Whirlwind Assassin (Whirlwindsin) Build Skills for Diablo 2 Resurrected

Last updated on Sep 17, 2021 at 12:00 by MrLlamaSC 1 comment

This page shows the recommended skill point progression and priority for the Whirlwind Assassin. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.

1.

Whirlwind Assassin Skill Build

  1. 1 point to all prerequisites
  2. 20 points to Venom Venom — Adds a lot of poison damage to your attacks, required
  3. 20 points to Claw Mastery Claw Mastery — Increase damage and Attack Rating, required
  4. 1 point to Weapon Block Weapon Block — Can block all types of damage including elemental, required
  5. 1+ points to Burst of Speed Burst of Speed — Great for movement and a prerequisite for Fade Fade, required
  6. 1+ points to Fade Fade — Great Resistances and damage reduction, required
  7. 1 point to Cloak of Shadows Cloak of Shadows — Can help in scary times, required
  8. 1 point to Mind Blast Mind Blast — Can stun enemies for great crowd control, required
  9. 1 point to Dragon Flight Dragon Flight — Teleports you to monsters, required
  10. 1+ points to Fire Blast Fire Blast — Synergy and prerequisite for Lightning Sentry Lightning Sentry, required
  11. 1+ points to Shock Web Shock Web — Synergy and prerequisite for Lightning Sentry Lightning Sentry, required
  12. 1+ points to Charged Bolt Sentry Charged Bolt Sentry — Synergy and prerequisite for Lightning Sentry Lightning Sentry, required
  13. 20 points to Death Sentry Death Sentry — Invest skills here first when maxing Traps, required
  14. 20 points to Lightning Sentry Lightning Sentry — Invest skills here for solid damage, required
2.

Select Whirlwind Assassin Skill Discussion

The Whirlwind Whirlwind Assassin does not exist until you obtain Chaos. Typically, once you are in the position to use this item, you have already completed the game, so the Whirlwind Whirlwind Assassin is purely an endgame build.

She is definitely an expensive character to create since Chaos requires both Ohm Rune Ohm Rune and Um Rune Um Rune. Further, she needs other relatively expensive gear choices to really boost her melee damage or successfully hybridise her build to kill as fast as other melee builds.

Typical Whirlwind Whirlwind Assassin gameplay has her place Traps to provide ranged supplemental damage while using Whirlwind Whirlwind around monsters during the time period traps are actively casting. The Whirlwind animation caveat applies to the Assassin more strongly since she is less resilient than the Barbarian, so care should be taken when whirlwinding through large or dangerous packs of monsters. Using the "tri-ww" method of whirlwinding (short Whirlwind bursts in a triangle around a target) is the most effective way of using the skill without staying in the animation for too long and taking too much damage. It should be noted that once a Whirlwind animation starts, it cannot be stopped by any means. You also cannot drink Potions during the animation.

To maximise both the speed of Whirlwind and that of Trap laying, Chaos should always be created into Runic Talons and equipped in the glove-side hand. Ideally, the boots-side weapon will also be Runic Talons. With Runic Talons, both hands will hit at maximum speed while whirlwinding; 42% total Increased Attack Speed will then be required to lay Traps at maximum speed.

As a build dependent upon Increased Attack Speed, Cannot Be Frozen is a must-have attribute. Raven Frost Raven Frost is the best way to obtain this.

This build is not a fast build, and it should not be thought of as an endgame build. It is inferior to both Whirlwind Whirlwind Barbarians and Trap Assassins///LINK HERE TO TRAP GUIDE -oxy///. But if you are tired of the standard meta builds, this build is certainly an interesting alternative.

3.

Whirlwind Assassin Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

3.1.

How much Strength Does a Whirlwind Assassin Need?

Enough for gear — Runic Talons require 105 Strength. This number may change based on the gear you are using, though, so make sure to always double check the requirements for each piece of gear you have as well as how much Strength each piece will provide once equipped.

3.2.

How much Dexterity Does a Whirlwind Assassin Need?

Enough for Gear — Runic Talons require 105 Dexterity. More or less may be required depending on your weapon of choice. Otherwise, Dexterity is best invested into Vitality; the Attack Rating and Defense return per point is too low to be worth considering seriously.

3.3.

How much Vitality Does a Whirlwind Assassin Need?

Everything else into Vitality — 250+ points. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength and Dexterity requirements of your items by the time you wish to equip them. Not only does this increase your Life total, but this also increases the chance for Healing Potions to crit, doubling their healing output. Further, additional Life reduces the chance that you will be put into hit recovery.

3.4.

How much Energy Does a Whirlwind Assassin Need?

Nothing — Allocating attribute points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find yourself struggling with Mana you can allocate a few points to Energy that you can then remove with a respec later on.

4.

Changelog

  • 31 Aug. 2021: Page added.
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