The Dalriada: Dynamic Systems Guide
This guide covers the corridor unlock sequence in Dynamic Systems, the midsection of The Dalriada. Learn how to deactivate the electrified floors, call out lasers, and coordinate the corridor switches.
The Dalriada: Dynamic Systems Guide
The third encounter of The Dalriada takes place in Dynamic Systems. Its corridor unlock sequence is split into two sections: Deactivating the defences, and Unlocking the way forward, both of which happen at the same time. This guide will go over both of these sections one after the other.
Deactivating the defences
After picking up their personal loot chests and continuing onwards, players will come to a room with four glowing blue squares in the middle, screens on the northern wall, and doors to the left and right next to the screens. After a short pause, the doors will open, revealing a corridor leading north on each side of the main room. Both of these corridors will have electrified floors, dealing continuous heavy DoT damage to all players standing on them.
In order to remove this DoT from both corridors, at least four players must stand on the glowing blue squares, and remain standing on them until this section of the raid is completed. If at any point fewer than four players are on the squares, the floors will be re-electrified, and remain so until that number returns to four.
Once the doors open, the screens will light and display graphics. The two left screens are for the left corridor, while the two right screens are for the right corridor. The graphic shown will be a laser filled with downward-pointing arrows that covers either the left half or right half of its screen. Players that remain in the room will need to call out which side of each corridor is not getting hit by a laser, either in /yell chat or /shout chat, so that the players in the corridors can avoid the lasers, as being hit by one will deal a large amount of damage and knock players back extremely far down the corridor.
- There are many ways to call this mechanic. A simple 'L R' often suffices, in this case indicating that the Left side of the left corridor is safe, and the Right side of the right corridor is safe.
- Players may also choose to use clearer phrasing (for example, 'R safe both' or 'Left safe left, left safe right') in order to minimise the chance of miscommunications. However, there may not be enough time for players to type this due to having to fight enemies at the same time.
While other players are progressing down the corridors, adds will start spawning back in the main room. Many of these enemies will do targeted AoEs in order to force players to move off the squares in order to avoid the attacks, and some of these attacks will give players stacks of Vulnerability Up if they hit.
After a short while, the groups in the corridors will complete their tasks and unlock a door straight ahead behind the screens that players are able to walk through to get to the next boss.
Unlocking the way forward
Instead of staying in the main room in order to call lasers and deactivate the electrified floor, most players will instead head down either the left or the right corridor. Along the way, they will encounter enemies that are required to be defeated in order to open doors at the end of each corridor, as well as pulsing barriers that inflict players with Paralysis and a Bleed DoT if they are active when players enter them. Ensure that players in the corridors either have a healer with them, or have means to heal themselves such as Lost Cure IV.
Once players have cleared a corridor of enemies, the door at the end will open, and players will see a large interactable button. Pressing this button takes several seconds to execute, and players may see the message 'Gateway unlock sequence has failed.', which will appear if the buttons at the end of each corridor are not pressed within a few seconds of each other. Once both sides succeed in doing this, the gates will open and all players will be able to proceed.
Tips and Tricks
- In groups of large numbers of players, the majority of players should enter the corridors while the remainder stay behind in the first room. For example, in a full group of 48 players, this could be a split of 20 people down each corridor, with the remaining eight staying behind. Use a similar ratio to this when deciding how to split the party here, though ensure that there is always a minimum of four players staying behind.
- In groups of very few players, especially optimised groups, many will elect to leave just one person behind to call the lasers, while everyone else simply heals through or even ignores the electrocution DoT as they run down the corridors. This is doable due to the HP gained while under the effects of The Echo, so will become harder to do as the number of players in the raid increases.
Rewards
There are no specific rewards for this section of the raid.
The next section is The Greater Hold - Saunion and Dawon the Younger.
Changelog
- 04 Nov. 2026: Guide Added.
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Stella is a long-time FFXIV player who started in 2018, and has become a Mentor for The Balance in the years since. She enjoys large-scale content such as Eureka and Save the Queen areas and raids, and can be found on Twitter, Youtube and Twitch, as well as Discord (EshEhdAfah). After several previous tiers of raiding casually, she has cleared Anabaseios Savage week 1, completed four out of five Ultimate raids, and taken to challenging herself by using unorthodox, high-speed builds for certain jobs in older ultimates in Party Finder.
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