Beastmaster Job Guide for FFXIV — Dawntrail 7.56
Beastmaster is a physical limited job in Final Fantasy XIV that specializes in capturing beasts and using them in combat with each beast having different skills allowing you to customize your playstyle based on the beasts you choose. Beastmaster starts at level 1 and can be played by doing the prerequisite questline, having another combat job at level 50 and owning the Dawntrail expansion.
What is Beastmaster's Playstyle?
Beastmaster is a Limited job in Final Fantasy XIV that falls under the Melee DPS role.
Rather than learning new abilities while leveling up, Beastmaster captures
wild beasts and trains them to fight alongside you in combat. Because it is
classified as a Limited job, it has some restrictions on playing with others outlined below.
Beastmaster wields a one-handed axe and shield and commands up to three
tamed beasts simultaneously, using a colored gauge system called Instinctual
Combos to amplify both its own attacks and those of its beasts.
What is a Limited Job in FFXIV?
- Limited jobs start at level 1 and have their own maximum level cap. Beastmaster's level cap is 50, while Blue Mage's is 80. This means a limited job can never take part in current endgame raiding.
- Limited jobs are unable to use Duty Finder matchmaking. They can use the Duty Finder, but it must be with a pre-formed party.
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Limited jobs are locked out of a long list of content:
- Duty Roulettes,
- Field Operations such as Eureka and Bozja,
- Ultimate raids,
- Deep Dungeons,
- Variant and Criterion dungeons,
- Stone, Sky, Sea,
- Hall of the Novice, and
- Trust, Duty Support and Command Missions.
- Limited jobs cannot advance the Main Scenario Questline. Since Patch 7.5 they also cannot accept quests that use quest sync or that are not available to every class and job, which most notably rules out Allied Society quests. The only exceptions are quests open to everyone and the limited job's own job quests.
- Experience bonuses vary by job rather than applying to limited jobs as a group. Blue Mage gains far more experience from open world enemies, but Beastmaster does not. Beastmaster instead gets a bonus from FATEs. See our Leveling page for what that means in practice.
- Beastmaster cannot use role actions at all, so there is no Second Wind, Bloodbath or Arm's Length. Blue Mage does keep its role actions, so this one is specific to Beastmaster.
- Retainers cannot be assigned a limited job.
These restrictions mean that Beastmaster gameplay operates very independently from the rest of the game and is its own game-within-the-game. Beastmaster has its own exclusive content through the Crucible of the Unbroken, a solo challenge system with its own rewards and progression.
Beastmaster Strengths and Weaknesses
Highly versatile toolkit that changes based on captured beasts.
Strong personal damage supplemented by beast abilities.
Flexible beast swapping allows you to adapt to encounter mechanics.
Free from non-Limited job combat restrictions.
Beholden to Limited job restrictions.
Power depends heavily on which beasts have been captured and trained.
Instinctual Combo system requires careful gauge management.
How do you Unlock Beastmaster?
Beastmaster requires the Dawntrail expansion and can be unlocked once you have reached level 50 on a Disciple of War or Magic job and completed the main scenario quest "The Ultimate Weapon." Once these requirements are met, the unlock quest becomes available. Completing it will reward you the Beastmaster job stone and allow you to play as Beastmaster starting at level 1.
Beastmaster Gauge
Beastmaster's gauge has two halves, and they track you and your beast separately.
The yellow bar is your TP and the blue bar is your beast's Pet
TP, both capping at 250. You spend TP on your colored axe actions and your beast
spends Pet TP on
Trick, so the two fill and empty
independently. Yours comes from weaponskills, while your beast's comes from its
auto-attacks.
As you level, each bar also gains up to three small Instinct diamonds
alongside it, in the same colors as the bar markers. These are your
Mastered Instinct (yellow) and
Natural Instinct (blue). You earn them by completing combos, and you spend
them on
Rally and
Rallying Cheer to
refill the bars. The short version is that the bars pay for your actions and the
diamonds pay for the bars.
