Fury Warrior DPS Spec, Builds, and Talents — Season 4
On this page, you will find out the best talents for each tier for your Fury Warrior in World of Warcraft — Season 4. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fury Warrior talents.
Best Dragonflight Talents for Fury Warrior
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.
Best Talents for Fury Warrior
Best Single Target Talents for Fury Warrior
Upon acquiring the Season 4 tier set bonus, Fury Warriors will switch back to the to an Anger Management and Ravager build, focusing on big Bloodthirst crits and Recklessness cooldown reduction.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Best Multitarget Talents for Fury Warrior
Due to the nature of Fury, multi-target builds are very similar to single-target ones, requiring only two talents to cleave their full single-target rotation. Other talents may also be customized depending on exactly how much multi-target there is in a given encounter.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Best Mythic+ Talents for Fury Warrior
Mythic+ builds are very similar to raid multi-target ones, though picking up extra utility options in Shockwave and Storm Bolt, at the cost of very little lost damage.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Talent Explanations for Fury Warriors
For further details and explanations of various talents, please visit our Spells page via the button below.
Class Talents
Row 1-4
Berserker Stance is Fury's default damage-dealing stance. |
Defensive Stance is an alternate stance, which serves as an on-demand defensive cooldown. |
Berserker Rage breaks a variety of incapacitating effects, making it strong but highly circumstantial. |
Impending Victory is a very powerful on-demand heal, which should always be taken. |
War Machine increases Rage generation and provides a minor burst of movement speed. |
Intervene can provide extra mobility, but the defensive value is inconsequential outside of PvP, and more will more often get you killed when targeting tanks. |
Rallying Cry is a very important group defensive tool used in most organized raid content. |
Berserker Shout removes fear from the entire party, though very rarely necessary. |
Piercing Howl is a strong AoE snare, though limited by its cooldown and in an expensive spot on the talent tree. |
Fast Footwork is a small but nice passive movement speed increase. |
Spell Reflection is an extremely useful mini-defensive cooldown, which can occasionally deal damage back to an enemy and even ignore some debuff applications entirely! |
Leeching Strikes is a minor but nice passive leech increase. |
Second Wind provides passive healing, which is usually broken by incoming damage, but occasionally ignores it, making the heal very situational, but very powerful in the right circumstances. |
Frothing Berserker provides a small irregular Rage refund, not great enough to influence the rotation, but helpful over time. |
Heroic Leap is a fantastic burst mobility tool. |
Intimidating Shout is most often used as a pseudo-interrupt, as it tends to scatter enemy groups. |
Thunder Clap is useless to Fury due to already having several inherent AoE abilities. |
Furious Blows is a very useful passive auto-attack speed increase. |
Row 5-7
Wrecking Throw is a niche talent but can provide a very good amount of damage for one talent point when enemies have absorption shields. |
Shattering Throw is extremely niche outside of PvP due to a general lack of breakable immunities in PvE content. |
Crushing Force provides a large damage increase for Slam. |
Pain and Gain provides a small amount of passive self-healing, though it adds up over the course of a long encounter. |
Cacophonous Roar is a PvP-focused talent which has little to no practical effect in PvE. |
Menace improves Intimidating Shout by not forcing targets to run away, but it is rarely worth the talent point. |
Storm Bolt is a ranged single target stun on a short cooldown, which is a must-have in almost all dungeon content. |
Overwhelming Rage increases maximum Rage, which in turn reduces resource waste from overcapping. |
Sidearm is a minor passive damage increase. |
Concussive Blows is an extremely niche single-target damage increase, only hypothetically useful if constantly interrupting a single target on cooldown. |
Reinforced Plates provides a rather insignificant defensive boost, which gains value due to its follow-on talent. |
Bounding Stride allows Heroic Leap to be used much more frequently. |
Blood and Thunder is pointless for Fury due to not having access to Rend. |
Crackling Thunder is simply worse than Piercing Howl. |
Barbaric Training provides a moderate damage increase for both Slam and Whirlwind. |
Honed Reflexes reduces the cooldown of Raging Blow, which is not overly useful due to already frequent cooldown resets. |
Bitter Immunity is an on-demand heal which also removes certain debuffs. Situationally useful, but very useful when it is. |
Double Time is a must-have increase in mobility, which leads to an even more important talent. |
Titanic Throw is useless for DPS specializations. |
Seismic Reverberation causes Whirlwind to deal damage four times per cast, instead of the normal three, when hitting multiple targets. |
