Discipline Priest Healing Spec, Builds, Talents, and Glyphs (MoP 5.4)

Discipline Priest Art Image
General Information

On this page, we present the viable talent and glyph choices for Discipline Priests in World of Warcraft MoP 5.4. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Discipline Priest guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jhazrun, one of the best Discipline Priests in the world, who raids in Paragon.

1. Talent Choices↑top

Level Choices
15 Void Tendrils Psyfiend Dominate Mind
30 Body and Soul Angelic Feather Phantasm
45 From Darkness, Comes Light Mindbender Solace and Insanity
60 Desperate Prayer Spectral Guise Angelic Bulwark
75 Twist of Fate Power Infusion Divine Insight
90 Cascade Divine Star Halo
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents are now viable. They can easily be changed, thanks to Dust of Disappearance Icon Dust of Disappearance (and Tome of the Clear Mind Icon Tomes of the Clear Mind from level 86 to 90). You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents offer you a choice between 3 crowd-control abilities.

  • Void Tendrils Icon Void Tendrils roots up to 5 enemies in place for up to 20 seconds. Killing the tendrils cancels the effects. The targets must be in the 8-yard proximity of the main target of the spell.
  • Psyfiend Icon Psyfiend spawns a friendly NPC that casts fears on nearby enemies.
  • Dominate Mind Icon Dominate Mind takes control of an enemy player or NPC.

These talents have, at best, situational uses. They may be useful in some encounters, but most likely will only be used during trash and questing. Your choice will be largely irrelevant.

These talents do not influence your performance in any way, their uses being entirely situational. We advise that you choose the talent you prefer the most, or that one which applies best to the conditions of the encounter.

3. Tier 2 Talents↑top

Tier 2 talents offer you a choice between 3 means of improving your mobility.

  • Body and Soul Icon Body and Soul increases the movement speed of the target of your Power Word: Shield Icon Power Word: Shield and Leap of Faith Icon Leap of Faith by 60% for 4 seconds.
  • Angelic Feather Icon Angelic Feather allows you to place up to 3 feathers on the ground. Collecting a feather (running through it) increases the player's movement speed by 80% for 6 seconds. Placing feathers has no cooldown, but you only gain a new feather every 10 seconds.
  • Phantasm Icon Phantasm causes your Fade Icon Fade to remove all movement-impairing effects from you. It also makes you unslowable for 5 seconds.

We feel that Body and Soul Icon Body and Soul offers you the most control over when to offer the movement speed increase, and to whom. However, keep in mind that pre-existing Weakened Soul Icon Weakened Soul debuffs on players (due to you or someone else having shielded them recently) may prevent you from using this. Also, using this basically means you may end up wasting a Power Word: Shield Icon Power Word: Shield altogether (assuming the target does not take damage) only to offer the movement speed boost.

Angelic Feather Icon Angelic Feather offers a longer and stronger movement speed boost, and it has fewer restrictions than Body and Soul. It also costs less mana to use. It is, however, reliant on the recipients of the buff actively running through the feathers left behind. Moreover, targeting specific players with this ability when the raid is stacked together is practically impossible.

Phantasm Icon Phantasm is more of a PvP talent, with situational uses at best.

4. Tier 3 Talents↑top

Tier 3 talents offer you a choice between 3 performance-enhancing abilities.

Each of these talents has its own situational uses, and they are all great. Making your choice will depend on several factors, most importantly the mechanics of the encounter and your own playstyle.

Mindbender Icon Mindbender is easy to use and provides a stable and reliable means of increasing your mana regeneration.

From Darkness, Comes Light Icon From Darkness, Comes Light can provide excellent burst and mana conservation, but it suffers from two disadvantages. First of all, it procs randomly, and, thus, uncontrollably. This makes it rather unreliable. Second of all, it does not proc from Power Word: Shield Icon Power Word: Shield, a spell that Discipline Priests may find themselves casting extensively in certain situations.

Power Word: Solace Icon Power Word: Solace provides mana, as well as allowing you to keep up some amount of healing, and deal some DPS in the process. It also provides a decent amount of mana regeneration. If you are making extensive use of Atonement healing, then this talent can be very valuable.

5. Tier 4 Talents↑top

Tier 4 talents offer you a choice between 3 abilities that improve your survivability.

  • Desperate Prayer Icon Desperate Prayer is an instant-cast self-heal that heals you for 30% of your maximum health, with a 2-minute cooldown.
  • Spectral Guise Icon Spectral Guise allows you to enter a pseudo-stealth state (you remain in combat), leaving behind an illusion of yourself. The effect lasts for 6 seconds, or until you receive 3 attacks.
  • Angelic Bulwark Icon Angelic Bulwark is a passive ability that grants you a damage absorption shield, for 20% of your maximum health, each time you drop below 30% health. The effect has an internal cooldown of 90 seconds.

Here, we feel that the choice will come down to either Desperate Prayer Icon Desperate Prayer or Angelic Bulwark Icon Angelic Bulwark. We prefer Desperate Prayer, because it can be used on-demand. Angelic Bulwark can be great when it procs, so it is useful for fights where you often drop below 30% health (progression content, most likely).

