Jump to content
FORUMS
Sign in to follow this  
Damien

Curse of Naxxramas Plague Quarter

Recommended Posts

This thread is for comments about our boss guides for the Plague Quarter of the Curse of Naxxramas.

Share this post


Link to post
Share on other sites
Guest TerraNova

Can y'all possibly design heroic boss decks that don't require multiple very specific legendaries?

 

Not all of us have been playing for half a year or have endless money to spend on digital cards.

Share this post


Link to post
Share on other sites

Can y'all possibly design heroic boss decks that don't require multiple very specific legendaries?

 

Not all of us have been playing for half a year or have endless money to spend on digital cards.

You have a point. We'll look into presenting more varied decks, in terms of budget. In the meantime, you can just replace the legendaries you don't have with... anything that fits the deck theme. These decks are not built around the legendaries. In fact, it's the commons and rares that give the deck the theme that allows it to defeat the heroic boss.

Share this post


Link to post
Share on other sites

KT can make up for some of the legendaries ng druid. Using KT with Bulderfirst with taunt and Ironbark protector can win the game.

I got to use 2 wild growths on turns 2 and 3. I had a taunt minion and used druid of the claw with charge. KT allows me to attack his minions and resurrect mine at the end of the turn (unlike other abilities, KT works even if you kill your own minions!). The best part was that Noth wouldn't attack my taunters because of KTs ability

Share this post


Link to post
Share on other sites
Guest Mark

The mage deck to beat Noth the Plaguebringer has many legendaries in, and even revolves around them, all the commens are just to get you to the end game. I beat Noth with a pretty basic deck. Took a couple of turn but I fucked up a couple of times when i was close. You need to be lucky with carddraw ofc, but the absolute trick is to keep hold of the Frostnova's and Flamestrike to at least turn 7/8. Don't play ANY minions until after your first flamestrike, and preferrably no taunters. Make sure your minions will stay on 2 health after attacking (he'll turn them into skeletons otherwise). i.e. Minions with at least 7 health (or divine shield) are preferred. He'll go face exclusively, thats why you can sometimes play a minion 1 turn before you'll do a flamestrike, for example. Make smart use of the deathrattle damage that his own minions do to his other minions. I actually won by fatiguing him. 7 damage card draws ftw! Good luck!

 

Arcane missiles

Ice Lance

Arcane explosion - 2x

Flamecannon

Frostbolt - 2x

Arcane intellect - 2x

Duplicate - 2x 

Frost nova - 2x

Ice Barrier 

fireball - 2x

polymorph - 2x

Water elemental

Booty Bay Bodyguard

Loatheb

Lord of the Arena - 2x

Maexxna (could do without)

Priestes of Elune

flamestrike - 2x

War Golem

Force-tank max

 

Could do without duplicate, if your minions die to anything else than plague, you're doing it wrong.

Ice barrier, i have only 1 but 2 would be awesome.

Water elemental is only useful to kill his smaller minions.

Loatheb can serve as a prevention of turn 6/7 plague. But as long as you have only 1 minion on the board you're pretty safe anyway.

Priestes of Elune seems a bit off, but she's useful when he's running out of cards and you're low on health and used your flamestrikes.

 

 

Share this post


Link to post
Share on other sites

These are the cheapest decks I beat the Heroic Plague Quarter with.Shieldmasta to kill Worshippers.

Heroic Noth the Plaguebringer
https://www.icy-veins.com/hearthstone/noth-the-plaguebringer-guide-for-the-curse-of-naxxramas

Noth's Hero Power is comparable to Anub'Rekhan's as it is capable of producing an army of strong minions, here even for no mana. However, your minions have to die for this army to grow. So reduce your minion losses to an absolute minimum to avoid creating 5/5 Skeletons.
Playing taunts is not advised, because of The Black Knight. In combination with Noth's Hero Power the tempo loss would be irreparable.
Noth plays Duplicate, Counterspell and Ice Block. Try to trigger Duplicate by killing Undertaker, Unstable Ghoul and Mad Scientist, avoid Skeletal Smith, Abomination, Necroknight and Spectral Knight. Put cheap and less impactful spells into your deck to trigger Counterspell. Secrets played in the early turns from Noth's hand have a high propability of being Duplicate.
Exploit Necroknight's deathrattle to kill two adjacent minions, ideally Spectral Knight and Skeletal Smith. Exploit Abomination's and Unstable Ghoul's deathrattle to kill 2-3-health minions.
Noth's only removal spell is Mortal Coil. So never have minions with 1 HP on the board.
The biggest problem in this fight is Plague, which Noth even will play against a single minion, if it becomes a big enough threat (e. g. If buffed). Try to play around it by having only one big minion on the board and killing his minions using removal spells. Once Noth played one or both Plagues, you can play all minions you want and hope, it is not to late.

