Mana-Tombs Dungeon Guide

Last updated on May 26, 2021 at 12:37 by Abide 1 comment

The recommended level range to run this dungeon on Normal is 64-68. Heroic mode will require Level 70 and the Auchenai Key Icon Auchenai Key to enter.

Mana-Tombs will take approximately 20-30 minutes to complete with an average group. This dungeon is commonly abbreviated as "MT" and is located on the Northern side of the Auchindoun structure.

In this guide, we will cover dungeon quests, the layout of the dungeon, an overview of trash mobs, tactics for each boss, loot that can be obtained, and ideal group compositions.

1.

The Mana-Tombs Quests

Before heading into Mana-Tombs, we advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide for the quests and their chains.

2.

Mana-Tombs Entrance Location

Mana-Tombs and nearest flight paths

Conveniently, all dungeons in Terokkar Forest are located in one centralized location: Auchindoun. This structure can be easily found in the middle of the Bone Wastes.

To reach the bottom of this structure you will need to either fly down, take one of the passages found along the outside, or carefully jump from ledge to ledge. The summoning stone can be found in the very center of Auchindoun. Mana-Tombs is the dungeon found on the North side of Auchindoun.

If your faction controls the spirit towers in Terokkar Forest, you will get Spirit Shard Icon Spirit Shards from each boss you kill inside this dungeon. These can be exchanged at the nearest town for various rewards.

3.

Layout of Mana-Tombs

Mana-Tombs layout

Mana-Tombs is unique, as it is the only dungeon that will grant players The Consortium reputation from the creatures inside. While the dungeon itself is somewhat small, there are quite a few pulls inside that can be dangerous. It is recommended to follow a similar path to the picture shown above to avoid packs that can be skipped.

After defeating Nexus-Prince Shaffar at the end of the dungeon players may run behind where he was and jump from a ledge that will return them to the start of the dungeon, allowing easy departure from the tombs.

4.

Reputation From Mana-Tombs

Killing mobs in this instance grants The Consortium reputation.

4.1.

Normal Difficulty

  • Most monsters grant 7 reputation each.
  • Each boss grants 70 reputation.
  • A Normal Mana-Tombs run will give around 850 reputation.
  • Reputation gains in Normal stop at (5999/6000) Friendly, including bosses.
4.2.

Heroic Difficulty

  • Most monsters grant 15 reputation each.
  • Each boss grants 250 reputation.
  • A Heroic Mana-Tombs run will give around 2,100 reputation, 250 more if Yor is summoned.
5.

Notable Mana-Tombs Trash

In this section, we will briefly go over each of the trash mobs that pose a threat to you in this dungeon.

5.1.

Ethereal Crypt Raider

These can be rather dangerous as Soul Strike IconSoul Strike does high damage and cuts healing received in half. Their Charge IconCharge can also cause problems, especially at the start of a pull. Try to line-of-sight these at the start of combat to force them to walk into melee range.

5.2.

Ethereal Sorcerer

This Caster-type mob deals high damage with Arcane Missiles IconArcane Missiles. Line-of-sight these and kill them quickly to avoid summoning in Arcane Fiends. If any Arcane Fiends do get summoned in, they should be focused down quickly as they cast Counterspell IconCounterspell which silences casters for 15 seconds.

5.3.

Ethereal Priest

These are very strong healer mobs that can easily cause issues in pulls. Their Holy Nova IconHoly Nova deals heavy damage and also heals for a large amount. It is recommended to either kill these first or use any crowd control available on them. Be ready to stun or interrupt their Heal IconHeal.

5.4.

Nexus Terror

These are the most dangerous trash mob in the entire dungeon. They deal purely Shadow damage, even with their melee attacks. Use any form of debuff available to you to weaken them as much as possible. Make sure to pull these far away from other trash mobs, as it is very easy to accidentally pull other groups if feared.

5.5.

Ethereal Darkcaster

The Mana Burn IconMana Burn from these enemies destroys a large amount of Mana. You will want to make sure to line-of-sight these as much as possible and interrupt the Mana Burn every time. Focus these down quickly or use crowd control on them to prevent needing to drink every pull.

5.6.

Mana Leech

While these appear to be very weak, they are quite dangerous. They come in groups of anywhere between 3 to 8, which can be quite deadly if not handled properly. Line-of-sight whenever possible to avoid the Mana Burn IconMana Burn. it is not recommended to AoE these down when facing the larger packs of them as the Arcane Explosion IconArcane Explosion they cast on death does quite a large amount of damage and can kill anyone in melee range, including tanks, if even a few of them die at the same time.

5.7.

Nexus Stalker

The Gouge IconGouge occurs often and can be quite deadly, especially when facing multiple Stalkers at once, as the tank will be unable to help and all mobs will begin attacking other targets.

