Damien

Curse of Naxxramas Military Quarter

17 posts in this topic

This thread is for comments about our boss guides for the Military Quarter of the Curse of Naxxramas.

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I managed to beat the four horsemen relatively easily using emperor cobra and mark of the wild for druid. The three horsemen died the following turn and i pretty much won before turn 8

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Any suggestions on how to beat Gothik? I'm having problems gaining board control.

 

It's the same thing every match. Anything I play is immediately eliminated by Corruption, Drain Life or Shadow Bolt. On the off chance I actually manage 2 minions on the board by the third or fourth turn, he already has 2 Abominations in addition to a full board (usually with an Unrelenting Rider and at least 1 Undertaker up to 6/7). If I actually cleared Gothik's side of the board, I then have to clear my own side as I immediately take 3-5 damage at the beginning of my turn due to Spectral Trainees.

 

It happens exactly this way with every deck I've tried, including Mage, Priest, Paladin, Warlock, Druid and Shaman. I tried the decks posted in this guide, a few decks I saw on YouTube, Reddit, Gamepedia and Twitch, as well as my own variations of each. Nothing changes. The battle happens exactly the same way every time without fail.

 

The problem "might" be me, but I've beaten every other heroic level within the first few tries, and most of those using my own decks. This one I've tried for hours, usually conceding the game by round 3 due to total board control by him and me with 5 health.

 

I even beat Baron Rivendare my second try using Thoughtsteal to get Runeblade. Then I used Shadow Word: Pain and Stampeding Kodo to clear the board. I was finished by round 7. I'm fairly good at formulating a deck when I know the cards I'm up against. This one is just running me under. Any help would be greatly appreciated.

Edited by Alcanoya

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@alcanoya
IMHO the pala deck  for Gothik  described in the article missing humility. Throw off dire wolf alpha. I use humility and aldor on Unrelenting Rider/Unrelenting Warrior. DO NOT KILL THEM after use humility/aldor. Activated taunt on Spectral trainess and use on them Blessing of kings/might, It seems stupid but it works. Kill as fast as you can the Undertaker and use the deathrattle of abomination as your advantage

 

use equality + piromancer (or Doomsayer) to clear BOTH side (the best is destroy Spectral trainess and the enemy minion)

 

I use this deck to beat him 

Blessing of Might × 1 (IMHO 2x Blessing of Kings it's not viable, due to high cost of mana)
Humility × 2
Doomsayer × 2
Equality × 2
Holy Light × 2
Sunfury Protector × 2
Wild Pyromancer × 2
Aldor Peacekeeper × 2
Mind Control Tech × 2
Sword of Justice × 2
Blessing of Kings × 1
Consecration × 2
Defender of Argus × 2
Truesilver Champion × 2
Holy Wrath × 1 (I have only one lay on hands, but it's not a bad idea)
Guardian of Kings × 2
Lay on Hands × 1
 
I hope this can help you.

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@alcanoya

IMHO the pala deck  for Gothik  described in the article missing humility. Throw off dire wolf alpha. I use humility and aldor on Unrelenting Rider/Unrelenting Warrior. DO NOT KILL THEM after use humility/aldor. Activated taunt on Spectral trainess and use on them Blessing of kings/might, It seems stupid but it works. Kill as fast as you can the Undertaker and use the deathrattle of abomination as your advantage

 

use equality + piromancer (or Doomsayer) to clear BOTH side (the best is destroy Spectral trainess and the enemy minion)

 

I use this deck to beat him 

Blessing of Might × 1 (IMHO 2x Blessing of Kings it's not viable, due to high cost of mana)
Humility × 2
Doomsayer × 2
Equality × 2
Holy Light × 2
Sunfury Protector × 2
Wild Pyromancer × 2
Aldor Peacekeeper × 2
Mind Control Tech × 2
Sword of Justice × 2
Blessing of Kings × 1
Consecration × 2
Defender of Argus × 2
Truesilver Champion × 2
Holy Wrath × 1 (I have only one lay on hands, but it's not a bad idea)
Guardian of Kings × 2
Lay on Hands × 1
 
I hope this can help you.

 

Thank you, lufo. Unfortunately your advice was a bit late.

