Sinus Ardorum Overview, Mission List and Advice in Cosmic Exploration

Last updated on Sep 02, 2025 at 20:00 by Shikhu 4 comments

Sinus Ardorum is the first planet Final Fantasy 14's Cosmic Exploration. This page provides all the information you may need to know about Sinus Ardorum including how it works, difficult missions and any unique mechanics.

1.

Sinus Ardorum in FFXIV's Cosmic Exploration

Sinus Ardorum is the first zone related to Cosmic Exploration which released in patch 7.21. Sinus is located on the moon in a separate zone to Mare Lamentorum however players cannot directly travel there. Instead, players can travel to Sinus Ardorum by speaking to Drivingway in Bestways Burrow.

As part of Cosmic Exploration, Sinus Ardorum features Crafting and Gathering content for both leveling and endgame players with various missions available on this Lunar Landsite. Initially this zone featured only a small base camp which was expanded on over time with the help of players.

Sinus Ardorum In FFXIV Cosmic Exploration
1.1.

Unlocking Sinus Ardorum

To unlock Sinus Ardorum, you must complete the quest A Cosmic Homecoming using a Lv10 or above DoH/DoL class. Start this quest by speaking to Namingway in Old Sharlayan (12.6, 13.6).

1.2.

Key Locations & Vendors

There are a handful of key locations and vendors available in Sinus Ardorum. With the main base camp being inside of a dome, it is not immediately obvious where every NPC is.

  • Drivingway: (20.3, 20) - Travel to other Planets/Instances
  • Vendors: (21.8, 21.8)
  • Alerot: (22.4, 20.3) - Mech Ops Tickets/Fast Travel
  • Orbitingway: (21.8, 21.1) - Cosmic Fortune
  • Summoning Bell: (21.0, 21.8)
  • Scanningway / Starward Standings: (21.2, 21.1)
  • Researchingway: (21.1, 21.8) - Cosmic Tools
2.

Important Stellar Missions in Sinus Ardorum

Listed below are the more noteable missions in Sinus Ardorum including those with specific requirements or unlocks.

2.1.

Time-restricted Missions

In Sinus Ardorum, each class has 2 Time-restricted missions available with each lasting 2 hours of in-game time.

Time-restricted Missions Table:
Time Class A Mission EX+
00:00 - 02:00 CRP / ALC GSM
02:00 - 04:00 MIN -
04:00 - 06:00 BSM / CUL LTW
06:00 - 08:00 FSH WVR
08:00 - 10:00 ARM -
10:00 - 12:00 BTN -
12:00 - 14:00 GSM CRP / ALC
14:00 - 16:00 - MIN
16:00 - 18:00 LTW BSM / CUL
18:00 - 20:00 - FSH
20:00 - 22:00 WVR ARM
22:00 - 00:00 - BTN
2.2.

Weather-restricted Missions

In Sinus Ardorum there are 2 specific weathers available. Moon Dust and Umbral Wind with each being available 15% of the time. These weathers can still be tracked using external weather-tracking websites even with there being no skywatcher in this zone.

Weather-restricted Missions Table:
Class Moon Dust Umbral Wind
CRP
  • EX+: High-quality Crafting Tools
  • EX+: Lunar Tools (BTN)
  • EX: Work Support Equipment
  • EX+: Elevating Platforms
BSM
  • EX: Work Support Equipment
  • EX+: Impact-resistant Material Processing
  • EX+: High-durability Material Processing
  • EX+: Automaton Digging (MIN)
ARM
  • EX+: Impact-resistant Material Processing
  • EX: Workspace Lighting
  • EX+: High-durability Material Processing
  • EX+: High Burn Furnace (BTN)
GSM
  • EX: Work Support Mechanical Arms
  • EX+: Impact-resistant Material Processing
  • EX+: High-durability Material Processing
  • EX+: Crystallic Gems (FSH)
LTW
  • EX+: Safety Shoes
  • EX+: Lunar Leather (MIN)
  • EX: Familiar Furnishings
  • EX+: Gatherer's Overalls
WVR
  • EX: Familiar Furnishings
  • EX+: Cold-weather Work Hats
  • EX+: Crafter's Overalls
  • EX+: High-quality Floor Tiling (MIN)
ALC
  • EX+: Stable Medicine
  • EX+: Mushroom-borne Comfort (BTN)
  • EX: Artisan's Mixtures
  • EX+: Rust Repellent
CUL
  • EX: Portable Nutrients
  • EX+: Cured Meat
  • EX+: Eel Rations (FSH)
  • EX+: Cured Seafood
MIN
  • EX: Precise Lunar Nadir Survey
  • EX+: Supplemental Processing Materials
  • EX+: Lunar Leather (LTW)
  • EX+: Rare Material Extraction
  • EX+: Automaton Digging (BSM)
  • EX+: High-quality Floor Tiling (WVR)
BTN
  • EX+: Rare Material Extraction
  • EX+: Lunar Tools (CRP)
  • EX+: Mushroom-borne Comfort (ALC)
  • EX: Precise Lunar Nadir Survey
  • EX+: Supplemental Processing Materials
  • EX+: High Burn Furnace (ARM)
FSH
  • EX: Foodstuff Emergency
  • EX+: Large Aquatic Specimens
  • EX+: Eel Rations (CUL)
  • EX+: Palus Arsenici Ecological Survey
  • EX+: Crystallic Gems (GSM)
2.3.

