Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Holy Paladin Healing Spec, Builds, and Talents (Legion 7.0.3)

Last updated Today at 14:21 by Vlad 29 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Holy Paladins in World of Warcraft Legion 7.0.3. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Holy Paladin guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by SpartySmallwood, one of the top Holy Paladins and guild master of Death Jesters. He streams Paladin gameplay, as well as community events on his Twitch and you can follow him on Twitter.

1. Talent Choices

Level Choices
15 Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer Crusader's Might ? Crusader's Might
30 Cavalier ? Cavalier Unbreakable Spirit ? Unbreakable Spirit Rule of Law Rule of Law
45 Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
60 Devotion Aura Devotion Aura Aura of Sacrifice Aura of Sacrifice Aura of Mercy Aura of Mercy
75 Divine Purpose Divine Purpose Holy Avenger Holy Avenger Holy Prism Holy Prism
90 Fervent Martyr Fervent Martyr Sanctified Wrath Sanctified Wrath Judgment of Light Judgment of Light
100 Beacon of Faith ? Beacon of Faith Beacon of the Lightbringer Beacon of the Lightbringer Beacon of Virtue Beacon of Virtue

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city).

2. Tier 1 (Level 15) Talents

Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer Crusader's Might ? Crusader's Might
  • Bestow Faith Icon Bestow Faith is an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then).
  • Light's Hammer Icon Light's Hammer is an active ability with a 1-minute cooldown. It allows you to place a hammer on the ground at the targeted location, which lasts for 14 seconds. Every 2 seconds, it damages enemies within 10 yards, and heals up to 6 allies in the same radius.
  • Crusader's Might Icon Crusader's Might causes Crusader Strike Icon Crusader Strike to reduce the cooldown of Holy Shock Icon Holy Shock and Light of Dawn Icon Light of Dawn by 1.5 seconds.

The best talent for raiding in this tier is Bestow Faith Icon Bestow Faith.

Light's Hammer Icon Light's Hammer could be used on encounters where a majority of raid members will sustain damage (such as Ursoc in Emerald Nightmare). It is quite poor on fights where the raid must be spread out.

Finally, Crusader's Might Icon Crusader's Might is a poor choice, if for no other reason than that the global cooldowns you use on Crusader Strike Icon Crusader Strike are too valuable to waste.

For dungeon content, we recommend Bestow Faith Icon Bestow Faith as the default choice, with Crusader's Might Icon Crusader's Might as a possible option in case you want to deal additional damage (in addition to its healing benefit).

3. Tier 2 (Level 30) Talents

Cavalier ? Cavalier Unbreakable Spirit ? Unbreakable Spirit Rule of Law Rule of Law
  • Cavalier Icon Cavalier causes your Divine Steed Icon Divine Steed to have 2 charges.
  • Unbreakable Spirit Icon Unbreakable Spirit passively reduces the cooldown of your Divine Shield Icon Divine Shield, Divine Protection Icon Divine Protection, and Lay on Hands Icon Lay on Hands by 30%.
  • Rule of Law Icon Rule of Law is an active ability with 2 charges and a 30-second recharge time. It increases the range of your heals and of your Mastery: Lightbringer Icon Mastery: Lightbringer by 50% for 10 seconds. Regarding the Mastery range increase, your Mastery causes your healing to have full effectiveness on targets that are within 10 yards of you, with the effectiveness decreasing the farther away they are beyond that point. While Rule of Law is active, the maximum effectiveness radius is extended by 50%, to 15 yards, and only after that does your healing start to decrease.

In raids, we believe that the best choice is Rule of Law Icon Rule of Law, which not only provides you with increased maximum range, but more importantly also increases the maximum effectiveness radius of your Mastery: Lightbringer Icon Mastery: Lightbringer to 15 yards.

Unbreakable Spirit Icon Unbreakable Spirit might be worth taking instead, but only if there are survivability issues that require more frequent use of Divine Shield Icon Divine Shield or Divine Protection Icon Divine Protection.

Finally, Cavalier Icon Cavalier is a poor choice for raid content in general, but it could work for fights where you absolutely need increased mobility.

In dungeons, all the talents are viable, but we recommend taking Cavalier Icon Cavalier by default, especially for Mythic+ content. Unbreakable Spirit Icon Unbreakable Spirit has the same caveats as for raid content, while Rule of Law Icon Rule of Law will only prove useful in exceptional cases where the group is spread out.

4. Tier 3 (Level 45) Talents

Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
  • Fist of Justice Icon Fist of Justice reduces the remaining cooldown of Hammer of Justice Icon Hammer of Justice by 10 seconds.
  • Repentance Icon Repentance is an active ability with a 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute, dealing 25% of their health in damage over that period of time. Damage done will break the effect (and stop the damage over time). Repentance can only be used against Demons, Dragonkin, Giants, Humanoids, and Undead.
  • Blinding Light Icon Blinding Light is an active ability with a 90-second cooldown. It disorients all enemies within a 10-yard radius around you, also damaging them. Non-holy damage done to them will break the disorient effect.

The talents in this tier are completely situational, and you should choose them based on the requirements of the encounter.

For raid content, you will generally prefer Blinding Light Icon Blinding Light for the additional interrupt, or Repentance Icon Repentance for crowd-control. Repentance is also probably going to prove most useful for Mythic+ dungeons.

