Holy Priest Healing Spec, Builds, Talents, and Glyphs (MoP 5.4)

Holy Priest Art Image
General Information

On this page, we present the viable talent and glyph choices for Holy Priests in World of Warcraft MoP 5.4. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Holy Priest guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jhazrun, one of the best Holy Priests in the world, who raids in Paragon.

1. Talent Choices↑top

Level Choices
15 Void Tendrils Psyfiend Dominate Mind
30 Body and Soul Angelic Feather Phantasm
45 From Darkness, Comes Light Mindbender Solace and Insanity
60 Desperate Prayer Spectral Guise Angelic Bulwark
75 Twist of Fate Power Infusion Divine Insight
90 Cascade Divine Star Halo
+ show color blind markers - hide color blind markers
  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents are now viable. They can easily be changed, thanks to Dust of Disappearance Icon Dust of Disappearance (and Tome of the Clear Mind Icon Tomes of the Clear Mind from level 86 to 90). You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents offer you a choice between 3 crowd-control abilities.

  • Void Tendrils Icon Void Tendrils roots up to 5 enemies in place for up to 20 seconds. Killing the tendrils cancels the effects. The targets must be in the 8-yard proximity of the main target of the spell.
  • Psyfiend Icon Psyfiend spawns a friendly NPC that casts fears on nearby enemies.
  • Dominate Mind Icon Dominate Mind takes control of an enemy player or NPC.

These talents have, at best, situational uses. They may be useful in some encounters, but most likely will only be used during trash and questing. Your choice will be largely irrelevant.

These talents do not influence your performance in any way, their uses being entirely situational. We advise that you choose the talent you prefer the most, or that one which applies best to the conditions of the encounter.

3. Tier 2 Talents↑top

Tier 2 talents offer you a choice between 3 means of improving your mobility.

  • Body and Soul Icon Body and Soul increases the movement speed of the target of your Power Word: Shield Icon Power Word: Shield and Leap of Faith Icon Leap of Faith by 60% for 4 seconds.
  • Angelic Feather Icon Angelic Feather allows you to place up to 3 feathers on the ground. Collecting a feather (running through it) increases the player's movement speed by 80% for 6 seconds. Placing feathers has no cooldown, but you only gain a new feather every 10 seconds.
  • Phantasm Icon Phantasm causes your Fade Icon Fade to remove all movement-impairing effects from you. It also makes you unslowable for 5 seconds.

We strongly believe that Angelic Feather Icon Angelic Feather will be the most desirable choice in a vast majority of situations, because it allows players to decide exactly when to use their movement-speed boosts. At the same time, it lacks the precision of Body and Soul Icon Body and Soul since it is practically impossible to target a specific player with the feather if the raid is stacked together.

Body and Soul Icon Body and Soul is also a nice choice, but its usability is more restricted than that of Angelic Feather (the target you want to give a boost to might already have Weakened Soul Icon Weakened Soul, or Leap of Faith Icon Leap of Faith might be on cooldown). Moreover, since Discipline Priests have better Power Word: Shields than you, it is not advised that you limit their shielding potential with your Weakened Soul Icon Weakened Souls.

Phantasm Icon Phantasm is more of a PvP talent, with situational uses at best.

4. Tier 3 Talents↑top

Tier 3 talents offer you a choice between 3 performance-enhancing abilities.

Each of these talents has its own situational uses, and they are all great. Making your choice will depend on several factors, most importantly the mechanics of the encounter and your own playstyle.

Mindbender Icon Mindbender is easy to use and provides a stable and reliable means of increasing your mana regeneration.

From Darkness, Comes Light Icon From Darkness, Comes Light can provide excellent burst and mana conservation, but it suffers from a disadvantage. It procs randomly, and, thus, uncontrollably, making it rather unreliable. On the other hand, however, the free Flash Heal Icon Flash Heals that you gain from this talent interact positively with Serendipity Icon Serendipity.

Power Word: Solace Icon Power Word: Solace provides mana, as well as allowing you to keep up some amount of healing, and deal some DPS in the process. It also provides a decent amount of mana regeneration.

5. Tier 4 Talents↑top

Tier 4 talents offer you a choice between 3 abilities that improve your survivability.

