Charge Blade High Rank and Endgame Builds for Monster Hunter Wilds

Last updated on Oct 13, 2025 at 03:00 by Wordup

Learn everything about the best Charge Blade builds for High Rank as well as endgame builds for Charge Blade in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.

Welcome to our Monster Hunter Wilds build guide for the Charge Blade in both High Rank as well as endgame. Listed below you will find the best builds for the Charge Blade both for progressing through the earlier stages of High Rank as well as the best builds for Charge Blade at endgame.

To skip straight to the endgame builds, click the button below!

1.

Charge Blade Changes in Title Update 3

>Title Update 3, released on September 29th, heralded the arrival of the Final Fantasy XIV crossover event - and an additional monster to hunt: Omega Planetes and the harder version of the encounter, Omega Savage.

A quick breakdown of Charge Blade changes on this page as of the title update are as follows:

  • The recommended endgame set has been switched over to a combination of Rey Dau and Uth Duna Gamma pieces to activate Lord's Soul. This is largely for comfort, especially with the increased lethality of Omega. 4-piece Gore Magala is still an option.
  • Both the Bale Set and the Omega Set are a bit too niche for Charge Blade for generalist builds. The Omega set does, however, have some uses in group play (or with Support Hunters) via the Omega Resonance skill, but can be difficult to meet the conditions.
  • Talismans remain the chase goal for your endgame gearsets - with rank 7 and 8 having access to skill combinations that, if lucky, can outperform craftable options.
2.

Endgame Talismans for Charge Blade

Added as a bonus update during Title Update 2, hunts against monsters that are 9 star and above can now also reward appraisable talismans. These can come with skill and decoration slots otherwise unobtainable from the smithy, and should you be lucky enough, can push your build to the next level. Rolling a perfect talisman is an extremely big time investment, so sometimes it's best to just look out for options that are good enough. Big ticket skills to look out for are:

  • Attack Boost
  • Artillery
  • Load Shells
  • Rapid Morph
  • Offensive Guard

Acquiring any of these skills - especially alongside a weapon decoration slot - outpaces any other option available to craft. If you can't get hold of these though, generally a Chain Charm II or Challenger Charm II will suffice, depending on preference. Remember that when you slot in a talisman that provides weapon skills, you may need to adjust your decorations to still pick up provide the desirable armor skills.

2.1.

Arch-Tempered Monsters and Gamma Sets

Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. The sets currently released are:

  • Rey Dau - this set focuses on Latent Power, which is generally less suited to the Charge Blade. Due to Lord's Soul being a great comfort skill, this is used in the Endgame Builds section at the bottom to activate it.
  • Uth Duna - this set focuses on Peak Performance, which is extremely hard to optimize especially with some of the chip damage Charge Blade can take. Currently though, due to the extreme efficiency of some skills (in particular the Legs), this is also used to activate Lord's Soul in the Endgame Build.
  • Nu Udra - Currently unreleased, but will be arriving during Title Update 3 on October 21st.
3.

Charge Blade HR 10 Armor Set

As you move into High Rank, it's time to start shifting builds toward more tailored skills for the Charge Blade. In particular, Load Shells II from weapons becomes premium as it allows you to fully enhance your phials from one single charge. To go with that, as much offense is picked up as efficiently as possible while maintaining some comfort.

As your access to decorations will still be quite limited, while appealing it's not worth the time to go out of your way to farm them. It is better to just slot any you have access to that provide some extra comfort, as much of the set has limited access to high value slots.

Gear Decorations
Weapon Bone Strongarm IV N/A
Head G. Arkveld Helm N/A
Chest G. Arkveld Mail N/A
Gloves G. Rathalos Vambraces N/A
Waist G. Ebony Coil N/A
Legs G. Rathalos Greaves N/A
Talisman Leaping Charm II N/A

This set provides a great springboard to get through the early parts of high rank and start unlocking more monsters. While Bone Strongarm isn't a very flashy craft, it coming with Load Shells II means you'll probably be using it long term as you progress higher. That means prioritizing hunts early on that drop the bone parts needed to craft it as well.

When it comes to the set, as lots of the early high rank armor is somewhat lacking in high value skills, sticking to the Guardian Rathalos set for Weakness Exploit and the Arkveld 2-piece for some extra healing goes a long way. Grabbing one piece of the Guardian Ebony Odogaron set for the efficiency of Burst rounds out the offensive power of the set. Your Talisman is up to personal preference, with the comfort from Evade Extender being a general catch-all pick.

3.1.

