Zadina

Lynessa Sunsorrow Reveal: Kobolds & Catacombs

14 posts in this topic

34417-arcane-artificer-grand-archivist-r

Does this Paladin legendary minion merit its "legendary" status?

Lynessa Sunsorrow was unveiled by Gamers Origin on Twitch.

lynessa.png

Image by Hearthpwn

Don't be fooled by the 1/1 stats. If you've just cast a Blessing of Kings and a Spikeridged Steed in the previous turns, this becomes a 7/11 Taunt with a Deathrattle that can spawn another Taunt. Obviously, this card can support Quest Paladin, but unfortunately this deck never caught on and is too vulnerable to silences. Perhaps we can also see her in some kind of control deck. On balance, Lynessa Sunsorrow isn't a very exciting card for a legendary.

So far, each Paladin card that has been revealed from Kobolds & Catacombs fits into a different archetype: Lynessa is good in Quest/Buff and perhaps Control Paladin; Benevolent Djinn and the Spellstone can go into a Healadin deck; Drygulch Jailor, Level Up! and Call to Arms can be good in a Silver Hand Recruit deck. While it's good that all kinds of Paladin decks receive support, none of these decks are very impactful in Standard. The current most popular deck is a Murloc Aggro deck with some hand buffing; we haven't seen any Kobolds & Catacombs card that supports this deck, which will lose a lot of key cards in half a year.

What's your take on the future of Paladin? Will cards like Lynessa Sunsorrow bolster Uther/Liadrin/Arthas? As always, you can check out our Kobolds & Catacombs hub for all the revealed cards.

Share this post


Link to post
Share on other sites

While I do think this is a pretty good card in a deck that runs 2x blessings & 2x spikeridge, I just don't think it's good enough to replace any of the other 7+ drops in those kind of decks. It's competing with Bonemare, Curator & Tirion already, and that's not a fight I can see this card winning.

Share this post


Link to post
Share on other sites

It's very strong but I do have concerns that silence is literally GG on this card. And if I can read the future meta at all, everyone will be running silences.

Share this post


Link to post
Share on other sites

The buffing with paladin never worked. Players usually pick one or two buff cards that provide great value like Spikeridged Steed but definitely not enough to make that thing really viable. If you run more of those buff cards you usually weaken your deck. Maybe worth a try if you happen to get it out of pack, but that already might disappoint you and nothing someone wants to craft, I guess.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

Almost all paladin legendaries so far either 1/10 or 9+/10. I guess this goes on to the lower end.

Edited by FanOfValeera

Share this post


Link to post
Share on other sites

My question is, what happens when a Rogue pulls this from swashburglar, and later plays it having previously shadowstepped another minion. Seems like you would never be able to get it on the board!

I think it’s an interesting card though. I don’t think silence should be that big a concern, it’s kinda insurance against silence. Decks rarely run more than one silence effect, and that’s likely to have been used before you play this if they have drawn it. Or if not, it can protect your Tirion from silence/polymorph. Bonemare is often better, sure, but only if you’re ahead. I can see it going into a midrange Murloc deck that runs a kings and two steeds. But that deck isn’t doing so well...

Share this post


Link to post
Share on other sites

This card is significantly better then it looks on paper.  Since if you have just spike ridged steed, she is 1 Mana 1/1, draw a card.  The problem, ofc, is that she competes with all the other really good paladin legendaries, and if you haven't played a buff, she is really bad.  I think she will see some experimentation, but is probably a tad too unreliable.

Share this post


Link to post
Share on other sites

This is really strong because every paladin runs double spikeridged in every deck just using those 2 then play this is a 5/13 with taunt summon 2 taunts with only 1 is a 3/7 that is still good since is like a spikeridged with a body included.

They can silence it but that's the only thing you can do otherwise you face a mighty wall.

Who doesn't want a 3rd  spikeridged in the deck?

Share this post


Link to post
Share on other sites

Against a highlander deck that has only a few silences this card may have potential. A highlander deck would have to exhaust resources into whatever buff cards had been played before this minion comes out, so if you can apply the pressure there might be something to bringing out a big gun late in the game. That being said most highlander/highlander-like deck have ways to generate more removal, thinking along the lines of lyra and primordial glyph. I think this card will have a few spot light moments, but won't be a consistent threat.

Share this post


Link to post
Share on other sites

Quest paladin have one problem: Galvadon is weak to premium removal. With this card, you have 2 very strong cards that need premium removal on themselves. I think that Quest Paladin doesn't need that much more toys to became viable...

Share this post


Link to post
Share on other sites

I don't like this card and it just got worse: according to Peter Whalen, the buffs you have previously played will be cast on Lynessa with a random order. This could potentially mess up a Dinosize or worse, you could get a Dark Conviction in the end (I doubt anyone plays that card, only if you generate it somehow). Lastly, not sure if this even matters, but the buffs she casts on herself don't contribute to the Quest count.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

So they have printed another bad legend we can pull out of packs and then they made it even worse due to how it works? did I forget anything?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Secret Hunter deck list guide.
    • By Damien
      This thread is for comments about our Pirate Warrior Deck List Guide.
    • By Damien
      This thread is for comments about our Silver Hand Paladin Deck List Guide.
    • By Damien
      This thread is for comments about our Dungeon Run guide for Kobolds and Catacombs.
    • By Zadina

