Saunion and Dawon the Younger Dalriada Guide in FFXIV

Last updated Today at 12:00 by Stella

Learn everything about Saunion and Dawon the Younger, the third boss in The Dalriada. Read on to learn about boss mechanics, rewards and more!

1.

Saunion and Dawon the Younger Guide for Dalriada

Saunion is a boss that is weak to magical damage. Most magical jobs will innately deal more damage, while physical jobs and those with mixed damage such as Ninja will benefit from having Lost Spellforge cast on them for the fight.

Dawon the Younger will appear partway through the fight, and does not have a specific weakness. As such, all jobs that deal magic damage should attack Saunion instead in order to take advantage of this weakness, while physical damage jobs are free to attack either one. The bosses will occasionally share their HP with each other to balance the amount between them.

The core mechanic of these bosses is the merging of both new mechanics from Saunion, and mechanics from the original Dawon fight in Castrum Lacus Litore. Outside of phases where the bosses are doing these mechanics, they will be unable to take damage if they are too close together, so players will need to pull them apart and keep them separated wherever possible.

2.

Boss Ability Quick-Guide

Saunion

  • High-powered Magitek Ray: Tankbuster.
  • Magitek Halo: Massive donut-shaped AoE.
  • Magitek Crossray: Plus-shaped AoE. Hits twice in the centre.
  • Mobile Halo/Crossray: Moves from the centre of the arena in the indicated cardinal direction before executing the named mechanic.
  • Missile Command: Targets players with both dodgeable circle AoEs and targeted spread AoEs, then follows up with a stack marker.
  • Spiral Scourge: Goes untargetable and moves following a pre-set path that is visible while the mechanic is casting, but not during its execution. While doing so, the boss spins continuously, doing repeated point-blank AoEs around itself and knocking back any players hit. This can either be a snaking line slowly covering the entire arena, or a large spiral ending in the centre.

Dawon the Younger

  • Wildfire Winds: Raidwide that summons fireballs and blue feathers. Fireballs are a point-blank AoE, while blue feathers are a donut AoE. Empty spaces are also safe places to stand.
  • Tooth and Talon: Tankbuster.
  • Swooping Frenzy: Boss jumps to a target location.
  • Fervid Pulse: Massive plus-shaped AoE. Always relative to the facing direction of the boss.
  • Frigid Pulse: Massive donut-shaped AoE.
  • Obey: Marks three points around the arena with either a + or O marker. Plus denotes Fervid Pulse, while a ring denotes Frigid Pulse. The markers' appearance order determines the order in which the boss jumps to those positions and executes the corresponding mechanics. The symbols inside the markers will vanish once the castbar is complete. A maximum of two of each symbol can appear in any one cast of the mechanic.
  • Pentagust: Five telegraphed cone-shaped AoEs.
3.

Boss Rotation Quick-Guide

Phase 1: Saunion only

  1. Magitek Halo/Crossray
  2. High-powered Magitek Ray
  3. Magitek Crossray/Halo
  4. Mobile Halo/Crossray
  5. Missile Command
  6. Mobile Crossray/Halo
  7. No new mechanics until below 40% HP

Phase 2: Both bosses

  1. Invulnerability Tether until next mechanic
  2. Wildfire Winds (raidwide) + Mobile Halo/Crossray
  3. Wildfire Winds (AoEs) + Missile Command
  4. Swooping Frenzy + Frigid Pulse
  5. Invulnerability Tether until next mechanic
  6. Obey + Spiral Scourge (castbars)
  7. Obey + Spiral Scourge (active)
  8. Invulnerability Tether until next mechanic
  9. Swooping Frenzy + Missile Command + Pentagust
  10. Invulnerability Tether until next non-tankbuster mechanic
  11. High-powered Magitek Ray + Tooth and Talon
  12. Wildfire Winds (raidwide)
  13. Wildfire Winds (AoEs) + Spiral Scourge (castbar)
  14. Spiral Scourge (active) + Wildfire Winds (raidwide and AoEs)
  15. No new mechanics from here onwards
4.

Tips and Tricks

  • Both bosses have fairly simple mechanics, but when paired together they can become much harder to resolve successfully, especially Spiral Scourge depending on the pattern of Obey or Wildfire Winds.
  • The knockback on Spiral Scourge can easily trap players in corners if they are caught out of position. It may be beneficial for some players to focus primarily on avoiding this attack while it is active and treat resolving Dawon the Younger's half of the mechanic as secondary.
  • Similar to in CLL, the plus-shaped AoEs during Obey can easily one-shot non-tank players, especially if they stand inside the hitbox and get hit twice. Remembering the order of the icons shown during the castbar, and only moving in for the O markers, is one of many ways to break down the mechanic, though it is made harder by the need to avoid the path of Spiral Scourge and can be made easier with the use of Sprint.
  • For the second Spiral Scourge, there are two sets of Wildfire Winds AoEs that need to be resolved. Saunion will always move clockwise during this mechanic, and cover three out of four corners before moving towards the centre. As such, players should look for their first safe spot counter-clockwise of the starting position of the boss, and can look for their second safe spot clockwise from their first safe spot, though the second spot should always be towards the outside of the arena.
5.

Rewards

Clearing the third boss of The Dalriada will reward players with a personal treasure coffer that only they can see, which can be found right before the entrance to the fourth and final boss arena.

The final section is The Fallen Ring - The Diablo Armament.

6.

Changelog

  • 11 Nov. 2026: Guide Added.
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