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Saviors of Uldum Announced as the Next Hearthstone Expansion

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The new Hearthstone Expansion Saviors of Uldum has been announced, set to release on August 6th.

 

We've known - or at least very strongly suspected - since Friday's teaser that the League of Explorers will be returning to Hearthstone in the next expansion. Now here they are in all their glory: the next expansion has been announced, and it's called Saviors of Uldum!

Set to launch on August 6th, Saviors of Uldum will feature 135 new cards. It will tell the story of the League of Explorers following the events of the Rise of Shadows and the Great Dalaran Heist, continuing the three-part tale being told throughout the Year of the Dragon. As Elise Starseeker, Reno Jackson, Brann Bronzebeard and Sir Finley Mrrgglton continue the adventure, they'll have new dangers to contend with - including persistent new Reborn minions.

Reborn cards will return to life with one health remaining after they're destroyed for the first time - perfect for the denizens of Uldum's tombs and crypts.

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Another theme of the expansion is the chaotic Plague cards. These will affect every minion on the board. It's likely that there will be one Plague card for each EVIL class: Rogue, Warlock, Warrior, Priest and Shaman.

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The expansion also sees the return of the beloved mechanic from Journey to Un'goro: Quests!

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The new quests don't work quite the same way they did in Journey to Un'goro, however - instead of receiving a new card as a quest reward, your hero power will immediately be upgraded.

The announcement capped off by teasing "more new and familiar mechanics" - implying that Reborn won't be the only new mechanic released.

Also revealed were these four cards:

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The announcement includes details of two pre-order options for Saviors of Uldum:

  • The Mega Bundle, which includes 80 packs, the new Elise Starseeker Druid hero, the new Elise Starseeker card back, and a random Saviors of Uldum Golden Legendary card.
  • The Saviors of Uldum Bundle, which includes 50 packs, the new Elise Starseeker Druid hero, and a random Saviors of Uldum Golden Legendary card.

For 90 days following the release of Saviors of Uldum, logging into the game will reward you with a random free Legendary Quest card.

Saviors of Uldum will also mark the beginning of a new Arena season. The current playable sets will therefore rotate out, to be replaced with:

  • Basic
  • Classic
  • League of Explorers
  • Journey to Un'Goro
  • Kobolds & Catacombs
  • Rastakhan's Rumble
  • Saviors of Uldum

Pre-release events where you can try out the new expansion before anybody else will run from 2nd-5th August. Keep an eye on http://www.firesidegatherings.com/ to see if one is being hosted near you.

Are you excited to see the return of Elise, Brann, Reno and Finley? Let us know your thoughts in the comments below!

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13 hours ago, Lemon1 said:

The expansion also sees the return of the beloved mechanic from Journey to Un'goro: Quests!

Is this sarcasm?

The quest-mechanic from Un'goro was horrible.

The idea of quests wasn't bad itself - but that you were forced to craft a legendary card for EACH CLASS just to try out the quest?

Worst design ever. I guess lots of players haven't played quest decks at all. Personally, I never got a single quest-card and haven't played it. If they would have made a general legendary card for quests (all classes use the same neutral quest card) it would have been interesting. Then you could invest 1600 dust and try the new mechanic. Like they did with C'thun. There were lots of C'thun decks, but all centered around one neutral legendry minion. (And he was for free btw.)
And - at least that's my feeling - you encountered more player who tried a C'thun deck then quest-decks. But admittedly, there are more different decks now then back then. That could be an explanation too. And of course I haven't played that many games, it could be coincidence.

 

But here we are again. Blizzard with a quite special view about how awesome they are themselves and how awesome stuff they do is...

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3 hours ago, WedgeAntilles said:

The quest-mechanic from Un'goro was horrible.

I did not like them either. One reason is that some of them were overpowered and almost impossible to counter, others did not require the player to make any effort or sacrifice to complete. The other is that one fundamental design key of card games is that you do not have (full) control of your first hand, and that makes playing games interesting because on 2 games are the same. Quests break that to some degree. For the same reason I hated Baku and Genn at first. I made peace with Baku only because I opened it. But not with Quests because I did not have any.

I hope that the new Quests will have a more reasonable power level and will require some effort, so as to address one of these 2 issues.

3 hours ago, WedgeAntilles said:

I guess lots of players haven't played quest decks at all. Personally, I never got a single quest-card and haven't played it.

That's probably the reason why Blizzard will give us all one random Quest card from the upcoming expansion for free. See, they are learning.

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19 minutes ago, Smorod said:

That's probably the reason why Blizzard will give us all one random Quest card from the upcoming expansion for free. See, they are learning.

