Monster Hunt Tracker Tess Greymane Guide
This guide is designed to aid you in your Monster Hunts in The Witchwood. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging a deck throughout a Monster Hunt.
Tracker Tess Greymane is a Monster Hunter that uses skulduggery to to beat opponents such as Rogue thieving effects and Hunter traps, which is supported by the Scavenge Hero Power. You will begin your Monster Hunt with a deck that consists of the following 10 cards:
|Rogue Cards||Hunter Cards||Neutral Cards|
After defeating the 1st, 3rd, 5th, and 7th boss in a Monster Hunt run, you will get to choose 1 of 3 random powerful Treasure cards that you can add to your deck. The Treasures after the 1st and 5th boss will offer passive effects and the Treasures offered after the 3rd and 7th bosses will be powerful playable cards that you can add to your deck.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Tracker class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
|Frenzied Trapper||Excellent||Frenzied Trapper is an excellent card that provides a huge boost in tempo. The Secrets generated will also often synergise with other cards available to Trackers such as Eaglehorn Bow/|
|Pristine Compass||Excellent||Pristine Compass is a great tool for providing both a boost in tempo and resources. As the cards generated have no Mana Cost, they have excellent synergy with cards from the Rapid Fire card bucket.|
|Bestiary||Good||Bestiary can be used to produce a huge burst of late-game tempo. As it uses cards from opponent's decks, it has the added benefit of frequently summoning cards that will disrupt of benefit from the strategy of a given boss.|
|Cartographer||Good||Cartographer is a very reasonable choice. The Discover effect allows you to pick a Treasure based on the state of the game, which is often more beneficial than a static choice.|
|Enchanting Tune||Good||Enchanting Tune is a good tool to have in your deck. It can easily clean up any opposing board without the risk of triggering Deathrattle effects.|
|Exterminate||Good||Exterminate is a great removal tool that also doubles up as a great way to finish off bosses. It should be noted that Spell Damage gets applied twice, once on the initial target and is added against when dealing excess damage to bosses.|
|Gilnean Vigilante||Good||Gilnean Vigilante is a great card that provides a strong mix of removal and tempo. The Coins generated by the card also have great synergy with the Rapid Fire card bucket.|
|Holy Book||Good||Holy Book is a great removal tool that serves a similar role to Safe Harbor.|
|Nalaa the Redeemer||Good||Nalaa the Redeemer is a good defensive Treasure that can keep opponents at bay for a long time. However, it can be very vulnerable to hard removal.|
|Sack of Gnomes||Good||Sack of Gnomes is a good card that can cheaply flood the board. The high number of spells used within Tracker that you will almost always be able to develop the maximum number of minions with the effect.|
|Safe Harbor||Good||Safe Harbor is a powerful removal tool that can be used to create big swings in tempo and disrupt opponent's strategies by removing key minions from the board.|
|Scythe||Good||Scythe is a decent Treasure that has the potential to offer huge value over an extended period of time. As you will take significant damage attacking minions to boost the strength of the weapon, it pairs excellently with Potion of Vitality. The card is an excellent pick if you have picked up weapon buffs in your card buckets.|
|Shallow Graves||Good||Shallow Graves is a good tool for populating the board in the late game.|
|Tools of the Trade||Good||Tools of the Trade is a good Treasure, offering a choice of Handgonne, Stake Thrower, and Blunderbuss when used. It is even more valuable if you have picked up multiple weapon buffs as they can pair excellently with the Windfury and high durability of Stake Thrower.|
|Amalgamate||Average||Amalgamate is a very strong board clear that leaves you with a strong minion in its wake. However, at 8 Mana the card is very clunky and your resulting minion is very vulnerable to hard removal.|
|Bandage||Average||The potential for Bandage is huge on large boards due to the temporary Windfury effect it provides. However, Tracker is quite spell-oriented and will very rarely have a large number of minion on the board.|
|Beastly Beauty||Average||Beastly Beauty is a decent card that effectively adds a giant to the board if you are able to make a reasonable trade with the Rush effect. However, it is simply overshadowed by some of the more powerful treasures.|
