Charge Blade High Rank and Endgame Builds for Monster Hunter Wilds

Last updated on Jul 08, 2025 at 12:00 by Wordup

Learn everything about the best Charge Blade builds for High Rank as well as endgame builds for Charge Blade in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.

Welcome to our Monster Hunter Wilds build guide for the Charge Blade in both High Rank as well as endgame. Listed below you will find the best builds for the Charge Blade both for progressing through the earlier stages of High Rank as well as the best builds for Charge Blade at endgame.

To skip straight to the endgame builds, click the button below!

1.

Charge Blade Changes in Title Update 2

Title update 2, released on June 30th brought two additional monsters to hunt in High Rank - Lagiacrus and Seregios, each with standard and tempered versions available. These both come with new weapons and armor sets to craft, and are available to hunt after HR31.

A quick breakdown of Charge Blade changes on this page as of the title update are as follows:

  • The ideal armor set has been shifted over to incorporate Seregios pieces and a swap to Adrenaline Rush.
  • The Lagiacrus weapon offers a strong Thunder option due to the strength of Convert Thunder Resistance and has some efficient skills, but is not currently used by the new sets.
  • The Seregios weapon unfortunately is far too difficult to get good use out of due to the low number of hits provided by special sharpness, and the higher difficulty to activate it when playing Charge Blade.
1.1.

Arch-Tempered Monsters and Gamma Sets

Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. The sets currently released are:

  • Rey Dau - this set focuses on Latent Power, which is generally less suited to the Charge Blade. Due to Lord's Soul being a great comfort skill though, an alternate build using this is covered in the Endgame Builds section at the bottom.
  • Uth Duna - this set is unknown, and will be releasing later into Title Update 2.
2.

Charge Blade HR 10 Armor Set

As you move into High Rank, it's time to start shifting builds toward more tailored skills for the Charge Blade. In particular, Load Shells II from weapons becomes premium as it allows you to fully enhance your phials from one single charge. To go with that, as much offense is picked up as efficiently as possible while maintaining some comfort.

As your access to decorations will still be quite limited, while appealing it's not worth the time to go out of your way to farm them. It is better to just slot any you have access to that provide some extra comfort, as much of the set has limited access to high value slots.

Gear Decorations
Weapon Bone Strongarm IV N/A
Head G. Arkveld Helm N/A
Chest G. Arkveld Mail N/A
Gloves G. Rathalos Vambraces N/A
Waist G. Ebony Coil N/A
Legs G. Rathalos Greaves N/A
Talisman Leaping Charm II N/A

This set provides a great springboard to get through the early parts of high rank and start unlocking more monsters. While Bone Strongarm isn't a very flashy craft, it coming with Load Shells II means you'll probably be using it long term as you progress higher. That means prioritizing hunts early on that drop the bone parts needed to craft it as well.

When it comes to the set, as lots of the early high rank armor is somewhat lacking in high value skills, sticking to the Guardian Rathalos set for Weakness Exploit and the Arkveld 2-piece for some extra healing goes a long way. Grabbing one piece of the Guardian Ebony Odogaron set for the efficiency of Burst rounds out the offensive power of the set. Your Talisman is up to personal preference, with the comfort from Evade Extender being a general catch-all pick.

2.1.

HR 10 Armor Set Skills and Set Bonuses

  • Load Shells - Level 2
  • Flayer - Level 2
  • Weakness Exploit - Level 2
  • Evade Extender - Level 2
  • Burst - Level 1
  • Attack Boost - Level 1
  • Blight Resistance - Level 1
  • Bleeding Resistance - Level 1
  • Guardian's Pulse - 3-piece
  • Rathalos's Flare - 2-piece
  • Guardian Arkveld's Vitality - 2-piece
3.

Charge Blade Mid-Game Armor Sets - HR 20-40+

As you move deeper into High Rank and unlock monster armor sets with access to stronger skills, you can start cutting out some of the older pieces and form something closer to an endgame build. Weapon choice still centers around making sure to access Load Shells II until decorations are more freely available, but armor now adds in offensive benefits. With Gore Magala unlocked at Rank 40+, you can start optimizing even further toward a fully offensive setup.

