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Holy Paladin Healing Spec, Builds, and Talents (Legion 7.1)

Last updated on Nov 06, 2016 at 12:08 by Vlad 77 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Holy Paladins in World of Warcraft Legion 7.1. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Holy Paladin guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jeathebelle, a top Holy Paladin who raids in Midwinter. You can follow him on Twitter.

1. Talent Choices

Level Choices
15 Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer Crusader's Might ? Crusader's Might
30 Cavalier ? Cavalier Unbreakable Spirit ? Unbreakable Spirit Rule of Law Rule of Law
45 Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
60 Devotion Aura Devotion Aura Aura of Sacrifice Aura of Sacrifice Aura of Mercy Aura of Mercy
75 Divine Purpose Divine Purpose Holy Avenger Holy Avenger Holy Prism Holy Prism
90 Fervent Martyr Fervent Martyr Sanctified Wrath Sanctified Wrath Judgment of Light Judgment of Light
100 Beacon of Faith Beacon of Faith Beacon of the Lightbringer Beacon of the Lightbringer Beacon of Virtue Beacon of Virtue

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Tranquil Mind Icon Tome of the Tranquil Mind and Codex of the Tranquil Mind Icon Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2. Tier 1 (Level 15) Talents

Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer Crusader's Might ? Crusader's Might
  • Bestow Faith Icon Bestow Faith is an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then).
  • Light's Hammer Icon Light's Hammer is an active ability with a 1-minute cooldown. It allows you to place a hammer on the ground at the targeted location, which lasts for 14 seconds. Every 2 seconds, it damages enemies within 10 yards, and heals up to 6 allies in the same radius.
  • Crusader's Might Icon Crusader's Might causes Crusader Strike Icon Crusader Strike to reduce the cooldown of Holy Shock Icon Holy Shock and Light of Dawn Icon Light of Dawn by 1.5 seconds.

The best talent for raiding in this tier is Bestow Faith Icon Bestow Faith.

Light's Hammer Icon Light's Hammer could be used on encounters where a large number of stacked raid members will sustain damage (such as Cenarius in Emerald Nightmare). It is quite poor on fights where the raid must spread out or move out of the active area. It is also very expensive compared to the Mana-efficient Bestow Faith Icon Bestow Faith.

Finally, Crusader's Might Icon Crusader's Might is typically a poor choice, if for no other reason than that the global cooldowns you use on Crusader Strike Icon Crusader Strike are too valuable to waste. On some fights where damage is extremely predictable and intermittent with significant downtime between damage events (such as Ursoc in the Emerald Nightmare between Roaring Cacophony and Focused Gaze casts), Crusader's Might is viable. However, we still do not recommend it, especially for progression, as even in such examples it is typically safer to fill downtime casting Holy Light on an active tank rather than casting Crusader Strike.

For dungeon content, we recommend Bestow Faith Icon Bestow Faith as the default choice, with Crusader's Might Icon Crusader's Might as a possible option in case you want to deal additional damage (in addition to its healing benefit).

3. Tier 2 (Level 30) Talents

Cavalier ? Cavalier Unbreakable Spirit ? Unbreakable Spirit Rule of Law Rule of Law
  • Cavalier Icon Cavalier causes your Divine Steed Icon Divine Steed to have 2 charges.
  • Unbreakable Spirit Icon Unbreakable Spirit passively reduces the cooldown of your Divine Shield Icon Divine Shield, Divine Protection Icon Divine Protection, and Lay on Hands Icon Lay on Hands by 30%.
  • Rule of Law Icon Rule of Law is an active ability with 2 charges and a 30-second recharge time. It increases the range of your heals, of your Mastery: Lightbringer Icon Mastery: Lightbringer, and of  Icon Tyr's Deliverance by 50% for 10 seconds. Regarding the Mastery range increase, your Mastery causes your healing to have full effectiveness on targets that are within 10 yards of you, with the effectiveness decreasing the farther away they are beyond that point. While Rule of Law is active, the maximum effectiveness radius is extended by 50%, to 15 yards, and only after that does your healing start to decrease.

In raids, we believe that the best choice is Rule of Law Icon Rule of Law, which not only provides you with increased maximum range, but more importantly also increases the maximum effectiveness radius of your Mastery: Lightbringer Icon Mastery: Lightbringer to 15 yards.

Unbreakable Spirit Icon Unbreakable Spirit might be worth taking instead, but only if there are survivability issues that require more frequent use of Divine Shield Icon Divine Shield or Divine Protection Icon Divine Protection.

