Clorinde Guide and Best Builds
Clorinde is a 5-star Electro Sword character in Genshin Impact. Our Clorinde guide and build will focus on Clorinde's best weapons, best artifacts, skills, constellations and Clorinde's best teams.
Clorinde Guide & Best Builds
Welcome to our Clorinde build guide for Genshin Impact. Clorinde is a powerful 5-Star Electro DPS who utilizes the Bond of Life mechanic and Electro reactions to deal DMG. In our guide, we'll cover everything you need to know to get the most out of your Clorinde, from building the best Artifacts and Weapons to important stat priorities and rotations.
Best Weapons for Clorinde
Listed below are Clorinde's best weapons. While weapons are listed in a priority order, what's best to build on your Clorinde can vary depending on the team composition and level of investment you want to put into Clorinde.
Absolution (R1)
117%
Deathly Pact
Base ATK: 674
CRIT DMG: 44.1%
CRIT DMG increased by 20% / 25% / 30% / 35% / 40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16% / 20% / 24% / 28% / 32% for 6s. Max 3 stacks.
Beyond the Chrysalis (R1)
112%
Dance of Wings Unbound
Base ATK: 674
CRIT DMG: 44.1%
Each time the equipping character uses their Elemental Skill or Elemental Burst, they gain one of the following three effects in sequence:
Winds of Devotion: Increases the equipping character's CRIT DMG by 56% / 72% / 88% / 104% / 120% for 10s;
Winds of Defiance: Increases Stellar Swirl reaction DMG dealt by the equipping character by 36% / 45% / 54% / 63% / 72% for 10s; and
Winds of Plenty: Regenerates 5 / 5.5 / 6 / 6.5 / 7 Elemental Energy for the equipping character. Up to 5 / 5.5 / 6 / 6.5 / 7 Elemental Energy can be regenerated in this way every 4s.
The aforementioned effects are removed and the sequence is reset when the equipping character leaves the field.
Haran Geppaku Futsu (R1)
112%
Honed Flow
Base ATK: 608
CRIT Rate: 33.1%
Obtain 12% / 15% / 18% / 21% / 24% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% / 25% / 30% / 35% / 40% for 8s.
The Black Sword (R5)
105%
Justice
Base ATK: 510
CRIT Rate: 27.6%
Increases DMG dealt by Normal and Charged Attacks by 20% / 25% / 30% / 35% / 40%. Additionally, regenerates 60% / 70% / 80% / 90% / 100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
Finale of the Deep (R5)
104%
An End Sublime
Base ATK: 565
ATK: 27.6%
When using an Elemental Skill, ATK will be increased by 12% / 15% / 18% / 21% / 24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 / 187.5 / 225 / 262.5 / 300 ATK will be gained based on 2.4% / 3% / 3.6% / 4.2% / 4.8% of the total amount of the Life Bond cleared, lasting for 15s.
View All Weapon Rankings
| Weapon Name | DMG | % of Baseline |
|---|---|---|
| Absolution R1 | 1,175,248 | 117% |
| Beyond the Chrysalis R1 | 1,124,125 | 112% |
| Haran Geppaku Futsu R1 | 1,123,704 | 112% |
| Mistsplitter Reforged R1 | 1,080,000 | 107% |
| Freedom-Sworn R1 | 1,078,304 | 107% |
| Primordial Jade Cutter R1 | 1,078,272 | 107% |
| Light of Foliar Incision R1 | 1,076,500 | 107% |
| Uraku Misugiri R1 | 1,074,304 | 107% |
| Summit Shaper R1 (Shield) | 1,063,680 | 106% |
| The Black Sword R5 | 1,062,776 | 105% |
| Athame Artis R1 | 1,049,849 | 104% |
| Finale of the Deep R5 | 1,047,232 | 104% |
| Splendor of Tranquil Waters R1 | 1,041,520 | 103% |
| Calamity of Eshu R5 (Shield) | 1,034,100 | 103% |
| The Black Sword R1 | 1,019,304 | 101% |
| Toukabou Shigure R5 | 1,017,360 | 101% |
| Finale of the Deep R1 | 1,007,664 | 100% |
| Exaiphanes Blade R1 | 1,006,130 | 100% |
| Azurelight R1 | 1,002,839 | 100% |
| Kagotsurube Isshin R1 | 993,008 | 99% |
| Calamity of Eshu R1 (Shield) | 992,736 | 99% |
| Aquila Favonia R1 | 991,984 | 98% |
| Iron Sting R5 | 987,072 | 98% |
| Wolf-Fang R1 | 972,320 | 96% |
| Iron Sting R1 | 970,896 | 96% |
Best Artifacts for Clorinde
Fragment of Harmonic Whimsy
100%
Fragment of Harmonic Whimsy
2-Piece Set: ATK +18%.