      Our K&C guides should be coming along real soon!
      Blizzard surprised Europeans pleasantly by releasing the new expansion on Thursday, a few hours after the Americas release.
      Hearthstone latest expansion is now live in the Americas and in Europe. The patch, that added Kobolds & Catacombs to the live client, was released on Wednesday. The important part is that new cardbacks have been added, arena draft appearance rates have been adjusted and there are going to be daily login quests during the upcoming World Championship. Click below to view the patch notes:
      Blizzard Entertainment
      + Show- Hide   Don’t miss out! The Kobolds & Catacombs pre-purchase bundle will remain available until 11:59 p.m. PST December 6. This bundle includes 50 card packs at a special price and the For the Hoard! card back. Hearthstone’s newest Expansion, Kobolds & Catacombs, releases beginning December 7! Log in after release to receive 3 Kobolds & Catacombs card packs and a random Legendary weapon card, FREE! Kobolds & Catacombs introduces: Dungeon Run: FREE repeatable single-player experience where everything you need is provided! Legendary weapon collectible cards for ALL nine classes A new keyword: Recruit Two new card types: Spellstones and Unidentified Items In total, 135 new cards to add to your collection! Added three progressive Dungeon Run quests that each reward a Kobolds & Catacombs card pack*. Defeat Dungeon Run with all nine classes to acquire the Candle King card back! New daily quest – Spelunker: Defeat 5 Dungeon Run encounters. Reward: 1 Classic card pack. The Hearth and Home cinematic has replaced the previous Hearthstone cinematic.
      Added the following card backs: Azeroth is Burning – Acquired from a special promotion.
      Catacomber – Acquired from achieving Rank 20 in Ranked Play, December 2017
      Frostfire – Acquired from achieving Rank 20 in Ranked Play, January 2018
      Improved reconnection and UI for Friendly Challenges. A new Match Paused pop-up will display a countdown while waiting for opponent to reconnect. When a player reconnects, the turn timer will restart. The Game Menu will now display ‘End Game’ instead of ‘Concede’ and clicking it will tie the match. Arena
      Arena draft appearance rates have been adjusted. Note: Non-Basic Neutral Classic minions represent the baseline for draft appearance rates. Basic/classic neutral minion: .5x Non-basic/classic neutral minion: 1x Most recent set neutral minion: 2x Basic class minion: 2x Basic class spell: 3.5x Non-basic/classic class minion: 2x Non-basic/classic class spell/weapon: 3.5x Most recent set class minion: 4x Most recent set class spell/weapon: 7x As part of our ongoing efforts to improve Class balance in the Arena, we are making small, periodic appearance rate adjustments to specific Arena cards.   Bug Fixes Fixed a crash that could occur when attempting to spectate without closing the Arena welcome message. Canceling Malfurion the Pestilent will no longer cause Armor to become invisible. Attacks with Lifesteal will no longer create excessive animations while Auchenai Soulpriest and Bolf Ramshield are on the board. Multi-target effects with Lifesteal now apply their healing as a single large heal, rather than individually. All Lifesteal effects now use the same, standardized, visual and sound effects. Combo effects can no longer target non-interactable minions such as Sherazin, Seed. Brann Bronzebeard will no longer grant double Lifesteal to Corpsetaker. Blingtron’s Battlecry will now trigger weapon Deathrattles when it occurs twice due to Brann Bronzebeard. Minions destroyed by Frostmourne will now be displayed on its enchantment banner. Losing durability from Sword of Justice will no longer sometimes cause Lifesteal to trigger. Deathstalker Rexxar’s Battlecry no longer benefits from effects on an equipped weapon, such as Poisonous or Lifesteal. Unwilling Sacrifice’s random targeting will no longer select an enemy Spellbender that has intercepted an Unwilling Sacrifice. Granting a Deathrattle to Scavenging Hyena, then playing Terrorscale Stalker on it will no longer give it +2/+1. Resolved a crash that could occur when playing a Quest spell that triggers Counterspell. Cards transformed by Golden Kobold will no longer sometimes be revealed to your opponent. The animation for Frost Nova will no longer play multiples times while Moorabi is on the board. Hovering over a Quest in progress as your turn starts will no longer cause cards that provide progress toward completing it to lose class specific border colors. Replacing a Cursed Blade with a Cursed Blade will no longer remove the ‘cursed’ animation on the Hero portrait. Application of the Bolster buff will no longer be slightly delayed on an eligible minion that was played last onto a full board. Joust and other card reveal effects will now function correctly if your deck contains 60 cards. Tavern Brawl
      Shiftcon: Minions with a Yellow glow will no longer retain it when they shift into a new minion. Tag Team: Resolved an issue that could cause the match to end prematurely when swapping Heroes. Decks Assemble: Resolved a crash that could occur when the turn ends while your opponent controls Jeeves. Mobile
      [Mobile] Fixed a bug where card tooltips would sometime appear at the edge of the screen and get cut off on mobile devices [Android] Region selection on Android tablets will no longer sometimes be blank. (source)
      Kobolds & Catacombs also has a launch trailer. And... it's... glorious!
      Our Kobolds & Catacombs hub contains all 135 revealed cards and everything you need to know about the novelties of this expansion, such as the Dungeon Runs or the new Class Legendary Weapons. At the moment, our guide writers should be hard at work preparing new deck guides. We might even have guides for the Dungeon Runs. Lastly, our Arena tier lists are up-to-date.
      At any case, you can track any updates in our Hearthstone changelog, but we'll probably make a news post about them. For now, you can read Aleco's excellent set review for Kobolds & Catacombs.
      Good luck with your pack openings and feel free to share any amazingly good or bad openings you've had! Also, best of luck to those who'll brave the ladder or to those of you who choose to delve into the Dungeon Runs!