Charge Blade High Rank and Endgame Builds for Monster Hunter Wilds

Last updated on Dec 29, 2025 at 06:00 by Wordup

Learn everything about the best Charge Blade builds for High Rank as well as endgame builds for Charge Blade in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.

Welcome to our Monster Hunter Wilds build guide for the Charge Blade in both High Rank as well as endgame. Listed below you will find the best builds for the Charge Blade both for progressing through the earlier stages of High Rank as well as the best builds for Charge Blade at endgame.

To skip straight to the endgame builds, click the button below!

1.

Charge Blade Changes in Title Update 4

Title Update 4, released on December 19th, is the final major update, featuring the fearsome Gogmazios siege. This brings in upgraded Artian weapons that have a significant impact on ideal builds, alongside new armor sets and the ability to transcend armor - providing better decoration slots. Due to all of this, there's a significant shake up from previously recommended endgame sets.

A quick breakdown of Charge Blade changes on this page as of the title update are as follows:

  • A new section focused on the Gogmazios Artian Weapon upgrade path and ideal skills to pick up has been added. This provides information on best practices for reinforcements, and skills to aim for.
  • The ideal endgame set has seen significant changes. Element based Savage Axe builds are idea, leveraging the benefits of transcending paired with Gogmazios Artian weapons providing a skill alongside its new armor set.
  • Talismans remain the chase goal for your endgame gearsets - with rank 7 and 8 having access to skill combinations that, if lucky, can outperform craftable options.
2.

Artian Weapons for the Charge Blade

Artian Weapons are the strongest option available deep into the endgame for the Charge Blade, and are worth the investment if you're willing to grind out the ideal rolls. While the Zoh Shia Blazing Yirmiya weapon is extremely competitive with Artian offerings, to truly complete your set a strong Chrono Gear is the ultimate goal, and allow you to transition to the most powerful Gogma Artian offerings.

Currently, element attribute counters are the strongest option available, so having one of each Charge Blade available is the best path. While Raw and Status options can work in the short term for farming, they should mostly be used as a means to acquire a set of counter options. Always use Attack base parts in all slots to craft the weapon, then ideally you want to look for the following reinforcements (though these can be rerolled after upgrading):

  • Element Boost
  • Element Boost
  • Element Boost
  • Element Boost
  • Sharpness Boost

For the 3 decoration slots an ideal setup includes the following three, but this can shift if you have access to strong Rank 7/8 Talismans:

  • [Element] / Handicraft III
  • Magazine / Handicraft III
  • Quickswitch / Handicraft III
2.1.

Gogmazios Artian Charge Blade - Promised Abyss

After defeating Gogmazios, you'll receive Tarred Devices, which can be used by Gemma to reinforce the previous Artian Weapon, Chrono Gear, into a much stronger version. When upgraded, your previous Charge Blade will have its Element or Status maintained, but gain additional bonuses to either Attack, Affinity, or Element depending on the devices used. You should be using three Attack infusions. It will also gain one random Set Bonus Skill and one random Group Skill from a pool, and allow you to reinforce the the 5 bonuses it rolls. Reinforcements and Skills can be rerolled for additional materials.

Your goal is to acquire Gogmapocalypse, with the group skill being less important. Your ideal reinforcements are two Element Boost EX, two Element Boost III, and one Sharpness EX. You can only ever have two of any level of a given reinforcement per attribute though, so if you roll a combination of extra Affinity, or Attack these can sometimes be worth keeping at high levels.

Due to the nature of acquiring your ideal Artian weapon, and how much armor sets now rely on this random roll, it may be difficult to assemble the endgame set provided on this page. Due to that, below is a list of skills to prioritize while working toward the complete setup:

Armor Skills:

  • Gore Magala's Tyranny - 2-piece
  • Antivirus - Level 3 (With the Gore set bonus)
  • Gogmapocalypse - 4-piece
  • Agitator - Level 5
  • Burst - Level 1
  • Maximum Might - Level 3
  • Phoenix - Level 3
  • Flayer - Level 1
  • Weakness Exploit - Level 1-5

Weapon Skills:

  • [Element] Attack - Level 3
  • Load Shells - Level 2
  • Rapid Morph - Level 3
  • Handicraft - Level 1-3
  • Offensive Guard - Level 1-3
2.2.

Element Counters

The absolute strongest options involve using element counters on specific monsters (especially on Rank 9 hunts), as these come at no cost to raw power on Artian weapons. You still want to aim for the same infusions, though having a Charge Blade of each element available for match-ups is crucial due to how weighted your damage is toward Element attack. Below are some drop-down lists of monsters countered by each element:

3.