Spectral Guise Icon Spectral Guise is not able to compete with the other two talents in PvE.

6. Tier 5 Talents↑top

Tier 5 talents offer you a choice between 3 performance-enhancing abilities.

  • Twist of Fate Icon Twist of Fate passively increases your damage and healing by 15% for 10 seconds, each time you damage or heal a target that is below 35% health.
  • Power Infusion Icon Power Infusion is a 2-minute cooldown that increases your spell casting speed by 20%, reduces the mana cost of all your spells by 20%, and increases all damage done by 5% for 20 seconds.
  • Divine Insight Icon Divine Insight grants you a 100% chance whenever you cast Penance Icon Penance, that your next Power Word: Shield Icon Power Word: Shield will ignore and not cause the Weakened Soul Icon Weakened Soul effect.

Twist of Fate Icon Twist of Fate is currently the best choice of talent in most situations. Divine Insight Icon Divine Insight and Power Infusion Icon Power Infusion are both decent options, although they only out-shine Twist of Fate in very restricted circumstances.

An unexpected benefit of Twist of Fate Icon Twist of Fate is worth taking into consideration. The talent interacts perfectly with Atonement Icon Atonement. This is to say, the healing from Atonement double-dips from this buff, being greatly increased. In situations where the boss is below 35% health, or where a recipient of your heal is below 35% health, you will gain the Twist of Fate buff, which will then greatly enhance your Atonement healing for the next 15 seconds.

Also regarding Twist of Fate, it is worth noting that you can often abuse (we use the word loosely here, and it is certainly not something against the rules of the game) this mechanic by damaging low-health adds in order to proc the effect. This works especially well on fights where there are many adds that spawn and die regularly throughout the fight.

7. Tier 6 Talents↑top

Tier 6 talents offer you a choice between 3 abilities that deal damage to and heal multiple targets.

  • Cascade Icon Cascade is a sort of "chain heal" or "chain lightning", depending on how you wish to use the spell. The initial bolt heals or deals damage to its first target, after which it splits in two, each bolt jumping to targets that are far away, until it eventually stops.
  • Divine Star Icon Divine Star resembles a yo-yo, in the sense that the ball of energy travels in a path away from you (in front of you), and after reaching a certain point (24 yards away), it returns. Both on the first, as well as on the second trip, it heals allies in its path, and damages enemies.
  • Halo Icon Halo causes an effect around you, which expands up to a 30-yard radius. Allies who are inside it are healed, while enemies are damaged. The highest amounts of healing/damage are received by the targets who are around the 25-yard mark.

Quite simply, you should choose the tier 6 talent based on the positioning of your raid during the encounter, and the type of damage that you will have to heal.

Halo Icon Halo will work best when you can position yourself at a 25-yard range from the players that need healing (since this is the range at which Halo does the highest healing).

If your raid is stacked, then Divine Star Icon Divine Star can shine.

If your raid will be mostly spread out, in such a way that Halo cannot be used well, then you will want Cascade Icon Cascade.

8. Major Glyphs↑top

There are several Major Glyphs that you will find useful as a Discipline Priest.

  • Glyph of Penance Icon Glyph of Penance increases the mana cost of Penance Icon Penance by 20%, but allows it to be cast while moving. If the encounter on which you are progressing requires you to heal on the move, this glyph is practically mandatory.
  • Glyph of Binding Heal Icon Glyph of Binding Heal causes your Binding Heal Icon Binding Heal to heal a third target, but it increases its mana cost by 35%. This glyph is very useful, especially in 10-man raids.
  • Glyph of Inner Sanctum Icon Glyph of Inner Sanctum reduces the amount of spell damage taken by 6% while Inner Fire Icon Inner Fire is active, and it increases the movement speed bonus of Inner Will Icon Inner Will by 6%. This glyph is very useful, especially for the damage reduction component.
  • Glyph of Weakened Soul Icon Glyph of Weakened Soul reduces the duration of Weakened Soul Icon Weakened Soul by 2 seconds.
  • Glyph of Fade Icon Glyph of Fade reduces your damage taken by 10% while Fade Icon Fade is active, turning the spell into a minor defensive cooldown.
  • Glyph of Holy Fire Icon Glyph of Holy Fire increases the range of Holy Fire Icon Holy Fire, Smite Icon Smite, and Power Word: Solace Icon Power Word: Solace by 10 yards. It is useful for players who make use of Atonement healing and who desire a bit more flexibility in their positioning.
  • Glyph of Prayer of Mending Icon Glyph of Prayer of Mending increases the healing of Prayer of Mending Icon Prayer of Mending by 60% on the first target, but causes it to have 1 fewer charge.
  • Glyph of Mass Dispel Icon Glyph of Mass Dispel causes Mass Dispel Icon Mass Dispel to dispel magic effects that are normally undispellable. This glyph is practically mandatory for any encounters you need to use Mass Dispel to get rid of certain mechanics.

9. Minor Glyphs↑top

All Minor Glyphs are of purely cosmetic value, and they do not influence your gameplay at all.

10. Changelog↑top