Finally, Cavalier Icon Cavalier is a poor choice for raid content in general, but it could work for fights where you absolutely need increased mobility.

In dungeons, all the talents are viable, but we recommend taking Cavalier Icon Cavalier by default, especially for Mythic+ content. Unbreakable Spirit Icon Unbreakable Spirit has the same caveats as for raid content, while Rule of Law Icon Rule of Law will only prove useful in exceptional cases where the group is spread out.

4. Tier 3 (Level 45) Talents

Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
  • Fist of Justice Icon Fist of Justice reduces the remaining cooldown of Hammer of Justice Icon Hammer of Justice by 10 seconds.
  • Repentance Icon Repentance is an active ability with a 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute, dealing 25% of their health in damage over that period of time. Damage done will break the effect (and stop the damage over time). Repentance can only be used against Demons, Dragonkin, Giants, Humanoids, and Undead.
  • Blinding Light Icon Blinding Light is an active ability with a 90-second cooldown. It disorients all enemies within a 10-yard radius around you, also damaging them. Non-holy damage done to them will break the disorient effect.

The talents in this tier are completely situational, and you should choose them based on the requirements of the encounter.

That said, you will generally prefer Blinding Light Icon Blinding Light for the additional interrupt; in Mythic+ dungeons especially, the mass interrupt is extremely useful. Alternatively, it can be nice to use Repentance Icon Repentance for crowd-control in some situations (like Ilysanna Ravencrest is in Black Rook Hold), but Blinding Light is typically better.

5. Tier 4 (Level 60) Talents

Devotion Aura Devotion Aura Aura of Sacrifice Aura of Sacrifice Aura of Mercy Aura of Mercy
  • Devotion Aura Icon Devotion Aura is an aura that causes allies within 10 yards to take 20% reduced damage, split over the number of allies affected by the aura (2 allies means that each one takes 10% reduced damage, and so on). During Aura Mastery Icon Aura Mastery, all allies within 40 yards benefit from the full damage reduction (20% for each player).
  • Aura of Sacrifice Icon Aura of Sacrifice is an aura that redirects 10% of all damage taken by allies within 10 yards of you to you, whenever you are above 75% health. During Aura Mastery Icon Aura Mastery, 15% of the healing you do (not counting overhealing) is replicated to all the allies within 40 yards.
  • Aura of Mercy Icon Aura of Mercy is an aura that causes you to heal 3 injured allies within 10 yards every second for a modest amount. During Aura Mastery Icon Aura Mastery, all allies within 40 yards are healed, and the healing amount is doubled.

In raids, choosing between Devotion Aura Icon Devotion Aura and Aura of Mercy Icon Aura of Mercy depends on the type of damage encountered and encounter strategy. If a particular event may kill raid members, the 20% raid-wide damage reduction provided by Devotion Aura during Aura Mastery Icon Aura Mastery is both unique and invaluable (for example, on Mythic Cenarius in Emerald Nightmare, when Corrupted Wisps are killed and cause massive raid-wide damage from Corrupted Detonate). However, if no damage events call for the raid-wide damage reduction of Devotion Aura, Aura of Mercy provides significant amounts of free healing over the course of the encounter, and useful raid healing during Aura Mastery.

Aura of Sacrifice Icon Aura of Sacrifice can provide massive amounts of healing during Aura Mastery Icon Aura Mastery, if combined with throughput cooldowns such as Avenging Wrath Icon Avenging Wrath and Holy Avenger Icon Holy Avenger. However, it is detrimental to survival, keeping you at reduced health and susceptible to dying to any massive incoming raid damage. Accordingly, we do not recommend it for progression on any dangerous fight.

In Mythic+ dungeons, Devotion Aura Icon Devotion Aura is typically most useful, because with at most 5 and as few as 1 or 2 players inside the 10-yard aura, each affected member will gain significant damage reduction. It can be particularly useful for high-end Mythic+ with extremely high tank damage, by simply staying near the tank to provide constant 10% damage reduction.