Endgame Talismans for Charge Blade

Added as a bonus update during Title Update 2, hunts against monsters that are 9 star and above can now also reward appraisable talismans. These can come with skill and decoration slots otherwise unobtainable from the smithy, and should you be lucky enough, can push your build to the next level. Rolling a perfect talisman is an extremely big time investment, so sometimes it's best to just look out for options that are good enough. Big ticket skills to look out for are:

  • [Element] Attack
  • Load Shells
  • Rapid Morph
  • Handicraft
  • Offensive Guard
  • Attack Boost

Acquiring any of these skills - especially alongside a weapon decoration slot - outpaces any other option available to craft. If you can't get hold of these though, generally a Challenger Charm III will suffice. Remember that when you slot in a talisman that provides weapon skills, you may need to adjust your decorations to still pick up the desirable armor skills.

3.1.

Arch-Tempered Monsters and Gamma Sets

Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. Currently, due to Gogmazios armor's strength while not providing this group skill, this isn't as sought after for the Charge Blade. That said, the sets currently released are:

  • Rey Dau - this set features Latent Power.
  • Uth Duna - this set features Peak Performance .
  • Nu Udra - this set features Burst and Resentment.
  • Jin Dahaad - this set features Agitator and Foray.
4.

Charge Blade HR 50+ Endgame Armor Set

After reaching Hunter Rank 50, you unlock access to the majority of endgame monsters, and will slowly unlock more event quests as you progress up to 100. Currently we have a curated primary endgame build, and a starting build for you to tackle endgame hunts effectively.

5.

Charge Blade Endgame Sets

Endgame Gogmazios
Optimal Build
Entry to Endgame
Build
5.

Charge Blade Gogmazios Endgame Armor Set

With the addition of Gogmazios Artian Weapons and Armor, the Charge Blade goes all in on maxing out the new skill - Gogmapocalypse. It leverages the extra skill option to maintain Gore Magala's Tyranny as well, allowing for a high Affinity loadout.

Gear Decorations
Weapon Promised Abyss
  • [Element]/Handicraft III
  • Magazine/Handicraft III
  • Quickswitch/Handicraft III
Head Gore Helm β
  • Flayer
  • Protection
Chest Gore Mail α
  • Tenderizer
Gloves Gogmazios Vambraces α
  • Phoenix
  • Protection
Waist Gogmazios Coil α
  • Phoenix
  • Sane
  • Sane
Legs Gogmazios Greaves α
  • Tenderizer
  • Mighty
  • Protection
Talisman Challenger Charm III N/A

The first priority when working toward the ideal endgame set is to acquire the Gore Magala 2-piece, and augment it with three points in Antivirus, ideally using the Helm and Chest to complete the set. Once complete, all other slots - including your Gogma Artian skill - should go toward acquiring the Gogmapocalypse 4-piece.

3-slot decorations are mostly reserved to pick up one point in Flayer and some Weakness Exploit, while 2-slot decorations are used for Maximum Might and Coalescence. Spare 1-slot decorations are mostly for comfort, though we recommend Divine Blessing. Your Talisman should be Challenger Charm III to complete Agitator If you can get your hands on a high roll Talisman from drops with key skills though, switch to that to free up weapon slots in exchange for your Tenderizer decorations.

When it comes to weapon decorations, Charge Blade has a number of unique skills it wants to access. Most importantly, Load Shells II is needed for more efficient Phial charging, with Rapid Morph being desirable as well. Your final slot should always be your chosen Element, with Handicraft as the sub slot on all decorations.

4.1.

Gogmazios Armor Set Skills and Set Bonuses

  • [Element] Attack - Level 3
  • Rapid Morph - Level 3
  • Handicraft - Level 3
  • Load Shells - Level 2
  • Agitator - Level 5
  • Maximum Might - Level 3
  • Coalescence - Level 3
  • Antivirus - Level 3
  • Peak Performance - Level 3
  • Divine Blessing - Level 3
  • Evade Window - Level 3
  • Weakness Exploit - Level 2
  • Burst - Level 2
  • Flayer - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Gogmapocalypse - 4-piece
5.

Charge Blade HR 50+ Gore Magala Set

While many weapons have moved on from Black Eclipse from the Gore Magala set, it's still a strong option for Charge Blade. This set uses 4 pieces to activate it, alongside accompanying Antivirus skills for a huge boost to Affinity.

Gear Decorations
Weapon Chrono Gear
  • Critical III
  • Magazine/Handicraft III
  • Artillery III
Head Gore Helm β
  • Chain
  • Protection
Chest Numinous Shroud β
  • Challenger
Gloves Gore Vambraces β
  • Mighty
  • Mighty
Waist Gore Coil β
  • Challenger
  • Mighty
Legs Gore Greaves β
  • Challenger
  • Sane
  • Sane
Talisman Exploiter Charm II N/A

The Gore Magala 4-piece provides an incredible amount of Affinity and Raw through Black Eclipse, using the Antivirus skill with Sane decorations to convert it. This is then paired with a single piece from Zoh Shia alongside some 3-slot decorations to activate Agitator efficiently.