The circular gauge is the Instinctual Combo compass, and it is the part that actually drives your damage. Your actions and your beast's are each colored red, blue, yellow or green, and the compass shows which color comes next. Combos run clockwise, so red into blue into yellow into green and back around to red.
Pairing one of your actions with one of your beast's in that clockwise order gives you an Intentional Combo, which is the version you want. Any other pairing gives you a weaker Instinctual Combo instead. Which of the two actions finishes the combo decides which diamond you earn, so the order you press them in matters as much as the colors do.
For how to actually use all of this, including the level 50 finisher, see our Rotation page.
Beastmaster Actions, Traits and Pet Abilities
Click the buttons below to view the Beastmaster Actions & Traits, Familiar abilities and also the Kinship Abilities shared between different classifications of beasts.
Beastmaster Actions
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Delivers an attack with a potency of 100. Target cannot be incapacitated by this attack. Additional Effect: Marks target with Interest Captured Duration: 120s Interest Captured Effect: Forges a pact with the targeted beast should you succeed in their subdual Success is determined upon defeating targets under the effect of Interest Captured. An entry in the Master's Bestiary will be added upon successful subdual, allowing the beast to be summoned as a familiar. Success rate is inversely proportional to the target's HP at the time of execution. Furthermore, success rate increases if the target is a lower level than you. Ineffective against targets whose level is higher than your own. |
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Summons a familiar to fight at your side. During combat, recast timer cooldown will begin once your familiar has retreated. Retreat outside of combat will not affect recast timer. Additional Effect: Grants One with Nature Additional Effect: Resets Tempered Release recast timer Additional Effect: Resets Borrow recast timer |
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Investigates a targeted beast's probability of Capture. Can be executed while mounted, but only when grounded. |
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Delivers an attack with a potency of 160. |
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Delivers an attack with a potency of 260. Combo Action: Smash Axe Combo Potency: 500 Combo Bonus: Increases TP Gauge by 13 |
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Delivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Rampant Additional Effect: Grants Rampant Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Rampant skill while under the effect of Volant Heart will complete a Sunstrider intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions. |
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Orders your familiar to execute Aetheric Burst. Aetheric Burst Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 Lingering Vantage Potency: 1,500 Familiar retreats from combat upon execution. Additional Effect: Increases Familiar TP Gauge by 24 Can only be executed while in combat. |
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Delivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Durant Additional Effect: Grants Durant Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Durant skill while under the effect of Rampant Heart will complete a Moonstalker intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions. |
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Orders your familiar to execute an instinctual skill. Minimum TP Gauge Cost: 100 Additional Effect: Grants Volant Heart, Rampant Heart, Durant Heart, or Eldritch Heart Duration: 7s Effects granted by this action may be paired with beastmaster instinctual skills to create combos. |
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Summons a familiar to fight at your side. During combat, recast timer cooldown will begin once your familiar has retreated. Retreat outside of combat will not affect recast timer. Additional Effect: Grants One with Nature Additional Effect: Resets Tempered Release recast timer Additional Effect: Resets Borrow recast timer |
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Delivers an attack with a potency of 280. Combo Action: Axeblade Bite Combo Potency: 600 Combo Bonus: Increases TP Gauge by 15 |
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Delivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Eldritch Additional Effect: Grants Eldritch Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing an Eldritch skill while under the effect of Durant Heart will complete a Sunstrider intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions. |
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Delivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Volant Additional Effect: Grants Volant Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Volant skill while under the effect of Eldritch Heart will complete a Moonstalker intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions. |
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Orders your familiar to execute a controlled ability. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. |