 

I finally beat it with the pally deck below. By using Spectral Knight and Faerie Dragon combined with Sunfury Protector and Defender of Argus, I was able to make a viable defense he couldn't eliminate using spells. In addition, I used Dread Corsair in combination with Truesilver Champion to lay down cheap taunts. Then, using Faceless Manipulator, I was able to duplicate my taunted and buffed Spectral Knight. It was just a matter of enduring until he exhausted his cards.

 

Another thing I held into account was that I wasn't able to use any of my cards that cost over 5 mana. By the 6th round, if you don't already have full board control under way, you won't gain it by using cards like Sunwalker or Guardian of Kings. So it's important to have high effect/low cost cards in order to deliver the proper level of smack down. smile.png

 

Equality                       x2

Faerie Dragon            x2

Holy Light                   x2

Sunfury Protector       x2

Aldor Peacekeeper    x2

Divine Favor               x2

Mind Control Tech     x2

Sword of Justice        x2

Blessing of Kings       x2

Consecration             x2

Defender of Argus     x2

Dread Corsair            x2

Truesilver Champion  x2

Faceless Manipulator x2

Spectral Knight           x2

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You need to make at least one of the decks you suggest beginner friendly. All of these decks have cards that I don't have so I can't make any of them.

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The Druid deck that the page recommends we use to beat Gothik has cards in it that require you to already have beaten Gothik (as the cards are rewards you can only get after beating the challenge after him). Face. Palm.

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How can I use the deathlord if I don't have it yet..

 

How can I use the deathlord if I don't have it yet..

 

 

The Druid deck that the page recommends we use to beat Gothik has cards in it that require you to already have beaten Gothik (as the cards are rewards you can only get after beating the challenge after him). Face. Palm.

 

The Druid deck is a suggestion for heroic mode. At that point you'll have the reward card you'll need.

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These are the F2P decks I beat the Heroic Military Quarter with.

Instructor Razuvious
http://www.icy-veins.com/hearthstone/instructor-razuvious-guide-for-the-curse-of-naxxramas

Razuvious has a ridiculously overpowered weapon, which he should not even once be able to use against your hero. Use lots of taunts to keep it at bay.
He also has an absurdly strong Hero Power, dealing 4 damage for 1 mana. It will mostly focus on the biggest threat on your board, not necessarily your taunts.
Use Mind Control Crystal to steal his 2 starting taunt minions on turn 2 (turn 3, if Razuvious played The Coin already). This way you have a chance of profiting from a Master Swordsmith's buff.
Exploit Necroknight's deathrattle to kill two adjacent minions, ideally Spectral Knight and Spiteful Smith.
Having a strong board is required against Razuvious' weapons, Hero Power and minions, but can backfire, when he draws his 2 Brawl.

F2P Mage (0 Dust)
Difficulty: medium (may take up to 10 tries)

2x Arcane Missiles
2x Mirror Image
2x Acidic Swamp Ooze
2x Frostbolt
2x Arcane Intellect
2x Frost Nova
2x Frostwolf Grunt
2x Ironfur Grizzly
2x Fireball
2x Sen'jin Shieldmasta
2x Water Elemental
2x Gurubashi Berserker
2x Sludge Belcher
2x Lord of the Arena
1x Flamestrike
1x Kel'Thuzad

Mulligan for Frostbolt, Frostwolf Grunt and Acidic Swamp Ooze.
Kel'Thuzad+Mirror Image will not secure the win in this fight because of Razuvious' Hero Power. But it will give you card advantage, if you can trade minions. Beware of Brawl!


F2P Priest (0 Dust)
Difficulty: hard (may take more than 10 tries)
Inspiration:



2x Mind Vision
2x Northshire Cleric
2x Power Word: Shield
2x Acidic Swamp Ooze
2x Deathlord
2x Divine Spirit
2x Frostwolf Grunt
2x Shadow Word: Pain
2x Ironfur Grizzly
2x Shadow Word: Death
2x Chillwind Yeti
2x Sen'jin Shieldmasta
2x Gurubashi Berserker
2x Sludge Belcher
1x Lord of the Arena
1x Kel'Thuzad

Mulligan for Goldshire Footman, Mind Vision and Acidic Swamp Ooze.
Buff and heal your taunts to 5+ or 10+ HP to be out of reach for Unbalancing Strike.
Bug exploit: If you buff Deathlord with Divine Spirit twice, Razuvious will not attack it with Runeblade but only with minions. Still beware of The Black Knight!


