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Combat Rogue DPS Stat Priority (WoD 6.2.4)

Last updated on Jun 22, 2015 at 18:21 by Damien 57 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Combat Rogues in World of Warcraft WoD 6.2.4, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Combat Rogue guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by FieryDemise, a prominent Rogue theorycrafter and the author of Rogue Chat (a theorycrafting blog for Rogues), and by Vigilate, a Combat Rogue who currently raids in Easy Guild. You can watch her on Twitch and follow her on Twitter.

1. Basics

The stat priority for a Combat Rogue is:

  1. Agility;
  2. Haste;
  3. Multistrike;
  4. Mastery;
  5. Critical Strike.
  6. Versatility.

For cleave/AoE situations, Multistrike starts pulling ahead of Haste at 4 targets. This causes many Combat Rogues to go for Multistrike, because it makes it easier to switch to Assassination or Subtlety.

To add a bit more specificity to MS vs Haste in AoE situations: Haste is typically ahead at 2 targets, approximately even at 3 and MS starts to pull ahead at 4 targets and beyond. I'm not sure where the statements about mastery passing haste on AoE scenarios come from (perhaps at very high, >10, target counts but those situations are quite rare) but that isn't correct.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

You can also use Shadowcraft, an online tool dedicated to Rogues, where you can optimise your gear, gems, reforging options, enchants, talents, glyphs, and rotation.

2. Getting a Better Understanding

Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Haste provides you with increased attack speed and Energy regeneration. Besides the base Energy regeneration, Haste gives you more Energy through Combat Potency Icon Combat Potency. Finally, the more Haste you have, the more attacks you can fit while the Bandit's Guile Icon Bandit's Guile buffs are active.

Multistrike causes abilities to have an increased chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.

Versatility is a flat-out damage done increase and damage taken reduction.

Mastery increases the chances that your main-hand attacks will grant you an attack that deals damage equal to 140% of a main-hand attack (Mastery: Main Gauche Icon Mastery: Main Gauche). This attack has a chance to trigger Combat Potency Icon Combat Potency, which increases your Energy regeneration.

Critical Strike increases your chance to critically hit with all spells and abilities.

3. ChangeLog

  • 22 Jun. 2015: Added note about Multistrike and cleave/AoE.
  • 25 Feb. 2015: Adjusted stat priority. Critical Strike is now valued higher than Versatility and Mastery.
  • 14 Nov. 2014: Updated for Level 100.
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