Row 8-10
Armored to the Teeth provides a moderate damage increase, and the main reason to take Reinforced Plates. |
Wild Strikes is a surprisingly powerful auto-attack damage and Rage generation increase, though its internal cooldown keeps it from achieving a 100% uptime. |
Dual Wield Specialization is a must have passive damage increase. |
Cruel Strikes is a moderate Execute damage increase, which synergizes well with other talents in the spec tree. |
Endurance Training is a small survivability boost, although the crowd control reduction is rather unimportant in PvE content. |
Avatar is an extremely important cooldown, which also aligns nicely with others. |
Thunderous Roar is a powerful AoE attack and bleed. |
Champion's Spear is another powerful AoE attack, with a lingering DoT, which also tethers enemies in place, making it even more useful in a variety of situations. |
Shockwave provides an AoE stun, very useful in small-group situations. |
Warlord's Torment causes major cooldowns to trigger Recklessness, greatly flooding Arms with Rage. |
Blademaster's Torment triggers a full-damage Bladestorm, which also activates secondary talented bonuses. |
Uproar greatly reduces the cooldown of Thunderous Roar, though in a way that misaligns it with other cooldowns. |
Thunderous Words increases bleed damage at all times, not only when Thunderous Roar is activated, making it stronger than it appears. |
Piercing Verdict is a moderate AoE direct damage increase that is not normally worth taking, especially as the extra Rage is often overcapped and wasted. |
Champion's Might is a very powerful increase to Champion's Spear when layered with other cooldowns. |
Rumbling Earth is a very strong talent which makes Shockwave much more frequently useable. |
Sonic Boom is a mostly unimportant bonus due to Shockwave's low initial damage. |
Row 1-4
Bloodthirst is one of Fury's two main attacks, which forms the basis of the Annihilator build. Although not as strongly favored in the pre-patch, that build has very strong potential at Level 70. |
Raging Blow is Fury's other main attack, forming the basis of the Raging Blow build, which is generally recommended for the Dragonflight pre-patch. |
Enraged Regeneration is Fury's main defensive cooldown. A mandatory talent, which you always want to have anyway. |
Improved Enrage is an indispensable talent which greatly increases the effects of Enrage. While technically optional, it should never be skipped. |
Improved Execute is another technically optional but imperative talent to take, turning Fury's Execute into a Rage generator. |
Improved Bloodthirst increases the damage of Bloodthirst, which is of minor value to Annihilator builds but not overly useful to Raging Blow ones. |
Fresh Meat is a fantastic talent and one of only a few ways of guaranteeing Enrage. While not necessary in all content, it is one of the best Mythic+ dungeon talents, simply due to how well it reliably smooths out the rotation when there are multiple targets. |
Warpaint is a moderate passive damage reduction which has very high uptime due to Fury's frequent use of Rampage. An excellent choice in raid situations and anytime there is frequent rot damage. |
Invigorating Fury has fierce competition next to Warpaint, but the extra self-healing it provides can be extremely useful in deadly situations where external healing is limited, such as solo or small group content like Mythic+ dungeons. |
Sudden Death allows Execute to be cast anytime it triggers, adding a little bit of proc-gameplay, as well as offering a strong spike of damage and rage generation. |
Improved Raging Blow is a must-have talent in Raging Blow builds, enabling the reset behavior, which is necessary to cast the ability repeatedly, however, keep in mind that it does not provide any benefit while talenting into Annihilator. |
Rows 5-7
Focus in Chaos removes the 19% miss penalty applied to auto-attacks while dual wielding, greatly increasing passive damage and rage generation. While this is a good bonus, it suffers slightly due to being locked behind relatively weak single-target talents and the fact that auto-attacks can still be parried. |
Single-Minded Fury is an optional talent which exists to enable the use of one-handed weapons. While the ability to equip them is baseline, they simply do not compete against two-handed weapons. Even with this talent, two-handed weapons are strictly better, but SMF helps reduce the gap between them for those who want it. |
Frenzied Flurry is another optional talent designed for one-handed weapons, granting another damage bonus and very high uptime on Enrage. Although the ability to passively maintain Enrage sounds very attractive and may have been very useful in Shadowlands, Fury's Rage economy in Dragonflight is high enough that it simply is not needed. |
Cold Steel, Hot Blood is a core part of the Bloodthirst-focused Annihilator build, adding a very strong bleed, which also helps bump up the build's rage generation. Note that while Gushing Wounds can be cleaved onto multiple targets using Whirlwind, the rage generation only triggers once per cast. |
