Elven Minstrel Reveal: Kobolds & Catacombs

Sign in to follow this  

8 posts in this topic


Elven Minstrel is on my shortlist for "most powerful card in the set". And we're not even done with spoilers!

Upon reading this new Rogue card for the first time I was in disbelief. I said "Is this a real card?!" out loud to myself, and even went to multiple sources to confirm that what I saw was actually the card revealed today by Nalguidan and wasn't some kind of misprint.

It's really that good. Don't believe me? Have a look for yourself:



Draw two minions from your deck... For 4 mana... And a 3/2?!

What else needs to be said? It feels to me like Rogue just got a 4 mana version of Ultimate Infestation. I'm calling it now, people will be making reddit posts about Elven Minstrel just like this one before too long. Between this card and Sonya Shadowdancer, Rogue looks like its going to be a force to be reckoned with in K&C.

Do you think Rogue will be the top class in K&C? Let us know what you think in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.

Share this post

Link to post
Share on other sites

Think this is "good" but not as OP as the op said.   It's not really a 4 mana card, unless you have a backstab or coin handy which will be rare.    What'll probably happen is it averages out as a 5-6 cost 3/2, draw two random minions.    Which again is "good" but not broken, it comes fairly late and rogue doesn't exactly play the find a win-condition creature game, rogue (at least right now) is winning with Prince and a load of pirates/jade.   

To bring it further into perspective, if you're on turn 3 and have a coin as a rogue, would you rather play this and get 2 creatures in hand, or play a 2/3 Jade Spirit and get another creature in play that also upgrades your Jade growth count?    I would also argue that Xaril provides similar value, and is also "good" but not "broken".


Edited by Migol

Share this post

Link to post
Share on other sites

That's some serious value. Arcane intellect + 1 mana 3/2 body sounds pretty insane. 

To be fair you could say that it will cost about 5 mana to get the effect, because combo, but still, strong card.

Share this post

Link to post
Share on other sites

I agree. A strong card but not too strong imo. When you play it, it's a bad stats minion for it's cost and you lose tempo (ofc you will compensate that in the next turn). And I'm sure everyone is already seeing that thing shadow stepped :D 

Edited by Caldyrvan

Share this post

Link to post
Share on other sites

This card is going to be bonkers strong in miracle rogue.  Thinning minions out of your deck makes your miracle turn much stronger.  Also, not drawing auctioneer is one of the most soul crushing feelings ever.  Also a problem miracle rogues tend to have is not drawing minions, since the deck is realatively light on them, and situations where you have 5 cards in your and with a total combine Mana cost of 3 or so is also common, so being able to fish for minions when you want then is very appealing. On a side note, since miracle does run so much draw it might only be a 1 of in it but that doesn't really make it any less stupid strong in the archtype.   As for tempo rogue, maybe this will see play, a 4 drop that gets traded up by 2 drops can be bad.  The effect is still probably strong enough that it will be included though.

Share this post

Link to post
Share on other sites

It's not even comparable to UI, it doesn't heal nor do damage, the minion is a 2 mana value and even need combo to be of use and is just 2 cards not the whole deck like UI.

That said is an acceptable card can be played and has synergy with the new rogue cards.

Btw a druid is very likely to play UI in the turn you play this and he will show you what broken is... considering they still play UI at 5th turn since the nerf weren't enough to bring druid between common mortals

Share this post

Link to post
Share on other sites
10 hours ago, Migol said:

   It's not really a 4 mana card, unless you have a backstab or coin handy which will be rare. 

Or Preparation or Shadowstep, which are both cards that are used extremely often. It also synergises extremely well with cards like Sonya Shadowdancer and Shadowcaster, for when you indeed want to combo it for even more card draw.

Share this post

Link to post
Share on other sites
8 hours ago, Yridaa said:

Or Preparation or Shadowstep, which are both cards that are used extremely often. It also synergises extremely well with cards like Sonya Shadowdancer and Shadowcaster, for when you indeed want to combo it for even more card draw.  