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Summons a familiar to fight at your side. During combat, recast timer cooldown will begin once your familiar has retreated. Retreat outside of combat will not affect recast timer. Additional Effect: Grants One with Nature Additional Effect: Resets Tempered Release recast timer Additional Effect: Resets Borrow recast timer |
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Upon using Borrow, changes to an action dependent on Kinship. Beast Kinship Effect: Action reduces physical vulnerability Vile Kinship Effect: Action increases block rate Cloud Kinship Effect: Action bolsters movement Seed Kinship Effect: Action inflicts poison and weakening effects Wave Kinship Effect: Action deals ranged magic damage to a single target Scale Kinship Effect: Action absorbs magic damage Soul Kinship Effect: Action delivers an attack that interrupts a single target Ash Kinship Effect: Action removes a detrimental effect |
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Borrows aether from your summoned familiar to gain Kinship according to its classification. Beastkin Familiar Effect: Grants Beast Kinship Vilekin Familiar Effect: Grants Vile Kinship Cloudkin Familiar Effect: Grants Cloud Kinship Seedkin Familiar Effect: Grants Seed Kinship Wavekin Familiar Effect: Grants Wave Kinship Scalekin Familiar Effect: Grants Scale Kinship Soulkin Familiar Effect: Grants Soul Kinship Ashkin Familiar Effect: Grants Ash Kinship Changes Beast Mode into an action according to your familiar's classification. Duration: 90s Expiration timer is halted while your familiar is summoned. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while under the effect of One with Nature. |
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Rushes forward and delivers an attack to target and all enemies nearby it with a potency of 300 Maximum Charges: 3 Cannot be executed while bound. |
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Spends all stacks of Mastered Instinct to increase TP Gauge. Standard TP Gauge Increase: 40 Each stack of Mastered Instinct increases TP Gauge by 70. Can only be executed while in combat. |
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Spends all stacks of Natural Instinct to increase Familiar TP Gauge. Standard Familiar TP Gauge Increase: 30 Each stack of Natural Instinct increases Familiar TP Gauge by 70. Can only be executed while in combat. |
Beastmaster Traits
| Action Name | Acquired | Effect |
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| Lv. 4 |
Allows for TP Gauge accumulation upon landing certain weaponskill combos. |
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| Lv. 8 |
Allows for Familiar TP Gauge accumulation upon the landing of auto-attacks or Aetheric Burst. |
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| Lv. 18 |
Grants the effect of One with Nature upon summoning a familiar. |
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| Lv. 28 |
Grants 1 stack of Mastered Instinct upon completing a combo with a beastmaster instinctual skill. |
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| Lv. 30 |
Resets the recast timer for Tempered Release upon summoning a familiar. |
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| Lv. 34 |
Resets the recast timer for Borrow upon summoning a familiar. |
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| Lv. 36 |
Allows the accumulation of charges for consecutive uses of Shield Charge. Maximum Charges: 3 |
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| Lv. 38 |
Increases the potency of Smash Axe to 160 and Shield Charge to 300. |
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| Lv. 40 |
Grants 1 stack of Natural Instinct upon completing a combo with a familiar instinctual skill. |
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| Lv. 42 |
Reduces Rally recast time to 90 seconds. |
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| Lv. 44 |
Grants Lingering Vantage upon using Tempered Release. Duration: 60s |
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| Lv. 46 |
Grants Lingering Vantage upon using Borrow. Duration: 60s |
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| Lv. 48 |
Reduces Rallying Cheer recast time to 90 seconds. |
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| Lv. 50 |
Upgrades Avalanche Axe to Brutal Rage, Mistral Axe to Hawkish Talons, Spinning Axe to Risen Fall, and Gale Axe to Calamity upon accumulating 250 TP. |
Kinship Abilities
| Classification | Ability | Effect |
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| Beastkin | Reduces physical damage taken by 25% and increases critical hit rate by 5%. Duration: 30s Can only be executed while under the effect of Beast Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Beastskin when requirements for execution are met. | |
| Vilekin | Nullifies most knockback and draw-in effects and increases block rate to 100%. Increases TP Gauge by 12 for each block. Duration: 15s Can only be executed while under the effect of Vile Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Vileskin when requirements for execution are met. | |
| Cloudkin | Move quickly in the selected direction. Increases evasion by 5%. Duration: 60s Can only be executed while under the effect of Cloud Kinship. Cannot be executed while bound. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Cloud Skim when requirements for execution are met. | |