HR 10 Armor Set Skills and Set Bonuses

  • Load Shells - Level 2
  • Flayer - Level 2
  • Weakness Exploit - Level 2
  • Evade Extender - Level 2
  • Burst - Level 1
  • Attack Boost - Level 1
  • Blight Resistance - Level 1
  • Bleeding Resistance - Level 1
  • Guardian's Pulse - 3-piece
  • Rathalos's Flare - 2-piece
  • Guardian Arkveld's Vitality - 2-piece
4.

Charge Blade Mid-Game Armor Sets - HR 20-40+

As you move deeper into High Rank and unlock monster armor sets with access to stronger skills, you can start cutting out some of the older pieces and form something closer to an endgame build. Weapon choice still centers around making sure to access Load Shells II until decorations are more freely available, but armor now adds in offensive benefits. With Gore Magala unlocked at Rank 40+, you can start optimizing even further toward a fully offensive setup.

We've separated these two stages into the tabs below depending on what gear you currently have access to:

5.

Charge Blade Mid-Game HR Sets

HR20-39 Build HR40+ Build
4.1.

Charge Blade HR20-39 Build

Gear Decorations
Weapon Hard Bone Strongarm N/A
Head G. Fulgur Helm β N/A
Chest G. Fulgur Mail α N/A
Gloves G. Fulgur Vambraces α Sheath
Waist G. Fulgur Coil α N/A
Legs Mizutsune Greaves β N/A
Talisman Leaping Charm III N/A

This set uses a Maximum Might to provide very efficient Affinity while having the Guardian Fulgur Anjanath set to provide significantly more stamina to work with. It also picks up Agitator for the additional damage during monster enrages (which they spend most of their time being). The newly added Mizutsune legs provide extremely efficient points in Burst as well, making for a great off-piece to the set. The weapon choice remains in the Bone tree, using Hard Bone Strongarm to keep access to Load Shells II for much more efficient phial charging.

Your charm is mostly up to preference, with either Leaping Charm III for the extra mobility provided by Evade Extender, or Blessing Charm III for the extra defense with Divine Blessing. Your priority hunts after unlocking them is centered firmly on Guardian Fulgur Anjanath as it creates most of the set, while your weapon can be crafted with bones gathered from piles or residual rewards from most hunts.

This set should bring you toward the end of your High Rank journey, unlocking the strongest sets available at 35+ and allowing you to transition into the endgame.

4.1.

HR 20-39 Armor Set Skills and Set Bonuses

  • Agitator - Level 3
  • Maximum Might - Level 3
  • Evade Extender - Level 3
  • Load Shells - Level 2
  • Attack Boost - Level 2
  • Burst - Level 2
  • Coalescence - Level 1
  • Stamina Surge - Level 1
  • Guardian's Pulse - 3-piece
  • Fulgur Anjanath's Will - 4-piece
4.2.

Charge Blade HR 40+ Mid-game Build

After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, opening up crafts to move toward a much more focused offensive setup. By now you should have started gathering some high end decorations as well, which will be needed to round out some of the strong offensive skills to push the build further.

Gear Decorations
Weapon Leidenskraft
  • Critical III
  • Magazine II
  • Critical I
Head G. Fulgur Helm β
  • Mighty
Chest Arkvulcan Mail β
  • Tenderizer
  • Counter
Gloves G. Fulgur Vambraces α
  • Physique
Waist Gore Coil β
  • Tenderizer
  • Mighty
Legs Gore Greaves β
  • Chain
  • Sane
  • Sane
Talisman Exploiter Charm II N/A

There are a lot of options to optimize Charge Blade builds depending on how much comfort you're willing to sacrifice. This set aims to maintain a balance by using the Gore Magala set with Sane to do a lot of the heavy lifting maximizing Affinity, while also using Weakness Exploit and Maximum Might to round out the set. The Guardian Fulgur Anjanath 2-piece is still kept to make it easier to manage stamina around this, and Agitator gives a big payoff to staying on the offensive when monsters are enraged.

Both the Physique and Counterattack decorations are optional, and you can switch these out for whichever you prefer. Tenderizer, Chain and Magazine decorations however are not - these set up and complete key skills as efficiently as possible and should be slotted in to fulfil these skills.

The Gore Magala weapon is also your best monster-related craft, giving a high amount of raw, white sharpness and affinity. It also comes with Dragon element which is a more universal counter. As decorations are a bit harder to come by, some options in place of what's suggested if you don't have access to Critical Boost are:

  • Attack - really needs you to reach 4-5 points to get the full value out of it, but is a solid offensive alternative.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.
  • Ironwall - this can give a lot of extra defensive power if you're struggling to deal with certain attacks, but by this point in the game offense to keep monsters locked down should be your goal rather than just survival.
4.2.