F2P Mage (0 Dust)
Difficulty: medium (may take up to 10 tries, but the fights will last quite long)

2x Arcane Missiles
2x Mirror Image
2x Arcane Explosion
2x Frostbolt
2x Arcane Intellect
2x Frost Nova
2x Fireball
2x Polymorph
2x Darkscale Healer
2x Gurubashi Berserker
1x Loatheb
2x Archmage
2x Boulderfist Ogre
2x Flamestrike
2x Stormwind Champion
1x Kel'Thuzad

Because of the similarity of Noth and Anub'Rekhan you can use a similar deck.
Mulligan for Archmage and Flamestrike. Your first turns will be quite passive anyway.
Turns 1-5: Control the board only using spells and Hero Power. Use Missiles, Explosion and Intellect to test Noth's secrets for Counterspell.
Turn 6: Play a minion, preferably Archmage.
Turn 7: Flamestrike. Noth then will likely play Plague, if he has it in his hand. Lure at least one, before you play more minions.
If both Plagues are played, you can safely play Kel'Thuzad+Mirror Image to secure the win.


---

Heroic Heigan the Unclean
https://www.icy-veins.com/hearthstone/heigan-the-unclean-guide-for-the-curse-of-naxxramas

Heigan's Hero Power is easy to deal with: Put a minion with at least 4 HP to the left and suck up the regular damage.
Heigan does only have some 1-4 damage spells and he mostly ignores your minions except he can kill them easily.
Once Heigan's hand is empty and you have a durable minion on the left side of your board you have basically won.

F2P Priest (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration: http://www.hearthhead.com/deck=62013/0-dust-heroic-heigan-killer

2x Holy Smite
2x Northshire Cleric
2x Power Word Shield
2x Divine Spirit
2x Nerubian Egg
2x Shadow Word: Pain
2x Dalaran Mage
2x Shadow Word: Death
2x Shattered Sun Cleric
2x Oasis Snapjaw
2x Sen'jin Shieldmasta
2x Darkscale Healer
2x Gurubashi Berserker
2x Holy Nova
2x Boulderfist Ogre

Mulligan for Holy Smite, Shadow Word: Pain and Shadow Word: Death.
Kill Voidcaller on turn 2 and have a Shadow Word: Death ready or hope for a weak demon.
Put Nerubian Egg to the left and be safe from Heigan's Hero Power for three turns.
Put Sen'jin Shieldmasta to the right of your board to avoid the regular damage and instead suck up damage from Heigan's minions.


F2P Warlock (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration:



2x Sacrificial Pact
2x Mortal Coil
2x Soulfire
2x Kobold Geomancer
2x Murloc Tidehunter
2x Nerubian Egg
2x Drain Life
2x Shadowbolt
2x Shattered Sun Cleric
2x Dragonling Mechanic
2x Sen'jin Shieldmasta
2x Darkscale Healer
2x Gurubashi Berserker
2x Boulderfist Ogre
2x Stormwind Champion

Mulligan for Soulfire, kill Voidcaller on turn 1 and hope for a weak demon.
Put Nerubian Egg to the left and be safe from Heigan's Hero Power for three turns.
Put Sen'jin Shieldmasta to the right of your board to avoid the regular damage and instead suck up damage from Heigan's minions.


---

Heroic Loatheb
https://www.icy-veins.com/hearthstone/loatheb-guide-for-the-curse-of-naxxramas

Loatheb's Hero Power will regularly damage your hero and requires you to play very cheap minions to make this fight as short as possible.
There is a Spore and a Fen Creeper on the board, which must die as soon as possible to reduce the damage to your hero.
Destroy Spores with spells, charge or battlecries to buff your minions, when your board has at least 3-4 minions still able to attack.
Loatheb has 4 1-damage board clears and 4 4-damage removals. That is why it is better to buff several minions with at least 2 HP.

F2P Priest (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration:


2x Elven Archer
2x Goldshire Footman
2x Holy Smite
2x Northshire Cleric
2x Power Word: Shield
2x Stonetusk Boar
2x Acidic Swamp Ooze
2x Bloodfen Raptor
2x Bluegill Warrior
2x Haunted Creeper
2x River Crocolisk
2x Shadow Word: Pain
2x Razorfen Hunter
2x Ironforge Rifleman
2x Holy Nova

Mulligan for Elven Archer, Stonetusk Boar, Northshire Cleric, Holy Smite and Shadow Word: Pain.


F2P Shaman (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration: http://www.hearthhead.com/deck=62046/0-dust-heroic-loatheb-killer

2x Elven Archer
2x Frost Shock
2x Rockbiter Weapon
2x Stonetusk Boar
2x Bloodfen Raptor
2x Bluegill Warrior
2x Flametongue Totem
2x Frostwolf Grunt
2x Haunted Creeper
2x Windfury
2x Hex
2x Ironforge Rifleman
2x Ironfur Grizzly
2x Wolfrider
2x Windspeaker

Mulligan for Elven Archer, Stonetusk Boar and Frost Shock.

