe said:

[Re Ice Block's potential removal from Standard] Good news indeed. :D 

As someone who likes to play Quest Mage a lot (Giants version, not endless Fireball), I disagree. Without Ice block, I don't see how the Mage quest can possibly work, because its tough enough as it is now. Not unless some new card is added.

Share this post


Link to post
Share on other sites
1 hour ago, h3llbee said:

As someone who likes to play Quest Mage a lot (Giants version, not endless Fireball), I disagree. Without Ice block, I don't see how the Mage quest can possibly work, because its tough enough as it is now. Not unless some new card is added.

I agree. I don't see Quest Mage working without it but at the same time I would like to see mage work period without the need for Ice Block

Share this post


Link to post
Share on other sites

Love Blizzard trying to make Handlock a thing again, but honestly most of the best decks gameplay wise and most balanced decks have been discovered by community, not handed on a plate by Blizzard. The decks Blizzard want to push to viability end up being decks like Taunt warrior and Secret Paladin, decks that are both uninteractive and very often pretty autopilot as well. The argument of "not making it insane in wild" is completely just a bad excuse, as with that logic N'Zoth for example would never have been printed ever. Keeping wild balanced is while still trying to make standard meta less stale is borderline impossible, and I would like Blizzard just to give up on trying to pay attention to wild balance, as it griefs the development of standard too much.

Share this post


Link to post
Share on other sites
1 hour ago, BrightwingMain said:

Love Blizzard trying to make Handlock a thing again, but honestly most of the best decks gameplay wise and most balanced decks have been discovered by community, not handed on a plate by Blizzard. The decks Blizzard want to push to viability end up being decks like Taunt warrior and Secret Paladin, decks that are both uninteractive and very often pretty autopilot as well. The argument of "not making it insane in wild" is completely just a bad excuse, as with that logic N'Zoth for example would never have been printed ever. Keeping wild balanced is while still trying to make standard meta less stale is borderline impossible, and I would like Blizzard just to give up on trying to pay attention to wild balance, as it griefs the development of standard too much.

Most of the decks that ended up being tier 1 were obviously "intentional" - Patron Warrior, Secret Paladin, C'thun decks, Quest decks, OTK Murloc pally, so on. Anyway, it's hard to tell whether a deck was "handed on a plate by Blizzard", as the only decks they provide are deck recipes, and giving one deck for each class is often not enough to showcase all ideas they had.

I agree with you on the wild excuse. Currently, the (arguably) strongest deck in wild is Pirate Warrior, which is a standard deck with only 1 wild card in it - Ship's Cannon. It's obvious that even though blizzard said Wild allows them to print low-power cards so that it doesn't spiral out of control, they are so far unsuccessful.

  • Like 2

Share this post


Link to post
Share on other sites
10 hours ago, positiv2 said:

Currently, the (arguably) strongest deck in wild is Pirate Warrior, which is a standard deck with only 1 wild card in it - Ship's Cannon. It's obvious that even though blizzard said Wild allows them to print low-power cards so that it doesn't spiral out of control, they are so far unsuccessful.

Not convinced it's the best wild deck, just the best easy-to-play wild deck. But anyway, it also runs Sir Finley, and often a Death's Bite or two. And Ship's Cannon is a pretty big boost to the power of the deck.

Share this post


Link to post
Share on other sites

I dislike Ice Block because unlike all other secrets there are no ways to play around it. You need to deliver a lethal damage to win so there are no way to not proc the secret.  

I wouldn't mind it as much if we had enough cards like Curse of Rafaam to play around the effect.

 

Share this post


Link to post
Share on other sites
4 hours ago, Strongpoint said:

I dislike Ice Block because unlike all other secrets there are no ways to play around it. You need to deliver a lethal damage to win so there are no way to not proc the secret.  

I wouldn't mind it as much if we had enough cards like Curse of Rafaam to play around the effect.

 

You can absolutely play around it if you add a situational card like Eater of Secrets to your deck, The meta is so full of secrets right now that you can really get a lot of play out of that card. There are few things more enjoyable then dropping that card to remove an Ice Block and pushing through lethal damage.

Share this post


Link to post
Share on other sites
12 hours ago, Bozonik said:

Not convinced it's the best wild deck, just the best easy-to-play wild deck. But anyway, it also runs Sir Finley, and often a Death's Bite or two. And Ship's Cannon is a pretty big boost to the power of the deck.

#1 on tempostorm's meta snapshot, #4 on vicious syndicate's report, and #1 on hsreplay.

Not all variations run these cards. Some omit them, yet they remain powerful. You will also see a lot of standard decks on wild ladder, often past rank 5.

Share this post


Link to post
Share on other sites
On 17/07/2017 at 11:18 PM, positiv2 said:

#1 on tempostorm's meta snapshot, #4 on vicious syndicate's report, and #1 on hsreplay.