| Seedkin | Afflicts nearby enemies with Seeds Sown. Seeds Sown Effect: Reduces damage dealt by 10% and inflicts toxins that cause damage over time Potency: 25 Duration: 60s Can only be executed while under the effect of Seed Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Seedsower when requirements for execution are met. | |
| Wavekin | Deals water damage with a potency of 350. Additional Effect: Increases TP Gauge by 10 Additional Effect: Removes one beneficial status from target, thereby increasing TP Gauge by 50 Can only be executed while under the effect of Wave Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Quelling Wave when requirements for execution are met. | |
| Scalekin | Creates a barrier around self that absorbs magic damage totaling 8% of maximum HP. Duration: 15s Increases TP Gauge by 85 when barrier is completely absorbed. Can only be executed while under the effect of Scale Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Scaleskin when requirements for execution are met. | |
| Soulkin | Delivers a close-quarter attack with a potency of 300. Additional Effect: Interrupts the use of a target's action Potency increases to 1,000 and TP Gauge increases by 100 upon interruption. Can only be executed while under the effect of Soul Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Soul Crush when requirements for execution are met. | |
| Ashkin | Removes a single detrimental effect from self or targeted party member. Recovers 10% of maximum HP and increases TP Gauge by 100 upon removal. Can only be executed while under the effect of Ash Kinship. ※This action cannot be assigned to a hotbar. ※Beast Mode changes to Scouring Ash when requirements for execution are met. |
Familiar Abilities
| Familiar | Ability | Effect |
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Cu Sith |
Orders your familiar to use Rake, delivering a slashing physical attack with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Cu Sith |
Orders your familiar to use Relentless Rake, delivering a sixfold slashing physical attack with a potency of 150. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Squirrel |
Orders your familiar to use Somersault Slash, dealing fire damage with a potency of 500 to all enemies in a straight line before and behind it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Squirrel |
Orders your familiar to use Scamper, reducing weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15% for nearby party members. Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Lamb |
Orders your familiar to use Fleece Butt, delivering a blunt physical attack with a potency of 500 to all enemies in a straight line before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Lamb |
Orders your familiar to use Lullaby, afflicting all nearby enemies with Sleep. Duration: 30s Additional Effect: Increases sleep resistance of all nearby party members, and reduces the duration of sleep-related status afflictions by 80% Duration: 90s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Pugil |
Orders your familiar to use Screwdriver, dealing water damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Pugil |
Orders your familiar to use Water Wall, reducing nearby party members' magic vulnerability by 20%. Duration: 48s Additional Effect: Increases paralysis resistance of all nearby party members, and reduces the duration of paralysis-related status afflictions by 80% Duration: 90s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Opo-opo |
Orders your familiar to use Stone Throw, delivering a blunt physical attack with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Opo-opo |
Orders your familiar to use Pins and Nails, dealing unaspected damage with a potency of 750. Additional Effect: Afflicts target with Paralysis Duration: 45s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Dodo |
Orders your familiar to use Fowl Stench, dealing earth damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch Additional Effect: Afflicts targets with Blind Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Dodo |
Orders your familiar to use Strut, reducing earth damage taken by 15% for nearby party members, and occasionally nullifying it entirely. Duration: 60s Additional Effect: Increases blind resistance of all nearby party members, and reduces the duration of blind-related status afflictions by 80% Duration: 90s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Coblyn |
Orders your familiar to use Bestial Thunder, dealing ranged lightning damage with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Coblyn |
Orders your familiar to use Vulcanize, reducing nearby party members' physical vulnerability by 20%. Duration: 48s Additional Effect: Increases poison resistance of all nearby party members, and reduces the duration of poison-related status afflictions by 80% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Diremite |
Orders your familiar to use Deadly Thrust, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant Additional Effect: Afflicts target with Poison Potency: 75 Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Diremite |
Orders your familiar to use Silkscreen, dealing unaspected damage with a potency of 450 to all enemies in a straight line before it. Additional Effect: 15-yalm knockback and Bind+ that cannot be nullified by suffering damage Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Megalocrab |
