Holy Priest Healing Spec, Builds, Talents, and Glyphs (WoD 6.0.3)

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General Information

On this page, we present the viable talent and glyph choices for Holy Priests in World of Warcraft WoD 6.0.3. We detail what each of the talents and glyphs do and in which situations they should be taken.

The other pages of our Holy Priest guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jhazrun, one of the best Holy Priests in the world, who raids in Paragon.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Priest Transition Guide!

1. Talent Choices↑top

Level Choices
15 Desperate Prayer Spectral Guise Angelic Bulwark
30 Body and Soul Angelic Feather Phantasm
45 Surge of Light Mindbender Power Word: Solace
60 Void Tendrils Psychic Scream Dominate Mind
75 Twist of Fate Power Infusion Divine Insight
90 Cascade Divine Star Halo
100 Clarity of Purpose Words of Mending Saving Grace
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

Talents can easily be changed, thanks to Tome of the Clear Mind Icon Tomes of the Clear Mind. You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents offer you a choice between 3 abilities that improve your survivability.

  • Desperate Prayer Icon Desperate Prayer is an instant-cast self-heal that heals you for 22% of your maximum health, with a 2-minute cooldown.
  • Spectral Guise Icon Spectral Guise allows you to enter a pseudo-stealth state (you remain in combat), leaving behind an illusion of yourself. The effect lasts for 6 seconds, or until you receive 3 attacks.
  • Angelic Bulwark Icon Angelic Bulwark is a passive ability that grants you a 20-second damage absorption shield, for 15% of your maximum health, each time you drop below 30% health. The effect has an internal cooldown of 90 seconds.

Here, we feel that the choice will come down to either Desperate Prayer Icon Desperate Prayer or Angelic Bulwark Icon Angelic Bulwark. We prefer Desperate Prayer, because it can be used on-demand. Angelic Bulwark can be great when it procs, so it is useful for fights where you often drop below 30% health (progression content, most likely) That said, the lack of control over Angelic Bulwark makes it somewhat undesirable, so we recommend Desperate Prayer as a default choice.

That said, Spectral Guise Icon Spectral Guise does have a few PvE applications, such as resetting boss encounters or mitigating some encounter mechanics, such as fixates.

3. Tier 2 Talents↑top

Tier 2 talents offer you a choice between 3 means of improving your mobility.

  • Body and Soul Icon Body and Soul increases the movement speed of the target of your Power Word: Shield Icon Power Word: Shield and Leap of Faith Icon Leap of Faith by 60% for 4 seconds.
  • Angelic Feather Icon Angelic Feather allows you to place up to 3 feathers on the ground. Collecting a feather (running through it) increases the player's movement speed by 60% for 6 seconds. This ability has a maximum of 3 charges, and a 10-second recharge time.
  • Phantasm Icon Phantasm causes your Fade Icon Fade to remove all movement-impairing effects from you. It also makes you unslowable for 5 seconds.

We strongly believe that Angelic Feather Icon Angelic Feather will be the most desirable choice in a vast majority of situations, because it allows players to decide exactly when to use their movement-speed boosts. At the same time, it lacks the precision of Body and Soul Icon Body and Soul since it is practically impossible to target a specific player with the feather if the raid is stacked together.

Body and Soul Icon Body and Soul is also a nice choice, but its usability is more restricted than that of Angelic Feather (the target you want to give a boost to might already have Weakened Soul Icon Weakened Soul, or Leap of Faith Icon Leap of Faith might be on cooldown). Moreover, since Discipline Priests have better Power Word: Shields than you, it is not advised that you limit their shielding potential with your Weakened Soul Icon Weakened Souls.

Phantasm Icon Phantasm is more of a PvP talent, with situational uses at best.

4. Tier 3 Talents↑top

Tier 3 talents offer you a choice between 3 performance-enhancing abilities.

  • Surge of Light Icon Surge of Light passively causes your healing spells and Smite Icon Smite to have an 8% chance of making your next Flash Heal Icon Flash Heal instant cast and free of cost. You can have a maximum of 2 charges of this effect.
  • Mindbender Icon Mindbender is an improved version of Shadowfiend Icon Shadowfiend, which it replaces. The Mindbender has a lower cooldown, and provides you with Mana regeneration each time it attacks its target. It also deals more damage.
  • Power Word: Solace Icon Power Word: Solace is a spell that replaces your Holy Fire Icon Holy Fire. The differences are that Power Word: Solace does not cost Mana, and instead regenerates 2% of maximum Mana when cast.

For mana regeneration, Mindbender Icon Mindbender is a very good choice. If you are comfortable with your mana regeneration, then you should use Power Word: Solace Icon Power Word: Solace or Surge of Light Icon Surge of Light.

5. Tier 4 Talents↑top

Tier 4 talents offer you a choice between 3 crowd-control abilities.

  • Void Tendrils Icon Void Tendrils roots up to 5 enemies in place for up to 20 seconds. Killing the tendrils cancels the effects. The targets must be in the 8-yard proximity of the main target of the spell.
  • Psychic Scream Icon Psychic Scream causes 5 enemies within 8 yards of the main target to flee, being disoriented for 8 seconds. Damage done to these targets can cancel the effect.
  • Dominate Mind Icon Dominate Mind takes control of an enemy player or NPC for 30 seconds.