Apply any slow debuffs to these to help players kite while the tank is incapacitated. It is also possible for the tank to taunt any mob they are fighting before getting Gouged, as this will force the mob to hit them and break the Gouge.

5.8.

Ethereal Spellbinder

The main threat of these mobs is the Summon Ethereal Wraith IconSummon Ethereal Wraith they cast if left alive long enough. If any Ethereal Wraiths do get summoned in, they should be focused down quickly as they cast Shadow Bolt Volley IconShadow Bolt Volley which can quickly cause problems.

6.

Overview of Mana-Tombs Bosses

Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.

6.1.

Pandemonius

This is one of the hardest bosses in all the dungeons throughout Outland. He deals high shadow damage with all attacks, including his melee attacks. Shadow resistance is a huge help on this, especially for the tank as Armor will have no effect against his high Shadow melee damage.

During the Dark Shell IconDark Shell, it is very important that all casters and melee stop damaging the boss as this will cause your party to take much more damage. This fight is already very healing-intensive, so do not make it even harder for your healer. Tanks should also stop melee attacking during the shell.

Void Blast IconVoid Blast will target each player individually, dealing high Shadow damage to them and knocking them back. If you have a Shaman in your group, Grounding Totem IconGrounding Totem will trivialize this mechanic as it will absorb all of the attacks. If not, place your back against an object.

6.1.1.

Loot from Normal

Item Required Level Item Type Slot
Faith Bearer's Gauntlets Icon Faith Bearer's Gauntlets 64 Plate Hands
Boots of the Outlander Icon Boots of the Outlander 64 Mail Feet
Creepjacker Icon Creepjacker 64 Fist Weapon Main-Hand
Shield of the Void Icon Shield of the Void 64 Shield Off-Hand
Voidfire Wand Icon Voidfire Wand 64 Wand Ranged Weapon
Idol of the Claw Icon Idol of the Claw 64 Idol Relic
6.1.2.

Loot from Heroic

Item Required Level Item Type Slot
Mindrage Pauldrons Icon Mindrage Pauldrons 70 Cloth Shoulder
Starry Robes of the Crescent Icon Starry Robes of the Crescent 70 Leather Chest
Boots of the Colossus Icon Boots of the Colossus 70 Plate Feet
Twinblade of Mastery Icon Twinblade of Mastery 70 Dagger Weapon
Starbolt Longbow Icon Starbolt Longbow 70 Bow Ranged Weapon
Totem of the Astral Winds Icon Totem of the Astral Winds 70 Totem Relic
Enscribed Fire Opal Icon Enscribed Fire Opal BoP Gem Misc
Glistening Fire Opal Icon Glistening Fire Opal BoP Gem Misc
Timeless Chrysoprase Icon Timeless Chrysoprase BoP Gem Misc
6.2.

Tavarok

Ranged players should stay at max range as it is possible to outrange the Earthquake IconEarthquake. Healers need to be ready to heal whoever gets hit by the Crystal Prison IconCrystal Prison. DPS players should mind their threat as the tank will frequently get stunned.

6.2.1.

Loot from Normal

Item Required Level Item Type Slot
Lightning-Rod Pauldrons Icon Lightning-Rod Pauldrons 64 Mail Shoulder
Cloak of Revival Icon Cloak of Revival 64 Cloak Back
Nethershade Boots Icon Nethershade Boots 64 Leather Feet
Scimitar of the Nexus-Stalkers Icon Scimitar of the Nexus-Stalkers 64 One-Handed Sword Weapon
Shaarde the Greater Icon Shaarde the Greater 64 Two-Handed Sword Weapon
Staff of Polarities Icon Staff of Polarities 64 Staff Weapon
6.2.2.

Loot from Heroic

Item Required Level Item Type Slot
Mantle of the Sea Wolf Icon Mantle of the Sea Wolf 70 Mail Shoulder
Robe of the Great Dark Beyond Icon Robe of the Great Dark Beyond 70 Cloth Chest
Shard Encrusted Breastplate Icon Shard Encrusted Breastplate 70 Mail Chest
Predatory Gloves Icon Predatory Gloves 70 Leather Hands
Extravagant Boots of Malice Icon Extravagant Boots of Malice 70 Cloth Feet
Crystal Band of Valor Icon Crystal Band of Valor 70 Accessory Finger
Enscribed Fire Opal Icon Enscribed Fire Opal BoP Gem Misc
Glistening Fire Opal Icon Glistening Fire Opal BoP Gem Misc
Timeless Chrysoprase Icon Timeless Chrysoprase BoP Gem Misc
6.3.

Yor

Yor can only be summoned in Heroic difficulty, after players have completed a long quest chain; details about it can be found in Mana Tombs Quests. The fight itself is very easy: simply face Yor away from the group and have your tank put their back against a wall.

6.3.1.