Bloodborne is a straightforward but very potent damage increase, which provides build synergy with several other talents throughout both trees. |
Vicious Contempt similarly encourages the use of Bloodthirst, by greatly increasing damage in the execution phase. |
Bloodcraze is an interesting talent designed to help enable Cold Steel Hot Blood for builds with low critical strike chance. Because getting a critical strike will consume the effect; it does not build up to the point of guaranteeing that every single Bloodthirst crits, but the large bonus per stack means that they will happen a lot more often. |
Rampage is a fundamental piece of the Fury rotation, the main and typically only Rage spender, which makes up a large part of the specialization's damage and maintains Enrage. |
Frenzy is a passive Haste increase with the caveat that casting Rampage on a second target will cause stacks to reset. Despite this downside, it is a fairly universal talent, which may be skipped by players in very high gear, but will often be taken in most situations regardless. |
Hack and Slash is an indispensable talent for maintaining Raging Blow charges, though it has no effect when using Annihilator. |
Slaughtering Strikes provides a strong damage boost for Rampage, either through the use of Raging Blow or passively when using Annihilator, making it very useful for both builds. |
Recklessness is Fury's major cooldown, doubling the Rage generation of nearly every ability, resulting in much more frequent Rampage use while it is active. |
Cruelty is a damage increase, which is only active while Enraged, but due to Fury's high Rage economy, that is the vast majority of the time. Even if it were not required to proceed down the right side of the tree, it would be taken in virtually every build. |
Ashen Juggernaut provides a large critical strike chance damage increase, which synergizes well with Cruel Strikes in the class tree. Not required in all content, particularly when the bonus will not be easily maintained, it is important to have whenever there are extended execute phases on long raid boss encounters. |
Massacre makes Execute available sooner, as well as reducing its cooldown from every three GCDs to every four. Also not strictly required, but it is a very good bonus in most forms of content. |
Improved Whirlwind is the cornerstone of Fury multi-target, allowing other abilities to be cleaved. While it also provides Rage generation for Whirlwind, the amount is very low, so purely single-target builds can safely skip this, even if they do find themselves casting Whirlwind as an occasional filler. |
Meat Cleaver makes Improved Whirlwind even better, and the two should always be taken together. |
Wrath and Fury has no benefit for Annihilator builds but greatly increases the frequency of Raging Blow resets alongside their damage. |
Raging Armaments provides a third charge of Raging Blow when combined with Improved Raging Blow. While the frequent resets may make this seem unnecessary, it is actually very important both to help prevent unlucky streaks and to make room for Raging Blow's innate cooldown while using other abilities. |
Rows 8-10
Deft Experience provides a minor Mastery bonus, but its much more important effect is reducing the cooldown of Bloodthirst from three to only two GCDs, enabling it to be used every other attack and greatly enhancing the capabilities of associated talents like Vicious Contempt, Cold Steel, Hot Blood, and Bloodcraze. |
Storm of Swords is a defining talent for the Annihilator build as much as Annihilator itself. It adds Slam to the rotation, an ability that would never be used otherwise, and while the cooldowns it adds to Whirlwind and Slam makes it seem like a negative; this really just makes room for Bloodthirst is to be cast more often, thanks to Deft Experience. The talent also makes Whirlwind a very powerful ability in multi-target while also talenting into Meat Cleaver will still allow single-target abilities to be cleaved throughout its cooldown. |
Annihilator replaces Raging Blow, removing it from the rotation entirely while causing auto-attacks to trigger a separate source of damage and rage generation. On the surface, this seems like it makes the rotation more passive, but when combined with Deft Experience and Storm of Swords, creates a playstyle just as fast-paced and GCD-locked as the regular Fury playstyle, which is even more complex due to juggling extra rotational cooldowns instead of just spamming Raging Blow. |
Odyn's Fury is a returning talent from the Legion expansion, a large burst of AoE damage with a short lingering bleed effect that is very potent in multi-target. |
Dancing Blades is a strong talent primarily benefitting the Annihilator builds on a shared talent node with Titanic Rage. While the damage increase does not actually benefit Annihilator itself; the increased attack speed results in many more procs. |
Titanic Rage is the other Odyn's Fury follow-on talent, directly increasing the damage of the ability and jumpstarting the rotation. Triggering Enrage allows Odyn's Fury to be used much more freely, even as an initial combat opener, which can be very useful in single target or burst AoE situations while automatically granting stacks of the Whirlwind buff removes the need to pre-cast Whirlwind. Not as strong as Dancing Blades in single target, it is nevertheless very useful. |