Orders your familiar to use Drenching Blow, dealing water damage with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Megalocrab |
Orders your familiar to use Bubble Shower, dealing water damage with a potency of 450 to all enemies in a cone before it. Additional Effect: Reduces targets' water resistance by 20% Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Wespe |
Orders your familiar to use Sharp Sting, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant Additional Effect: Afflicts target with Poison Potency: 75 Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Wespe |
Orders your familiar to use Final Sting, delivering a piercing physical attack with a potency of 2,000. Potency increases up to 3,000 as the target's HP decreases. Familiar retreats from combat upon execution. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Vulture |
Orders your familiar to use Wing Cutter, dealing wind damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Vulture |
Orders your familiar to use Bloodcurdling Caw, dealing wind damage with a potency of 450 to all nearby enemies. Additional Effect: Removes one beneficial status from targets and increases Familiar TP Gauge by 100 per status removed Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Mandragora |
Orders your familiar to use Budbutt, delivering a blunt physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Mandragora |
Orders your familiar to use Heirloom Scream, dealing unaspected damage with a potency of 450 to all nearby enemies. Additional Effect: Afflicts targets with Heavy Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Geshunpest |
Orders your familiar to use Dark Thunder, dealing lightning damage with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Geshunpest |
Orders your familiar to use Odium, granting Life Siphon to nearby party members. Life Siphon Effect: Converts a portion of damage dealt into HP Duration: 21s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Puk |
Orders your familiar to use Fireball, dealing fire damage with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Puk |
Orders your familiar to use Tail Chase, delivering a slashing physical attack with a potency of 750 to all nearby enemies. Additional Effect: 15-yalm knockback Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Crab |
Orders your familiar to use Bubble Shower, dealing water damage with a potency of 450 to all enemies in a cone before it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Crab |
Orders your familiar to use Hundred Fists, reducing its auto-attack delay by 75%. Duration: 6s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Mantis |
Orders your familiar to use Standing Chine, delivering a slashing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Mantis |
Orders your familiar to use Eerie Soundwave, dealing unaspected damage with a potency of 450 to all nearby enemies. Additional Effect: Increases targets' physical vulnerability by 10% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Slime |
Orders your familiar to use Digest, dealing unaspected damage with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch Additional Effect: Damage dealt is partially absorbed as beastmaster HP May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Slime |
Orders your familiar to use Syrup, dealing unaspected damage with a potency of 550 to target and all enemies nearby it. Additional Effect: Afflicts targets with Bind+ that cannot be nullified by suffering damage Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Dullahan |
Orders your familiar to use Iron Justice, delivering a slashing physical attack with a potency of 450 to all enemies in a cone before it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Dullahan |
Orders your familiar to use King's Will, increasing nearby party members' physical damage dealt by 10%. Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Bat |
Orders your familiar to use Blood Drain, dealing unaspected damage with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant Additional Effect: Damage dealt is partially absorbed as beastmaster HP May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Bat |
Orders your familiar to use Ultrasonics, dealing unaspected damage with a potency of 450 to all nearby enemies. Additional Effect: Reduces targets' accuracy by 10% Duration: 21s Additional Effect: Removes a single detrimental effect from all nearby party members Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Flying Trap |
Orders your familiar to use Sour Sough, dealing wind damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant Additional Effect: 15-yalm knockback and Poison Potency: 75 Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Flying Trap |
Orders your familiar to use Necrotic Nectar, dealing unaspected damage with a potency of 550 to target and all enemies nearby it. Additional Effect: Increases targets' magic vulnerability by 10% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Ziz |
Orders your familiar to use Ice Breath, dealing ice damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Ziz |
Orders your familiar to use Petribreath, dealing unaspected damage with a potency of 450 to all enemies in a cone before it. Additional Effect: Afflicts targets with Petrification Duration: 21s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Sabotender |
