Aleco

Death Knights to Leave the Arena on November 14th

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Blizzard has listened! Death Knights will be removed from the Arena in an upcoming update.

Great news for fans of the Arena: Death Knight cards will be removed from the Arena draft pool in an update on November 14th! Blizzard noted that the upgraded Hero Power made these cards too hard to answer, which was a very common complaint from the Hearthstone community at large.

Blizzard LogoBlizzard (Source)

• Death Knight Hero cards can no longer be drafted in Arena.

Starting on the morning of Tuesday, November 14 PST, we will remove the nine Knights of the Frozen Throne Death Knight Hero cards from the Arena draft pool. While the Death Knight Hero Cards are exciting and powerful to play, their permanent Hero Power upgrades are hard to combat in a format where answers are limited. 

We will continue to monitor Arena balance and make changes on an as-needed basis. Please note this change does not remove Death Knight Hero cards from existing drafted decks. For a complete list of cards that are not available in the Arena draft pool, please refer to our Arena Specifics forum post on the official Hearthstone forums.
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Arena is becoming very separate mode with a separate subset of cards. I am disappointed by this decision. It does partially solve problem of huge variance in power between two drafted decks but I dislike long term effects.

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5 minutes ago, Strongpoint said:

Arena is becoming very separate mode with a separate subset of cards. I am disappointed by this decision. It does partially solve problem of huge variance in power between two drafted decks but I dislike long term effects.

Honestly I'm fine if they're removing very strong things like this, but I think that the addition of those new cards that people voted for was a very bad turn...

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I don't like this choise, but I agree it's needed. Legendaries' level is not equal at all, and maybe DK are the best legendaries in the game. Being Arena a "random" game mode, I think that cutting the most powerfull (and actually, even the worst one) would be good.

You know, when your opponent have drafted a Bloodreaver Gul'dan and you a Boogeymonster, well....

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I love this. Jaina DK was essentially an auto 12 win deck... "Free" water elemental is INSANE let alone the regeneration. Some of the others weren't as game breaking (looking at you Rexxar) but you can't regulate that as easily. This change was drastically needed. The cards aren't as broken when you can counter outside of the arena bubble, way better to remove than to alter any of them.

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That is a good decision.

IMO way too late, DK should have never been allowed in arena. Because it should be totally obvious to everybody involved that you can only counter Deathknight with a perfect deck of your own. And since you don't draft a deck in arena that is perfect there is absolutly no counter to DK, making almost every game where a DK is played an autowin for this player.

But better late then never.

Maybe I will play arena again sometime in the future.

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7 hours ago, Laragon said:

Some of the others weren't as game breaking (looking at you Rexxar) but you can't regulate that as easily.

I dunno, in the right deck Rexxar can be pretty insane. 

But anyway, thank god they finally did this.

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