6. Tier 5 (Level 75) Talents

Divine Purpose Divine Purpose Holy Avenger Holy Avenger Holy Prism Holy Prism
  • Divine Purpose Icon Divine Purpose causes Light of Dawn Icon Light of Dawn and Holy Shock Icon Holy Shock to have a 15% chance to not trigger their cooldowns, and to make their next cast (within seconds) free of cost.
  • Holy Avenger Icon Holy Avenger is an active ability with a 90-second cooldown that increases your haste and the healing of your Holy Shock Icon Holy Shock by 30% for 20 seconds.
  • Holy Prism Icon Holy Prism is an active ability with a 20-second cooldown. It allows you to target an ally or an enemy. When cast at an ally, it heals the target and damages 5 enemies within 15 yards of them. When cast at an enemy, it damages them and heals 5 allies within 15 yards of them.

For progression, we recommend Divine Purpose Icon Divine Purpose for Mana sustainability, or Holy Avenger Icon Holy Avenger for another healing cooldown. Holy Prism Icon Holy Prism is competitive, but rather lackluster in terms of actual results; it is basically another Light of Dawn Icon Light of Dawn in terms of healing output — a little less in fact, as it is not buffed by any artifact traits — for the cost of roughly a Flash of Light Icon Flash of Light. Holy Avenger and Divine Purpose, on the other hand, both scale with artifact traits.

In Mythic+ dungeons, again, all 3 talents are viable, although we believe Holy Avenger Icon Holy Avenger is the best choice for high end Mythic+ progression, as it allows you to rotate between Holy Avenger and Avenging Wrath Icon Avenging Wrath and have a cooldown up for every single trash pack.

7. Tier 6 (Level 90) Talents

Fervent Martyr Fervent Martyr Sanctified Wrath Sanctified Wrath Judgment of Light Judgment of Light

In raid content, the choice is between Sanctified Wrath Icon Sanctified Wrath (a good default choice) and Judgment of Light Icon Judgment of Light (which is worth taking if no other Paladin in the raid is using it).

In dungeons, we recommend always taking Sanctified Wrath Icon Sanctified Wrath.

Fervent Martyr Icon Fervent Martyr is never worth taking.

8. Tier 7 (Level 100) Talents

Beacon of Faith Beacon of Faith Beacon of the Lightbringer Beacon of the Lightbringer Beacon of Virtue Beacon of Virtue
  • Beacon of Faith Icon Beacon of Faith is an active ability with a 3-second cooldown. It allows you to place a second Beacon of Light Icon Beacon of Light on a different target. The second Beacon target will receive the same healing as the first one, but both beacons have 20% reduced efficiency (when compared to not using this talent).
  • Beacon of the Lightbringer Icon Beacon of the Lightbringer causes your Mastery: Lightbringer Icon Mastery: Lightbringer to increase your healing the closer the target is to either you or your Beacon of Light Icon Beacon of Light target, whichever they are closer to. Moreover, Beacon of the Lightbringer passively increases the healing and the range of Light of Dawn Icon Light of Dawn by 30%.
  • Beacon of Virtue Icon Beacon of Virtue replaces Beacon of Light Icon Beacon of Light. It has a 15-second cooldown, and it lasts 8 seconds. It allows you to place a Beacon of Light on the target, which also affects 3 injured allies within 30 yards. All 4 targets are healed for 40% of all healing you do for the 8-second duration.

For progression raiding, both Beacon of Faith Icon Beacon of Faith and Beacon of the Lightbringer Icon Beacon of the Lightbringer are good, with both putting up strong showings on most fights. We are biased towards recommending Beacon of the Lightbringer on progression for every boss except Cenarius, but there is a good argument to be made for Beacon of Faith on not just Cenarius but also Xavius, Elerethe Renferal, and Ursoc. Another good example of a situation where Beacon of Faith is strong is when both tanks are taking consistent damage, along with the rest of the raid.

For Mythic+ dungeons, Beacon of Virtue Icon Beacon of Virtue is highly recommended, and we consider it by far the best talent in almost every situation. The only exception is when faced with the Overflowing affix, in which case you either need to use a "cancelaura" macro to remove Beacon of Virtue when needed to avoid overhealing, or to simply use Beacon of the Lightbringer Icon Beacon of the Lightbringer and move it around to avoid overhealing.

9. ChangeLog

  • 06 Nov. 2016: Updated tier 1, 3, 4, 5, and 7 talent discussions.
  • 25 Oct. 2016: Updated Rule of Law, Aura of Sacrifice, and Sanctified Wrath descriptions to account for Patch 7.1 changes.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 04 Aug. 2016: Added Cavalier talent in place of Divine Steed.
  • 20 Jul. 2016: Fixed an error where we had mixed up some comments about Aura of Mercy with Rule of Law.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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