 

Cheerio,

Bob

  • Like 1

Share this post


Link to post
Share on other sites

Druid vs Heroic Noth The Plaguebringer

 

I'm fairly new to Hearthstone, and I'm trying to get by without spending any real dollars on it... The video posted by Icy Veins and the few comments left by others were helpful for creating a gameplan, but I had to make do with the free "basic" cards plus the rewards for defeating the first two wings of Naxx on normal. For those of you in my shoes, here is the free/cheap deck that I used to defeat Noth.

 

Druid specific cards

2x Innervate

2x Moonfire

2x Claw

2x Mark of the Wild

2x Wild Growth

1x Healing Touch

2x Poison Seeds (reward from Naxx- class challenge)

2x Swipe

2x Starfire

2x Ironbark Protector

 

Neutral cards

2x Darkscale Healer

1x Loatheb (reward from Naxx- Plague Quarter)

2x Archmage

2x Boulderfist Ogre

1x Maexxna (reward from Naxx- Arachnid Quarter)

2x Stormwind Champion

1x War Golem

 

First off, I'd replace any card in my starting hand that was not an Innervate or Wild Growth. It's good to have these at the start to get a powerful minion out as early as possible. Whenever Noth played a secret, I'd either fish for the counter with Claw, Innervate, or Moonfire, or I'd fish for Duplicate by killing off a smaller/trivial minion. Either one of these actions would let me know which secret Noth was holding, and I could play accordingly. From what I've seen Noth's one Ice Block seems to always come later in the game. I'd also avoid having more than two minions on the board, unless it was absolutely necessary to summon another for my survival. I didn't want to be hit by a Plague and be left with no creatures, so it's a good idea to keep a big guy in hand. I also planned damage distribution in minion combat around the two Mortal Coils in Noth's deck. It's not a huge deal, but if possible, don't leave one of your minions on the board with one health.

 

Using this deck took me seven attempts to pull off the win, with 27 health +5 armor remaining on my hero. There was an amount of luck involved though. Noth didn't get to play The Black Knight, which would have destroyed my Ironbark Protector, leaving me royally screwed, since he was both the bulk of my defense and my damage dealing. Still, I won. smile.png I just wanted to make this post so that all you budget hearthstoners can know that victory through perseverance is possible.

Edited by CaptLando

Share this post


Link to post
Share on other sites

Noth was driving me slowly crazy. Finally opened a Lightwell to go with my Priest deck and on my second game Lightwell + Inner Fire + Divine Spirit in my opening hand = Eeaaassy Win! It doesn't even occur to the AI that it needs to deal with the Lightwell when it's getting a 10 attack smack to the face every turn.

 

I would not want to have to do this again though.

 

(Edit because I didn't realise this page wasn't just for Noth's guide)

Edited by Chacal

Share this post


Link to post
Share on other sites
Guest Pissedgamer

Would be nice to be able to beat the last boss with out spend $400 bucks to build a deck

Share this post


Link to post
Share on other sites
Guest Guest

Just did Loatheb on heroic. It's after a lot of changes, but for whatever reason he never used his hero power. So it was a pretty easy win.

 

Not sure if glitch or because of the changes.

Share this post


Link to post
Share on other sites
Guest Jakway

I beat this one pretty easily using this Freeze Yogg Mage build

2x Arcane Blast

2x Arcane Missles

1x Arcane Explosion

2x Frostbolt

2x Arcane Intellect

2x Forgotten Torch

2x Frost Nova

2x Ice Barrier

1x Volcanic Potion

1x Cone of Cold

2x Fireball

2x Polymorph

2x Ethereal Conjurer

2x Blizzard

2x Firelands Portal

2x Flamestrike

1x Yogg Saron, Hope's End

The idea is that you have barely any minions, and thus his hero power has a total of 5 chances to go off in one match (ridiculous Yogg rolls not withstanding) . Keep his minions off the board, and use Frost Nova to bait out even more minions to finish off with Flamestrike or Blizzard. Arcane Explosion, Cone of Cold, and Volcanic Potion are all fairly interchangeable (I just made this deck with what I had lying around). Spectral Knight is your worst enemy, so saving AoEs to deal with it works incredibly well.

Share this post


Link to post
Share on other sites
Guest

Well, obviously the old bosses are way more easy to beat now - with tons of new (very strong) cards.

Half of your suggested cards didn't exist when this was released. Meaning with the available cards it was hard to beat the bosses.

 

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By positiv2
      This guide is for comments about our Spell Power and Damage Modifier guide.
    • By positiv2
      This thread is for comments about our Debug Mode guide.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


×
×
  • Create New...