Mists of Pandaria Classic Arms Warrior Rotation and Cooldowns
On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multi-target PvE situations in Mists of Pandaria Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.
Arms Warrior Stances
Warriors have three different stances, each having unique functions that are needed in certain situations. In Mists of Pandaria, all spells can be used in any stance, meaning you should only choose a stance based on your needs at the time.
Battle Stance — Grants you high Rage when you deal melee damage. Since all abilities can be used in any stance, you will use
Battle Stance most of the time.
Defensive Stance — Decreases damage taken by 25% and significantly increases threat generation, but you generate no Rage from damage taken or damage dealt. Use this only to reduce the damage of major raid abilities.
Berserker Stance — Grants some Rage from melee damage, less than
Battle Stance generates, but also grants Rage from damage taken. Use this whenever there is high raid-wide damage going out.
Arms Warrior Single-Target Rotations
If you have not already, we recommend reading the
Spells Summary page first. Knowing how each
spell and ability works in detail will greatly increase your understanding of
the topics discussed on this page. Arms is one of the strongest
DPS specs in the game while having a very active, fun rotation.
In Mists of Pandaria it is crucial to utilize Charge as
often as possible, especially when combined with
Glyph of Bull Rush. This
will grant you a large burst of Rage, allowing you to keep pumping out high damage.
Wait until right after you use an auto-attack and an ability before you run away
and instantly
Charge back into combat with a nice Rage boost.
As an Arms Warrior you
will need swap between
Battle Stance and
Berserker Stance depending
on the incoming raid damage to manage your Rage. Play around
Colossus Smash
by pooling high Rage up when it is about to come off cooldown, and burst as
hard as you can during the debuff time-frame. Your rotation will change depending
on
Colossus Smash:
Outside of Colossus Smash
When Colossus Smash is not active on the target, this is the rotation
you will want to follow until
Colossus Smash is off cooldown:
Colossus Smash use as soon as its available;
Bladestorm /
Dragon Roar;
Mortal Strike;
Overpower;
Slam if you have over 80 Rage;
Battle Shout or
Commanding Shout;
Heroic Strike if you are Rage capped.
During Colossus Smash
When Colossus Smash is active on the target, you will want to follow
a higher-burst rotation. Never use
Colossus Smash while the debuff is
still on your target, as you do not want to waste the debuff.
Mortal Strike;
Slam;
Overpower;
Heroic Throw;
Heroic Leap.
Execute Rotation
During the execute phase you will want to save Rage almost exclusively for
Executes as this will provide the most damage, espeically if you can
get several off during a
Colossus Smash debuff window.
Colossus Smash if debuff is not up already;
Mortal Strike;
Execute;
Overpower costs 0 Rage thanks to
Sudden Death;
Dragon Roar if you took this;
Battle Shout or
Commanding Shout.
Arms Warrior AoE Rotations
When facing only two enemies, simply use
Sweeping Strikes and follow
your single-target rotation. Against three or more enemies you will want to
use a full AoE-rotation as follows:
Against Three or More Targets
Sweeping Strikes
Thunder Clap use to refresh
Deep Wounds on all targets.
Bladestorm if you took this talent;
Colossus Smash if debuff is not up already on high health target;
Mortal Strike;
Slam;
Dragon Roar if you took this talent;
Heroic Leap;
Battle Shout or
Commanding Shout;
Overpower.
Cooldowns
Arms Warriors has a number
of personal cooldowns and a few raid-wide cooldowns for both offensive and
defensive purposes.
Offensive Cooldowns
Berserker Rage — 30-second cooldown, triggers
Enrage. Use this to help with
Enrage up-time.
Recklessness — 5-minute cooldown, gives 30% increased crit chance. Use this in combination with other offensive cooldowns.
Shattering Throw — 5-minute cooldown, reduces targets armor by 20%. Use this in combination with other offensive cooldowns.
Skull Banner — 3-minute cooldown, increases the critical damage of all nearby allies by 20%. Use this in combination with other offensive cooldowns.
Defensive Cooldowns
Rallying Cry — 3-minute cooldown, grants you and all nearby allies 20% increased max health. Coordinate this with your raid to help the group survive raid mechanics.
Die by the Sword — 2-minute cooldown, Increases your parry chance by 100% and reduces damage taken by 20% for 8 seconds. New defensive added in Mists of Pandaria, use it as needed.
Shield Wall — 3-minute cooldown, 40% damage reduction. Can be used in any stance and no longer requires a shield to use. Great for surviving major raid abilities.
Vigilance — 2-minute cooldown, 30% damage reduction to targeted player. This is your Tier 5 talent and is an amazing defensive cooldown to use on your tanks.
Demoralizing Banner — 3-minute cooldown, Throws down a banner than decreases the damage dealt by all nearby enemies by 10% for 15 seconds.
Enraged Regeneration — 1-minute cooldown, instantly heals you for 10% of your max health, and an additional 10% over 5 seconds; this healing is doubled if you use this while
Enraged. Great for personal survival if you ever find yourself low health in a bad position.
More MoP Warrior Guides
More Mists of Pandaria Spec Guides from Other Classes
MoP Dungeon Guides
MoP Profession Guides
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.