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Holy Paladin Healing Spec, Builds, and Talents (Legion 7.0.3)

Last updated on Aug 04, 2016 at 17:59 by Vlad 28 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Holy Paladins in World of Warcraft Legion 7.0.3. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Holy Paladin guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Berrek, a top Holy Paladin who raids in Serenity.

1. Talent Choices

Level Choices
15 Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer Crusader's Might Crusader's Might
30 Cavalier ? Cavalier Unbreakable Spirit ? Unbreakable Spirit Rule of Law ? Rule of Law
45 Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
60 Devotion Aura Devotion Aura Aura of Sacrifice Aura of Sacrifice Aura of Mercy Aura of Mercy
75 Divine Purpose Divine Purpose Holy Avenger ? Holy Avenger Holy Prism Holy Prism
90 Fervent Martyr Fervent Martyr Sanctified Wrath Sanctified Wrath Judgment of Light Judgment of Light
100 Beacon of Faith Beacon of Faith Beacon of the Lightbringer Beacon of the Lightbringer Beacon of Virtue ? Beacon of Virtue

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city).

2. Tier 1 (Level 15) Talents

Bestow Faith Bestow Faith Light's Hammer ? Light's Hammer Crusader's Might Crusader's Might
  • Bestow Faith Icon Bestow Faith is an active ability with a 12-second cooldown. It places a 5-second buff on an ally, which heals them at the end of the 5 seconds (but which does nothing until then).
  • Light's Hammer Icon Light's Hammer is an active ability with a 1-minute cooldown. It allows you to place a hammer on the ground at the targeted location, which lasts for 14 seconds. Every 2 seconds, it damages enemies within 10 yards, and heals up to 6 allies in the same radius.
  • Crusader's Might Icon Crusader's Might causes Crusader Strike Icon Crusader Strike to reduce the cooldown of Holy Shock Icon Holy Shock and Light of Dawn Icon Light of Dawn by 1.5 seconds.

The clear best talent in this tier is Bestow Faith Icon Bestow Faith, mostly due to the fact that none of the choices is particularly good. Alternatively, you can take Light's Hammer Icon Light's Hammer if the patter of damage in the encounter fits it (heavy AoE damage every 1 minute). Crusader's Might Icon Crusader's Might is not worth considering.

3. Tier 2 (Level 30) Talents

Cavalier ? Cavalier Unbreakable Spirit ? Unbreakable Spirit Rule of Law ? Rule of Law
  • Cavalier Icon Cavalier causes your Divine Steed Icon Divine Steed to have 2 charges.
  • Unbreakable Spirit Icon Unbreakable Spirit passively reduces the cooldown of your Divine Shield Icon Divine Shield, Divine Protection Icon Divine Protection, and Lay on Hands Icon Lay on Hands by 30%.
  • Rule of Law Icon Rule of Law is an active ability with 2 charges and a 30-second recharge time. It increases the range of your heals and of your Mastery: Lightbringer Icon Mastery: Lightbringer by 50% for 10 seconds. Regarding the Mastery range increase, your Mastery causes your healing to have full effectiveness on targets that are within 10 yards of you, with the effectiveness decreasing the farther away they are beyond that point. While Rule of Law is active, the maximum effectiveness radius is extended by 50%, to 15 yards, and only after that does your healing start to decrease.

The choice of talent in this tier depends on your situation. If you believe that you will have need of the range increase provided by Rule of Law Icon Rule of Law, then you should take that talent. Aside from increasing the range of your heals, it also increases the radius in which your Mastery: Lightbringer Icon Mastery: Lightbringer has maximum potency, making it quite powerful.

Alternatively, if you are looking for increased mobility, you can take Cavalier Icon Cavalier.

Finally, Unbreakable Spirit Icon Unbreakable Spirit can help give you more room for error in the fight, especially if you are not yet familiar with the encounter and are looking for extra survivability.

4. Tier 3 (Level 45) Talents

Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light ? Blinding Light
  • Fist of Justice Icon Fist of Justice reduces the remaining cooldown of Hammer of Justice Icon Hammer of Justice by 10 seconds.
  • Repentance Icon Repentance is an active ability with a 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute, dealing 25% of their health in damage over that period of time. Damage done will break the effect (and stop the damage over time). Repentance can only be used against Demons, Dragonkin, Giants, Humanoids, and Undead.
  • Blinding Light Icon Blinding Light is an active ability with a 90-second cooldown. It disorients all enemies within a 10-yard radius around you, also damaging them. Non-holy damage done to them will break the disorient effect.

The talents in this tier are completely situational, and you should choose them based on the requirements of the encounter.

