Recently Browsing 0 members
No registered users viewing this page.
This week's Season of Mastery Beta update raises the level cap to 60, removes world buffs from raids, the debuff limit on enemies is no longer capped at 16, and more. Check out the development notes to find out more.
The Season of Mastery Beta is back online for testing with the following updates:
Test characters can now be leveled to 60. The “Adventure Awaits” buff now grants an additional experience bonus to Dungeon quests and quests flagged as Elite. High Elf Watchers have made an appearance in the Ironforge Library and Undercity Apothecarium, seeking to chronicle those who bear a “Soul of Iron”. World Buffs such as Rallying Cry of the Dragonslayer, Warchief’s Blessing, and many others will now be removed inside of raid instances. The Debuff limit on enemy units is no longer capped at 16. Significantly less experience is now awarded to players who kill a creature while in a group with one or more players who are at a much higher level than the creature that was slain. The Looking For Group tool from Burning Crusade Classic is now present in the Season of Mastery. Adjustments have been made to some dungeon enemies: Stratholme – All Undead creatures in Stratholme will now gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat. Maraudon – Many creatures in Maraudon will gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat. Mauradon – 30 seconds after gaining immunity to root effects, enemies gain 50% increased movement speed. Maraudon and Stratholme – Any type of crowd control (except snares or roots) will reset the snare immunity, root immunity, and speed buffs. Zul’Farrak – Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon. Adjustments have been made to enemies in Onyxia’s Lair and Molten Core: All creatures have had their health increased. Several mechanics that were removed in early versions of original World of Warcraft have been restored to certain bosses in both raids. Developers’ notes: The adjustments to XP while in an overpowered group, along with gameplay tweaks in Stratholme and Maraudon are the first round of changes meant to curtail “boosting” or “powerleveling” of low-level characters in Season of Mastery. These changes should be largely invisible to groups who complete this content at an appropriate level with an appropriate group composition, while making many methods of kiting, gathering, and killing large groups of enemies much more precarious and inefficient. Please note that in Stratholme and Maraudon, the auras that grant immunity to slows and roots can also be reset if a creature is afflicted by a “hard” CC such as a Polymorph or Shackle Undead. In addition to the changes above, we are planning to open Molten Core and Onyxia’s Lair on Thursday, October 21 at 2:00 p.m. PDT for raid testing. To facilitate that, we will make level 60 character templates in Rare quality dungeon gear available on Thursday morning, before the raids become available.
The Season of Mastery Classic beta has been updated, as there's now a new level cap, more bonus XP and more.
Season of Mastery Beta (Source)
The Season of Mastery Beta is back online and available for testing. With today’s update to the Season of Mastery Beta, we’re now testing the following changes:
Player levels will now be capped at 45. The “Adventure Awaits” buff now grants 40% increased experience from Quest turn-ins (was 25%). Meeting Stones can now be used to summon appropriately-leveled party members for the associated dungeon(s). There is now a PvP realm available. As a reminder, the following planned Seasonal changes are not yet active in the Season of Mastery Beta, and will be tested in future Beta updates:
Increased Debuff and Buff limits. Increased health for raid bosses. Restored raid boss mechanics. Removal of world buffs in raid instances. Adjustments to curtail powerleveling and boosting. Thank you!
Blizzard go into the details of the WoW Classic Season of Mastery that in beta right now, talking about their intentions for the new fresh start including PvP, loot, world buffs, challenging content, the content release cycle and more!
Season of Mastery (Source)
We’ve been very pleased by the reception to our WoW Classic Season of Mastery announcement last week, and we’ve seen a great many questions from players about this new version of WoW Classic. With the Beta now underway, we wanted to take a moment to talk a bit about the philosophy around Seasonal WoW Classic. Design Intentions
First, it’s important to explain what the Season of Mastery is, a little of what it isn’t, and our overall thoughts about Seasonal WoW Classic. The main goal for the Season of Mastery is provide a WoW Classic experience that brings about “Faster Progression and More Challenging Content”. This is our core design pillar that speaks to many of the changes we’re testing in the Beta, and you can see this reflected in adjustments such as increased quest XP, a 12-month content release cycle, and the Honor System and certain Battlegrounds being available from the launch of the game.