Remaining decorations focus on maxing out Maximum Might in 2-slots, and the floating 1-slot decoration can be up to preference - we recommend Divine Blessing. Talisman chosen is Exploiter Charm II for Weakness Exploit, but this can be switched out flexibly for other skills if you so wish.

While both the Zoh Shia and Lagiacrus weapons are good as crafted options, there's a strong incentive to get as many 3-slot weapon decorations as possible. This makes the Artian Chrono Gear extremely important to slot in, to the point where crafted weapons struggle to compete. Aim to have the following decorations:

  • Critical Boost - converts all that extra Affinity gained on the gear to extra raw damage. Very efficient, and top priority.
  • Load Shells - allows you to charge more Phials in one use, allowing you to both ramp damage faster and cycle through combos more efficiently.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Artillery - provides a significant increase to Phial damage, which helps especially with SAED playstyles.
  • Rapid Morph - has some flow benefits to your AED combo loops, but is less important than alternatives here.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.

The secondary boost for your 3-slots here is up to preference or what you have access to, with standouts being Handicraft or Razor Sharp. For some element matchups, you can also consider dedicated decorations such as Bolt or Blaze.

4.1.

HR 50+ Endgame Armor Set Skills and Set Bonuses

  • Critical Boost - Level 3
  • Artillery - Level 3
  • Load Shells - Level 2
  • Handicraft - Level 1
  • Agitator - Level 5
  • Maximum Might - Level 3
  • Antivirus - Level 3
  • Constitution - Level 3
  • Weakness Exploit - Level 2
  • Evade Window - Level 2
  • Burst - Level 1
  • Coalescence - Level 1
  • Flinch Free - Level 1
  • Divine Blessing - Level 1
  • Gore Magala's Tyranny - 4-piece
  • Scale Layering - 3-piece
5.

Charge Blade HR 10 Armor Set

As you move into High Rank, it's time to start shifting builds toward more tailored skills for the Charge Blade. In particular, Load Shells II from weapons becomes premium as it allows you to fully enhance your phials from one single charge. To go with that, as much offense is picked up as efficiently as possible while maintaining some comfort.

As your access to decorations will still be quite limited, while appealing it's not worth the time to go out of your way to farm them. It is better to just slot any you have access to that provide some extra comfort, as much of the set has limited access to high value slots.

Gear Decorations
Weapon Bone Strongarm IV N/A
Head G. Arkveld Helm N/A
Chest G. Arkveld Mail N/A
Gloves G. Rathalos Vambraces N/A
Waist G. Ebony Coil N/A
Legs G. Rathalos Greaves N/A
Talisman Leaping Charm II N/A

This set provides a great springboard to get through the early parts of high rank and start unlocking more monsters. While Bone Strongarm isn't a very flashy craft, it coming with Load Shells II means you'll probably be using it long term as you progress higher. That means prioritizing hunts early on that drop the bone parts needed to craft it as well.

When it comes to the set, as lots of the early high rank armor is somewhat lacking in high value skills, sticking to the Guardian Rathalos set for Weakness Exploit and the Arkveld 2-piece for some extra healing goes a long way. Grabbing one piece of the Guardian Ebony Odogaron set for the efficiency of Burst rounds out the offensive power of the set. Your Talisman is up to personal preference, with the comfort from Evade Extender being a general catch-all pick.

5.1.

HR 10 Armor Set Skills and Set Bonuses

  • Load Shells - Level 2
  • Flayer - Level 2
  • Weakness Exploit - Level 2
  • Evade Extender - Level 2
  • Burst - Level 1
  • Attack Boost - Level 1
  • Blight Resistance - Level 1
  • Bleeding Resistance - Level 1
  • Guardian's Pulse - 3-piece
  • Rathalos's Flare - 2-piece
  • Guardian Arkveld's Vitality - 2-piece
6.

Charge Blade Mid-Game Armor Sets - HR 20-40+

As you move deeper into High Rank and unlock monster armor sets with access to stronger skills, you can start cutting out some of the older pieces and form something closer to an endgame build. Weapon choice still centers around making sure to access Load Shells II until decorations are more freely available, but armor now adds in offensive benefits. With Gore Magala unlocked at Rank 40+, you can start optimizing even further toward a fully offensive setup.

We've separated these two stages into the tabs below depending on what gear you currently have access to:

7.

Charge Blade Mid-Game HR Sets

HR20-39 Build HR40+ Build
6.1.