4-Piece Set: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
Thundering Fury
98%
Thundering Fury
2-Piece Set: Electro DMG Bonus +15%
4-Piece Set: Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Marechaussee Hunter
95%
Marechaussee Hunter
2-Piece Set: Normal and Charged Attack DMG +15%
4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
Gladiator's Finale
Echoes of an Offering
Gladiator's Finale
2-Piece Set: ATK +18%.
4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Echoes of an Offering
2-Piece Set: ATK +18%.
4-Piece Set: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
| Artifact Set | Team DPS | % of Baseline |
|---|---|---|
| Fragment of Harmonic Whimsy | 73,453 | 100% |
| Thundering Fury (Reduced CD) | 72,212 | 98% |
| Marechaussee Hunter (With Furina) | 69,541 | 95% |
| Gladiator's Finale | 69,066 | 94% |
| Echoes of an Offering | 68,330 | 93% |
Clorinde's Stat Priority
Clorinde is an Electro DMG dealer, and she typically scales on CRIT Rate & DMG, ATK, and even Elemental Mastery in Dendro or Electro/Lunar-Charged teams. In such teams, an EM sands is often close to an ATK sands.
In most teams an Electro DMG goblet is much better than an ATK goblet. Clorinde also starts with a high amount of CRIT Rate from her ascension bonus and second passive Lawful Remuneration, granting her 44.2% CRIT Rate, which can make overcapping on CRIT Rate possible.
Building ATK on Clorinde is somewhat unique compared to other DMG dealers. While ATK is still a very useful stat on Clorinde, Clorinde's DMG multipliers are inherently low. In fact, most of her DMG comes from an additive bonus granted through her first passive Dark-Shattering Flame. This passive scales on ATK, and has a cap of 3,000 ATK to reach the maximum effect. Clorinde's lower multipliers mean that trading stats such as DMG bonus for ATK is often not as beneficial. Additionally, reaching the maximum 3,000 ATK is not a necessary target.
Energy Recharge
Energy Recharge is a somewhat important stat to have on Clorinde. Starting Clorinde's rotation with her burst grants her an immediate 120% Bond of Life (at level 10) allowing her to use her higher DMG attacks immediately during her Elemental Skill Hunter's Vigil.
Bursting every rotation is generally feasible with a second Electro like Fischl, however in other teams where the ER requirement is higher, it is not necessary to build enough Energy Recharge to burst every rotation - and instead bursting every other rotation would be a better trade-off.
| Team | ER Burst every rotation | ER Burst every other rotation |
|---|---|---|
| Fischl | 110% - 120% | 100% |
| 2nd Electro | 120% - 140% | 100% - 110% |
| No 2nd Electro | 180%+ | ~140% |
Recommended Stats for Clorinde
Build recommendations assume a "decently built" level of artifact rolls alongside Clorinde's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.
Clorinde has a CRIT Rate Ascension bonus and gains an additional 20% CRIT Rate in combat through her passive, and therefore should target 80% CRIT Rate. In Dendro teams such as Quicken or Hyperbloom, additional EM can be useful although ATK is usually a better stat.
Clorinde's Talent Priority
Clorinde deals Normal Attack DMG through her Elemental Skill and that is the majority of her DMG and main priority, followed by Elemental Burst.
Although the damage during Clorinde's Hunter's Vigil state counts as Normal Attack DMG, it has its own multipliers tied to your Elemental Skill level. Leveling Normal Attacks is optional as they don't contribute to overall damage.
How to Play Clorinde
Clorinde is an Electro DMG dealer who utilizes the Bond of Life (or BoL for short), to deal DMG. A Bond of Life locks part of the character's max HP and requires healing to be removed. A BoL on the HP bar has a 2:1 scale, meaning that a BoL worth half of the HP bar locks away a portion worth 100% of Max HP and requires healing worth 100% of Max HP to be removed.
Clorinde's Kit
The majority of Clorinde's DMG comes through her Elemental Skill Hunter's Vigil. Using Clorinde's skill allows her to enter the Night Vigil state. In this state you have the option of:
- Press Normal attacks. This attack is called Swift Hunt.
- Clorinde will use her pistol to deal Electro DMG.
- If the current Bond of Life is less than 100%, each attack grants a Bond of Life worth 35% of Max HP.
- When the Bond of Life is 100% or higher, attacks will no longer grant a BoL and deal less DMG.
- Press Elemental Skill. This attack is called Impale the Night.
- Clorinde will perform a lunge attack with her sword to deal Electro DMG.
- With no Bond of Life, deals the base amount of DMG.
- With a Bond of Life less than 100%, deals increased DMG and AoE. Clorinde also restores HP.
- With a Bond of Life equal to or greater than 100%, deals the most DMG and AoE. Clorinde heals the entire BoL.