Orders your familiar to use Natural Needles, delivering a piercing physical attack with a potency of 500 to all enemies in a straight line before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Sabotender |
Orders your familiar to use Hypodermic Hustle, granting Keen Edge to nearby party members, excluding familiars. Keen Edge Effect: Increases damage dealt by 20% but inflicts damage over time Duration: 21s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Golem |
Orders your familiar to use Boulder Clap, dealing earth damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Golem |
Orders your familiar to use Rockslide, dealing earth damage with a potency of 450 to all enemies in a straight line before it. Additional Effect: Reduces targets' earth resistance by 20% Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Apkallu |
Orders your familiar to use Flying Sardine, dealing water damage with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Apkallu |
Orders your familiar to use Regurgitate, dealing water damage with a potency of 750. Additional Effect: Afflicts target with Slow Duration: 45s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Adamantoise |
Orders your familiar to use Bestial Thunder II, dealing lightning damage with a potency of 450 to target and all enemies nearby it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Adamantoise |
Orders your familiar to use Harden Shell, reducing nearby party members' physical vulnerability by 20%. Duration: 48s Additional Effect: Increases petrification resistance of all nearby party members, and reduces the duration of petrification-related status afflictions by 80% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Buffalo |
Orders your familiar to use Heave, delivering a blunt physical attack with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Buffalo |
Orders your familiar to use War Cry, dealing unaspected damage with a potency of 750 to all nearby enemies. Additional Effect: Afflicts targets with Stun Duration: 15s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Uragnite |
Orders your familiar to use Frost Breath, dealing ice damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Uragnite |
Orders your familiar to use Gas Shell, dealing unaspected damage with a potency of 300 to all enemies in a cone before it. Additional Effect: Afflicts targets with Poison Potency: 150 Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Worm |
Orders your familiar to use Sand Breath, dealing earth damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch Additional Effect: Afflicts targets with Blind Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Worm |
Orders your familiar to use Bottomless Desert, dealing earth damage with a potency of 800 to all nearby enemies. Additional Effect: Afflicts targets with Heavy Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Spriggan |
Orders your familiar to use Romp, dealing fire damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Spriggan |
Orders your familiar to use Frenetic Flurry, delivering a sevenfold blunt physical attack with a potency of 125. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Goobbue |
Orders your familiar to use Beatdown, delivering a blunt physical attack with a potency of 500 to all enemies in a straight line before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Goobbue |
Orders your familiar to use Moldy Sneeze, dealing unaspected damage with a potency of 450 to all enemies in a cone before it. Additional Effect: Afflicts targets with Disease Disease Effect: Reduces movement speed by 80% and HP recovered via healing magic by 95% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Gigantoad |
Orders your familiar to use Bestial Blizzard II, dealing ice damage with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Gigantoad |
Orders your familiar to use Sticky Tongue, delivering a ranged blunt physical attack with a potency of 750. Additional Effect: Draws target to familiar Additional Effect: Reduces target's accuracy by 10% Duration: 21s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Colibri |
Orders your familiar to use Loop, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Colibri |
Orders your familiar to use Pecking Flurry, delivering a fivefold piercing physical attack with a potency of 200. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Coeurl |
Orders your familiar to use Blaster, dealing lightning damage with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Coeurl |
Orders your familiar to use Charged Whisker, dealing lightning damage with a potency of 450 to all nearby enemies. Additional Effect: Afflicts targets with Paralysis Duration: 30s Additional Effect: Reduces targets' lightning resistance by 20% Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Raptor |
Orders your familiar to use Frost Breath, dealing ice damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Raptor |
Orders your familiar to use Foul Breath, dealing fire damage with a potency of 1,000 to all enemies in a cone before it. Additional Effect: Reduces targets' fire resistance by 20% Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Drake |
Orders your familiar to use Burning Cyclone, dealing fire damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Drake |