Yes to preparation (though a waste if you have no spell to use), but using shadowstep as the first spell in a turn is extremely rare.    The point is the cost entails more than 4 mana, at best it's "4 mana and a usable 0 cast card, otherwise 5 or more mana".      Again, it's a good card, but I'd value it at the same place as Xaril, which provides very similar value.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The Season of Rastakhan has begun and today we have the first round of the Brawl of the Champions.
      As already explained, the Rumble Run is being brought into the Tavern Brawl and you can play one of the special Rumble Run decks against real opponents. Each class has three different Shrines, that promote different playstyles and are accompanied by premade decks that synergise with their respective Shrine.
      Here are the Shrines for this week:
      Druid: Bonds of Balance - At the end of your turn, gain Attack equal to your hero's Attack Hunter: Halazzi's Guise - Whenever you summon a Beast, it gains Rush, Taunt, or Poisonous. Mage: Jan'alai's Flame - Your Hero Power costs (O). Whenever it kills a minion, refresh it. Paladin: Shirvallah's Grace - After you cast a spell on a friendly minion, cast a copy of it on this one. Priest: Bwonsamdi's Tome - After you cast a spell, add a random Priest spell to your hand. Rogue: Bottled Terror - Your other minions have Stealth. Deathrattle: Give your minions +2 Attack. Shaman: Krag'wa's Grace - Your spells cost (2) less. Warlock: Blood Pact - Your spells cost Health instead of Mana. Warrior: Akali's Horn - Your minions have "Overkill: This can attack again". Unsurprisingly, the Shrines that are good in the Rumble Run are also effective versus actual opponents. This bunch of Shrines is quite decent, with the Priest and Mage ones being standouts. The weakest classes for this week are Warlock, Warrior and Hunter.
      The Brawl of the Champions itself, like all Tavern Brawls, rewards a Classic card pack upon victory. However, you can complete the seasonal repeatable quest by playing the Brawl 3 times to earn a Rastakhan's Rumble card pack.
    • By Zadina
      Joseph Magdalena is here to talk about the Season of Rastakhan event, which will begin on February 13.
      As we already know, this event will start in a couple of days and it will last until March 3. It's all about the Tavern Brawl mode during the three-week Season of Rastakhan as each week you will get a special quest to play 3 Tavern Brawls; the quest will award a Rastakhan's Rumble card pack.
      The Tavern Brawl will be the same each week and it's called the Brawl of Champions. Remember the Rumble Run? Well, now you will get to play against real opponents as one of the heroes of the Rumble Run, along with their special Shrine and complimentary deck. Since each class has 3 different Shrines in the Rumble Run, the Shrines for each class will be different each week and you will be able to swap classes if you choose so.
    • By Zadina
      Due to Update 13.2 going live a few hours later than intended, the Lunar New Year event will last one more day.
      The event will now finish on February 13 in the US and February 14 in Europe. Therefore, everyone will get an extra quest that awards both Gold and Arcane Dust! Don't forget that the day the Lunar Festival concludes, a new Tavern Brawl-centered event will begin: the Season of Rastakhan.
      Hey everyone!
      Due to the delays we hit yesterday with recent update pushing into the time for the Lunar New Year event, we are going to be extending the end date by a full day. The event will now last until February 13.
      Cheers and thanks again for your patience!
    • By Zadina
      After a small delay, the latest Hearthstone update is here bringing changes to five cards and the Lunar Festival seasonal event. After the Lunar Festival, there will be a new event, the Season of Rastakhan, with thematic Tavern Brawls and special rewards.
      Some juicy card changes have been implemented with this update. Cold Blood, Flametongue Totem, Hunter's Mark and Emerald Spellstone have had their mana cost increased by 1, while Equality will now cost 4 mana (up from 2).
      With this patch, the Lunar New Year event is now available for a week. Starting from today and until February 12, you can login to get a free Golden Fireworks Tech and enjoy quests that award both Gold and Arcane Dust. The Lunar New Year Bundle is also available in the Shop for $20 or 20 euros; it contains 30 packs in total, 10 from each of the Year of the Raven expansions.
      Right after the Lunar Festival, a new event will start: the Season of Rastakhan will last from February 13 up to March 3. This event is focused on the Tavern Brawl mode, with three different Brawls centered around picking a Rumble Champion and a Loa shrine. Moreover, during that period each Wednesday you will get a special repeatable quest to play 3 Tavern Brawls. The reward for this quest is a Rastakhan's Rumble card pack, so in total you will get three packs.
      Two new card backs have been added: Mark of Hakkar and Kul Tiras (the March 2019 Ranked Play Season card back). There's a dedicated blog post about the Mark of Hakkar card back, which can be acquired if you play against another player who has it. Αnd how do you originally get it? Well, it seems some players have been randomly selected and already have it in their collection and it's their job to spread the madness...
      You can check out the card backs in the patch notes below:
      Blizzard Entertainment
      This Hearthstone update kicks off Lunar New Year with a bang and sets the stage for the upcoming Season of Rastakhan Tavern Brawl event. We also made some mobile optimizations and fixed some bugs.
      Read on for details!
      Lunar New Year
      Celebrate Lunar New Year 2019 from February 5 through February 12!

