Dual Blades High Rank and Endgame Builds for Monster Hunter Wilds

Last updated on Dec 28, 2025 at 06:00 by Wordup

Learn everything about the best Dual Blades builds for High Rank as well as endgame builds for Dual Blades in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.

Welcome to our Monster Hunter Wilds build guide for the Dual Blades in both High Rank as well as at endgame. Listed below you will find the best builds for the Dual Blades both for progressing through the earlier stages of High Rank as well as the best builds for Dual Blades at endgame.

To skip straight to the endgame builds, click the button below!

1.

Dual Blades Changes in Title Update 4

Title Update 4, released on December 19th, is the final major update, featuring the fearsome Gogmazios siege. This brings in upgraded Artian weapons that have a significant impact on ideal builds, alongside new armor sets and the ability to transcend armor - providing better decoration slots. Due to all of this, there's a significant shake up from previously recommended endgame sets.

A quick breakdown of Dual Blades changes on this page as of the title update are as follows:

  • A new section focused on the Gogmazios Artian Weapon upgrade path and ideal skills to pick up has been added. This provides information on best practices for reinforcements, and skills to aim for.
  • The ideal endgame set has seen significant changes. With the benefits of transcending paired with Gogmazios Artian weapons providing a skill, the options are significantly increased.
  • Talismans remain the chase goal for your endgame gearsets - with rank 7 and 8 having access to skill combinations that, if lucky, can outperform craftable options.
2.

Artian Weapons for the Dual Blades

Artian Weapons are currently the best available option for the Dual Blades in every element match-up, and also allows you to hand pick which element each craft comes with. That means you will generally want to craft multiple Tiltkreise to cover each monster weakness, and will be the best options available even before adding in reinforcements. Having a full suite of each counter is the ultimate goal when building out your endgame Dual Blades sets.

You should always aim to craft weapons with all 3 of the same element on your two Blade and one Disc selections to maximize the element value on the resulting weapon. Also aim to use three Attack infusions to maximize the raw throughput. Ideally, you want the following reinforcements, though these will change once you upgrade to a Gogma Artian:

  • Sharpness Boost
  • Attack Boost
  • Attack Boost
  • Affinity Boost
  • Affinity Boost

The perfect rolls aren't necessary to make Artian weapons worth it, and they can be rerolled when you move onto the Gogma upgraded version.

For the 3 decoration slots, fill this with Element/Handicraft I of your choice depending on the weapon crafted, Critical III and Mastery to make use of all of the affinity picked up in the endgame armor sets, add some bonus element damage and cover the high sharpness requirements of the Dual Blades.

2.1.

Gogmazios Artian Dual Blades - Eternal Cusp

After defeating Gogmazios, you'll receive Tarred Devices, which can be used by Gemma to reinforce the previous Artian Weapon, Tiltkreise, into a much stronger version. When upgraded, your previous Dual Blades will have their Element or Status maintained, but gain additional bonuses to either Attack, Affinity, or Element depending on the devices used. You should be using two Attack infusions, and one Affinity infusion. It will also gain one random Set Bonus Skill and one random Group Skill from a pool, and allow you to reinforce the the 5 bonuses it rolls. Reinforcements and Skills can be rerolled for additional materials.

Your goal is to acquire Gore Magala's Tyranny as soon as possible, with the secondary Group Skill being less important. Instead of building around Lord's Soul, Dual Blades instead opts to stack 4 separate armor set bonuses utilizing Gogmazios armor. Your ideal reinforcements are two Affinity EX as a priority, then two Attack EX, and finally one Attack III. You can only ever have two of any level of a given reinforcement per attribute though, so it may take some rerolling to land on the perfect setup.