Well, if there are 9 quests again and you get one for free that's better then nothing. However, it will still make a deck  unplayable if you do not craft a legendary card. Every other deck can be tried in a budget version first. And only if you like the playstyle you can "upgrade" the deck and invest dust.

(Or - Odd/Even - you only need a neutral card to craft and then you can play any even / odd deck of each class.)

 

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3 hours ago, WedgeAntilles said:

Every other deck can be tried in a budget version first. And only if you like the playstyle you can "upgrade" the deck and invest dust.

That's a valid point, I never considered things under that angle. Quests are not an isolated case though. There were also no budget versions of Kingsbane, Chef Nomi, OTK Paladin or Togwaggle Druid decks, to name just a few.

It may not be Blizzard's intention, nor interest, to allow us to test all the decks before we craft the cards. Some archetypes have decent budget decks, some have budget decks which do not really fly (which is counter-advertising really), and some don't have a budget version at all. There are plenty of other deck types out there which have one if you like to test things out. There are also Whizbang the Wonderful and now Zayle if you want to play with cards that you don't own, as well as some tavern brawls and arena - although I understand that some concepts are specific to constructed.

For Quests and other legendary cards which define the deck, I believe that the idea is that budget players do these decks if and only if they happen to have received the card in question. There has to be some advantage to putting money in the game after all. Blizzard is not a charity.

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43 minutes ago, Smorod said:

That's a valid point, I never considered things under that angle. Quests are not an isolated case though. There were also no budget versions of Kingsbane, Chef Nomi, OTK Paladin or Togwaggle Druid decks, to name just a few.

Those are just decks that center around one card - but the whole expansion centered around quests. All the stupid marketing-talk about Unguro was centered around quest. Well, not all, but most.

It doesn't matter if you can't play a specific deck. But if you are "banned" from practically the complete expansion? That's a joke.

Take a look at other theme-decks.

C'thun - you got C'thun for free.

Jade-mechanic - you could test this deck out if you like it. And if you do you can craft Aya Blackpaw because she is very strong. But you can play the decks without her.

Odd / Even - craft one card and unlock the whole Odd / even mechanic for every single class at once.

Those were times Blizzard made hundred of millions of dollars with Hearthstone. Obviously that isn't enough for Blizzard. They need to queeze out more money. More expansions, more adventures, higher prices, more and more and more.

Sure, they can do that. But they should accept that more and more people see Blizzard not longer as a company that earns money by making awesome games - but as a company that doesn't give *filtered* about anyhting except money. Money, money, money. More, more, more. Who cares about games? Blizzard doesn't, that's for sure. And the problem is: From a pure financial aspect they are correct. No great game can earn as much money as "games" like candy crush. Or Hearthstone. Because you can squeeze much more money out of a skin, diamons to boost your progress, cardpacks and stuff like that. Very little input, huge output.

Games like The Witcher 3 or Cyberpunk 2077 can never compete with that. Both games have earned a lot of money / will earn CD Project Red a lot of money. But the ratio is 10 or a 100 times worth compared to candy crush.

That's why you need to WANT to make GAMES. Not just money. If you just want money - yeah, make Hearthstone, Candy Crush...

And here we are - Blizzard / Activision. Or Bioware / EA.

If you want to make great games (and earn good money, but not the most possible) - well, hello CD Project Red.

You can decide for yourself that a gamer prefers.
 

I am looking forward to see Blizzard / Activision crash.  And I am quite confident we will see them fall. Bioware too. And much faster.

Because somehow I have a little faith in mankind left, a little faith that says: You can't keep making money with games that get worse and worse (but cheaper and cheaper).

Other companies thought they could do it too - Lucas Arts. Well, didn't work. Not in the long run.

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Well, this trailer looks like fun, unlike playing the game. I wonder why they removed The Villainous Nine trailer though...

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15 hours ago, WedgeAntilles said:

I am looking forward to see Blizzard / Activision crash.

I respect your opinion to some degree, maybe you have a deeper understanding of the video game business than I do. Although you comparing Hearthstone to Candy Crush certainly hurts.

But then there's just one thing I do not understand. If you believe that Blizzard are jerks and their games are complete *filtered*, then why are you still commenting on almost every article on this site, which is dedicated to Blizzard games? Why do you keep playing their games? You should act according to your beliefs and claims, otherwise you lose credibility.

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2 hours ago, Smorod said:

But then there's just one thing I do not understand. If you believe that Blizzard are jerks and their games are complete *filtered*, then why are you still commenting on almost every article on this site, which is dedicated to Blizzard games? Why do you keep playing their games? You should act according to your beliefs and claims, otherwise you lose credibility.

