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Phantom Freebooter and Mindbreaker Reveals: Knights of the Frozen Throne

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Stan Cifka has revealed Phantom Freebooter, which is the latest in a long line of Pirates. Also revealed is Mindbreaker, a Neutral minion that turns off Hero Powers. This brings the number of revealed cards to fifty-four.

Stan Cifka's amusing reveal can be seen in the Video below:

At first glance, it would seem that Phantom Freebooter would be an auto-include in Pirate Warrior decks. 

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(Source: Hearthpwn)

However, the question then arises of which card you would remove, and the answer is not immediately obvious. Naga Corsair seems to fit in the 4-slot better than the Freebooter, and it is also not certain that a big weapon will be in play on the fourth turn, as Fiery War Axe could be used up controlling the board by this point, and the early turns are often spent developing minions. No doubt many people will be testing this as soon as it is released, and we will have a good idea of whether it is good enough very soon.

The second card revealed in this update is Mindbreaker.

DragNDrop.png

(Source: Hearthpwn)

Mindbreaker shows us again that the design team have been willing to enter fresh territory with this expansion. Although we have had cards previously that made Hero Powers more expensive, taking the step to turn them off entirely is a new one. This will also be a card that interacts strongly with the new Death Knight cards, and should be available as a tech card should any of the Death Knights get out of line.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

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Mindbreaker actually sounds like super strong, potentially devastating for certain decks, especially considering the statline is vanilla for the mana cost even though the effect is potentially huge. Doesnt sacrifice much to put in your deck, potential huge payout vs classes that need to use their hero powers to do stuff and cant remove 2/5 easily.

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6 minutes ago, SithLordOfSnark said:

More OP Pirates for Pirate Warrior. Can I hide in my corner now?

No need, that card is far from OP. It is, in the best of cases a 7/5 on turn 4 in wild if you coined out a Death's Bite and didn't use it to hit face/control the board/whatever when played on turn 3. And there is no real point to keeping it to combo it with a weapon in later turns for the game is already pretty much over by turn 6 with with Pirate Warrior; won or lost.,

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7 hours ago, Keizoku said:

No need, that card is far from OP. It is, in the best of cases a 7/5 on turn 4 in wild if you coined out a Death's Bite and didn't use it to hit face/control the board/whatever when played on turn 3. And there is no real point to keeping it to combo it with a weapon in later turns for the game is already pretty much over by turn 6 with with Pirate Warrior; won or lost.,

Will be interesting to try out. In the worst case scenario it's a dread corsair with no taunt. But dread corsair can get played early, or with reaper for free, etc. The only actual 4+ mana cards that are played that don't have an immediate impact are hydra and finja, both of which are niche. I don't play Naga Corsair, and not convinced this is better. On the plus side it doesn't have battlecry lose the game like hydra in some situations.

Could fit into other decks though. Seeing a few pirates in Paladin decks occasionally. And pirate rogue isn't that far off being viable. And it curves nicely after doomhammer...

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On 31/07/2017 at 8:38 PM, Bozonik said:

Will be interesting to try out. In the worst case scenario it's a dread corsair with no taunt. But dread corsair can get played early, or with reaper for free, etc. The only actual 4+ mana cards that are played that don't have an immediate impact are hydra and finja, both of which are niche. I don't play Naga Corsair, and not convinced this is better. On the plus side it doesn't have battlecry lose the game like hydra in some situations.

Could fit into other decks though. Seeing a few pirates in Paladin decks occasionally. And pirate rogue isn't that far off being viable. And it curves nicely after doomhammer...

First we had 4 mana 7/7s, now we'll have a 4 mana 5/11! When does it end!

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