5. Tier 4 (Level 60) Talents

Devotion Aura Devotion Aura Aura of Sacrifice Aura of Sacrifice Aura of Mercy Aura of Mercy
  • Devotion Aura Icon Devotion Aura is an aura that causes allies within 10 yards to take 20% reduced damage, split over the number of allies affected by the aura (2 allies means that each one takes 10% reduced damage, and so on). During Aura Mastery Icon Aura Mastery, all allies within the aura benefit from the full damage reduction (20% for each player).
  • Aura of Sacrifice Icon Aura of Sacrifice is an aura that redirects 10% of all damage taken by allies within 10 yards of you to you, whenever you are above 75% health. During Aura Mastery Icon Aura Mastery, 10% of the healing you do (not counting overhealing) is replicated to all the allies within the aura.
  • Aura of Mercy Icon Aura of Mercy is an aura that causes you to heal 3 injured allies within 10 yards every second for a modest amount. During Aura Mastery Icon Aura Mastery, all allies within the 10-yard radius are healed, and the healing amount is doubled.

The best talent in this tier is Aura of Mercy Icon Aura of Mercy, due the healing that it provides, and we recommend always choosing it. The other two talents are simply not worth considering at this point.

6. Tier 5 (Level 75) Talents

Divine Purpose Divine Purpose Holy Avenger ? Holy Avenger Holy Prism Holy Prism
  • Divine Purpose Icon Divine Purpose causes Light of Dawn Icon Light of Dawn and Holy Shock Icon Holy Shock to have a 15% chance to not trigger their cooldowns, and to make their next cast (within seconds) free of cost.
  • Holy Avenger Icon Holy Avenger is an active ability with a 90-second cooldown that increase your haste and the healing of your Holy Shock Icon Holy Shock by 30% for 20 seconds.
  • Holy Prism Icon Holy Prism is an active ability with a 20-second cooldown. It allows you to target an ally or an enemy. When placed on an ally, it heals the target and damages 5 enemies within 15 yards of them. When placed on an enemy, it damages them and heals 5 allies within 15 yards of them.

In this tier, Holy Prism Icon Holy Prism is probably the best choice (provided that you use it against an enemy). Alternatively, you could take Holy Avenger Icon Holy Avenger if you feel you need more healing cooldowns in order to do burst healing.

Divine Purpose Icon Divine Purpose is never worth taking.

7. Tier 6 (Level 90) Talents

Fervent Martyr Fervent Martyr Sanctified Wrath Sanctified Wrath Judgment of Light Judgment of Light

The choice in this tier comes down to either Sanctified Wrath Icon Sanctified Wrath or Judgment of Light Icon Judgment of Light. If someone else is already providing Judgment of Light (such as a Protection Paladin), then you should choose Sanctified Wrath. Sanctified Wrath is also recommended for 5-man content.

Fervent Martyr Icon Fervent Martyr is not worth taking.

8. Tier 7 (Level 100) Talents

Beacon of Faith Beacon of Faith Beacon of the Lightbringer Beacon of the Lightbringer Beacon of Virtue ? Beacon of Virtue
  • Beacon of Faith Icon Beacon of Faith is an active ability with a 3-second cooldown. It allows you to place a second Beacon of Light Icon Beacon of Light on a different target. The second Beacon target will receive the same healing as the first one, but the healing it receives will be 20% less powerful.
  • Beacon of the Lightbringer Icon Beacon of the Lightbringer causes your Mastery: Lightbringer Icon Mastery: Lightbringer to increase your healing the closer the target is to either you or your Beacon of Light Icon Beacon of Light target, whichever they are closer to. Moreover, Beacon of the Lightbringer passively increases the healing and the range of Light of Dawn Icon Light of Dawn by 30%.
  • Beacon of Virtue Icon Beacon of Virtue replaces Beacon of Light Icon Beacon of Light. It has a 15-second cooldown, and it lasts 8 seconds. It allows you to place a Beacon of Light on the target, which also affects 3 injured allies within 30 yards. All 4 targets are healed for 40% of all healing you do for the 8-second duration.

In this tier, the best choice for raid content is by far Beacon of the Lightbringer Icon Beacon of the Lightbringer. For 5-man content, Beacon of Virtue Icon Beacon of Virtue is better instead. Beacon of Faith Icon Beacon of Faith is never worth taking.

9. ChangeLog

  • 04 Aug. 2016: Added Cavalier talent in place of Divine Steed.
  • 20 Jul. 2016: Fixed an error where we had mixed up some comments about Aura of Mercy with Rule of Law.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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