Charge Blade HR20-39 Build

Gear Decorations
Weapon Hard Bone Strongarm N/A
Head G. Fulgur Helm β N/A
Chest G. Fulgur Mail α N/A
Gloves G. Fulgur Vambraces α Sheath
Waist G. Fulgur Coil α N/A
Legs Mizutsune Greaves β N/A
Talisman Leaping Charm III N/A

This set uses a Maximum Might to provide very efficient Affinity while having the Guardian Fulgur Anjanath set to provide significantly more stamina to work with. It also picks up Agitator for the additional damage during monster enrages (which they spend most of their time being). The newly added Mizutsune legs provide extremely efficient points in Burst as well, making for a great off-piece to the set. The weapon choice remains in the Bone tree, using Hard Bone Strongarm to keep access to Load Shells II for much more efficient phial charging.

Your charm is mostly up to preference, with either Leaping Charm III for the extra mobility provided by Evade Extender, or Blessing Charm III for the extra defense with Divine Blessing. Your priority hunts after unlocking them is centered firmly on Guardian Fulgur Anjanath as it creates most of the set, while your weapon can be crafted with bones gathered from piles or residual rewards from most hunts.

This set should bring you toward the end of your High Rank journey, unlocking the strongest sets available at 35+ and allowing you to transition into the endgame.

6.1.

HR 20-39 Armor Set Skills and Set Bonuses

  • Agitator - Level 3
  • Maximum Might - Level 3
  • Evade Extender - Level 3
  • Load Shells - Level 2
  • Attack Boost - Level 2
  • Burst - Level 2
  • Coalescence - Level 1
  • Stamina Surge - Level 1
  • Guardian's Pulse - 3-piece
  • Fulgur Anjanath's Will - 4-piece
6.2.

Charge Blade HR 40+ Mid-game Build

After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, opening up crafts to move toward a much more focused offensive setup. By now you should have started gathering some high end decorations as well, which will be needed to round out some of the strong offensive skills to push the build further.

Gear Decorations
Weapon Leidenskraft
  • Critical III
  • Magazine II
  • Critical I
Head G. Fulgur Helm β
  • Mighty
Chest Arkvulcan Mail β
  • Tenderizer
  • Counter
Gloves G. Fulgur Vambraces α
  • Physique
Waist Gore Coil β
  • Tenderizer
  • Mighty
Legs Gore Greaves β
  • Chain
  • Sane
  • Sane
Talisman Exploiter Charm II N/A

There are a lot of options to optimize Charge Blade builds depending on how much comfort you're willing to sacrifice. This set aims to maintain a balance by using the Gore Magala set with Sane to do a lot of the heavy lifting maximizing Affinity, while also using Weakness Exploit and Maximum Might to round out the set. The Guardian Fulgur Anjanath 2-piece is still kept to make it easier to manage stamina around this, and Agitator gives a big payoff to staying on the offensive when monsters are enraged.

Both the Physique and Counterattack decorations are optional, and you can switch these out for whichever you prefer. Tenderizer, Chain and Magazine decorations however are not - these set up and complete key skills as efficiently as possible and should be slotted in to fulfil these skills.

The Gore Magala weapon is also your best monster-related craft, giving a high amount of raw, white sharpness and affinity. It also comes with Dragon element which is a more universal counter. As decorations are a bit harder to come by, some options in place of what's suggested if you don't have access to Critical Boost are:

  • Attack - really needs you to reach 4-5 points to get the full value out of it, but is a solid offensive alternative.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.
  • Ironwall - this can give a lot of extra defensive power if you're struggling to deal with certain attacks, but by this point in the game offense to keep monsters locked down should be your goal rather than just survival.
6.2.

HR 40+ Armor Set Skills and Set Bonuses

  • Weakness Exploit - Level 5
  • Critical Boost - Level 4
  • Critical Element - Level 3
  • Maximum Might - Level 3
  • Agitator - Level 3
  • Constitution - Level 3
  • Antivirus - Level 3
  • Load Shells - Level 2
  • Burst - Level 1
  • Counterstrike - Level 1
  • Flinch Free - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Fulgur Anjanath's Will - 2-piece
7.

Changelog

  • 29 Dec. 2025: Updated for Title Update 4, Gogmazios and Arch-Tempered Jin Dahaad.
  • 11 Oct. 2025: Updated for Title Update 3. Switched to more standard Rey Dau/Uth Duna Gamma for Endgame. Added Talisman section.
  • 28 Jul. 2025: Updated with Uth Duna Gamma set details. Not included in Endgame set, but updated the Endgame to closer reflect current AED setups.
  • 06 Jul. 2025: Updated for Title Update 2 build changes.
  • 08 May 2025: Updated with Arch-Tempered Rey Dau sets.
  • 08 Apr. 2025: Updated for Title Update 1.
  • 17 Mar. 2025: Guide added.
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