Jump to content
FORUMS
Sign in to follow this  
Vlad

Tracker Monster Hunter

Recommended Posts

Guest jan

Can someone tell blizzard that Frenzied Trapper (Tracker reward) doesn’t work with Shudderwocks double battlecry.

Share this post


Link to post
Share on other sites
Guest Iviv

Hey, just to let you know you are missing the Hunter of Old treasure. 3 mana 3/6. Whenever you cast a spell, gain Spell Damage +2.

Share this post


Link to post
Share on other sites
Guest Elder
On 28/4/2018 at 8:20 AM, Guest jan said:

Can someone tell blizzard that Frenzied Trapper (Tracker reward) doesn’t work with Shudderwocks double battlecry.

The Maximum Amount of secrets active is Five, it isn't wrong

Share this post


Link to post
Share on other sites
Guest Phil

Missing Treasure: Hunter's Insight 3 Mana Reduce the cost of all cards in your hand by 3

Share this post


Link to post
Share on other sites
56 minutes ago, FanOfValeera said:

Is it certain that, final boss will be Captain Shivers?

I got him all three times, and lost all three times.

Captain Shivers is the nemesis of Tess and is a Unique final boss available you can play against as a Tracker.  It is far from guaranteed as a final boss, but it is weighted higher than all other final bosses. (Same goes for Glinda/Houndmaster, Godfrey/Cannoneer, Infinite Toki/Time-Tinker)

Share this post


Link to post
Share on other sites
Guest Lyathon
On 28/04/2018 at 1:20 PM, Guest jan said:

Can someone tell blizzard that Frenzied Trapper (Tracker reward) doesn’t work with Shudderwocks double battlecry.

You can't have more than 5 secrets...

Share this post


Link to post
Share on other sites
Guest SilSie

In general, thanks a lot for your guides. In the fifth or sixth attempt, I finally managed to get Tracker to the final boss, which is Captain Shivers. To quote the guide:

" During the first few turns, the boss will be fairly weak and will focus on playing an unbuffed Kingsbane in addition to weapon buff effects that result in a fairly slow start. "

His first turn (starts with 3 mana) was to equip kingsbane and play two Deadly Poisons. I really would not call this a weak start, since from this point on, he cleared all minions I played until turn 6, at which point he had played Loatheb and 2 Clockwerk Giants, finishing me off easily.

Share this post


Link to post
Share on other sites
Guest

Got 3 times to the last boss, always lost. One game was quite close.

Strategy: If the first Treasure is not excellent or you don't get the Jade-Bucket: Restart.
(you need the passive that you can use your hero-power twice for 1 mana)
If your second bucket is not Jade or doesn't compliment the Jade-Bucket somehow: Restart.

Double Health could help vs the last boss. Your jade army takes some time.

Kind of dull.

You play maybe 1 out of 10 games, the others you just quit after the first or second boss because your choices weren't perfect.

And without perfect choices, why bother? You have no chance anyway.

Very bad design IMO. Why give the players "choices" if picking the wrong one (at least 80%) means loosing the game?

Or let them "choose" before the first boss appears. Saves yourself wasting your time by restarting over and over again.
Or make a "restart" option, that you dont have to watch the endless animations (yes, they are just a few seconds - but a few seconds ten times in a row suck balls)

Edited by Guest

Share this post


Link to post
Share on other sites
Guest BaalTomekk

I just had my first encounter with Captain Shivers. Seems I was lucky, because he buffed his Kingsbane right away, but player a Felreaver in Turn 3. With this, I was able to burn his Kingsbane before he drew it again with his hero power in Turn 4, so the rest of the fight, he was weaponless.

In the end, I lost to him regardless, because he played Troggzor and I was playing a very spellheavy deck. 

Share this post


Link to post
Share on other sites
Guest Johnny

One trick you can do with hunter of old. You can sunmon bunch of "the stone" if you had not casted a spell and you use hero power. Its 0 cost and does 1 dmg. The best part is that it is a spell. Using hunter of the old, you can end the game very fast since the increase in spell damage increases as you cast around 5 stones.

Share this post


Link to post
Share on other sites
On 30/04/2018 at 7:40 PM, FanOfValeera said:

Is it certain that, final boss will be Captain Shivers?

I got him all three times, and lost all three times.

Just won over him as Tess. Try to exploit maximum the negative effect of his bad minion Fel reaver to burn his cards, each time you play a card you can burn 3 of his cards :). I managed to use my cheap cards to burn >=9 cards from him, including the key card Leeching Poison, and he cannot heal :). Also can use Enchanment tune to steal his strong minions.

Share this post


Link to post
Share on other sites
On 01/05/2018 at 11:52 PM, Guest BaalTomekk said:

I just had my first encounter with Captain Shivers. Seems I was lucky, because he buffed his Kingsbane right away, but player a Felreaver in Turn 3. With this, I was able to burn his Kingsbane before he drew it again with his hero power in Turn 4, so the rest of the fight, he was weaponless.

In the end, I lost to him regardless, because he played Troggzor and I was playing a very spellheavy deck. 

Good job to burn his Kingsbane :)

For the Troggzor the Earthinator, you either tried to kill it or even better, steal it from him by Enchanment Tune.

Share this post


Link to post
Share on other sites

Faced off against Shivers probably 5 times now.  Lost them all.  Got him to play Fel Reaver once and likey burned 12+ cards.  Unfortunately kingsbane was not burned.  Over 100 wins in that group but no victory for me yet....   i will get him somehow!

Edited by Howcho

Share this post


Link to post
Share on other sites
Guest ADUB

Made it to the final boss with tracker, he ended up killing himself cuz he ran out of cards. it was epic!

Share this post


Link to post
Share on other sites
Guest guest 27
On 4/28/2018 at 2:20 PM, Guest jan said:

Can someone tell blizzard that Frenzied Trapper (Tracker reward) doesn’t work with Shudderwocks double battlecry.

that's simply bercause you cannot have more than 5 secrets in play at a time

Share this post


Link to post
Share on other sites
Guest Anon

Lol, Tools of the Trade is not exellent? It's just a free boss win. Even without buffs, cause the boss is casting buffs himself. Things you described as "exellenе" are officiant, but the don't win you the game.

Share this post


Link to post
Share on other sites
Guest Potion of Vitality

I think I have to disagree with the claim in the article that the Potion of Vitality is Bad for Tracker. I agree that it's bad to choose for the other classes, but it can help you out a lot against Shivers. I think it should be moved up to Average (for the Tracker only) with an explanation of that in the article.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...