We’re increasing the difficulty of raid encounters, restoring raid mechanics removed in early iterations of certain encounters, and we’re prohibiting the use of world buffs inside raid instances. Of course, these are just the changes we’ve announced so far, and we’re still reviewing feedback and suggestions from the community. There’s certainly room to include additional adjustments if they’re consistent with this season’s design goals.
While these are significant changes, we want to make it very clear that these adjustments aren’t intended to become a permanent change to all versions of WoW Classic going forward. When the Season of Mastery launches, existing WoW Classic Era realms will remain configured as they are now. Loot and World Buff Details
There have been a lot of discussions about loot, and specifically the rate at which players can get loot from raids, as we don’t currently have plans to increase that. Part of the challenge of Season of Mastery is the speedy arrival of content throughout the year, and this raises the notion that you may not approach every new challenge with the level of preparation you did in WoW Classic. We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling. Of course, we’ll be watching this closely and are open to adjustments here if we identify a need.
The issues raised by world buff play in WoW Classic have been discussed at great length for years now. We really like the Chronoboon Displacer as a solution to the raid log dilemma, but for the Season of Mastery, world buffs in raids are contrary to the “More Challenging Content” part of our core design pillar. There is a truly great feeling when you get fully buffed and then race through raids to try and beat your best clear time, and we’ll continue to look elsewhere for a place to bring that about again.
Please note: the Chronoboon Displacer will be present and will function in Season of Mastery. You won’t lose buffs that are stored in the Chronoboon Displacer when you zone into a raid. You will, however, lose your buffs if you restore them from the Displacer while in a raid instance. Speaking of raids, we’re quite aware of the concerns around the opening of the gates of Ahn Qiraj on a truncated timeframe. We don’t have anything specific planned for that yet, but we do have the ability to accelerate the completion of the War Effort, should the need arise.
The PvP Honor System
Achieving Rank 14 in original World of Warcraft was always meant to be a prestigious accomplishment that few players obtained. We feel that maintaining that level of prestige is important, and we’ve got to consider how it will play out with the Honor system active from the moment Season of Mastery launches. This is especially difficult, considering how powerful the Honor gear is for many classes.
We’ve read many great suggestions from players on how we could improve this system. We’re currently discussing what we could do to fit our goals for Season of Mastery. Please keep your feedback coming!
Even though we’ve just gotten started with the Beta, many players want to know what might happen after the 12-month schedule is completed. While we don’t have specifics to share now, we’re currently exploring all of our options, especially when it comes to allowing characters to persist in some way when the Season ends. We’ll let you know!
The Classic Season of Mastery beta is now live and you can test the new Classic Vanilla iteration on the beta servers in the launcher, and Blizzard have detailed the content available this week and in the weeks ahead.
SoM Beta October 5 (Source)
As outlined in our Season of Mastery blog post 236, there are a number of changes coming in this new Season of WoW Classic. In this Beta, testers can expect to experience the following today and over the next several weeks:
Week 1 of open Beta (October 5)
Player Levels will be capped at 30. Character templates will not be available. The Rate of XP gain from Quest turn-ins has been increased by 25% globally. Mining and Herbalism Node availability is increased. The PvP Honor System is enabled. Warsong Gulch is enabled. We plan to make incremental additions to the Beta server(s) each week. The following planned Seasonal changes are not yet active in the Season of Mastery Beta. These adjustments and others will become active in future Beta updates over the coming weeks:
Increased Debuff and Buff limits. Increased health for raid bosses. Restored raid boss mechanics. Removal of world buffs in raid instances. Meeting Stones converted to Summoning Stones. Adjustments to curtail powerleveling and boosting. Our focus for testing this week is leveling speed and flow. With future Season of Mastery Beta updates, we’ll continue to summarize the gameplay areas that we’d like to focus feedback and bug reports on during the Beta testing period.