These talents have, at best, situational uses. They may be useful in some encounters, but most likely will only be used during trash and questing. Your choice will be largely irrelevant.

These talents do not influence your performance in any way, their uses being entirely situational. We advise that you choose the talent you prefer the most, or that one which applies best to the conditions of the encounter.

6. Tier 5 Talents↑top

Tier 5 talents offer you a choice between 3 performance-enhancing abilities.

  • Twist of Fate Icon Twist of Fate passively increases your damage and healing by 15% for 10 seconds after heal a target that is below 35% health.
  • Power Infusion Icon Power Infusion is a 2-minute cooldown that increases your haste by 25%, and reduces the Mana cost of all your spells by 20%, for 20 seconds.
  • Divine Insight Icon Divine Insight grants you a 40% chance, whenever you cast Heal Icon Heal or Prayer of Healing Icon Prayer of Healing, that your next Prayer of Mending Icon Prayer of Mending will not trigger a cooldown, and that it will automatically jump to all of its targets.

Power Infusion Icon Power Infusion is a very solid choice, providing you with a powerful, on-demand healing cooldown.

If the encounter you are progressing on is one where raid members are frequently on low health (intense raid damage, progression content, etc.), then Twist of Fate Icon Twist of Fate will shine.

Even if you are expecting to be working with largely Prayer of Healing Icon Prayer of Healing, thus triggering Divine Insight Icon Divine Insight, its Prayer of Mending Icon Prayer of Mending is rarely worth casting over another Prayer of Healing.

7. Tier 6 Talents↑top

Tier 6 talents offer you a choice between 3 abilities that heal multiple targets.

  • Cascade Icon Cascade is a sort of chain heal. It heals an initial target (with the healing being greater the farther away that target is), and then bouncing to additional allies up to 4 times. Each time that the heal bounces, it splits into 2 heals. It can never heal the same target twice.
  • Divine Star Icon Divine Star resembles a yo-yo, in the sense that the ball of energy travels in a path away from you (in front of you), and after reaching a certain point (24 yards away), it returns. Both on the first, as well as on the second trip, it heals allies in its path.
  • Halo Icon Halo causes an effect around you, which expands up to a 30-yard radius. Allies who are inside it are healed, and the highest amount of healing is done to players who are at the 25-yard mark.

Of the three talents, Cascade Icon Cascade is an easy fire-and-forget choice for most situations. It does best in large spread-out groups. For smaller groups, you may prefer the controlled pattern of Halo Icon Halo.

Divine Star Icon Divine Star is weak, and it always eclipsed by Prayer of Healing Icon Prayer of Healing, so you should not choose it.

8. Tier 7 Talents↑top

Tier 7 talents offer you a choice of 3 ways of improving your healing.

  • Clarity of Purpose Icon Clarity of Purpose replaces Prayer of Healing Icon Prayer of Healing. It is a large heal, that is increased by up to 100% in depending on how injured the target is. At the same time, it heals up to 5 injured allies within 10 yards of the target, for the same amount.
  • Words of Mending Icon Words of Mending is a passive ability that causes your healing and shielding spells to grant you a stack of Word of Mending. When you reach 10 stacks, your next targeted healing or shielding spell also casts a Prayer of Mending Icon Prayer of Mending on your target.
  • Saving Grace Icon Saving Grace is a powerful, fast, and quite expensive single target heal. It is more efficient than Flash Heal Icon Flash Heal, so to compensate for this, each time it heals it debuffs the target to receive 10% less healing and absorption from you for 8 seconds, stacking up to 10 times.

By far the best choice in this tier is Words of Mending Icon Words of Mending. The other two talents are currently not worth considering.

9. Major Glyphs↑top

There are several Major Glyphs that are important to your gameplay.

  • Glyph of Circle of Healing Icon Glyph of Circle of Healing causes Circle of Healing Icon Circle of Healing to heal 1 additional target, at the expense of increasing its Mana cost by 35%. This glyph will probably gain usefulness especially at higher gear levels, when Spirit is in abundance, but it is currently not really usable.
  • Glyph of Binding Heal Icon Glyph of Binding Heal causes your Binding Heal Icon Binding Heal to heal a third target, but it increases its Mana cost by 35%. It provides efficient bonus healing, and it is ideal for small groups (but can work in large ones too).
  • Glyph of Deep Wells Icon Glyph of Deep Wells increases the number of charges of your Lightwell Icon Lightwell by 2. This glyph is efficient in all situations.
  • Glyph of Renew Icon Glyph of Renew increases the healing of Renew Icon Renew, but reduces its duration. It is an excellent glyph choice.
  • Glyph of Prayer of Mending Icon Glyph of Prayer of Mending increases the first heal of Prayer of Mending Icon Prayer of Mending by 60%, but causes it to have one fewer charge. This is an overall loss in total healing, so use it at your own risk.

10. Minor Glyphs↑top

All Minor Glyphs are of purely cosmetic value, and they do not influence your gameplay at all.

11. Changelog↑top

  • 16 Dec. 2014: Updated a few glyph descriptions that were still referencing pre-Warlords of Draenor circumstances.