HR 40+ Armor Set Skills and Set Bonuses

  • Weakness Exploit - Level 5
  • Critical Boost - Level 4
  • Critical Element - Level 3
  • Maximum Might - Level 3
  • Agitator - Level 3
  • Constitution - Level 3
  • Antivirus - Level 3
  • Load Shells - Level 2
  • Burst - Level 1
  • Counterstrike - Level 1
  • Flinch Free - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Fulgur Anjanath's Will - 2-piece
5.

Charge Blade HR 50+ Endgame Armor Set

After reaching Hunter Rank 50, you unlock access to the entire suite of current endgame monsters as well as any event quests that appear throughout each title update. Currently we have a curated endgame build using Lord's Soul to strive for as soon as you reach this level, and a secondary build that can be built earlier using Gore Magala pieces.

6.

Charge Blade Endgame Sets

Lord's Soul
Endgame Build
Gore Magala
Endgame Build
6.

Charge Blade Lord's Soul Endgame Armor Set

This build utilizes a mix of Gamma armor pieces from Rey Dau and Uth Duna to activate Lord's Soul - a strong set that both provides throughput and a cheat death should you cart. This is great for comfort, and has a lot of flexibility for decoration slots as well.

Gear Decorations
Weapon Chrono Gear
  • Critical III
  • Magazine/Handicraft III
  • Artillery III
Head Lagiacrus Helm β
  • Chain
  • Mighty
  • Protection
Chest Lagiacrus Mail β
  • Counter
  • Counter
  • Protection
Gloves Rey Sandbraces γ
  • Challenger
  • Challenger
Waist Duna Wildcoil γ
  • Tenderizer
  • Tenderizer
Legs Gore Greaves β
  • Tenderizer
  • Protection
  • Physique
Talisman Challenger Charm II N/A

Due to the extremely efficient nature of Gamma sets, the Rey Dau and Uth Duna pieces effectively "cheat out" a few extra 3-slot skills, provided you're wiling to use the skills on offer. They also come with extremely flexible decoration slots, so this set prioritizes picking up 5 to give you as many options as possible when building out your pieces. This activates Lord's Soul, and is rounded out with Lagiacrus pieces to also get Azure Bolt.

It prioritizes maxing out Agitator using both its talisman slot on Challenger Charm II and two decorations, and remaining 3-slots are used to pick up one point in Burst and Weakness Exploit in the remainder. Maximum Might gets completed both with armor skills and a single 2-slot, with the remaining slots being used on Counterstrike. 1-slot decorations are up to preference, but we recommend Divine Blessing, especially when facing off against Omega.

At this stage, the Artian craft is too valuable to pick up. Charge Blade has a number of high value weapon skills that both increase damage and the flow of the weapon in combat, and there's not really an alternative that provides enough decoration slots. The only side option is the Lagiacrus weapon, due to how powerful Convert Thunder Resistance is against Thunder weak monsters. Decorations you want to be prioritizing are:

  • Critical Boost - converts all that extra Affinity gained on the gear to extra raw damage. Very efficient, and top priority.
  • Load Shells - allows you to charge more Phials in one use, allowing you to both ramp damage faster and cycle through combos more efficiently.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Artillery - provides a significant increase to Phial damage, which helps especially with SAED playstyles.
  • Rapid Morph - has some flow benefits to your AED combo loops, but is less important than alternatives here.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.
5.1.

Arch Tempered Rey Dau Armor Set Skills and Set Bonuses

  • Critical Boost - Level 3
  • Artillery - Level 3
  • Load Shells - Level 2
  • Handicraft - Level 1
  • Agitator - Level 5
  • Weakness Exploit - Level 5
  • Maximum Might - Level 3
  • Divine Blessing - Level 3
  • Quick Sheathe - Level 3
  • Counterstrike - Level 2
  • Tool Specialist - Level 2
  • Evade Extender - Level 2
  • Burst - Level 1
  • Constitution - Level 1
  • Stamina Surge - Level 1
  • Lord's Soul - 3-piece
  • Uth Duna's Cover - 2-piece
  • Leviathan's Fury - 2-piece
6.

Charge Blade HR 50+ Gore Magala Set

While many weapons have moved on from Black Eclipse from the Gore Magala set, it's still a strong option for Charge Blade. This set uses 4 pieces to activate it, alongside accompanying Antivirus skills for a huge boost to Affinity.