Due to the nature of acquiring your ideal Artian weapon, and how much armor sets now rely on this random roll, it may be difficult to assemble the endgame set provided on this page. Due to that, below is a list of skills to prioritize while working toward the complete setup:

Armor Skills:

  • Gore Magala's Tyranny - 2-piece
  • Antivirus - Level 3 (With the Gore set bonus)
  • Gogmapocalypse - 2-piece
  • Ebony Odogaron's Power - 2-piece
  • Rathalos's Flare - 2-piece
  • Weakness Exploit - Level 5
  • Burst - Level 1-4
  • Counterstrike - Level 3
  • Adrenaline Rush - Level 1-2

Weapon Skills:

  • Elemental Attack - Level 3 (Depending on Element)
  • Critical Boost - Level 5
  • Master's Touch - Level 3
  • Critical Eye - Level 1-5
2.2.

Element Counters

The absolute strongest options involve using element counters on specific monsters (especially on Rank 9 hunts), as these come at no cost to raw power on Artian weapons. You still want to aim for the same infusions, though having Dual Blades of each element available for match-ups is crucial due to how weighted your damage is toward Element attack. Below are some drop-down lists of monsters countered by each element:

3.

Endgame Talismans for Dual Blades

Added as a bonus update during Title Update 2, hunts against monsters that are 9 star and above can now also reward appraisable talismans. These can come with skill and decoration slots otherwise unobtainable from the smithy, and should you be lucky enough, can push your build to the next level. Rolling a perfect talisman is an extremely big time investment, so sometimes it's best to just look out for options that are good enough. Big ticket skills to look out for are:

  • Critical Eye
  • Master's Touch
  • Razor Sharp
  • Element Attack (depending on gearset)

Acquiring any of these skills - especially alongside a weapon decoration slot - outpaces any other option available to craft. If you can't get hold of these though, generally a Counterattack Charm III will suffice in most Endgame sets until you can pick one up. Bear in mind that whichever high value skill you find on your talisman, you may need to adjust your weapon decorations away from the recommended options here, and also find room to still pick up other valuable 3-slot skills like Weakness Exploit and Burst.

3.1.

Arch-Tempered Monsters and Gamma Sets

Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. Currently, due to Gogmazios armor providing two skills, this set bonus isn't as sought after for Dual Blades, and isn't built around. That said, the sets currently released are:

  • Rey Dau - this set features Latent Power.
  • Uth Duna - this set features Peak Performance .
  • Nu Udra - this set features Burst and Resentment.
  • Jin Dahaad - this set features Agitator and Foray.
4.

Dual Blades HR 50+ Endgame Armor Set

After reaching Hunter Rank 50, you unlock access to the majority of endgame monsters, and will slowly unlock more event quests as you progress up to 100. Currently we have a curated primary endgame build, and any variant builds included in the tabs below.

5.

Dual Blades Endgame Sets

Dual Blades Endgame Build Mind's Eye Alternative
5.

Gogmazios Transcended Armor Set

With the addition of Gogmazios Artian Weapons and Transcended Armor, the optimal set takes full advantage of the freedom to build around high efficiency pieces. It foregoes Lord's Soul, in favour of picking up as many strong 2-piece bonuses as possible.

Gear Decorations
Weapon Eternal Cusp
  • Dragon/Crit Elem III
  • Razor Sharp II
  • Razor Sharp I
Head G. Ebony Helm β
  • Tenderizer
  • Sane
Chest Gogmazios Mail β
  • Tenderizer
  • Counter
Gloves G. Rathalos Vambraces β
  • Tenderizer
  • Counter
  • Sane
Waist Gogmazios Coil α
  • Counter
  • Protection
  • Protection
Legs Gore Greaves β
  • Tenderizer
  • Protection
  • Physique
Talisman Counterattack Charm III N/A

The final Endgame set for Dual Blades involves stacking up as many 2-piece bonuses as possible, leveraging both the Gogma Artian skill, and Gogmazios' Armor as well. Gore Magala's 2-piece is activated through your weapon and the Legs, making sure to use the ample 1-slot decorations to pair it with Antivirus. Gogmazios's 2-piece is also used, while also being a method to activate both Guardian Ebony Odogaron and Guardian Rathalos' 2-pieces as well.