Orders your familiar to use Smoldering Scales, reducing nearby party members' magic vulnerability by 20% and fire damage taken by 15%, occasionally nullifying it entirely. Duration: 48s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Treant |
Orders your familiar to use Acorn Bomb, dealing earth damage with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch Additional Effect: Afflicts targets with Nightmare Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Treant |
Orders your familiar to use Arboreal Storm, dealing wind damage with a potency of 450 to all nearby enemies. Additional Effect: 15-yalm knockback Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Antling |
Orders your familiar to use Mandible Bite, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Antling |
Orders your familiar to use Formic Pheromones, afflicting all nearby enemies with Slow. Duration: 30s Additional Effect: Reduces water, earth, and ice damage taken by 15% for nearby party members, and occasionally nullifies it entirely Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Chimera |
Orders your familiar to use The Lion's Breath, dealing fire damage with a potency of 450 to all enemies in a cone before it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant Additional Effect: Deals additional damage with a potency of 1,000 to targets suffering from Deep Freeze May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Chimera |
Orders your familiar to use The Ram's Voice, dealing ice damage with a potency of 450 to all nearby enemies. Additional Effect: Afflicts targets with Deep Freeze Duration: 20s Additional Effect: Reduces targets' ice resistance by 20% Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Morbol |
Orders your familiar to use Vine Probe, delivering a piercing physical attack with a potency of 450 to all enemies in a straight line before it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Rampant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Morbol |
Orders your familiar to use Bad Breath, dealing unaspected damage with a potency of 450 to all enemies in a cone before it. Additional Effect: Afflicts targets with Slow, Blind, and Paralysis Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Ghost |
Orders your familiar to use Fell Gale, dealing wind damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant Additional Effect: Small chance to afflict targets with Doom Doom Effect: Incapacitates target when the effect expires. Has no effect on enemies whose level is higher than your own. Duration: 5s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Ghost |
Orders your familiar to use Curse, dealing unaspected damage with a potency of 300 to all nearby enemies. Additional Effect: Deals additional damage with a potency of 1,500 to targets suffering from Disease Additional Effect: Small chance to afflict targets with Doom Doom Effect: Incapacitates target when the effect expires. Has no effect on enemies whose level is higher than your own. Duration: 5s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Salamander |
Orders your familiar to use Brackish Rain, dealing water damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Salamander |
Orders your familiar to use Peculiar Light, dealing unaspected damage with a potency of 450 to all nearby enemies. Additional Effect: Increases targets' magic vulnerability by 10% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Cobra |
Orders your familiar to use Dripping Fang, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant Additional Effect: Afflicts target with Poison Potency: 75 Duration: 30s May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Cobra |
Orders your familiar to use Stone Gaze, dealing unaspected damage with a potency of 750. Additional Effect: Afflicts target with Petrification Duration: 42s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Hydra |
Orders your familiar to use Main Trap, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Hydra |
Orders your familiar to use White Breath, dealing unaspected damage with a potency of 450 to all enemies in a cone before it. Additional Effect: Afflicts targets with Disease Disease Effect: Reduces movement speed by 80% and HP recovered via healing magic by 95% Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Damselfly |
Orders your familiar to use Cursed Sphere, dealing wind damage with a potency of 450 to target and all enemies nearby it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Damselfly |
Orders your familiar to use Venom, dealing unaspected damage with a potency of 300 to all enemies in a cone before it. Additional Effect: Afflicts targets with Poison Potency: 150 Duration: 30s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Rotting Goobbue |
Orders your familiar to use Dirty Sneeze, dealing ranged earth damage with a potency of 450. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Rotting Goobbue |
Orders your familiar to use Inhale, dealing unaspected damage with a potency of 450 to all enemies in a cone before it. Additional Effect: Draws targets to familiar Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Zu |
Orders your familiar to use Flying Frenzy, rushing target and delivering a blunt physical attack with a potency of 450 to target and all enemies nearby it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Volant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Zu |
