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Holy Paladin Healing Rotation, Cooldowns, and Abilities (Legion 7.0.3)

Last updated on Jul 20, 2016 at 20:59 by Vlad 20 comments

Table of Contents

General Information

On this page, we list your Holy Paladin core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.0.3. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Holy Paladin.

The other pages of our Holy Paladin guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Berrek, a top Holy Paladin who raids in Serenity.

1. Rotation / Playstyle

Healing as a Holy Paladin is, for the most part, all about using the correct spells for the specific circumstances in which you find yourself, particularly with regard to how many raid members are taking damage, and how much damage they are taking.

1.1. Single Target / Tank Healing

Healing a single target (normally, this will be the tank) is a matter of performing a few straightforward tasks.

Naturally, if the target is not taking enough damage to justify using all of the above on them, you should instead use the spells to heal other raid members as needed.

In case you are forced to move and Holy Shock Icon Holy Shock is on cooldown, you can also make use of Light of the Martyr Icon Light of the Martyr to heal your target, but we do not recommend using this spell otherwise.

1.2. Raid Healing

To heal raid damage, make use of your spells as follows.

  • Keep Beacon of Light Icon Beacon of Light on the tank or on another target who is taking constant damage.
  • Use Holy Shock Icon Holy Shock on cooldown.
  • Make sure to use Judgment Icon Judgment on the target often enough to keep up the debuff it applies (if you have taken this talent).
  • Use Light of Dawn Icon Light of Dawn on cooldown, assuming there is enough damage to justify it.
  • Use Holy Light Icon Holy Light if the damage is low enough, or Flash of Light Icon Flash of Light otherwise.

As in the case of single target healing, if you are forced to move and Holy Shock Icon Holy Shock is on cooldown, you can also make use of Light of the Martyr Icon Light of the Martyr to heal a target, but we do not recommend using this spell otherwise.

Moreover, in a raid healing situation, you will have to make correct use of two talents, Aura of Mercy Icon Aura of Mercy and Beacon of the Lightbringer Icon Beacon of the Lightbringer (assuming you choose these talents, which we recommend).

The idea is that Beacon of the Lightbringer causes your Mastery (Mastery: Lightbringer Icon Mastery: Lightbringer) to increase your healing based on the target's proximity either to you or to your Beacon of Light Icon Beacon of Light target. The result is that ideally, you should place the Beacon of Light on a tank (who is next to the melee group), and position yourself with the ranged group. This way, anyone you heal should benefit from a high healing increase from your Mastery.

Aura of Mercy heals 3 allies within 10 yards of you (all allies within 40 yards during Aura Mastery Icon Aura Mastery), meaning that you should position yourself accordingly. If there is raid-wide damage, you should stay with the ranged group, while if there is only tank/melee damage, you should move in with the melee group.

1.3. 5-Man Healing

5-man healing is very similar to single target healing, with the exception that you will sometimes find uses for Light of Dawn Icon Light of Dawn, and that if you have the Beacon of Virtue Icon Beacon of Virtue talent, you should use it when multiple party members are taking damage (and continue your single target rotation on your Beacon of Light target).

1.4. A Word on Light of the Martyr

Light of the Martyr Icon Light of the Martyr is an instant cast spell that heals your target and damages you for 50% of the healing amount. It cannot be cast on yourself and it does not trigger healing on your Beacon of Light Icon Beacon of Light target.

We have not given this spell a prominent role in the previous sections because it is our opinion that it is very rarely (if at all) useful. There are two main reasons for this.

  • The damage you take from the spell can prove costly and dangerous in a progression raiding environment.
  • The spell does not benefit your Beacon of Light target.

As a result, the only time this spell is valuable is when you have to use an instant cast spell (because you are on the move and cannot stop) and Holy Shock Icon Holy Shock is on cooldown. In this situation, it is a good option, but otherwise it does not really fit into the playstyle.

That said, keep in mind that at level 100, the spell scales quite well (better than it will at level 110). Moreover, if you are not engaged in progression content, you can make use of Light of the Martyr, since damage to you or lack of healing to your Beacon of Light target does not really matter.