After building out the sets, your 3-slot decorations are spent on finishing up Weakness Exploit and 2-slots are spent on Counterstrike. The 4 remaining 1-slot decorations can be used on comfort, though we'd recommend Divine Blessing. Your standard Talisman pick is Counterattack Charm III for more Adrenaline Rush ranks, but if you have a good Critical Eye Charm from high level hunts, this should be used instead.

When it comes to weapon decorations, due to the importance of Element attack for Dual Blades, you should always match your weapon with the appropriate 3-slot decoration (ideally with a sub-stat of Handicraft). With the high Affinity of the build, the remaining two slots are dedicated to Critical Boost III and Master's Touch.

4.1.

Endgame Armor Set Skills and Set Bonuses

  • [Element] Attack - Level 3
  • Critical Boost - Level 3
  • Master's Touch - Level 1
  • Handicraft - Level 1
  • Weakness Exploit - Level 5
  • Adrenaline Rush - Level 5
  • Burst - Level 4
  • Antivirus - Level 3
  • Counterstrike - Level 3
  • Divine Blessing - Level 3
  • Speed Eating - Level 2
  • Peak Performance - Level 1
  • Constitution - Level 1
  • Flinch Free - Level 1
  • Aquatic/Oilslit Mobility - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Gogmapocalypse - 2-piece
  • Ebony Odogaron's Power - 2-piece
  • Rathalos's Flare - 2-piece
5.

Dual Blades Mind's Eye Armor Set

An alternative build is also available utilizes Mind's Eye, and is more suitable for hunts against Monsters that are hard to optimize with Weakness Exploit. This makes use of a number of different sets, and also activates Lord's Soul.

Gear Decorations
Weapon Eternal Cusp
  • [Element]/Rzr Sharp III
  • Critical III
  • Mind's Eye III
Head Udra Mirehelm γ
  • Chain
Chest Gogmazios Mail α
  • Throttle
  • Counter
  • Free 1-slot
Gloves Rey Sandbraces γ
  • Throttle
  • Throttle
Waist Gore Coil β
  • Chain
  • Counter
Legs Gogmazios Greaves β
  • Chain
  • Counter
Talisman Counterattack Charm III N/A

Unlike the standard set, this foregoes setting up multiple set bonuses, instead simply using the Artian skill to activate Gore Magala's Tyranny 2-piece (and 3 points in Antivirus), alongside Lord's Soul. It maxes out Burst, and otherwise picks up efficient pieces to pick up high raw power skills.

3-slot Decorations are spent on completing Burst, alongside some points in Latent Power. 2-slots are used to pick up Counterstrike, while the spare 1-slot decoration is mostly for comfort - we recommend Divine Blessing. Your standard Talisman is Counterattack Charm III for some points in Adrenaline Rush, though if you have a strong Critical Eye Talisman from drops, use that instead as a priority.

When it comes to weapon decorations, due to the importance of Element attack for Dual Blades, you should always match your weapon with the appropriate 3-slot decoration (ideally with a sub-stat of Razor Sharp). Mind's Eye is also key for the build's namesake, while your final slot is spent on Critical Boost III.

4.2.

Mind's Eye Set Skills and Set Bonuses

  • [Element] Attack - Level 3
  • Critical Boost - Level 3
  • Mind's Eye - Level 3
  • Razor Sharp - Level 1
  • Burst - Level 5
  • Adrenaline Rush - Level 5
  • Antivirus - Level 3
  • Counterstrike - Level 3
  • Latent Power - Level 3
  • Constitution - Level 2
  • Peak Performance - Level 2
  • Speed Eating - Level 2
  • Agitator - Level 1
  • Aquatic/Oilslit Mobility - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Lord's Soul - 3-piece
5.

Dual Blades HR 10 Armor Set

The first set we recommend crafting right at the start of High Rank still relies on some of the previous Low Rank sets as they have much more offensive power than the early High Rank pieces. As you progress higher these will be phased out in favor of options that can more efficiently grab these skills, but early on choices are limited and comfort is easier to fit in.