---

Gothik the Harvester
http://www.icy-veins.com/hearthstone/gothik-the-harvester-guide-for-the-curse-of-naxxramas

Quickly kill Gothik's Unrelenting minions to transform them into Spectrals, thus reducing their damage to 1.
Use attack buffs on your mischievous Spectrals and trade them – at best rather inefficiently!
Filling your board with minions will keep the Spectrals from spawning on your side (beware of Abomination).
Aim to simply survive the minion attacks and Gothik will most likely die to fatigue.

F2P Paladin (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration:


2x Blessing of Might
2x Humility
2x Holy Light
2x Frostwolf Grunt
2x Ironfur Grizzly
2x Raid Leader
2x Shattered Sun Cleric
2x Blessing of Kings
2x Consecration
2x Dragonling Mechanic
2x Hammer of Wrath
2x Sen'jin Shieldmasta
2x Truesilver Champion
2x Guardian of Kings
2x Stormwind Champion


F2P Druid (0 Dust)
Difficulty: easy (may take up to 5 tries)
Source: http://www.hearthhead.com/deck=66041/0-dust-heroic-gothik-killer

2x Innervate
2x Moonfire
2x Claw
2x Mark of the Wild
2x Unstable Ghoul
2x Deathlord
2x Healing Touch
2x Ironfur Grizzly
2x Raid Leader
2x Savage Roar
2x Poison Seeds
2x Sen'jin Shieldmasta
2x Swipe
2x Sludge Belcher
2x Starfire


---

Heroic Baron Rivendare

The difficulty of this fight lies in Rivendare's board control provided by his minions and various spells. Killing 1-2 Horsemen very quickly with your own spells will be absolutely mandatory.
Once you start playing minions, you will have to sustain a lot of removal spells. Do not count on the survival of your minions.
Easy mode: Put any silence effect into your deck. If you silence the last Horseman, Rivendare's weapon will never get buffed and he will be attackable immediately.

F2P Priest (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration: http://www.icy-veins.com/hearthstone/baron-rivendare-guide-for-the-curse-of-naxxramas

1x Holy Smite
2x Mind Vision
2x Northshire Cleric
2x Power Word: Shield
2x Voodoo Doctor
2x Zombie Chow
2x Acidic Swamp Ooze
2x Mind Blast
2x Shadow Word: Pain
2x Unstable Ghoul
2x Deathlord
2x Ironfur Grizzly
1x Shadow Word: Death
2x Sen'jin Shieldmasta
2x Holy Nova
2x Sludge Belcher

Mulligan for Mind Vision, Zombie Chow, Shadow Word: Pain and Acidic Swamp Ooze.
Play around the secret Repentence by playing low-HP minions.

 

Cheerio,

Bob

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I just finished Baron Rivendare on heroic on my second try with a custom deck I made that I'd like to share. I hope you'll laugh as hard as I did especially since it's so bad!

 

Priest

 

Circle of Healing x2

Holy Smite x2

Inner Fire x2

Light of the Naaru x2

Shadow Word: Pain x2

Crazed Alchemist x1

Knife Juggler x1

Recombobulator x1

Shrinkmeister x2

Unstable Ghoul x2

Shadow Word: Death x2

Mindgames x1

Shadow Madness x2

Auchenai Soulpriest x2

Holy Nova x2

Abombination x1

Holy Fire x1

Baron Geddon *

Profet Valen *

 

 

That's just what I made expecting to never see my crazed alchemist ... Anyway, to break it down for you the idea was to A) Shrinkmeister and crazed alchemist to swap the 0/7 to a 7/0 (that actually happened), B ) Use shadow madness and recombobulate (I f***ing wish I got that) and C) Keep on conceding until I mulligan SW:P, and inner fire was so I could SW:D.

 

To upgrade the deck if I could I would make it look something like this:

 

Circle of healing x2

Holy Smite x2

Inner Fire x2

Light of Naaru x2

Shadow Word: Pain x2

Crazed Alchemist x2

Recombobulator x2

Shrinkmeister x2

Unstable ghoul x2

Shadow Word Death x2

Mass Dispel x1

Shadow Madness x2

Auchenai Soulpriest x1

Holy Nova x1

Vol'Jin x1

Abomination x2

Cabal Shadow Priest x2

 

Try it out! It was really funny to think of recombobulating them and pulling off the swap was satisfying.