|Brass Lantern||Average||Brass Lantern is a good way to generate resources without drawing through your deck. It can offer good value if you can Discover a copy of the other Treasure card in your deck; however, it lacks the boost in tempo when compared to a Treasure like Pristine Compass.|
|Creepy Curio||Average||Creepy Curio is a great card if you know you are going to draw through your deck to get additional value from Haunted Curio and Cursed Curio. However, most games will be too short for this to be the case.|
|Grave Mistake||Average||Grave Mistake is a poor card in most situations. However, it can be a good pick if you have picked up many copies of the Old Bones card bucket.|
|The Exorcisor||Average||The Exorcisor is a strong weapon that is able to remove any problematic minions that bosses may play, without having to deal with their effects. However, without a card like Potion of Vitality or Hallowed Water, your Health will drop too low before you can get all of the value from the weapon.|
|Gentleman's Top Hat||Average||Gentleman's Top Hat is a situational buff that can provide immense value when used on full boards. However, this will very rarely happen due to the small number of minions used by Trackers.|
|Gilnean Tracker||Average||Gilnean Tracker is a risky card that can offer huge benefits, transforming into Transforming Tracker after 1 turn and Worgen Tracker after 2.|
|Hallowed Water||Average||Hallowed Water should primarily be considered for its card draw effect that can be used to generate additional fuel for more aggressive decks.|
|Hunter's Insight||Average||Hunter's Insight is a potentially very powerful card if you have a very full hand. It works well with the Old Bones bucket that has very slow cards and the Copycat card bucket that is able to generate large numbers of cards.|
|Hunter of Old||Average||Hunter of Old is a situational Treasure that can be extremely powerful if you are able to combo it with a large number of cheap spells like Sinister Strike.|
|Murloc Holmes||Average||Murloc Holmes is a good early-game card with strong stats and the ability to generate a small card advantage, but in general it does not a powerful game-changing effect that you would expect from a Treasure card.|
|Sneak Attack||Average||Sneak Attack is a very situational Treasure that can offer great value if you can manipulate your hand to only contain powerful minions.|
|Spyglass||Average||Spyglass is an average Treasure most of the time. However, it can become much more powerful if combined with Sticky Fingers.|
|Surly Mob||Average||Surly Mob has the potential to provide good value in long games. However, most of the time games, will not go long enough for you to draw into Angry Mob and Crazed Mob.|
|Blood Moon||Bad||Blood Moon is a very poor Treasure that is heavily reliant on having a wide board. It is a worse choice than Old Militia Horn for buffing and Hallowed Water for healing.|
|Chuck||Bad||Tracker decks consist of a large number of spells and in addition to the Scavenge Hero Power, it is very likely you will ever have many minions in hand to get good value from Chuck.|
|Coin Pouch||Bad||Coin Pouch takes a long time to offer any real value and is never worth choosing.|
|Gattling Gunner||Bad||The effect of Gattling Gunner can be strong. However, the stats of the minion itself are far too weak and it is very unlikely to survive long enough for it ever to be a good Treasure choice.|
|Old Militia Horn||Bad||Old Militia Horn is quite a slow card and there are not enough minions used in Tracker to gain a huge advantage from it.|
|Plague of Murlocs||Bad||Plague of Murlocs is heavily dependent on having a wide board, which will almost never be the case with Tracker.|
|Ricochet Shot||Bad||Ricochet Shot offers a huge amount of damage in a single card. However, the randomness of the effect means it will often do as much harm as good. It should only be picked as fun choices if you are indifferent about successfully completing a run.|
|Royal Gift||Bad||Royal Gift is an expensive Treasure that requires a full board to offer good value, which is highly unlikely with Tracker.|
|Crystal Gem||Excellent||Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck.|
|Cult of the Wolf||Excellent||Cult of the Wolf is by far the best Passive Treasure available for Tracker. It allows you to have a constant supply of resources and have excellent synergy with the Rapid Fire card bucket.|