We've separated these two stages into the tabs below depending on what gear you currently have access to:

4.

Charge Blade Mid-Game HR Sets

HR20-39 Build HR40+ Build
3.1.

Charge Blade HR20-39 Build

Gear Decorations
Weapon Hard Bone Strongarm N/A
Head G. Fulgur Helm β N/A
Chest G. Fulgur Mail α N/A
Gloves G. Fulgur Vambraces α Sheath
Waist G. Fulgur Coil α N/A
Legs Mizutsune Greaves β N/A
Talisman Leaping Charm III N/A

This set uses a Maximum Might to provide very efficient Affinity while having the Guardian Fulgur Anjanath set to provide significantly more stamina to work with. It also picks up Agitator for the additional damage during monster enrages (which they spend most of their time being). The newly added Mizutsune legs provide extremely efficient points in Burst as well, making for a great off-piece to the set. The weapon choice remains in the Bone tree, using Hard Bone Strongarm to keep access to Load Shells II for much more efficient phial charging.

Your charm is mostly up to preference, with either Leaping Charm III for the extra mobility provided by Evade Extender, or Blessing Charm III for the extra defense with Divine Blessing. Your priority hunts after unlocking them is centered firmly on Guardian Fulgur Anjanath as it creates most of the set, while your weapon can be crafted with bones gathered from piles or residual rewards from most hunts.

This set should bring you toward the end of your High Rank journey, unlocking the strongest sets available at 35+ and allowing you to transition into the endgame.

3.1.

HR 20-39 Armor Set Skills and Set Bonuses

  • Agitator - Level 3
  • Maximum Might - Level 3
  • Evade Extender - Level 3
  • Load Shells - Level 2
  • Attack Boost - Level 2
  • Burst - Level 2
  • Coalescence - Level 1
  • Stamina Surge - Level 1
  • Guardian's Pulse - 3-piece
  • Fulgur Anjanath's Will - 4-piece
3.2.

Charge Blade HR 40+ Mid-game Build

After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, opening up crafts to move toward a much more focused offensive setup. By now you should have started gathering some high end decorations as well, which will be needed to round out some of the strong offensive skills to push the build further.

Gear Decorations
Weapon Leidenskraft
  • Critical III
  • Magazine II
  • Critical I
Head G. Fulgur Helm β
  • Mighty
Chest Arkvulcan Mail β
  • Tenderizer
  • Counter
Gloves G. Fulgur Vambraces α
  • Physique
Waist Gore Coil β
  • Tenderizer
  • Mighty
Legs Gore Greaves β
  • Chain
  • Sane
  • Sane
Talisman Exploiter Charm II N/A

There are a lot of options to optimize Charge Blade builds depending on how much comfort you're willing to sacrifice. This set aims to maintain a balance by using the Gore Magala set with Sane to do a lot of the heavy lifting maximizing Affinity, while also using Weakness Exploit and Maximum Might to round out the set. The Guardian Fulgur Anjanath 2-piece is still kept to make it easier to manage stamina around this, and Agitator gives a big payoff to staying on the offensive when monsters are enraged.

Both the Physique and Counterattack decorations are optional, and you can switch these out for whichever you prefer. Tenderizer, Chain and Magazine decorations however are not - these set up and complete key skills as efficiently as possible and should be slotted in to fulfil these skills.

The Gore Magala weapon is also your best monster-related craft, giving a high amount of raw, white sharpness and affinity. It also comes with Dragon element which is a more universal counter. As decorations are a bit harder to come by, some options in place of what's suggested if you don't have access to Critical Boost are:

  • Attack - really needs you to reach 4-5 points to get the full value out of it, but is a solid offensive alternative.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.
  • Ironwall - this can give a lot of extra defensive power if you're struggling to deal with certain attacks, but by this point in the game offense to keep monsters locked down should be your goal rather than just survival.
3.2.