Not all variations run these cards. Some omit them, yet they remain powerful. You will also see a lot of standard decks on wild ladder, often past rank 5.

Yeah, I played wild last season, plenty of standard decks out there. But the standard of play is much weaker too, pushing to Legend was way easier than in Standard, and that's without any prior knowledge of the wild meta too.

Meta snapshots are interesting, but easy-to-play decks get overrated compared to decks that are hard to play well but are stronger with optimal play. Playing out patches on turn 1 in pirate warrior is almost always a horrible play, which I saw a surprising amount in wild, but it'll cost less wins than mulliganing badly in control Shaman, etc. And meta snapshots include all the bad plays, so an optimal-play meta snapshot would look very different imo, were such a thing possible.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      A callback to Annoy-o-Tron, this new Mech card could be a serious player in the meta.
       
      Episode 2 of "Enter Boom Labs" has revealed another new Magnetic card from The Boomsday Project, called Annoy-o-Module:
       

       
      A callback to Annoy-o-Tron, this guy gains Magnetic and 1/2 worth of stats for just 2 Mana! The stats and keywords this card instantly adds to another Mech seem quite strong when you compare it to Blessing of Kings, which adds 2 more Attack to a minion but does not add Divine Shield and Taunt. This card isn't awful when played on it's own, and it plays well in a deck with Corpsetaker. Annoy-o-Module checks enough for boxes for me, and I full expect it to see play in the upcoming meta.
      Episode 2 of "Enter Boom Labs" is short but sweet, and you can watch the full video right here:
       
       
      Do you think Annoy-o-Module impact the game as much as Annoy-o-Tron did? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.
    • By Aleco
      Use Mini-Rag to destroy enemy minions and level up your"Wow!" emote in this week's Tavern Brawl.
       
      In celebration of The Midsummer Fire Festival, this week's Tavern Brawl is all about Ragnaros, Lightlord. Well, Mini-Rag to be more specific:
       

       
      A 2/3 Ragnaros with Immune will start the game on one side of the board. At the end of each turn, Mini-Rag will deal 1 damage to a random target on the other side of the board for each Attack he has, then swap to the other side of the board. Each time he kills an enemy minion he will gain 1 Attack, growing in power as the game progresses.
       

       
      Due to the sudden pressure that Mini-Rag applies to both players, I highly recommend playing an Aggro deck. I used Odd Rogue in my first game to take down an Odd Hunter. You could also play an anti-aggro deck to try and counter all the aggro decks running around, but be sure to play some self-healing such as Branching Paths or Healing Rain.
       

       
      The Tavern Brawl will track how many minion kills that Mini-Rag racks up. After 8, 30, and 60 Minion kills, you will level up the fireworks in your "Wow!" emote. This is a returning Tavern Brawl from last year's festival, and your running total of Mini-Rag kills from last year's festival carries over to this year. Happy hunting!
       
    • By Aleco
      Spoilers for The Boomsday Project will run from July 19th through July 31st.
       
      The full spoiler schedule for The Boomsday Project was announced today on the PlayHearthstone blog. We'll be getting one more card reveal tomorrow, followed by two or more card reveals per day from July 23rd until July 31st. After that, we can expect an unannounced card reveal stream to spoil the final batch of cards in The Boomsday Project.
      The expansion is releasing on August 7th, so be sure to start saving your gold! The Midsummer Fire Festival offers double gold rewards for all quests completed from now until July 30th, and prereleases for the new expansion are available now.
       
      The Boomsday Project: Card Reveal Schedule
      Week of July 15th (PDT)
      7/19 12PM
       
      Week of July 22nd (PDT) 7/23 12PM 7/23 11PM   7/24 5AM 7/24 6AM 7/24 7AM 7/24 12PM 7/24 8PM 7/24 9PM 7/24 11PM 7/25 7AM 7/25 12PM 7/25 5:15PM 7/25 6PM 7/25 8PM   7/25 11PM 7/26 2AM
      7/26 5AM 7/26 7AM 7/26 12PM 7/26 11PM
      7/27 2AM 7/27 7AM 7/27 8AM 7/27 12PM
      7/27 8PM 7/27 11PM 7/28 7AM 7/28 12PM
      7/28 8PM 7/28 11PM  
      Week of July 29th (PDT)   7/29 7AM 7/29 11AM 7/29 12PM 7/29 8PM 7/29 11PM 7/30 2AM 7/30 5AM 7/30 7AM 7/30 12PM 7/30 6PM 7/30 8PM 7/30 11PM 7/31 5AM 7/31 6AM 7/31 7AM 7/31 12PM 7/3  9PM 7/31 11PM  
    • By positiv2
      This thread is for comments about our Zoo Warlock guide.
    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.