  • Desperate Prayer Icon Desperate Prayer is an instant-cast self-heal that heals you for 30% of your maximum health, with a 2-minute cooldown.
  • Spectral Guise Icon Spectral Guise allows you to enter a pseudo-stealth state (you remain in combat), leaving behind an illusion of yourself. The effect lasts for 6 seconds, or until you receive 3 attacks.
  • Angelic Bulwark Icon Angelic Bulwark is a passive ability that grants you a damage absorption shield, for 20% of your maximum health, each time you drop below 30% health. The effect has an internal cooldown of 90 seconds.

Here, we feel that the choice will come down to either Desperate Prayer Icon Desperate Prayer or Angelic Bulwark Icon Angelic Bulwark. We prefer Desperate Prayer, because it can be used on-demand. Angelic Bulwark can be great when it procs, so it is useful for fights where you often drop below 30% health (progression content, most likely).

Spectral Guise Icon Spectral Guise is not able to compete with the other two talents in PvE.

6. Tier 5 Talents↑top

Tier 5 talents offer you a choice between 3 performance-enhancing abilities.

  • Twist of Fate Icon Twist of Fate passively increases your damage and healing by 15% for 10 seconds, each time you damage or heal a target that is below 35% health.
  • Power Infusion Icon Power Infusion is a 2-minute cooldown that increases your spell casting speed by 20%, and reduces the mana cost of all your spells by 20%, for 20 seconds.
  • Divine Insight Icon Divine Insight grants you a 40% chance, whenever you cast Greater Heal Icon Greater Heal or Prayer of Healing Icon Prayer of Healing, that your next Prayer of Mending Icon Prayer of Mending will not trigger a cooldown, and that it will automatically jump to all of its targets.

Currently, Divine Insight Icon Divine Insight is the best choice in nearly all conceivable situations. The spells that trigger it are used often enough to guarantee a high uptime, and its usefulness is truly fantastic, especially when coupled with Glyph of Prayer of Mending Icon Glyph of Prayer of Mending.

If the encounter you are progressing on is one where raid members are frequently on low health (intense raid damage, progression content, etc.), then Twist of Fate Icon Twist of Fate will shine, but we still feel that it is not as good as Divine Insight.

Finally, Power Infusion Icon Power Infusion is also a very solid choice, providing you with a powerful, on-demand healing cooldown.

Note that Power Infusion is the best choice in 10-man raiding.

7. Tier 6 Talents↑top

Tier 6 talents offer you a choice between 3 abilities that deal damage to and heal multiple targets.

  • Cascade Icon Cascade is a sort of "chain heal" or "chain lightning", depending on how you wish to use the spell. The initial bolt heals or deals damage to its first target, after which it splits in two, each bolt jumping to targets that are far away, until it eventually stops.
  • Divine Star Icon Divine Star resembles a yo-yo, in the sense that the ball of energy travels in a path away from you (in front of you), and after reaching a certain point (24 yards away), it returns. Both on the first, as well as on the second trip, it heals allies in its path, and damages enemies.
  • Halo Icon Halo causes an effect around you, which expands up to a 30-yard radius. Allies who are inside it are healed, while enemies are damaged. The highest amounts of healing/damage are received by the targets who are around the 25-yard mark.

Quite simply, you should choose the tier 6 talent based on the positioning of your raid during the encounter, and the type of damage that you will have to heal.

If your raid will be mostly spread out, then you will want Cascade Icon Cascade.

If your raid is stacked loosely (ideally in a line, although we cannot quite see this happening very often), then Divine Star Icon Divine Star can shine.

Finally, Halo Icon Halo will work well if the raid is stacked tightly.

Note that Cascade will be the default choice in 10-man raiding. This is due to the fact that, while in Chakra: Serenity Icon Chakra: Serenity (which is used in 10-man raiding), Cascade refreshes the duration of Renew Icon Renew on all targets it hits.

8. Major Glyphs↑top

There are several Major Glyphs that you will find useful as a Holy Priest.

9. Minor Glyphs↑top

All Minor Glyphs are of purely cosmetic value, and they do not influence your gameplay at all.

10. Changelog↑top