Mists of Pandaria Classic Balance Druid Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Balance Druid in Mists of Pandaria Classic.
Balance Druid Spells, Cooldowns and Abilities
While not all abilities in your spellbook have the same degree of importance, they all have their uses, which we will try to quickly explain in the following sections.
Balance Druid Rotational Spells
Starsurge is your main single target nuke which deals significant
Spellstorm (Arcane and Nature simultaneously) damage and will usually be cast
with the
Eclipse buff.
Starfire is a casted ability that will deal a burst of Arcane damage
and grant Solar energy for
Eclipse.
Wrath is a casted ability that will deal some Nature damage and grant
Lunar energy for
Eclipse.
Moonfire is an instant-cast Arcane damage-over-time effect.
Sunfire is an instant-cast Nature damage-over-time effect.
Hurricane deals Nature damage to targets in an area for every second
while you channel. Turns into
Astral Storm when in Lunar Eclipse.
Starfall causes up to 20 stars to fall on enemies around you over a
period of 10 seconds.
Celestial Alignment is your main DPS cooldown and causes you to gain
the benefits of both Solar and Lunar Eclipse simultaneously for 15 seconds, on a
3-minute cooldown.
Wild Mushroom is an ability you can pre-position in a place and detonate
for a burst of damage, but is much weaker than it used to be in Cataclysm.
Solar Beam creates a beam on the position of an enemy which interrupts
and prevents casting for 8 seconds on a 1-minute cooldown.
Typhoon causes some damage and knocks back all targets in a huge radius
in front of you, also slowing them for 6 seconds. This makes it very useful when
soloing, in PvP, and also in group PvE.
Astral Communion causes you to rapidly gain Lunar or Solar energy depending
on which would be most beneficial for you to hit your next
Eclipse quickly.
Cat Form Abilities
As a
Balance,
Cat Form is mostly used for
Prowl
and
Dash.
Bear Form Abilities
As a
Balance,
Bear Form is mostly used to gain extra
health and Armor in emergencies, as well as the
Might of Ursoc and
Frenzied Regeneration defensives.
Symbiosis
Symbiosis allows you to target one allied player to give a specialization-specific
ability, while also receiving a specific ability of his class to use yourself! All
effects are listed below:
| Class | Ability Granted to Target | Ability Granted to Druid |
|---|---|---|
| Death Knight | Blood: |
|
| Hunter | ||
| Mage | ||
| Monk | Brewmaster: |
|
| Paladin | Holy: |
|
| Priest | Discipline/Holy: |
|
| Rogue | ||
| Shaman | Elemental/Enhancement: |
|
| Warlock | ||
| Warrior | Arms/Fury: |
Druid Caster Form Utility Abilities
These are other abilities that all Druids possess and which are part of your
utility package. We will list the most important ones at the top, but you can
read about all of them if you want to learn more about being a
Druid.
Rebirth allows you to resurrect a group member while in combat.
Stampeding Roar makes your nearby raid members much faster for a short
duration.
Barkskin is a defensive cooldown that reduces all damage taken by 20%
for 12 seconds on a 1-minute cooldown. This is usable while crowd controlled.
Innervate causes the target to regenerate Mana based on 50% of the
casting Druid's Spirit every second over 10 seconds. The total Mana restored will
always be at least 8% of the caster's maximum Mana.
Remove Corruption removes all Curses and Poisons from your target on
a 8-second cooldown.
Mark of the Wild is a Druid raid buff that increases the primary stats
of all allied players by 5%.
Flight Form and
Swift Flight Form are unique Druid flying forms
which allow for instant air travel. They cannot be cast while in combat.
Hibernate is a crowd control ability that puts a Beast or Dragonkin
to sleep for 40 seconds. This is usable on enemy Druids while they are in animal forms.
Entangling Roots is a crowd control ability that roots the target in
place for a duration.
Cyclone is a short cast that stuns its target and makes it immune
to damage and healing.
Nature's Grasp puts a 45-second buff on you which roots the next target
to damage you.
Moonfire is an instant cast, damage-over-time effect.
Wrath is a short cast ability that deals some Nature damage.
Hurricane deals damage to targets in an area for every second
while you channel.
Faerie Fire creates a magic debuff on its target, lowering
their Armor and making them unable to turn invisible or stealth while active.
Soothe removes all Enrage effects from the target.
Track Humanoids allows you to track nearby Humanoids, including
players, on your mini-map.
Rejuvenation is a heal-over-time effect you can cast on
yourself or allies to heal them every few seconds for a while.
Healing Touch is a powerful heal with a longer cast.
Tranquility is a powerful healing cooldown that, while channeled,
heals raid members every 2 seconds for 8 seconds on a 8-minute cooldown.