Jump to content
FORUMS
Sign in to follow this  
Petko

Mythic+ Meta Changes in Patch 9.2.5 (Shadowlands Season 3)

Recommended Posts

3cBL09y.jpg

In this post, we're exploring Mythic+ meta changes in Patch 9.2.5.

Mythic+ "Meta" Changes - 9.2.5 / Season 3

Season 3 has been live for the past already more than 3 months since the release of the new major patch and we've had quite a few "meta" changes during that period of time. In this article, we will talk about what is the strongest combination of specs and classes for Mythic+, followed by what would replace them if they actually get nerfed.

I would like to put a disclaimer that this is purely theorycrafting thoughts on my behalf and if you do not agree with me that is completely alright. I am just presenting you with the information and knowledge and letting you make the decision yourself; let me know in the comments below if you do disagree with what my predictions are.

Tank Meta

Currently, the strongest tank in Mythic+ is Blood Death Knight for various reasons. First of all, they are one of the most durable tanks not only great against magical damage, but also with high enough sustain to neutralize any incoming Physical damage attack. Not only that, but they have one of the highest single-target damage profiles across all tanks, with good competitive AoE output. Their party utilities are decent, and the only real disadvantage of the spec is its limited mobility. Now, I know "threat" has been a major issue for this spec, but I will furthermore explain why that isn't an issue at all in the current meta.

Many are wondering if this spec received a massive nerf, what would really be the next best tank?

I already have the answer, but I want you to keep in mind that, I am in high disbelief that this spec will get nerfed anytime soon, since it already got a great DPS nerf few days ago and if you haven't seen that one I would recommend you to check this article first.

Brewmaster Monk is likely to be the substitution in case BDK receives further nerfs; I believe this spec will raise to the top. They have, in my opinion, better utility than the BDK, providing Leg Sweep Leg Sweep, Ring of Peace Ring of Peace, Detox Detox (Only two tanks in the game have that kind of dispel — Brew is one of them, followed by Protection Paladin) etc, which I believe in most cases benefits the party more than the utility given from the Death Knights. Their single-target is one of the best, followed by a strong AoE damage profile. However, the spec doesn't perform amazingly versus magical damage, and it does hold some aggro issues (which can be fixed by having a Rogue or Hunter in the party).

Healer Meta

Unlike tanks, the Healer meta is quite diverse, going from Holy Priest, to Restoration Shaman, to Restoration Druid, and finally Necrolord Holy Paladin. Each of them provides something unique, so even if one of them gets nerfed, the remaining 3 will perform just as well. Here is a brief summary of what each healer can provide:

  • Holy Priest can provide something unique to the party, unlike the rest of the healers, who each have an active "Damage Reduction" ability, this spec has Symbol of Hope Symbol of Hope reducing the major defensive cooldowns of each party member by 60 seconds. Not only this, but they also have Guardian Spirit Guardian Spirit — in case their tank is about to die, this ability can literally make them unable to do so. Extra Stamina from Power Word: Fortitude Power Word: Fortitude, combined with a great external DPS cooldown in Power Infusion Power Infusion can really make Priest outshine the rest of the healers. Finally, outside of their amazing DPS and HPS profile, Priest has access to Disease dispel and also Mass Dispel Mass Dispel which can be useful in any Mythic+ scenarios. For more detailed information about Holy Priest and their whole toolkit, you can check out our Holy Priest section on Icy Veins.
  • I believe Restoration Shaman, depending on the tank choice, can be the best healers once again this season. Their high damage output is something that distinguishes them from the rest of the healers. On top of this, their group utility is one of the best in the game, and are also the only healer that can provide Bloodlust Bloodlust, along with an AoE stun in Capacitor Totem Capacitor Totem and many more unique abilities that can help your team time any key.
  • Restoration Druid is the only healer specialization with a combat resurrection Rebirth Rebirth and is one of the "tankiest" healers in the current meta, having such a low cooldown on their main defensive ability (Barkskin Barkskin) as well as Bear Form which makes their passive durability quite high. Yes, their damage profile might not be as high as the previously mentioned healers, but their offensive and defensive toolkit is unique, containing Mass Entanglement Mass Entanglement, Typhoon Typhoon, Ursol's Vortex Ursol's Vortex, and much more. Finally, their mobility is unlike anything else, allowing them to swiftly move from point A to point B without any trouble.
  • Finally, we have Necrolord Holy Paladin, which I believe might become one of the strongest healers late game, not because of their damage (which is lower than the three previously mentioned healers) but for the fact that they are the only healer with an immunity (Divine Shield Divine Shield), which can make them quite valuable. Their party utility is among the best, with Blessing of Protection Blessing of Protection, Blessing of Freedom Blessing of Freedom (completely preventing specific mob mechanics), Aura Mastery Aura Mastery, Blinding Light Blinding Light, Fist of Justice Fist of Justice, Devotion Aura Devotion Aura, and much more. Watch out for this healer, this might be the dark horse later this season.

DPS Meta

Now in regards to the DPS meta, in order to understand it I have to first break something to you: The DPS "Meta" comp is currently holding 2 "hyper carries" (Survival Hunter/Warlock) and 1 "high-utility" spec/class (Rogue/Demon Hunter). I am not going to bore you by talking about Destruction Warlock and Survival Hunter, as we all know they are the current kings of Mythic+. The question I am trying to answer here is what if they get nerfed; what would be the next best options? here are a few alts you might want to keep your eye out for:

Final Thoughts

The goal of this article is to give you an idea of what are the current "strongest" picks for any role and why, as well as, a "prediction" of what would happen if any of those get hammered down so you can keep an eye on a potential alts you might want to dabble in. I by no means can predict the future, but my educated guesses so far have always come out well (most recent tier-lists included; they were a huge success, and thank you for the nice comments). After all, this, if you do not agree with me, please do elaborate on why and remember, we are all in for the ride, not against each other!

  • Necrolord Frost Mage is an extremely good choice. Not only do they have amazing single-target damage, but their AoE and group utility is one of the most desirable among all specs. The permanent slow that they are known for makes a tank's life so much easier if they have to exit melee to recover essential defensive cooldowns, while Frost Nova Frost Nova can also be used as a 1 second "immobilize" giving you breathing room and a quick reset, which is especially helpful against fleeing mobs or resetting Necrotic (Affix). Not only this, but the spec has access to 2 immunities (2x Ice Block Ice Block due to Cold Snap Cold Snap) which is always highly desirable, especially if the class is to be considered "meta". They also provide Time Warp Time Warp for the party as well as access to a decurse ability from Remove Curse Remove Curse, which in some dungeons it can be impossible to complete without. Finally, they have access to the unique ability called Spellsteal Spellsteal, allowing them to "steal" an enemy buff from the target, which can directly benefit you in both offensive and defensive ways. They are likely to take the role of the "hyper carry".
  • We have seen a few Windwalker Monks appear in the scene already, but they only take the "Rogue" spot, which is more of a control/utility DPS rather than a hyper carry like last season. The only way for them to fit the hyper carry role is if both specs (Survival/Destro) received nerfs. In this case, many more specs will come into consideration and are likely to substitute the current ones. Nonetheless, Windwalker's recent buffs definitely stabilized the spec and gave them the momentum of having a higher impact on the DPS meta, even recently seeing teams swapping off to it. I myself am confident that Windwalker will replace the current usage of Subtlety Rogue.
  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Prophet001 said:

Nice read but "Final Thoughts" is either before "alts to keep your eye out for" or there is no "alts to keep your eye out for section".

True, could have been framed better, agreed! Thank you for enjoying the articel

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...