2. Cooldown Usage

As a Holy Paladin, you have several healing cooldowns. You should use them as we explain below:

  • Avenging Wrath Icon Avenging Wrath increases your healing done by 35% for 20 seconds, and also increases your critical strike chance by 20% for the same duration. It is very useful during periods of high sustained damage.
  • Lay on Hands Icon Lay on Hands should be used to save dying raid members, especially tanks.
  • Blessing of Sacrifice Icon Blessing of Sacrifice transfers 30% of the damage taken by the target, over 12 seconds, to you. The effect is automatically canceled if the damage Blessing of Sacrifice prevents on the target reaches 100% of your maximum health. This cooldown is excellent for reducing the damage taken by the tank, or other raid members.
  • Aura Mastery Icon Aura Mastery empowers your chosen aura, increasing its range to 40 yards and also improves its efficiency. It is a raid cooldown, and it should be used at a time designated by your raid leader, although keep in mind that it is not as impactful as the strong healing cooldowns of other healers.
  • Blessing of Protection Icon Blessing of Protection can be used to clear harmful physical damage debuffs and bleeds from the target. Be mindful of the fact that bosses will not attack targets affected by Blessing of Protection, though, so only cast it on the current tank if the off-tank is prepared to take over.
  • Blessing of Freedom Icon Blessing of Freedom removes movement-impairing effects from the targeted raid member, which can be very useful in certain situations.

You also gain various abilities from your talents. We cover these in a later section.

3. Optional Read: Mastering Your Holy Paladin

The above information should be sufficient to allow you to play a Holy Paladin at a very high level. There are only a few more details that you need to understand to further improve your performance.

3.1. Mastery: Lightbringer

Mastery: Lightbringer Icon Mastery: Lightbringer increases your healing to targets the closer they are to your position. Specifically, your healing is maximised on targets that are within 10 yards of you, and it decreases the farther away they are from then on.

3.2. Infusion of Light

Infusion of Light Icon Infusion of Light causes your Holy Shock Icon Holy Shock critical strikes to reduce the cast time of your next Holy Light Icon Holy Light by 1.5 seconds or to increase the healing of your next Flash of Light Icon Flash of Light by 50%.

3.3. Abilities and Cooldowns from Talents

3.3.1. Tier 1 Talents

Bestow Faith Icon Bestow Faith should be used on cooldown, ideally on the tank. You can also use it on another player, provided you can be sure that they will need healing when Bestow Faith expires (for example, if they are affected by some debuff that is damaging them).

Light's Hammer Icon Light's Hammer should be used during AoE raid damage.

3.3.2. Tier 2 Talents

Divine Steed Icon Divine Steed should simply be used whenever you need the movement speed boost.

Rule of Law Icon Rule of Law works mainly to boost your healing on targets that are farther away from you than 10 yards, so you should use it when you need to heal such targets. It can also be helpful when you want to heal someone who is out of your maximum range.

3.3.3. Tier 5 Talents

Holy Avenger Icon Holy Avenger should be treated as a healing cooldown. Simply use it during a time of intense damage.

Divine Purpose Icon Divine Purpose procs will simply be used passively. You should only make sure to use them up before they expire, so that they are not wasted.

Holy Prism Icon Holy Prism should be cast on the boss, or another enemy target that is near to raid members. This can be especially useful when the boss or an add has an aura that damages nearby players.

3.3.4. Tier 6 Talents

Sanctified Wrath Icon Sanctified Wrath increases the duration of your Avenging Wrath Icon Avenging Wrath, an effect that occurs passively and does not concern you except that your cooldown will last longer. You should also make sure to use Holy Shock Icon Holy Shock on cooldown while Avenging Wrath is active.

If you have taken Judgment of Light Icon Judgment of Light, simply make sure to use your Judgment Icon Judgment on the boss often enough to keep the debuff active.

3.3.5. Tier 7 Talents

Beacon of Faith Icon Beacon of Faith should be used on another target (other than the Beacon of Light Icon Beacon of Light target) that is taking a lot of damage, such as on the other tank.

Beacon of the Lightbringer Icon Beacon of the Lightbringer and Beacon of Virtue Icon Beacon of Virtue usage has been amply described at the start of this guide.

4. ChangeLog

  • 20 Jul. 2016: Expanded on the mentions about Light of the Martyr, and fixed a small mistake that claimed that Divine Purpose procs could be overwritten.
  • 19 Jul. 2016: Added mentions of Light of the Martyr.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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