Jump to content

Saviors of Uldum: Warlock Legendary and New Lackey

Recommended Posts


USGamer have revealed three new cards: the new Warlock Legendary Dark Pharaoh Tekahn, the new Lackey being added with the expansion, and a new Neutral Common.


USGamer have revealed two new cards from the next expansion. They've also shared the newest addition to the pool of Lackeys (Powerful 1-Mana Minions generated by cards like Livewire Lance).

Introducing Dark Pharaoh Tekahn, Vilefiend, and Titanic Lackey:

Dark Pharaoh Tekahn7070

Tekahn continues the Lackey synergy theme for warlock set by EVIL Recruiter, although it has some anti-synergy with Recruiter itself. It's got potential to see play alongside it in Zoo, and potentially other new Warlock archetypes making use of Lackeys. (You might recognise Tekahn from somewhere else - he's the playable Warlock hero in the Dalaran Heist!)

Titanic Lackey is a new addition to the existing pool of non-collectable Lackeys. Lackeys are a "year-long mechanic", meaning that we'll see new Lackeys added in both Saviors of Uldum and the expansion after it. Developers have confirmed that only one is being added in Saviors of Uldum.

Vilefiend is a 2/2 Demon with Lifesteal that you might occasionally see in Arena or generated by Bane of Doom. Neat.

Check out our Saviors of Uldum hub for more info on the new expansion, plus every card revealed so far.

Share this post

Link to post
Share on other sites

Titanic Lackey will be one of the good lackeys for sure, 2 health+taunt is no joke, in a board-centric deck like zoo. 

Vilefiend is weak, I don't think it will see any play. 

Tekahn is an interesting card. It might or might not see play in Zoo decks, its kinda like a tempo loss unless you already have some lackeys on board. In that case, it is a +3/+3 which is amazing. This needs a bit more evaluation IMO.

  • Like 1

Share this post

Link to post
Share on other sites
13 hours ago, Lemon1 said:

Tekahn continues the Lackey synergy theme for warlock set by EVIL Recruiter, although it has some anti-synergy with Recruiter itself.

Well, you can always use your 4/4 Lackey to kill enemy minions, and then sacrifice it to EVIL Recuiter when it is low on remaining health. Also, Tekahn is a Legendary, so you can't really count on playing it early (or at all) in all your games. He is more like the icing on the cake.

Share this post

Link to post
Share on other sites

Tekahn is better than the other previously revealed card that turn one in a 5/5 demon since it doesn't require to play the lackey + that card together since the effect is permanent every lackey is a unsilenceable 4/4 that also has Magic Carpet synergy.

Since warlock has no trouble in the first turns wasting your 5th turn to play this is something he can afford since you can just Hellfire turn 4 , opponent has only his turn to refill the board so the 4/4 vs whatever the opponent dropped is a fair trade.

The card isn't designed for aggro since aggro hardly need a 5 cost card that does nothing but more for a midrange/control playstyle where you play lackeys anyway (Voodoo Doll + EVIL Genius)

  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our XioaT's Rank 2 Legend Galakrond Tempo Rogue Deck.
    • By Damien
      This thread is for comments about our iGXc's Top 20 Legend Cyclone Mage Deck.
    • By Stan
      A balance update wlll go live in Hearthstone later this week with various changes for Standard and Battlegrounds and here are the official patch notes.
      Blizzard (Source)
      Welcome to a new year in the tavern, everyone! We have a balance update in the works that will go live later this week which includes the following changes, primarily for Standard and Battlegrounds:
      Fiendish Rites : Mana cost increased from (3) to (4). Warrior
      Scion of Ruin : Mana cost increased from (3) to (4) . Ancharrr : Durability reduced from (3) to (2) . Shaman
      Dragon's Pack : Now reads, “…If you’ve Invoked twice, give them +2/+2 .” (reduced from +3/+3). Invocation of Frost : Mana cost increased from (1) to (2). Rogue
      Necrium Apothecary : Mana cost increased from (4) to (5). Neutral
      Dragonqueen Alexstrasza: Battlecry effect can no longer generate Dragonqueen Alexstrasza. *Once the update is live, adjusted cards will be eligible for a full Arcane Dust refund for two weeks.
      This update includes several adjustments and gets more Heroes brawling in Bob’s Tavern than ever before! Further Battlegrounds balance changes are coming very soon, in addition to the exciting new content we have in the pipeline… we’ll have more to share in the near future!
      Burbling: Cost reduced from (2) to (1) . Queen Wagtoggle
      Wax Warband : Give a random friendly Mech, Demon, Murloc and Beast +2 Attack . (instead of +1 Health) Infinite Toki
      Temporal Tavern : Cost reduced from (2) to (1) . Now reads, “Refresh Bob’s Tavern. Include a Minion from a higher Tavern Tier.” Patches the Pirate
      Has returned to the Battlegrounds Hero Pool. Fire the Cannons! : At the start of next combat, deal 4 damage to two random enemy minions. (increased from 3 damage) Pyramad
      Has returned to the Battlegrounds Hero Pool. Brick by Brick : Give a random friendly minion +3 Health . (increased from +2 Health) Minions
      Golden Soul Juggler
      After a friendly Demon dies, deal 3 damage to a random enemy minion twice . (instead of 6 damage once) Bug Fixes and Game Improvements
      Battlegrounds : Selfless Hero’s Deathrattle will now only affect minions that do not already have Divine Shield. Arena : The appearance rate of cards in the draft has been updated to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Druid, Hunter, and Paladin should now be decreased. The win-rate of Priest, Rogue, Shaman and Warlock should now be increased. Card appearance rates for Mage and Warrior remain untouched.
    • By Damien
      This thread is for comments about our kagome's Top 20 Legend Highlander Galakrond Rogue Deck.
    • By Damien
      This thread is for comments about our Galakrond Zoo Warlock deck.
  • Create New...