Gear Decorations
Weapon Chrono Gear
  • Critical III
  • Magazine/Handicraft III
  • Artillery III
Head Gore Helm β
  • Chain
  • Protection
Chest Numinous Shroud β
  • Challenger
Gloves Gore Vambraces β
  • Mighty
  • Mighty
Waist Gore Coil β
  • Challenger
  • Mighty
Legs Gore Greaves β
  • Challenger
  • Sane
  • Sane
Talisman Exploiter Charm II N/A

The Gore Magala 4-piece provides an incredible amount of Affinity and Raw through Black Eclipse, using the Antivirus skill with Sane decorations to convert it. This is then paired with a single piece from Zoh Shia alongside some 3-slot decorations to activate Agitator efficiently.

Remaining decorations focus on maxing out Maximum Might in 2-slots, and the floating 1-slot decoration can be up to preference - we recommend Divine Blessing. Talisman chosen is Exploiter Charm II for Weakness Exploit, but this can be switched out flexibly for other skills if you so wish.

While both the Zoh Shia and Lagiacrus weapons are good as crafted options, there's a strong incentive to get as many 3-slot weapon decorations as possible. This makes the Artian Chrono Gear extremely important to slot in, to the point where crafted weapons struggle to compete. Aim to have the following decorations:

  • Critical Boost - converts all that extra Affinity gained on the gear to extra raw damage. Very efficient, and top priority.
  • Load Shells - allows you to charge more Phials in one use, allowing you to both ramp damage faster and cycle through combos more efficiently.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Artillery - provides a significant increase to Phial damage, which helps especially with SAED playstyles.
  • Rapid Morph - has some flow benefits to your AED combo loops, but is less important than alternatives here.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.

The secondary boost for your 3-slots here is up to preference or what you have access to, with standouts being Handicraft or Razor Sharp. For some element matchups, you can also consider dedicated decorations such as Bolt or Blaze.

5.1.

HR 50+ Endgame Armor Set Skills and Set Bonuses

  • Critical Boost - Level 3
  • Artillery - Level 3
  • Load Shells - Level 2
  • Handicraft - Level 1
  • Agitator - Level 5
  • Maximum Might - Level 3
  • Antivirus - Level 3
  • Constitution - Level 3
  • Weakness Exploit - Level 2
  • Evade Window - Level 2
  • Burst - Level 1
  • Coalescence - Level 1
  • Flinch Free - Level 1
  • Divine Blessing - Level 1
  • Gore Magala's Tyranny - 4-piece
  • Scale Layering - 3-piece
6.

Artian Weapons for the Charge Blade

Artian Weapons are the strongest option available deep into the endgame for the Charge Blade, and are worth the investment if you're willing to grind out the ideal rolls. While the Zoh Shia Blazing Yirmiya weapon is extremely competitive with Artian offerings, to truly complete your set a strong Chrono Gear is the ultimate goal.

While element attribute counters are the strongest option against specific monsters and having one of each is ideal, leaning toward a status effect raw Charge Blade provides a universal option. You have a choice between Blast or Paralysis here, with Paralysis being the go to for the extra CC windows it provides. Aim to use Attack base parts in all slots to craft the weapon, then ideally you want to look for the following reinforcements:

  • Attack Boost +5
  • Attack Boost +5
  • Attack Boost +5
  • Attack Boost +5 / Sharpness Boost + 30
  • Sharpness Boost +30

These can shift around some depending on which base parts you used, and it's not the end of the world if you end up with a mix. Two Sharpness vs. 4 Attack is mostly down to preference in how slim you want your white sharpness bar to be.

For the 3 decoration slots an ideal setup includes the following three, but until you have solid mixed decorations you may have to pick and choose how to fill out the weapon:

  • Critical Boost
  • Magazine / Handicraft
  • Artillery III
6.1.

Element Counters

Once you start to reach 9 star hunts, monsters tend to have very high resistance to status effects. Once this kicks in, it's time to start looking at using Element Artian variants to optimize for damage. For all elements (aside from Thunder, which uses the Vankrom Blade from Lagiacrus parts), you should be using a Chrono Gear that counters a monster's specific weakness. You can use the match-ups counter list below to find which element applies to each monster.

7.

Changelog

  • 11 Oct. 2025: Updated for Title Update 3. Switched to more standard Rey Dau/Uth Duna Gamma for Endgame. Added Talisman section.
  • 28 Jul. 2025: Updated with Uth Duna Gamma set details. Not included in Endgame set, but updated the Endgame to closer reflect current AED setups.
  • 06 Jul. 2025: Updated for Title Update 2 build changes.
  • 08 May 2025: Updated with Arch-Tempered Rey Dau sets.
  • 08 Apr. 2025: Updated for Title Update 1.
  • 17 Mar. 2025: Guide added.
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