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I beat him with warrior.

 

Necessary cards for 1 hit kill combo:

2x whirlwind

2x revenge

1x frothing berserker

1x Charge (or Warsong Commander)

 

Necessary cards for extra armor:

2x Shield Block

2x Armor smith

 

The rest of the cards are up to you; make sure to kill everything on his side of the deck using weapon cards; but keep your side intact. When you have at least 5 specters, use frothing berserker + 3 aoe cards that deal 1 dmg to everybody. Frothing berserker should have more than 30 dmg and charge.

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Basic Hunter vs. Heroic Instructor Razuvious

 

I have been enjoying Hearthstone for a while now without putting any money into the game. F2P is my goal. It makes these heroic bosses much more challenging. wink.png I managed to defeat Razuvious after my 3rd attempt using a cheap hunter deck. Since the hunter class had not been mentioned yet, I figured I'd post in case there are hunter fans out there with a limited card selection.

 

The following deck was not built specifically for this boss encounter. It's just my generic "daily use" hunter deck, and it worked fine.

 

Hunter class cards

2x Hunter's Mark

2x Arcane Shot

2x Tracking

2x Timber Wolf

2x Webspinner (Naxx reward)

2x Animal Companion

2x Kill Command

1x Multishot

2x Houndmaster

2x Tundra Rhino

 

Neutral cards

2x Haunted Creeper (Naxx reward)

2x River Crocolisk

2x Ironfur Grizzly

1x Jungle Panther (common from pack)

2x Sludge Belcher (Naxx reward)

1x Maexxna (Naxx reward)

1x Core Hound

 

I know the Panther is technically not "F2P", but it really made no difference. I didn't even get to use it in my victory. Just sub in another taunt or beast. Another card you could sub out is one of the Rhinos. I ended up with both in my hand at one point, but it worked out well. I made a favorable trade with the first and then played the second one.

 

There weren't any complex strategies or combos involved. Just play smart and make good trades. The one thing that is very important: Always have two taunt minions on the board at a time, whenever possible. His weapon can come out at any time, and if you don't have a taunt, one swing deals 20 damage to you. The reason you need two is because he will try to kill one off with his hero power. There is also a chance that Black Knight will show up to foil your defensive strategy. You don't want to be left defenseless at any point. Keep in mind that Raz also uses Brawl. It is for this reason that I will try to hold a taunt in my hand. Only play as needed to keep a constant pair of taunts.

 

One last note: It's risky to wait on using the mind control stone. It's generally safe to lay down a 1-cost minion like Webspinner on Turn 1, then use the mc stone and another 1-cost card on Turn 2. If you wait much longer than that, not only do you still have two walls in your way, but a Massive Runeblade may be played as early as Turn 3 and swing at you before you have a taunt in place. However, in the match that I won, Raz coined a Master Swordsmith on Turn 1. I decided to wait until Turn 3 to gain control of the two taunts. At that point, they each had 1 point of attack, allowing them to join the fray. smile.png

Edited by CaptLando

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Use powerful cards such as deathlord. You mean that card we don't get until we beat this boss?

These decks are mostly for heroic mode. You already have Deathlord when you play heroic. Normal bosses can be beaten by most of the constructed decks on this site and you don't really need deck for those.

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I've just found a quite interesting Mage deck for Instructor Razubious in heroic. Here's the list:

 

2x Ice Lance

2x Bloodsail Corsair

2x Frostbolt

2x Acidic Swamp Ooze

2x Doomsayer (may be exchanged for something else - but not recommended)

2x Mad Scientist

2x Snowchugger

2x Arcane Intellect

2x Ice Block (KEY CARD!)

2x Echo of Medivh (may be replaced for something else)

2x Fireball

2x Polymorph (may be exchanged for something else)

2x Animated Armor (LOE KEY CARD!)

2x Water Elemental

2x Antique Healbot

 

So generally, you freeze your opponent until you got an Ice Block and Animated Armor on the board, after that it's DRAW - HIT - PING - REPEAT, for unknown reasons the boss isn't attacking / hitting the Animated Armor at if you manage to play an Water Elemental it will lower the chances of you being killed.

 

The boss just SMOrc all the time... also keep your Fireballs for Necroknight.

 

Doomsayer - I've kept him in order to clear the board if the boss plays a Deathlord, the last thing I want is to attack his minions, however you can replace this for anything you like, but I would recommend to run this in order to clear the board in the early game.