5. Tier 4 (Level 60) Talents

Devotion Aura Devotion Aura Aura of Sacrifice Aura of Sacrifice Aura of Mercy Aura of Mercy
  • Devotion Aura Icon Devotion Aura is an aura that causes allies within 10 yards to take 20% reduced damage, split over the number of allies affected by the aura (2 allies means that each one takes 10% reduced damage, and so on). During Aura Mastery Icon Aura Mastery, all allies within the aura benefit from the full damage reduction (20% for each player).
  • Aura of Sacrifice Icon Aura of Sacrifice is an aura that redirects 10% of all damage taken by allies within 10 yards of you to you, whenever you are above 75% health. During Aura Mastery Icon Aura Mastery, 10% of the healing you do (not counting overhealing) is replicated to all the allies within the aura.
  • Aura of Mercy Icon Aura of Mercy is an aura that causes you to heal 3 injured allies within 10 yards every second for a modest amount. During Aura Mastery Icon Aura Mastery, all allies within the 10-yard radius are healed, and the healing amount is doubled.

In both raids and dungeons, the choice in this tier comes down to either Devotion Aura Icon Devotion Aura or Aura of Mercy Icon Aura of Mercy, with Aura of Sacrifice Icon Aura of Sacrifice being quite weak and not worth considering outside of a few niche situations.

Choosing between Aura of Mercy Icon Aura of Mercy and Devotion Aura Icon Devotion Aura will be difficult. Aura of Mercy provides throughput (especially during Aura Mastery Icon Aura Mastery), and it is very strong in general. It scales with your spellpower but not with your Mastery. Devotion Aura reduces damage rather than healing it, which is generally the preferred method of healing, if given the choice. We advise you to experiment with both and decide which one you prefer.

6. Tier 5 (Level 75) Talents

Divine Purpose Divine Purpose Holy Avenger Holy Avenger Holy Prism Holy Prism
  • Divine Purpose Icon Divine Purpose causes Light of Dawn Icon Light of Dawn and Holy Shock Icon Holy Shock to have a 15% chance to not trigger their cooldowns, and to make their next cast (within seconds) free of cost.
  • Holy Avenger Icon Holy Avenger is an active ability with a 90-second cooldown that increase your haste and the healing of your Holy Shock Icon Holy Shock by 30% for 20 seconds.
  • Holy Prism Icon Holy Prism is an active ability with a 20-second cooldown. It allows you to target an ally or an enemy. When placed on an ally, it heals the target and damages 5 enemies within 15 yards of them. When placed on an enemy, it damages them and heals 5 allies within 15 yards of them.

In this tier, we recommend Holy Prism Icon Holy Prism for raid progression. It should practically always be used against an enemy, so that it bounces to friendly players. Alternatively, you could take Holy Avenger Icon Holy Avenger if you feel you need more healing cooldowns in order to do burst healing.

Divine Purpose Icon Divine Purpose is not bad, and on long fights it even has a chance to end up better than Holy Prism Icon Holy Prism, but we count its random nature against it and generally do not advise it.

For dungeon content, the same applies in general. Holy Prism Icon Holy Prism has nice synergy with the Beacon of Virtue Icon Beacon of Virtue tier 7 talent, which can come in handy in dungeon groups. That said, Holy Avenger Icon Holy Avenger's value as a minor cooldown for Mythic+ trash packs can make it an appealing choice.

7. Tier 6 (Level 90) Talents

Fervent Martyr Fervent Martyr Sanctified Wrath Sanctified Wrath Judgment of Light Judgment of Light

In raid content, the choice is between Sanctified Wrath Icon Sanctified Wrath (a good default choice) and Judgment of Light Icon Judgment of Light (which is worth taking if no other Paladin in the raid is using it).

In dungeons, we recommend always taking Sanctified Wrath Icon Sanctified Wrath.

Fervent Martyr Icon Fervent Martyr is never worth taking.

8. Tier 7 (Level 100) Talents

Beacon of Faith ? Beacon of Faith Beacon of the Lightbringer Beacon of the Lightbringer Beacon of Virtue Beacon of Virtue
  • Beacon of Faith Icon Beacon of Faith is an active ability with a 3-second cooldown. It allows you to place a second Beacon of Light Icon Beacon of Light on a different target. The second Beacon target will receive the same healing as the first one, but the healing it receives will be 20% less powerful.
  • Beacon of the Lightbringer Icon Beacon of the Lightbringer causes your Mastery: Lightbringer Icon Mastery: Lightbringer to increase your healing the closer the target is to either you or your Beacon of Light Icon Beacon of Light target, whichever they are closer to. Moreover, Beacon of the Lightbringer passively increases the healing and the range of Light of Dawn Icon Light of Dawn by 30%.
  • Beacon of Virtue Icon Beacon of Virtue replaces Beacon of Light Icon Beacon of Light. It has a 15-second cooldown, and it lasts 8 seconds. It allows you to place a Beacon of Light on the target, which also affects 3 injured allies within 30 yards. All 4 targets are healed for 40% of all healing you do for the 8-second duration.

In this tier, the best choice for raid content is Beacon of the Lightbringer Icon Beacon of the Lightbringer. If both tanks are taking consistent damage along with the rest of the raid, Beacon of Faith Icon Beacon of Faith can be a good alternative. Beacon of Virtue Icon Beacon of Virtue is very strong, but unfortunately it is too Mana-intensive to use in most cases.

For dungeon content, Beacon of Virtue Icon Beacon of Virtue is recommended (since Mana is not typically an issue in 5-man content). Alternatively, you can use Beacon of the Lightbringer Icon Beacon of the Lightbringer, but Beacon of Faith Icon Beacon of Faith is never worth taking.

9. ChangeLog

  • 29 Aug. 2016: Updated for Legion's launch.
  • 04 Aug. 2016: Added Cavalier talent in place of Divine Steed.
  • 20 Jul. 2016: Fixed an error where we had mixed up some comments about Aura of Mercy with Rule of Law.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
Force desktop version
Force mobile version