Orders your familiar to use Breath Wing, dealing wind damage with a potency of 800 to all nearby enemies. Additional Effect: Reduces targets' wind resistance by 20% Duration: 60s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Ice Golem |
Orders your familiar to use Ice Guillotine, dealing ice damage with a potency of 450 to all enemies in a cone before it. Potency increases up to 1,500 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Ice Golem |
Orders your familiar to use Frozen Heart, increasing nearby party members' magic damage dealt by 25%. Duration: 15s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Karlabos |
Orders your familiar to use Impale, delivering a piercing physical attack with a potency of 500. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Durant May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Karlabos |
Orders your familiar to use Tail Screw, dealing water damage with a potency of 800 to target and all enemies nearby it. Additional Effect: Small chance to reduce enemy HP to a single digit. Has no effect on enemies whose level is higher than your own. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Rafflesia |
Orders your familiar to use Bloody Caress, dealing wind damage with a potency of 500 to target and all enemies nearby it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Rafflesia |
Orders your familiar to use Blighted Bouquet, dealing unaspected damage with a potency of 800 to all nearby enemies. Additional Effect: Small chance to afflict targets with Doom Doom Effect: Incapacitates target when the effect expires. Has no effect on enemies whose level is higher than your own. Duration: 5s Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. | |
Behemoth |
Orders your familiar to use Thunderbolt, dealing lightning damage with a potency of 500 to all enemies in a cone before it. Potency increases up to 1,250 as Familiar TP nears maximum. Minimum Familiar TP Gauge Cost: 100 Instinctual Affinity: Eldritch May be used alongside beastmaster instinctual skills to initiate or complete combos. | |
Behemoth |
Orders your familiar to use Meteor, dealing fire damage with a potency of 1,000 to target and all enemies nearby it. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature. |
Beastmaster Lore
From the tacticians of the former Republic of Landis to the griffin breeders of Ala Mhigo, the tradition of fighting alongside tamed beasts stretches across the length and breadth of Eorzea. Those who walk this path are known as beastmasters, warriors who do not merely command animals, but forge a bond of mutual trust with them, drawing on their instincts and strength in the heat of battle.
Changelog
- 17 Sep. 2026 (Crucible of the Unbroken Guide): Added guides and recommendations for third board and both Master boards.
- 17 Sep. 2026 (gear page): Added the best in slot embed.
- 14 Sep. 2026 (Crucible of the Unbroken Guide): Added second board guide/recommendations.
- 11 Sep. 2026 (Crucible of the Unbroken Items): Added direct item tooltips, made item priorities use item names instead of just buff names.
- 11 Sep. 2026 (Crucible of the Unbroken Guide): Updated with initial info and first board guide/recommendations.
- 10 Sep. 2026 (Crucible of the Unbroken Items): Page added.
- 10 Sep. 2026 (Crucible of the Unbroken Items): Stat explanations, priority items and feed mechanics added.
- 10 Sep. 2026 (Crucible of the Unbroken Items): Notice box added for the scrolling shop menu.
- 10 Sep. 2026 (beast summary): Morbol corrected, Halitostropers can be tamed as well as Stropers.
- 09 Sep. 2026 (beast summary): Capture mechanics corrected, kinship abilities added, beast table rebuilt with levels and multiple sources per beast.
- 09 Sep. 2026 (beast summary): Beast sizes clarified as visual only.
- 09 Sep. 2026 (rotation page): Full rotation guide written.
- 09 Sep. 2026 (rotation page): Gauge images added.
- 09 Sep. 2026 (rotation page): Level 50 finisher sequence corrected.
- 09 Sep. 2026 (Leveling page): Leveling guide written.
- 09 Sep. 2026 (Leveling page): Crucible leveling added, level unlocks corrected.
- 09 Sep. 2026 (gear page): Level 50 best in slot added.
- 09 Sep. 2026 (gear page): Clarified which gear to wear while upgrading.
- 09 Sep. 2026 (melding page): Crucible consumable restrictions added.
- 09 Sep. 2026 (this page): Gauge section added, Limited Job experience note corrected.
- 08 Sep. 2026 (beast summary): Beast locations Added.
- 08 Sep. 2026 (this page): Skills Added.
- 14 May 2026 (Crucible of the Unbroken Guide): Page added.
- 14 May 2026 (beast summary): Guide added.
- 14 May 2026 (rotation page): Guide added.
- 14 May 2026 (Leveling page): Guide added.
- 14 May 2026 (gear page): Guide added.
- 14 May 2026 (melding page): Guide added.
- 14 May 2026 (this page): Guide added.
Guides from Other Classes
This guide has been written by Liam Galt, who created the Blue Academy Youtube channel and Discord in response to the lack of consolidated and accurate Blue Mage resources available. Liam enjoys finding non-standard solutions to problems, so Blue Mage content with all of its zaniness is a natural interest! Outside of Blue Mage, he also enjoys Savage and Ultimate raiding which he streams on Twitch.
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