HR 40+ Armor Set Skills and Set Bonuses

  • Weakness Exploit - Level 5
  • Critical Boost - Level 4
  • Critical Element - Level 3
  • Maximum Might - Level 3
  • Agitator - Level 3
  • Constitution - Level 3
  • Antivirus - Level 3
  • Load Shells - Level 2
  • Burst - Level 1
  • Counterstrike - Level 1
  • Flinch Free - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Fulgur Anjanath's Will - 2-piece
4.

Charge Blade HR 50+ Endgame Armor Set

After reaching Hunter Rank 50, you unlock access to the entire suite of current endgame monsters as well as any event quests that appear throughout each title update. Currently we have a curated endgame build to strive for as soon as you reach this level, and a secondary build that utilizes the Gamma armor from Rey Dau for additional comfort.

5.

Charge Blade Endgame Sets

Endgame Build AT Rey Dau Build
5.

Charge Blade HR 50+ Endgame Armor Set

With the new additions in Title Update 2, Charge Blade has had some interesting options opened up. Being able to efficiently swap to Adrenaline Rush with the Seregios pieces allows for a lot of potential extra Raw.

Gear Decorations
Weapon Blazing Yirmiya
or Vankrom Blade
  • Critical III
  • Magazine II
  • Artillery I / Critical I
Head Numinous Crown β
  • Counterattack
  • Mighty
  • Sane
Chest Gore Mail β
  • Chain
  • Sane
Gloves Regios Vambraces β
  • Challenger
  • Sane
Waist Gore Coil β
  • Mighty
  • Mighty
Legs Regios Greaves β
  • Free 1-slot
Talisman Challenger Charm II N/A

With the additions in Title Update 2, Charge Blade can comfortably switch to a set that fully maximizes both Agitator and Adrenaline Rush, significantly boosting Raw damage when these can be activated. This works well for both SAED and Savage Axe playstyles, giving good flexibility.

The Seregios 2-piece alongside some well budgeted armor pieces is combined with the Gore Magala 2-piece and Sane decorations to cover any Affinity requirements, alongside some Maximium Might in the spare slots. It rounds this out with the Zoh Shia Head to help complete Agitator.

Both the Zoh Shia and Lagiacrus weapons are good crafted options if you don't have Artian, each coming with powerful skills. Blazing Yirmiya is the easier of the two to build around, and decorations for the 3-slot and 2-slot are locked in with Critical Boost and Load Shells. Your final slot can be switched between Artillery for SAED, or Critical Boost for Savage Axe.

  • Artillery - provides a significant increase to Phial damage, which helps especially with SAED playstyles.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.
  • Ironwall - this can give a lot of extra defensive power if you're struggling to deal with certain attacks, but by this point in the game offense to keep monsters locked down should be your goal rather than just survival.
4.1.

HR 50+ Armor Set Skills and Set Bonuses

  • Agitator - Level 5
  • Adrenaline Rush - Level 5
  • Critical Boost - Level 3
  • Maximum Might - Level 3
  • Antivirus - Level 3
  • Load Shells - Level 2
  • Evade Window - Level 2
  • Constitution - Level 2
  • Whiteflame Torrent / Convert Thunder Resistance - Level 1
  • Artillery - Level 1
  • Burst - Level 1
  • Recovery Speed - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Seregios's Tenacity - 2-piece
  • Scale Layering - 3-piece
5.

Charge Blade Arch Tempered Rey Dau Endgame Armor Set

With the release of the first Gamma set to Monster Hunter Wilds from Rey Dau, Charge Blade has a secondary option available. While the Latent Power skill isn't something it would normally try to optimize for, the extreme efficiency of the pieces when considering what skills it normally aims for means with the correct setup it's very competitive.

