The Good, The Bad, The Bitter - Best Characters and Materials

The Good, The Bad, The Bitter - Best Characters and Materials

The Good, The Bad, The Bitter is a A-Rank Synthesis weapon in Neverness to Everness. Our guide covers its stats, ability, upgrade costs, and best users.

Last updated Today at 21:27
1.

The Good, The Bad, The Bitter Skills, Stats and Overview

The Good, The Bad, The Bitter is a A-Rank Synthesis arc available in Neverness to Everness. Learn how to get The Good, The Bad, The Bitter, the best characters for it, stats and details here!

The Good, The Bad, The Bitter can look straightforward at first glance, but its scaling and passive timing make a real difference once you start optimizing Synthesis teams.

The Good, The Bad, The Bitter OG imageThe Good, The Bad, The Bitter card image
RankA-Rank
Arc TypeSynthesis
Max Base ATK475
Max HP25%
DescriptionA touch of bitterness, but it'll still put you in a good mood, won't it?
1.1.

None of our character build guides currently use The Good, The Bad, The Bitter. Please keep an eye on our build guides to see if The Good, The Bad, The Bitter will be used in the future.

1.2.

All Synthesis Characters

The Good, The Bad, The Bitter is best used with Synthesis type characters in Neverness to Everness:

2.

The Good, The Bad, The Bitter Skill Summary

The Good, The Bad, The Bitter has the "Bittercake" effect, listed below is this effect at base level.

"Bittercake"

Increases wearer's DEF by 26% for 10s when taking damage. Triggers at most once every 20s.

Learn about the other Arcs available in Neverness to Everness using our dedicated Arc Database:

3.

The Good, The Bad, The Bitter Stats

The Good, The Bad, The Bitter gains Base ATK as it levels. Listed below are The Good, The Bad, The Bitter's stats up to Max Level, plus HP up to a max of 25%.

Max Level ATK Substat
20 351 10%
30 372 12.5%
40 392 15%
50 413 17.5%
60 433 20%
70 454 22.5%
80 475 25%
4.

Ascension Costs and Bonuses

Listed below are the materials required to upgrade The Good, The Bad, The Bitter both by the overall total and the materials broken down with each level.

4.1.

Total Materials Needed

Material Total
Beetle Coin 336,000
Beaty 11
Blurred Numeral 11
Versey 15
Unsolved Numeral 15
Harmony 15
Distorted Numeral 15
4.2.

Ascension Materials for Each Level

Ascension Cost Stat Bonus
20 -> 30 Beetle Coin x16,000, Beaty x3, Blurred Numeral x3 ATK +21, HP 12.5%
30 -> 40 Beetle Coin x32,000, Beaty x8, Blurred Numeral x8 ATK +41, HP 15%
40 -> 50 Beetle Coin x48,000, Versey x5, Unsolved Numeral x5 ATK +62, HP 17.5%
50 -> 60 Beetle Coin x64,000, Versey x10, Unsolved Numeral x10 ATK +82, HP 20%
60 -> 70 Beetle Coin x80,000, Harmony x5, Distorted Numeral x5 ATK +103, HP 22.5%
70 -> 80 Beetle Coin x96,000, Harmony x10, Distorted Numeral x10 ATK +124, HP 25%
5.

Mixing Levels of The Good, The Bad, The Bitter

Mixing Level: 1
Mixing Level Effect
1 Increases wearer's DEF by 26% for 10s when taking damage. Triggers at most once every 20s.
6.

Sources for The Good, The Bad, The Bitter

  • Shop: Arc Exchange (U-00NE x100, Limit 99)