The Electro infusion during the Swift Hunt state cannot be overridden, and is considered as Normal Attack DMG. Additionally, while Clorinde is in the Night Vigil state, she does not receive any type of healing from party members. Instead, 80% of healing received will be converted into a Bond of Life.
Clorinde's Elemental Burst Last Lightfall deals AoE Electro damage and grants a Bond of Life worth 114% of Max HP (at talent lv 9). This Burst can be frequently used at the start of Clorinde's rotation to allow her to immediately start with the lunge attack during the Impale the Night state.
Clorinde's Passives
Through Clorinde's passive Dark-Shattering Flame, when any party member triggers an Electro reaction, the DMG Clorinde deals in the Night Vigil state is increased by 20% of ATK for 15s. This can stack up to 3 times. The maximum bonus achievable this way is 1,800 Additive DMG, which effectively requires 3,000 ATK (this is not a build target).
Clorinde's second passive Lawful Remuneration grants up to 20% bonus CRIT Rate when the current Bond of Life that is over 100% increases or decreases.
Clorinde's Rotations
Clorinde's rotations require multiple inputs and keeping track of the BoL on the HP bar, but are generally easy to pull off.
If her burst is available, the rotations can be started with Clorinde's burst to gain a Bond of Life. Followed by casting her Elemental Skill to enter the Night Vigil state, and perform a lunge attack to consume the Bond of Life granted by her Elemental Burst. Then use Clorinde's normal attacks to gain a Bond of Life worth 100% of Max HP or more. Three Pistol Attacks can reach a Bond of Life worth 100% or greater, after which Clorinde uses her lunge attack to deal as much damage as possible. Repeat the process until the duration runs out.
Sample Team Rotations
Clorinde's Best Constellations
Clorinde's Constellation 1 and Constellation 2 offer decent upgrades to her personal DMG, and can be worth getting through the constellation selectors if you want to upgrade Clorinde's DMG potential. This ranking was calculated in a Quicken team and reflects Clorinde's personal DMG.
| Constellation | Improvement from Previous | Total |
|---|---|---|
| C0 | 0% | 100% |
| C1 | 15% | 115% |
| C2 | 13% | 128% |
| C3 | 5% | 133% |
| C4 | 12% | 144% |
| C5 | 2% | 147% |
| C6 | 49% | 196% |
"From This Day, I Pass the Candle's Shadow-Veil" increases Clorinde's DMG by triggering additional coordinated attacks during the Night Vigil state. This C1 is a decent upgrade to Clorinde's DMG and can be worth getting through the constellation selector or character invite.
"Now, As We Face the Perils of the Long Night" enhances Clorinde's first passive Dark-Shattering Flame by allowing the additive DMG bonus to scale on 30% instead of 20% of ATK, and lowers the maximum ATK cap to 2,700. This is another decent constellation, and a good stopping point.
Constellations 3 and 5 offer talent level increases, which do not offer a large upgrade to her DMG.
"To Enshrine Tears, Life, and Love" enhances Clorinde's Elemental Skill DMG based on the current Bond of Life. This constellation does not change how most of her rotations play out, as the Bond of Life DMG increase is instantly granted through the Bond of Life Clorinde's Elemental Burst applies.
"And So Shall I Never Despair" is Clorinde's largest single DMG increase. Increasing her CRIT Rate by 10% and CRIT DMG by 70% in the Night Vigil state. Additionally, this increases her interruption resistance, and can trigger additional coordinated attacks when Clorinde is using her Lunge Attack or is about to be hit.
Clorinde's Constellation 1 can be a better investment than her signature weapon Absolution, as Clorinde has multiple strong 4-Star weapons to use. Her constellation 1 provides the largest DMG gain followed closely by her C2.
Clorinde's Best Team Compositions
To learn all about Clorinde's synergies and best team compositions, check our dedicated Clorinde team page below:
Changelog
- 23 Sep. 2026: Updated for 7.1.
- 31 Jul. 2025: Reviewed for patch 5.8, slight update to weapon selection.
- 08 May 2025: Reviewed for patch 5.6
- 17 Feb. 2025: Reviewed for patch 5.4
- 05 Jan. 2025: Added additional information on Calamity of Eshu and a team comp.
- 05 Jun. 2024: Guide finalized for release.
- 22 May 2024: Added Team information and expanded on weapons/artifacts/constellations
- 16 May 2024: Corrected localization changes and other beta changes.
- 30 Apr. 2024: Tentative Guide Added.
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Written by Mistsplitter Reforged, a day one player of Genshin Impact and Zenless Zone Zero, and a Guide Maker on Youtube, striving to provide helpful content and useful tips. Spends time collecting characters and enjoying what the games have to offer. Make sure to check out their YouTube guides!