Your decoration collection at this stage will still be quite small, and while it may be appealing to farm them it's simply not worth the time early on. Once you gain access to some of these decorations though, it opens up room to start tailoring your build to more offensive setups.

Gear Decorations
Weapon Quematrice Silexes III N/A
Head G. Ebony Helm N/A
Chest G. Arkveld Mail N/A
Gloves G. Arkveld Vambraces N/A
Waist G. Ebony Coil N/A
Legs Conga Greaves β N/A
Talisman Evasion Charm II N/A

This set strikes a good balance between comfort and offensive power early on with the Dual Blades while you adjust to High Rank hunts. It prioritizes points in Burst which is very efficient, using the Guardian Ebony Odogaron set alongside the Congalala legs as your first High Rank piece. It also maintains the Arkveld 2-piece and some points in Flayer for the additional healing for an extra layer of comfort.

Your Charm is optional at this stage, with either Evasion Charm II or Marathon Charm II depending on preference, as comfort skills are the only good early crafts with these starting out. Your early priority hunts are Quematrice to craft a solid blue sharpness weapon early and either Hirabami or Gypceros depending on your charm of choice to raise it to level 2.

5.1.

HR 10 Armor Set Skills and Set Bonuses

  • Burst - Level 3
  • Focus - Level 2
  • Flayer - Level 2
  • Evade Window or Marathon Runner - Level 2
  • Blight Resistance - Level 1
  • Bleeding Resistance - Level 1
  • Guardian's Pulse - 3-piece
  • Ebony Odogaron's Power - 2-piece
  • Guardian Arkveld's Vitality - 2-piece
6.

Dual Blades Mid-Game Armor Sets - HR 20-40+

As you move deeper into High Rank, more Alpha and Beta sets become available with much more efficient access to offensive skills. This allows you to start cutting out inefficient or low value pieces and begin to tailor a focused build around the Dual Blades' strengths. This begins at HR20 with many monsters being added to the High Rank pool (in particular Guardian Ebony Odogaron), and at Rank 40+ Gore Magala shifts this even further.

We've separated these two stages into the tabs below depending on what gear you currently have access to:

7.

Dual Blades Mid-Game HR Sets

HR20-39 Build HR40+ Build
6.1.

Dual Blades HR20-39 Build

As you reach the higher levels of High Rank it's time to start really incorporating some of the stronger offensive skills available and mixing them together. It's around this point you'll be able to mix-and-match multiple strong skills together without needing to exclusively focus on one, and more powerful decoration slots will start to drop that can be slotted into your new sets.

Gear Decorations
Weapon Twin Flames I N/A
Head G. Ebony Helm β N/A
Chest Rathalos Mail β N/A
Gloves G. Ebony Braces α Sheath
Waist G. Ebony Coil β N/A
Legs G. Ebony Greaves β N/A
Talisman Counterattack Charm I N/A

This set immediately switches out to the High Rank Guardian Ebony Odogaron set to max out Burst and maintain the 4-piece. As a final piece it uses the Rathalos Chest alongside Counterattack Charm I for Adrenaline Rush, which can be maintained comfortably using Demon Dodge.

At this stage it's time to start looking at element counters again for weapons as you should be able to grab one for each while farming. The most broadly usable are the Fire Rathalos Dual Blades Twin Flames I, though a quick list of farmable crafts at these ranks for each element are:

6.1.

HR 20-39 Armor Set Skills and Set Bonuses

  • Burst - Level 5
  • Adrenaline Rush - Level 3
  • Critical Boost - Level 3
  • Divine Blessing - Level 3
  • Earplugs - Level 1
  • Ebony Odogaron's Power - 4-piece
6.2.

Dual Blades HR 40+ Mid-game Build

After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, which opens up the final parts of the crafting tree. At this stage you can now start fully optimizing your set for damage, and should have a healthy collection of decorations to put the finishing touches on each piece. Below we'll be presenting a more optimized set to aim for to set yourself up for the final endgame push.

