Jump to content
FORUMS
Lemon1

Hearthside Chat and Three New Cards

Recommended Posts

9bkg9MO.png

Blizzard have released a new Hearthside Chat video revealing three new cards from Saviors of Uldum - including the Legendary Quest for Mage.

Blizzard have just released a new Hearthside Chat video revealing three new Saviors of Uldum cards! It's called Join the League of Explorers, hosted by game designer Alec Dawson. Check it out, alongside the three new cards, below:


One interesting takeaway from the video is that we can expect to see new Lackey synergy cards in Warlock as well as Shaman. Zoo fans, rejoice!

Here are the three revealed cards: a Quest for spell-heavy Mage decks, a powerful payoff for Lackeys in Shaman, and a removal card for Druid that's already generating quite a bit of... buzz.

(sorry)

Raid the Sky Temple967482a7cf15bdd79634cf5a06dd17d97b37d788BEEEES!!!Weaponized Wasp

Share this post


Link to post
Share on other sites

With cult master even if you get 4 cards probably not worth it since you need 7 mana to do that and you only deal 4 dmg to a single target that aren't much useful at that point in the game and you just end with a 4/2 on the board while probably the enemy still have some of his board after your 'removal'. If you leave big threats on the board you are most likely to lose quick even with the cards you just gained and even considering all that you need 2 cards to get 4 cards so isn't much impressive. It's about the same as using Sprint you gain 3 more cards(4-1) at the cost of 7 mana and the card itself that means you ignored enemy board for 1 turn so unless you are ahead you gonna pay a high price in terms of health.

But anyway it will see play probably since druid has no removals so every removal they give to druid they are forced to play them or just play aggro and go face like they do now.

Btw the shaman card is very strong a 3/3 body with 3 dmg that can even go face for just 3 mana is essentially a powercrept SI:7 Agent since it requires pratically a 'combo', that will go in every shaman deck until it rotates without any doubt.

Share this post


Link to post
Share on other sites

Depending on how BEEEES!!! is implemented, it might also be a good card in Token Druid. If the Bees only attack until the target minion is dead, you could have a number of surviving Bees ready for your next board buff. It should also combine nicely with Knife Juggler (although we have not seen many in Token Druid lately).

7 hours ago, Hanz39 said:

Btw the shaman card is very strong a 3/3 body with 3 dmg that can even go face for just 3 mana is essentially a powercrept SI:7 Agent since it requires pratically a 'combo', that will go in every shaman deck until it rotates without any doubt.

Agreed. Sludge Slurper is very popular at the moment and not only in Murloc decks, so fulfilling the condition should happen naturally.

Share this post


Link to post
Share on other sites
14 hours ago, Hanz39 said:

With cult master even if you get 4 cards probably not worth it since you need 7 mana to do that and you only deal 4 dmg to a single target that aren't much useful at that point in the game and you just end with a 4/2 on the board while probably the enemy still have some of his board after your 'removal'. If you leave big threats on the board you are most likely to lose quick even with the cards you just gained and even considering all that you need 2 cards to get 4 cards so isn't much impressive. It's about the same as using Sprint you gain 3 more cards(4-1) at the cost of 7 mana and the card itself that means you ignored enemy board for 1 turn so unless you are ahead you gonna pay a high price in terms of health.

 

Bruh.

It's Druid.

They're tokens.

Without that combo, it's 4 damage for 3 mana that still deals damage around Divine Shield.

With the combo, you draw up to 4 cards and have another body on board to buff.

At 7 mana, if the board gets cleared, your next turn would let you play The Forest's Aid.  If it's not cleared, buff what's there and swing.

There's no downside to this, unless you're in a position where you've already lost.

Share this post


Link to post
Share on other sites

Now that i think about the druid spell has a good synergy with another card that turns it in a real removal Raid Leader a card much more synergic with druid decks you can drop both for 6 mana to deal 8 dmg to a single target single handedly killing any enemy taunt plus dropping a huge threat for a token based deck, it can work with Stormwind Champion making the bees 2/2 that way making them survive if you target an enemy with 1 atk but since it requires 10 mana is only considerable for Arena purposes

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the 17.2.2 client patch for Hearthstone to fix a bug related to the closed shop that occurred due to a missing runtime dependency.
      (Source)
      We’re currently in the process of deploying a 17.2.2 client patch that will address the following items:
      Fixed a bug that would cause a crash on mobile when clicking the eye to see who is spectating. Fixed a few various issues that would lock the game state when playing certain cards from hand. Fixed a bug where some players in Europe were only given the option of Warrior as their free deck after graduating the new player ranks. Fixed a bug where the shop would be closed when launching Hearthstone due to a missing runtime dependency. If the shop is still closed after updating to 17.2.2, try swapping to another region on the launcher and swapping back before opening Hearthstone again.
      The incorrect Mana display bug for mobile users will be fixed in the next update.
      (Source)
      Any updates on when the incorrect mana bug for mobile players will be fixed?
      Hey! This will be fixed in our next major update.
    • By Zadina
      A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.
      Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.
      As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.
      Nerfed cards will be eligible for a refund until June 1st.
      The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 
      Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.
      Blizzard Entertainment
      On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
      Balance Updates
      Aldor Attendant:
      Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
      Torrent:
      Old: [Cost 5] → New: [Cost 4].
      Shattered Rumbler:
      Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
      The Lurker Below:
      Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
      The 8 cards below will be eligible for a full dust refund until June 1.
      Priestess of Fury:
      Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
      Crimson Sigil Runner:
      Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
      Scavenger's Ingenuity:
      Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
      Shadowjeweler Hanar:
      Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
      Blackjack Stunner:
      Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
      Imprisoned Scrap Imp:
      Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
      Bloodboil Brute:
      Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
      Bloodsworn Mercenary:
      Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
      Game Improvements and Bug Fixes
      Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
    • By Damien
      This thread is for comments about our Kibler's Quest Warrior.
    • By Damien
      This thread is for comments about our Gle's Bomb Warrior.
    • By Damien
      This thread is for comments about our Zeeland's Aggro Egg Warrior.
×
×
  • Create New...