That is a fair question. However, one important thing: I always stress that Blizzardgames are well done in the technical area. Combatsystem, character-control, stuff like that.  Story, characters, storytelling, dialogue - horrible, yes. But the gameplay is well made. Most of the games I do not play.

HotS: Haven't played since 2 years.

Overwatch: Never played at all

WoW: the same

Starcraft 2: Only play maybe 2-3 hours / month with a friend with the coop-commanders. More to stay in touch and talk with him then actually playing the game.

Diablo 3: I played a lot, because I liked the gameplay. Story was aweful but I haven't encountered another Hack and Slay that has a combat-mechanic that comes even close to that of Diablo 3. Van Helsing? Torchlight? Victor Vran? There are lightyears between the combat of those and that of D3. In the last 1-2 years I played maybe 1-2 hours / month, mostly while listening to music or something like that.

That leaves Hearthstone. A game I still often play a few games a day. Why? I am not exactly sure. If I just have 20 minutes there is no huge point in starting a "real" game. But 2 games of Hearthstone? That's fine.  And going to Rank 5 has still some strange fascination, that's why (to my own horror) I played 3 hours Hearthstone last weekend.

Or if I watch a LoL E-Sportgame. Why not play Hearthstone on the second screen? It's not like I miss a lot if I don't watch for a few seconds and concentrate on Hearthstone during this time. And if the LoL game gets interested I just concede the Hearthstone game. Or that I make a missplay because I only take 5 seconds to look which card to play - I don't care about that.

And there is the last element: If I do the daily quests, I manage to get enough dust to have one or two Tier 1 decks. If I stop playing Hearthstone and just play 2,3 games a week, I can quit the game competly. Would that be good? Probably. However, I played Hearthstone since the release. And giving up something like that is not that easy. You feel like throwing away a nice collection.

 

That's why - yes, I still play Blizzard products.

However, I am not ready to pay anymore for Blizzard-games.

In earlier years, I always bought the games.

SC Broodwar. Diablo 2 + AddOn, (I admit that I played Diablo 1, but it was a copy...), Warcraft 3 + Add On.

Diablo 3 + Starcraft 2.

I always bought the games after release. I gave them my money gladly.

Because games were great. Then I got more and more disappointed.

I bought Diablo 3 AddOn for a reduced price IIRC.

Heart of the Swarm wasn't worth more then 15 bucks to me.

Legacy of the Void I planned never to buy. Then I bought it in combination with the Nova-Missoion DLC for 13? bucks.Because we had a LAN coming up - and by buying the last part the whole Lan could use it if I was host to the game. (Everybdoy else only bought Wings of Liberty). That's why I "sacrifised" myself. And I was surprised, the Nova-Missons were actually fun. Decent story, interesting characters, I was indeed glad to have bought it.

Necromancer: Never bothered with it, isn't even 5 bucks worth to me.

Hearthstone: I bought the welcome bundle for 5 bucks several years ago, that's been it.

 

10 years ago I bought every game after release for full price. Now I buy it with 50-75% discount, if at all.

 

And why do I comment? Not sure. Because I have a small hope that Blizzard will get back to what they were? Maybe.
Because I want to voice my disappointment? Yeah.
Maybe I even hope that others read my comments and realize: Yeah, that's true, games 10 years ago where much better. And repeat my statements. To a point that even Blizzard realizes that they are doing something wrong. That's ridiculous, of course, I know that.

And the last part: I wanted to optimize my Hearthstone-decks, my Diablo 3  builds and got to this site several years ago. And I liked the community. That's why I stick around.

I do try to point out positive things about Blizzard, I do not want to be only negative. The guy who hates everything.

I always say that gameplaymechanics work great.
I like how Blizzard handels Hall of Fame.
I defended the last Hearthstone adventure and claimed that 2800 gold was worth the price, because you got enough in return.

However, I just can't defend the general path they have taken. And that's what makes me sad and leads my big postings about Blizzard: Blizzard DOES invest in the games. A smooth gameplay like in SC 2 and Diablo 3 is a masterpiece. That's incredible hard to make, that takes lots of skill and dedication. And that's why I just do not get it why they *filtered* on the story, why the make the story this horrible, why they use dialogues that a drunken, drugaddicted half-wit couldn't write worse.

 

Sorry for this long posting again, hopefully I could present my inner thoughts in a matter that is understandable.

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On 7/2/2019 at 8:16 AM, WedgeAntilles said:

Is this sarcasm?

The quest-mechanic from Un'goro was horrible.

It's certainly delivered with a knowing wink!

That said, I for one had a lot of fun with the Un'goro quests - I was trying to make Lakkari Sacrifice work competitively right up until the day it rotated ?

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      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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