Gear Decorations
Weapon Inspired Ywain* see notes
  • Dragon/Crit Elem III
  • Razor Sharp II
  • Razor Sharp I
Head G. Ebony Helm β
  • Phoenix
Chest Gore Mail α
  • Counterattack
  • Sane
Gloves G. Ebony Braces β
  • Phoenix
  • Sane
Waist Gore Coil α
  • Counterattack
  • Physique
Legs Mizutsune Greaves β
  • Counterattack
Talisman Counter Charm II N/A

When looking at a more optimized set for Dual Blades it still leans heavily into filling out Burst. The Mizutsune Legs are incredibly efficient as a non-set piece, and can be paired with the Guardian Ebony Odogaron 2-piece to max it out fully. The Gore Magala 2-piece paired with Antivirus decorations is also extremely efficient for affinity, and opens up the option to use 2-slots on Coalescence for even more benefits.

3-slot decorations alongside your charm slot is used to max out Adrenaline Rush using Counter Charm II, which should have excellent uptime with Demon Dodge. The build has a single spare 1-slot decoration, giving you room to pick up a third point in Constitution or anything else you may want for comfort.

You can alternatively switch to the Mizutsune Alpha Legs and Gore Magala Beta Waist if you want to trade level 5 Adrenaline Rush for Level 3 Coalescence, depending on preference.

Due to the Dual Blades very heavily leaning toward Elemental damage, counters to monster weaknesses are quite important. That means you'll often need a variety of weapons to cover each match-up before moving to Artian weapons in the final endgame grind. Below is a list of the ideal craft for each element, and some drop-down lists of each match-up counter:

These are optimizations if you're looking to take down each monster as quickly as possible, but the most broadly usable option with the highest element and raw is Inspired Ywain, as Dragon resistance is less common. It's fairly important though with Dual Blades to really be leaning into counters for the correct monster. When it comes to decorations, in order of importance these are the things to look for:

  • Element 3 - the element of your respective Dual Blades gains a lot from maxing this skill out and gaining the percentage increase, so prioritize this.
  • Razor Sharp / Protective Polish - as the Dual Blades chew through Sharpness incredibly quickly, Razor Sharp provides the most consistent reduction for general use. If you're good about maintaining it, Protective Polish is an excellent alternative to consider as well.
  • Handicraft- if your chosen weapon doesn't come with base white sharpness, this goes from being a good alternative to the above to being equally powerful as your sharpness management method of choice.
  • Critical Boost - for pure damage increases this is a solid skill to go with the extra Affinity in the set, though Dual Blades generally has less than other weapons.
  • Critical Element - similarly efficient due to the higher value of element damage for Dual Blades.
6.2.

HR 40+ Armor Set Skills and Set Bonuses

  • Burst - Level 5
  • Adernaline Rush - Level 5
  • Focus - Level 3
  • Dragon Attack - Level 3
  • Razor Sharp - Level 3
  • Antivirus - Level 3
  • Constitution - Level 3
  • Evade Window - Level 2
  • Coalescence - Level 2
  • Critical Element - Level 1
  • Divine Blessing - Level 1
  • Gore Magala's Tyranny - 2-piece
  • Ebony Odogaron's Power - 2-piece
7.

Changelog

  • 28 Dec. 2025: Updated for Title Update 4, Gogmazios and Arch-Tempered Jin Dahaad.
  • 11 Oct. 2025: Updated for Title Update 3, no meta build changes. Added Talisman section.
  • 28 Jul. 2025: Updated with Uth Duna Gamma set details. Sets stay the same as before.
  • 06 Jul. 2025: Updated for Title Update 2 build changes.
  • 08 May 2025: Updated with Arch-Tempered Rey Dau sets.
  • 13 Apr. 2025: Updated for Title Update 1 build chanes.
  • 19 Mar. 2025: Guide added.
Show more
Show less