Clorinde Profile, Talents and Constellations
Clorinde is a 5-star Electro Sword character in Genshin Impact. Our Clorinde guide and build will focus on Clorinde's best weapons, best artifacts, skills, constellations and Clorinde's best teams.
Introduction — Clorinde
Clorinde is a 5-Star Electro Sword Character in Genshin Impact. Our Clorinde guide and best builds cover everything you need to know about Clorinde's best builds, including skills, artifacts, team compositions and more. To learn more about Clorinde, use the tabs above to switch to our build information for Clorinde or their team compositions.
Clorinde's Strengths & Weaknesses
Flexible character, that does not hoard on-field time.
Centered around her Elemental skill instead of Burst for her Damage.
Loads of free CRIT Rate in her kit, making her easier to build.
Forced to do Electro-based Reactions to unlock a large portion of her damage.
Bond of Life mechanics can be punishing if you get hit by mechanics at the wrong time.
Large amount of damage locked behind her first and second constellations.
Ascension Stat & Materials for Clorinde
Clorinde gains CRIT Rate each time she ascends, totalling 19.2% at level 90. The total Ascension material costs are listed below:
| Source | Quantity |
|---|---|
| Mora | 420,000 Mora |
| Boss Material | 46x Fontemer Unihorn |
| Ascension Material | |
| Local Specialty | 168x Lumitoile |
| Enhancement Material |
|
Talent Materials for Clorinde
Listed below are all the materials required to raise a single talent of Clorinde's to level 10. Please check our Clorinde build guide for recommendations on talent priorities.
| Source | Quantity |
|---|---|
| Mora | 1,652,500 Mora |
| Special Material | 1x Crown of Insight |
| Boss Material | 6x Everamber |
| Domain Material |
|
| Enhancement Material |
|
Clorinde's Talents
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.
Swift Hunt
- When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
- When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.
Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
- When the Bond of Life value is 0%, perform a normal lunging strike;
- When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
- When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.
In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.
Clorinde will exit the "Night Vigil" state when she leaves the field.
Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.
It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Clorinde's Ascension Passive Talents
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.
Displays the location of nearby resources unique to Fontaine on the mini-map.
Clorinde's Constellations
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
Enhance the Ascension Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Ascension Talent "Dark-Shattering Flame."
Increases the Level of Hunter's Vigil by 3.
Maximum upgrade level is 15.
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
· When Clorinde is about to be hit by an attack.
· When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.
Build Guide for Clorinde
To learn all about Clorinde's best weapons, artifacts and builds, check our dedicated Clorinde build guide below:
Changelog
- 23 Sep. 2026: Updated for 7.1.
- 31 Jul. 2025: Reviewed for patch 5.8, slight update to weapon selection.
- 08 May 2025: Reviewed for patch 5.6
- 17 Feb. 2025: Reviewed for patch 5.4
- 05 Jan. 2025: Added additional information on Calamity of Eshu and a team comp.
- 05 Jun. 2024: Guide finalized for release.
- 22 May 2024: Added Team information and expanded on weapons/artifacts/constellations
- 16 May 2024: Corrected localization changes and other beta changes.
- 30 Apr. 2024: Tentative Guide Added.
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Written by Mistsplitter Reforged, a day one player of Genshin Impact and Zenless Zone Zero, and a Guide Maker on Youtube, striving to provide helpful content and useful tips. Spends time collecting characters and enjoying what the games have to offer. Make sure to check out their YouTube guides!