 

Echo of Medivh - Copy your Acidic Swamp Ooze, Bloodsail Corsair or Animated Armor, especially useful if you got it into play via Deathlord. However, it's an utility, you can replace this for Youthful Brewmaster, Mind Control Tech, Duplicate, Alexstrasza or even Annoy-o-Tron.

 

Polymorph - actually you could replace this with a Youthful Brewmaster, Mind Control Tech or Alexstrasza. But at one point of the game, the boss did hit my Animated Armor bringing it to 1 life, so the Polymorph was used to remove one of his minions.

 

What to do if you're at 20 life or below? That's actually GOOD, you can take a hit to the face from his blade if you have Ice Block up and no minions on the board / no way to copy your minions. This might get you a turn or two if you have no options.

 

Also, I've used Antique Healbot while Animated Armor was up to bring me back to 18 life (more value). I've tried to use Counterspell, however without success. He didn't use his Brawl, because he had more minions in play. And you should survive a Cleave or Avenging Wrath without greater problems.

 

So generally, when you get into play the Animated Armor the fight is straight forward and you should win easily.

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Id like to add that unstable sheep is a decent replacement for pyromancers if you are on a budget - works well vs they abominations and causes chain explosions.

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      Ryvius' Quest Rogue
      The nerf to The Caverns Below all but killed the Quest Rogue archetype through Knights of the Frozen Throne, but Kobolds & Catacombs has provided the deck with plenty of shiny new toys. Both Zola the Gorgon and Sonya Shadowdancer give the deck even more ways to copy minions, while Wax Elemental provided the deck with a cheap tool to buy an extra turn or two of time both before and after Crystal Core is active.

      Ryvius, a known Quest Rogue aficionado, was able to pilot this list as high as rank 8 Legend recently. He noted the deck is good as long you "avoid secret mage and aggro paladin", which will likely ring true for most successful Rogue lists right now.
      Shaman
      Whereas Rogue was in a great spot before the recent nerfs, Shaman has been in a rut since the release of K&C. Evolve strategies were happy to pick up Unstable Evolution from the latest set, but nerfs to Patches the Pirate, Bonemare, and Corridor Creeper dealt a major blow to Token/Evolve Shaman's power level.
      Fortunately for Shaman fans, the class is equipped with a healthy number of tools for taking on aggro decks. Devolve, Maelstrom Portal, Jade Claws, Lightning Storm, and Volcano all do an excellent job at dealing with pesky aggressive minions, which gives Shaman a fighting chance against cards like Call to Arms and Aluneth. If you want to beat Aggro decks as Shaman, you can probably find a way to do that without having to get too creative. The trick is finding a way to beat Aggro with enough slots remaining in your deck to still beat Control decks.
      Purple's Mill Shaman
      Mill has classically been known as control-beater, so it stands to reason that any mill deck which can weather the storm against the current suite of Aggro decks should be a solid choice for the current meta. With that in mind, take a look at this beautiful monstrosity of a deck:
       
      Purple was able to hold top 100 Legend with this list for 7 hours on stream. What's your excuse?
      Jokes aside, I actually love the direction this deck is going in and think a list like this has a ton of potential. Murmuring Elemental and Grumble, Worldshaker do double-duty in this list, doubling the effectiveness of both Coldlight Oracle and Jade cards. Healing Rain and Jinyu Waterspeaker excel as both anti-aggro and anti-fatigue tools, bolstering the deck's early and late game at the same time. With so many cards in the deck performing multiple functions, its no surprise that Purple was able to find room in the deck for rarely-played cards such as Rummaging Kobold and The Runespear. As a big fan of Shaman, I can confidently state that this will be the next list I'm looking to test and tune for the competitive ladder.
      Frescha's Mill Shaman
      With so many Warlock's running around these days, Hex is probably as strong as it has ever been since its nerf last September. Until Rin, the First Disciple and Carnivorous Cube become less prevalent on the ladder, the best Shaman lists will probably run a pair of Hexes.
      The fact that Murmuring Elemental, Jade Spirit, and Grumble, Worldshaker are all Elementals could also motivate a mill-focused strategy to build a bit more around the Elemental sub-theme, which is exactly what Frescha did with this list:

      I love the additions of Hex and Kalimos, Primal Lord as tools for combating Warlock, and have always been a huge fan of Hot Spring Guardian in Elemental decks. Though it doesn't heal for quite as much as Healing Rain will in the late game, it serves as an excellent road block for aggro strategies and can even have its Battlecry doubled by Murmuring Elemental or Grumble, Worldshaker. The Skulking Geist serves a tool for beating both Jade Druid and Combo Priest, but can probably be swapped out for a Healing Rain or Rummaging Kobold if neither of those decks are popular on the ladder at your rank.
      Overall, I'd expect that the "best Shaman mill deck" would be somewhere between Purple's and Frescha's lists. There's still plenty of room for growth and innovation within the archetype, and I look forward to much of that myself in the coming weeks.
      Warrior
      Warrior has been one of the worst classes in the game since the nerf to Fiery War Axe, and not much has happened in recent weeks to change that. Though Recruit decks showed some brief promise in the early-goings of the K&C meta, the archetype took up most of the new card slots from K&C and has failed to impress in the current ladder environment. I don't expect Recruit decks to suddenly become playable due to the popularity of aggro, but that doesn't that Warrior fans should give up hope. The three new "armor-matters" cards, Drywhisker Armorer, Reckless Flurry, and Geosculptor Yip, have largely been overlooked due to Warrior's abysmal playrates, but could potentially be used to shore up some of the classes old weaknesses.
      It shouldn't be that hard for Warriors to beat aggro decks if they dedicate enough slots in their deck to do so. Whirlwind. Sleep with the Fishes, Brawl, and Blood Razor are excellent against wide boards out of Paladin decks, while Execute and Shield Slam can deal with problematically large minions out of Spiteful Summoner decks. Against the likes of Tempo/Secret Mage, Drywhisker Armorer and Bring It On! are capable of buying additional turns of time. The real question, once again, is how do we plan to beat Control after we have teched out our deck to beat Aggro? 
      Cocasasa's Mill Warrior
      If Mill Shaman is somewhat viable right now, wouldn't a mill deck with two Dead Man's Hand be playable as well?
      Cocosasa was able to reach top 100 Legend with this extremely low to the ground build of Mill Warrior. The deck features only one card that costs more than 5 mana, allowing it to consistently play to the board against go-wide aggro decks in the early game.

      Cocosasa plays nearly every anti-aggro card I mentioned above, trimming on quite a few late-game cards to do so. Coldlight Oracle and Dead Man's Hand (and sometimes Zola the Gorgon) are the only cards which can actually win the game for you in this list. As the mill plan is the only plan with this deck, this particular build of Mill Warrior has less margin for error when playing against control decks than other builds might. If you're brand new to mill strategies in general, you might want to trim a Cornered Sentry or a Battle Rage for something which can stabilize the board for you on turn 10, such as Geosculptor Yip, Grommash Hellscream, or Rotface.
      Fibonacci's Combo Warrior
      Warrior has frequently been able to cobble together a wacky, janky, and totally off-meta combo deck each new expansion. Fibonacci has brewed up the latest (and hopefully greatest) Warrior deck with an OTK in it, though it would be a bit disingenuous to call this a "pure" combo deck.

      As Fibonacci noted in this tweet, this is really an anti-aggro deck which happens to have an OTK in it. As the deck contains just 4 minions, you'll need to rely heavily on your spells to keep the board clear until Woecleaver can come down and pull out Grommash Hellscream for potential OTKs. The combo kill probably won't be as relevant against aggro decks, but it's a necessary evil for beating other control decks. I like this deck for a lot of the same reasons I like the Mill deck; it doesn't need to dedicate that many slots towards actually winning the game, so it is able to pack a diverse array of answers for aggro decks.
      Conclusion
      There is still plenty of time left in the Kobolds & Catacombs meta for the game's worst classes to turn things around. As the meta is currently leaning quite aggressively, any deck built to prey on aggro should be able to find some modicum of success on the ladder. Anti-aggro decks which can also afford to pack a lean and reliable late-game win condition, such as mill decks or combo decks, might also be able to find success against control decks with slower win conditions such as Rin, the First Disciple. Though I don't expect all of the above decks to become mainstays of the meta, I'd expect them all to perform admirably on the ladder in the right hands.
    • By positiv2
      This thread is for comments about our TvZ Hellbat Drop Opening into Mech build order.