      Log in during the event to get a free Rare Golden Fireworks Tech card! Complete celebratory Quests that award both Gold and Arcane Dust! Share spectacular New Year emotes! The Lunar New Year Bundle – Get 30 card packs (10 each from The Witchwood, The Boomsday Project, and Rastakhan’s Rumble) for a special price. Available through February 12.
      Season of Rastakhan

      February 13 through March 3 earn glory for the Loa—and card packs!—over three weeks of Tavern Brawls during the Brawl of Champions.
      The Brawl of Champions – A series of three special Tavern Brawls. Choose a rumble Champion and harness the power of each Loa’s Shrine to prove which Loa is the mightiest! Each Champion will have a new deck and Shrine each week! New repeatable Quest: For the Glory of Rastakhan – Play a Tavern Brawl 3 times to earn a Rastakhan’s Rumble card pack. Available each Wednesday when the Tavern Brawl starts. Earn up to three Rastakhan’s Rumble card packs over the course of the Season of Rastakhan!
      Card Changes
      Be sure to read the Upcoming Balance Update – February 2019 blog for details
      Cold Blood – Now costs 2 Mana. (Up from 1)
      Flametongue Totem – Now costs 3 mana. (Up from 2)
      Equality – Now costs 4 mana. (Up from 2)
      Hunter’s Mark – Now costs 2 mana. (Up from 1)
      Emerald Spellstone – Now costs 6 mana. (Up from 5)
      Non-Basic cards can be disenchanted for their full Arcane Dust value for two weeks.
      Card Backs
      Mark of Hakkar Kul Tiras Game Improvements
      Fixed an issue that could cause cards that copy and set minion Health to a specific value to incorrectly activate “while damaged” effects. Fixed an issue that would cause Augmented Elekk to shuffle a copy of a card drawn by Tracking into the deck. Corrupted Blood no longer benefits from Spell Damage. Spellbender can no longer attack itself when activated by The Beast Within. Corrupting Mist and Reckless Experimenter can no longer incorrectly cause Immortal Prelate to be removed from the hand or deck. Fixed an instability issue that could occur when Book of Spectres drew multiple copies of Corrupted Blood. Fixed an instability issue that could occur when attempting to view an enemy minion as it’s being returned to an opponent’s hand. Gral, the Shark now works properly when executing its battlecry more times than there are minions left in your deck. Mecha’thun that has been transformed will no longer incorrectly play its original effects when destroyed. Astral Raptor Overkill animations will no longer play multiple times. Copied Zombeasts now correctly keep their Zombeast visual aura. The enchantments from Clutchmother Zavas now collapse into a single enchantment banner. [Rumble Run] Fixed a bug where damage from healing due to Bwonsamdi's Covenant was not properly being credited to the source of the damage. [Rumble Run] Fireslinger now stops casting Fireballs if there are no valid targets. [Rumble Run] Fixed an issue with Tribute from the Tides not granting extra battlecries if it was damaged while buffed. [Rumble Run] Casting an Overload spell while affected by Electra Stormsurge now triggers Overcharged Totem once for each cast. [Rumble Run] Fixed an instability issue that could occur when playing Bouncing Blade while the Pirate’s Mark Shrine is in play. [Mobile] To reduce the initial size of the Hearthstone mobile app, some sound files are now an optional download. [Mobile] Hand and mana are now moved aside when Choose One cards are displayed. [Android] Background downloads are now displayed as a notification. (source)