|Entrenchment||Good||Entrenchment is a good all-round Treasure. The boost in Health makes it significantly easier for any of your minions to stick to the board and makes it much easier to control.|
|Small Backpacks||Good||Small Backpacks provides you with a boost in card advantage from the beginning of the game. The additional cards can help you play any deck more effectively due to the additional options available.|
|Sticky Fingers||Good||Sticky Finger is a solid Treasure that synergises with the Scavenge Hero Power. It can be an excellent choice if you are able to pair it with Cult of the Wolf.|
|Expedite||Average||Expedite provides a good boost in tempo, but as it only affects minion it is generally weaker than Crystal Gem.|
|First Aid Kit||Average||First Aid Kit may seem good, but it struggles to offer consistent value and it pales in comparison to other Treasures.|
|Glyph of Warding||Average||Glyph of Warding is very mediocre in general and causes a minor slow for bosses. However, it can be very powerful if you happen to encounter a boss that uses Echo effects.|
|Caltrops||Bad||Caltrops is a deceptive Treasure that may seem good, but it offers very little value against the later bosses that consistently play big minions.|
|Potion of Vitality||Bad||Potion of Vitality is a poor Treasure that offers no value. If you find yourself needing this Treasure to survive bosses, it is generally indicative of other weaknesses within your deck.|
|Scepter of Summoning||Bad||Tracker have access to no big minions, outside of the Old Bones card bucket, that are able to benefit from Scepter of Summoning.|
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Tracker card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
|Jade in the Rough||Excellent||Jade in the Rough is a very powerful card bucket that offers all Jade Golem cards available for Rogue. It greatly benefits from being picked up many times due to the Jade Golem mechanic and Jade Shuriken is an especially powerful pick due to the Scavenge Hero Power.|
|Trapper||Excellent||Trapper contains all Hunter traps in addition to Secret synergies such as Secretkeeper, Mad Scientist, and Cloaked Huntress. This bucket can be picked many times and has excellent synergy with itself.|
|Arsenal||Good||Arsenal contains most Hunter and Rogue weapons. It is good to pick up at least one copy of this bucket so provide you with cheap removal. However, you should try and avoid the Kingsbane weapon from this bucket as it is not possible to consistently build a deck around it.|
|Rapid Fire||Good||Rapid Fire has all Miracle Rogue tools such as Questing Adventurer, Gadgetzan Auctioneer, and Edwin VanCleef. It is a good pick for any deck and is able to greatly benefit from the Scavenge Hero Power.|
|Specialist||Good||Specialist is a strong card bucket that contains a range of damage spells and Spell Damage minions such as Azure Drake and Eviscerate. It is a great choice for picking up strong tempo cards like Backstab and Eviscerate.|
|The Professional||Good||The Professional card bucket has key removal tools such as Vilespine Slayer and Eviscerate. It is good to pick up a copy of this bucket so that you have access to some removal in your deck.|
|Copycat||Average||Copycat contains all Rogue thief cards that involve stealing cards from opponent's classes. It is an excellent choice if combined with the Sticky Fingers Treasure.|
|Mercenaries||Average||Mercenaries consists of all the Pirate minions available to Rogue. As it is tribal card bucket, it must be picked many times to get good value. If you consider it, look for key minions such as Southsea Captain first.|
|Resourceful||Average||Resourceful contains a range of card draw tools like Sprint and healing effects like Antique Healbot. While this may generally strong, Scavenge removes the need for card draw and if you maintain control of the game you will not need healing.|
|Run n'Gun||Average||Run n'Gun contains a large number of weapon buffs and synergies. It pairs well with cards from the Arsenal bucket|
|Old Bones||Bad||Old Bones contains a range of Deathrattle minions and synergies like Journey Below and Unearthed Raptor. Most of the cards in this bucket are too slow and to not work well with other Trapper card buckets.|
- 09 May 2018: Scythe Treasure added.
- 29 Apr. 2018: Final Treasures added.
- 28 Apr. 2018: Additional Treasures added.
- 27 Apr. 2018: Guide added.
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