The latest test versions of World of Warcraft include new code and data related to forthcoming improvements to our methods and systems for handling player misbehavior. This does not include anything testable at this time. Thank you for participating in the WoW Classic Season of Mastery open Beta!
The Season of Mastery is coming soon to WoW Classic Era realms, giving all players an opportunity to start fresh, but with slightly more changes like faster leveling, disabled world buffs in raids, removal of the 16 debuff limit, and more. Read on for details.
Players who wish to start anew on WoW Classic Era realms will notice a few changes in the forthcoming season titled: Season of Mastery. These include:
Faster phase unlocks; the plan is to have a 12-month cadence, with phases unlocking every couple of months. Raid bosses will be more challenging. Some boss mechanics that were removed will be restored. The 16 debuff limit on bosses will be removed. World buffs will be disabled in raids. The health of raid bosses will be increased to offset the debuff limit and world buff removal. Leveling from 1 to 60 will be faster. The plan is to have TBC XP rates. Meeting Stones will be converted to Summoning Stones. Increased Mining and Herbalism nodes. (Source)
Greetings, adventurers! WoW Classic Season of Mastery is coming, giving all players a chance to start fresh and a level playing field. This time around, we’re planning #slightlymorechanges.
We will launch new WoW Classic realms for Season of Mastery. These realms will invite new and current Classic players to begin fresh at level 1 for a complete reset of WoW Classic’s content, starting again at the very beginning of the World of Warcraft saga.
What’s different in WoW Classic Season of Mastery?
As with the first release of WoW Classic, we’re planning six content release phases. In WoW Classic Season of Mastery, however, phase unlocks will happen faster. We’re planning for a 12-month cadence, with phases unlocking roughly every couple months. Here’s the current outline for the six phases:
Phase 1 (WoW Classic Season of Mastery Launch)
Molten Core Onyxia Maraudon PvP Honor System and Battlegrounds (up from Phases 3 and 4) Phase 2
Dire Maul Azuregos Kazzak Phase 3
Blackwing Lair Darkmoon Faire Darkmoon deck drops begin Phase 4
Zul’Gurub Green Dragons Phase 5
Ahn’Qiraj War Effort begins Ahn’Qiraj raids open as the war effort dictates Phase 6
Naxxramas Scourge Invasion Raid Boss Updates
The original release of WoW Classic was made to re-create the difficulty and challenge of patch 1.12 from the original World of Warcraft release. While we strived to bring a faithful re-creation of that release, many raid encounters turned out to be easier than the first time around—players simply were more experienced and prepared, and patch updates greatly increased player power.
With that in mind, we’re planning a few changes to make those early raid bosses pack a bit more of a punch, and attempt to recapture the original challenge they presented. These changes currently include (but are not limited to):
World buffs (like Rallying Cry of the Dragonslayer and others) disabled in Raid instances Restoring mechanics that were removed early on to some Raid bosses No boss debuff limit (up from 16 debuffs in WoW Classic) Increased health on bosses, to offset player buffs and the removed debuff limit Our intent with these changes is for this experience to feel somewhat more challenging than WoW Classic did in 2019.
Due to Season of Mastery’s faster content release cadence, we’re also planning several improvements and changes. These include:
We’re planning on increasing experience gains from what they were in the first iteration of WoW Classic. Our current plan is to set them close to what the 1-60 XP rates are in Burning Crusade Classic™ with a bigger focus on quest XP increases.
Quality of Life Updates
In addition, we’re planning on introducing certain improvements that weren’t in the original WoW Classic release, but that we think can help create a better experience, such as:
Meeting Stones converted to Summoning Stones Increased Mining and Herbalism nodes Realms tend to be more densely populated in WoW Classic compared to the original 2005 design. Increasing gathering node spawns should provide a more consistent economy this time around.
WoW Classic Season of Mastery will have an Open Beta beginning on October 5. We look forward to hearing your feedback on these changes and many others as we continue to iterate on them. Keep an eye on the forums and https://worldofwarcraft.com/news for the latest developments.