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Hearthside Chat and Three New Cards

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Blizzard have released a new Hearthside Chat video revealing three new cards from Saviors of Uldum - including the Legendary Quest for Mage.

Blizzard have just released a new Hearthside Chat video revealing three new Saviors of Uldum cards! It's called Join the League of Explorers, hosted by game designer Alec Dawson. Check it out, alongside the three new cards, below:


One interesting takeaway from the video is that we can expect to see new Lackey synergy cards in Warlock as well as Shaman. Zoo fans, rejoice!

Here are the three revealed cards: a Quest for spell-heavy Mage decks, a powerful payoff for Lackeys in Shaman, and a removal card for Druid that's already generating quite a bit of... buzz.

(sorry)

Raid the Sky Temple967482a7cf15bdd79634cf5a06dd17d97b37d788BEEEES!!!Weaponized Wasp

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With cult master even if you get 4 cards probably not worth it since you need 7 mana to do that and you only deal 4 dmg to a single target that aren't much useful at that point in the game and you just end with a 4/2 on the board while probably the enemy still have some of his board after your 'removal'. If you leave big threats on the board you are most likely to lose quick even with the cards you just gained and even considering all that you need 2 cards to get 4 cards so isn't much impressive. It's about the same as using Sprint you gain 3 more cards(4-1) at the cost of 7 mana and the card itself that means you ignored enemy board for 1 turn so unless you are ahead you gonna pay a high price in terms of health.

But anyway it will see play probably since druid has no removals so every removal they give to druid they are forced to play them or just play aggro and go face like they do now.

Btw the shaman card is very strong a 3/3 body with 3 dmg that can even go face for just 3 mana is essentially a powercrept SI:7 Agent since it requires pratically a 'combo', that will go in every shaman deck until it rotates without any doubt.

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Depending on how BEEEES!!! is implemented, it might also be a good card in Token Druid. If the Bees only attack until the target minion is dead, you could have a number of surviving Bees ready for your next board buff. It should also combine nicely with Knife Juggler (although we have not seen many in Token Druid lately).

7 hours ago, Hanz39 said:

Btw the shaman card is very strong a 3/3 body with 3 dmg that can even go face for just 3 mana is essentially a powercrept SI:7 Agent since it requires pratically a 'combo', that will go in every shaman deck until it rotates without any doubt.

Agreed. Sludge Slurper is very popular at the moment and not only in Murloc decks, so fulfilling the condition should happen naturally.

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14 hours ago, Hanz39 said:

With cult master even if you get 4 cards probably not worth it since you need 7 mana to do that and you only deal 4 dmg to a single target that aren't much useful at that point in the game and you just end with a 4/2 on the board while probably the enemy still have some of his board after your 'removal'. If you leave big threats on the board you are most likely to lose quick even with the cards you just gained and even considering all that you need 2 cards to get 4 cards so isn't much impressive. It's about the same as using Sprint you gain 3 more cards(4-1) at the cost of 7 mana and the card itself that means you ignored enemy board for 1 turn so unless you are ahead you gonna pay a high price in terms of health.

 

Bruh.

It's Druid.

They're tokens.

Without that combo, it's 4 damage for 3 mana that still deals damage around Divine Shield.

With the combo, you draw up to 4 cards and have another body on board to buff.

At 7 mana, if the board gets cleared, your next turn would let you play The Forest's Aid.  If it's not cleared, buff what's there and swing.

There's no downside to this, unless you're in a position where you've already lost.

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Now that i think about the druid spell has a good synergy with another card that turns it in a real removal Raid Leader a card much more synergic with druid decks you can drop both for 6 mana to deal 8 dmg to a single target single handedly killing any enemy taunt plus dropping a huge threat for a token based deck, it can work with Stormwind Champion making the bees 2/2 that way making them survive if you target an enemy with 1 atk but since it requires 10 mana is only considerable for Arena purposes

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