Gear Decorations
Weapon Blazing Yirmiya
or Vankrom Blade
  • Critical III
  • Magazine II
  • Critical I
Head Rey Sandhelm γ
  • Challenger
Chest Gore Mail α
  • Challenger
Gloves Rey Sandbraces γ
  • Tenderizer
  • Chain
Waist Rey Sandcoil γ
  • N/A
Legs Gore Greaves β
  • Challenger
  • Sane
  • Constitution
Talisman Challenger Charm II N/A

Due to the extremely efficient nature of Gamma sets, the Rey Dau pieces effectively "cheat out" a few extra 3-slot skills, provided you're wiling to use the skills on offer. While Latent Power isn't a premium option normally for Charge Blade, that it costs so little while using this setup means that it's worth it. Alongside that, completing the Lord's Soul 3-piece not only grants Guts that can prevent a cart, but also 5% increased Raw while you maintain the effect.

It still opts to fill out Agitator as its go-to skill using Challenger Charm II, and the Gore Magala 2-piece due to how efficient Antivirus is for Affinity. Maximum Might on the other hand is covered by the Rey Dau pieces, and both Evade Window and Evade Extender comes naturally on the set for some added comfort.

The Zoh Shia weapon is a great all-rounder as a non-Artian craft, although the Lagiacrus weapon has extra power with the set's high base Thunder Resistance, making it especially potent against monsters weak to Thunder. Decorations are fairly locked in though, with Magazine taking up the 2-slot and then both the 1-slot and 3-slot being used for Critical Boost. Some alternatives if you're still looking for these are:

  • Artillery - provides a significant increase to Phial damage, which helps especially with SAED playstyles.
  • Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
  • Guardian - can give solid payoff to well timed guards, but compared to other key weapon skills is slightly less efficient.
  • Ironwall - this can give a lot of extra defensive power if you're struggling to deal with certain attacks, but by this point in the game offense to keep monsters locked down should be your goal rather than just survival.
4.1.

Arch Tempered Rey Dau Armor Set Skills and Set Bonuses

  • Agitator - Level 5
  • Critical Boost - Level 4
  • Maximum Might - Level 3
  • Antivirus - Level 3
  • Load Shells - Level 2
  • Weakness Exploit - Level 2
  • Latent Power - Level 2
  • Evade Extender - Level 2
  • Evade Window - Level 2
  • Whiteflame Torrent - Level 1
  • Burst - Level 1
  • Stamina Surge - Level 1
  • Flinch Free - Level 1
  • Lord's Soul - 3-piece
  • Gore Magala's Tyranny - 2-piece
  • Rey Dau's Votltage - 2-piece
5.

Artian Weapons for the Charge Blade

Artian Weapons are the strongest option available deep into the endgame for the Charge Blade, and are worth the investment if you're willing to grind out the ideal rolls. While the Zoh Shia Blazing Yirmiya weapon is extremely competitive with Artian offerings, to truly complete your set a strong Chrono Gear is the ultimate goal.

While element attribute counters are good against specific monsters, leaning toward a status effect raw Charge Blade is a more universal setup we recommend. You have a choice between Blast or Paralysis here, with Paralysis being the go to for the extra CC windows it provides. Aim to use Attack base parts in all slots to craft the weapon, then ideally you want to look for the following reinforcements:

  • Attack Boost +5
  • Attack Boost +5
  • Attack Boost +5
  • Attack Boost +5 / Sharpness Boost + 30
  • Sharpness Boost +30

These can shift around some depending on which base parts you used, and it's not the end of the world if you end up with a mix. Two Sharpness vs. 4 Attack is mostly down to preference in how slim you want your white sharpness bar to be.

For the 3 decoration slots an ideal setup includes the following three, but until you have solid mixed decorations you may have to pick and choose how to fill out the weapon:

  • Critical III
  • Magazine/Attack
  • Artillery III
6.

Changelog

  • 06 Jul. 2025: Updated for Title Update 2 build changes.
  • 08 May 2025: Updated with Arch-Tempered Rey Dau sets.
  • 08 Apr. 2025: Updated for Title Update 1.
  • 17 Mar. 2025: Guide added.
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