Loot from Heroic

As this boss is specific to Heroic difficulty only, he only has a Heroic loot table. In addition to the gear below, Yor drops a Level 70 Rare chest piece that rolls with a random enchantment.

Item Required Level Item Type Slot
Ring of Conflict Survival Icon Ring of Conflict Survival 70 Accessory Finger
Band of the Crystalline Void Icon Band of the Crystalline Void 70 Accessory Finger
Nexus-Prince's Ring of Balance Icon Nexus-Prince's Ring of Balance 70 Accessory Finger
Shaffar's Band of Brutality Icon Shaffar's Band of Brutality 70 Accessory Finger
Yor's Collapsing Band Icon Yor's Collapsing Band 70 Accessory Finger
Yor's Revenge Icon Yor's Revenge 70 Accessory Finger
Enscribed Fire Opal Icon Enscribed Fire Opal BoP Gem Misc
Glistening Fire Opal Icon Glistening Fire Opal BoP Gem Misc
Timeless Chrysoprase Icon Timeless Chrysoprase BoP Gem Misc
6.4.

Nexus-Prince Shaffar

This fight can seem difficult, but it is fairly simple. Nexus-Prince Shaffar himself will constantly Blink IconBlink around the room and Frost Nova IconFrost Nova nearby players. Try to keep the Nova dispelled from the tank so they can keep threat high. Shaffar is mostly a caster, using Fireball IconFireball and Frostbolt IconFrostbolt as his main attacks.

The main threat in this fight is the Ethereal Beacons, which will be constantly summoned into the fight. If these are ignored, they eventually change into a Ethereal Apprentice, which deals high damage. DPS should quickly swap over to any Ethereal Beacons and kill them fast before they transform. Keep the beacons under control and this fight is very easy.

6.4.1.

Loot from Normal

Item Required Level Item Type Slot
Mask of the Howling Storm Icon Mask of the Howling Storm 64 Mail Head
Sigil of Shaffar Icon Sigil of Shaffar 64 Accessory Neck
Nexus-Bracers of Vigor Icon Nexus-Bracers of Vigor 64 Plate Wrist
Ethereal Boots of the Skystrider Icon Ethereal Boots of the Skystrider 64 Cloth Feet
Longstrider's Loop Icon Longstrider's Loop 64 Accessory Finger
Ethereal Warp-Bow Icon Ethereal Warp-Bow 64 Bow Ranged Weapon
Recipe: Major Frost Protection Potion Icon Recipe: Major Frost Protection Potion 360 Alchemy Recipe Misc
6.4.2.

Loot from Heroic

Item Required Level Item Type Slot
Mantle of the Unforgiven Icon Mantle of the Unforgiven 70 Leather Shoulder
Pauldrons of Swift Retribution Icon Pauldrons of Swift Retribution 70 Plate Shoulder
Bands of Negation Icon Bands of Negation 70 Cloth Wrist
Lucid Dream Bracers Icon Lucid Dream Bracers 70 Leather Wrist
Gauntlets of Vindication Icon Gauntlets of Vindication 70 Plate Hands
Glyph-Lined Sash Icon Glyph-Lined Sash 70 Cloth Waist
Stillwater Girdle Icon Stillwater Girdle 70 Mail Waist
Wastewalker Leggings Icon Wastewalker Leggings 70 Leather Legs
Forestwalker Kilt Icon Forestwalker Kilt 70 Leather Legs
Cobalt Band of Tyrigosa Icon Cobalt Band of Tyrigosa 70 Accessory Finger
Warp-Scarab Brooch Icon Warp-Scarab Brooch 70 Accessory Trinket
Warp-Storm Warblade Icon Warp-Storm Warblade 70 One-Handed Sword Weapon
Scepter of Sha'tar Icon Scepter of Sha'tar 70 Two-Handed Mace Weapon
Grand Scepter of the Nexus-Kings Icon Grand Scepter of the Nexus-Kings 70 Staff Weapon
Axe of the Nexus-Kings Icon Axe of the Nexus-Kings 70 Two-Handed Axe Weapon
The Fel Barrier Icon The Fel Barrier 70 Shield Off-Hand
Enscribed Fire Opal Icon Enscribed Fire Opal BoP Gem Misc
Glistening Fire Opal Icon Glistening Fire Opal BoP Gem Misc
Timeless Chrysoprase Icon Timeless Chrysoprase BoP Gem Misc
7.

Mana-Tombs does not have any large pulls that require AoE. One form of crowd control is strongly advised as there are multiple mobs in this dungeon that are dangerous. A Shaman is also highly recommended as Tremor Totem IconTremor Totem, Grounding Totem IconGrounding Totem, and Earth Shock IconEarth Shock can all be highly utilized in Mana-Tombs.

8.

Changelog

  • 26 May 2021: Guide added.
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