Swift Strikes increases Haste by a minor amount, but also increases rage generation. While the amount is small, it adds up greatly over the course of a dungeon or raid encounter. |
Anger Management is the first of two Recklessness follow-on nodes, allowing the cooldown to be used more regularly. With Fury's high Rage economy, the 90-second cooldown will typically be reduced to around 30-45 seconds, making it a very strong pick for most content in combination with Berserker's Torment. |
Reckless Abandon is no longer directly tied to Recklessness, now granting a use of the empowered Bloodbath or Crushing Blow abilities after each cast of Rampage. This results in a major throughput damage increase, as these abilities deal significantly more damage than their normal versions. |
Unbridled Ferocity allows Rampage to trigger Recklessness, along with all of its associated benefits. While good for all builds, this is especially effective for Raging Blow builds alongside Reckless Abandon. |
Depths of Insanity increases the duration of Recklessness, although it does not affect those triggered by Unbridled Ferocity or increase the duration of ability overrides from Reckless Abandon, making it somewhat weak at this point. |
Onslaught is a talented rotational attack which is useful for filling rotational gaps and synergizes extremely very well with Unbridled Ferocity. |
Tenderize extends the duration of all enrage buffs from 4 to 5 seconds, and additionally causes Onslaught to trigger enrage. While this would have been a fantastic addition at the start of Shadowlands, Fury's high Rage economy makes it rather unnecessary, as Enrage should have a very high uptime regardless. |
Critical Thinking increases Critical Strike by a minor amount while also increasing the critical strike damage of Annihilator and Raging Blow. Less impactful than other row 8 talents, it is nonetheless a required talent for moving down the right-hand side of the tree. |
Ravager is a lengthy ground-targeted effect that slowly follows enemies. While not particularly high damage in itself, its real value comes from the Rage it generates. As the cooldown aligns with Recklessness, this Rage is doubled, resulting in Rampage being cast extremely frequently. |
Storm of Steel is an interesting talent in that it makes Ravager more frequently usable, but due to the way the charge system works, only one charge can cool down at a time. This makes the talent somewhat niche and limited in its effective use cases. |
Hurricane is a very potent talent which stacks quickly and refreshes its duration with each stack. This allows it to cover the length of Recklessness and most of Avatar, and is a very effective single or multi-target burst damage enhancement. |
Mythic+
Mythic+ can require a mix of AoE and Single-Target talents, depending on affixes and other variables. You should check out our page below if you want advice specific to Mythic+.
Rotation for Fury Warrior Talents
Some talents will require you to play in a particular way to get the most out of them. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
PvP Talents for Fury Warrior in Dragonflight
Since Battle for Azeroth, players have the option to go into "War Mode," allowing them to participate in PvP combat with other players. Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Fury Warrior PvP Talents
- Barbarian significantly increases mobility, which is useful for both getting around while questing and escaping dangerous PvP situations.
- Enduring Rage makes maintaining Enrage considerably easier, which is a notable performance increase.
- Warbringer provides a reasonable amount of initial damage on the opening Charge while also helping keep escaping mobs in place.
Death Sentence offers increased mobility, which can be useful but tends to be too situational to be practical in a PvE setting.
Battle Trance, Master and Commander, Spell Reflection and Disarm can be strong defensive options but are not typically necessary or useful in PvE content.
Death Wish is a powerful offensive option, although maintaining it is cumbersome in open-world content due to the necessity of refreshing the buff every 15 seconds, and the ability cannot be cast while mounted, flying, or otherwise not in control of your character.
Changelog
- 22 Apr. 2024: Updated talent recommendations for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Minor updates clarifying recommended talents in selection tool.
- 06 Nov. 2023: Updated talent builds for Patch 10.2 and Season 3 tier sets.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 12 Jul. 2023: Minor formatting updates.
- 10 Jul. 2023: Minor updates for Patch 10.1.5.
- 01 May 2023: Updated with better Onslaught builds.
- 24 Jan. 2023: Updated builds for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated Reckless Abandon and Titanic Rage descriptions.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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