Sequential Missions

Hitting gold star on specific missions allows the player to unlock Sequential Missions which generally provide increased rewards. These missions at times even have a second Sequential Mission if you hit gold on the first mission.

Sequential-restricted Missions Table:
Class Starting mission First sequential mission Second sequential mission
CRPPower Transmission Shafts IEX: Power Transmission Shafts II
Specialized Materials IEX: Specialized Materials IIEX+: Research Water Tank
EX: Rest Facility MaterialsEX+: Rest Facility Furnishings
Packing Materials IEX: Packing Materials IIEX+: Rover Packing Materials
EX+: Biofuel IEX+: Biofuel IIEX+: Biofuel III
BSMHub Furnishings and Fixtures IEX: Hub Furnishings and Fixtures II
Specialized Materials IEX: Specialized Materials IIEX+: Research Water Tank
EX: Starship Building MaterialsEX+: Starship Building Material Processing
High-performance Drone Materials IEX: High-performance Drone Materials IIEX+: High-performance Drones
EX+: Cosmotized Equipment Materials IEX+: Cosmotized Equipment Materials IIEX+: Cosmotized Equipment Materials III
ARMHub Furnishings and Fixtures IEX: Hub Furnishings and Fixtures II
Specialized Materials IEX: Specialized Materials IIEX+: Priority Sample Storage
EX: Starship Building MaterialsEX+: Starship Building Material Processing
High-performance Drone Materials IEX: High-performance Drone Materials IIEX+: High-performance Drones
EX+: Cosmotized Equipment Materials IEX+: Cosmotized Equipment Materials IIEX+: Cosmotized Equipment Materials III
GSMHub Furnishings and Fixtures IEX: Hub Furnishings and Fixtures II
Specialized Materials IEX: Specialized Materials IIEX+: Vending Machines
EX: Starship Building MaterialsEX+: Starship Building Material Processing
High-performance Drone Materials IEX: High-performance Drone Materials IIEX+: High-performance Drones
EX+: Cosmotized Equipment Materials IEX+: Cosmotized Equipment Materials IIEX+: Cosmotized Equipment Materials III
LTWBase Supplies IEX: Base Supplies II
Specialized Materials IEX: Specialized Materials IIEX+: Large Research Materials
EX: Rest Facility MaterialsEX+: Rest Facility Furnishings
Packing Materials IEX: Packing Materials IIEX+: Rover Packing Materials
EX+: Cosmic Suits IEX+: Cosmic Suits IIEX+: Cosmic Suits III
WVRCosmoliner Materials IEX: Cosmoliner Materials II
Specialized Materials IEX: Specialized Materials IIEX+: Large Research Materials
EX: Rest Facility MaterialsEX+: Rest Facility Furnishings
Packing Materials IEX: Packing Materials IIEX+: Rover Packing Materials
EX+: Crew Suits IEX+: Crew Suits IIEX+: Crew Suits III
ALCNatural Remedy Inspection IEX: Natural Remedy Inspection II
Loporrit Habitat Improvements IEX: Loporrit Habitat Improvements IIEX+: Loporrit Habitat Improvements III
EX: Aquaculture Feed IEX+: Aquaculture Feed II
Nutrient Jelly Materials IEX: Nutrient Jelly Materials IIEX+: Nutrient Jelly
EX+: Dichromatic Compound IEX+: Dichromatic Compound IIEX+: Dichromatic Compound III
CULWorker's Banquet Preparation IEX: Worker's Banquet Preparation II
Loporrit Dietary Improvement IEX: Loporrit Dietary Improvement IIEX+: Loporrit Dietary Improvement III
EX: Aquaculture Feed IEX+: Aquaculture Feed II
Nutrient-rich Foodstuffs IEX: Nutrient-rich Foodstuffs IIEX+: Nutrient-rich Foodstuffs III
EX+: Whole Meals IEX+: Whole Meals IIEX+: Whole Meals III
MINHub Vicinity Gathering IEX: Hub Vicinity Gathering II
High-grade Energization Materials IEX: High-grade Energization Materials IIEX+: High-grade Energization Materials III
EX: Fine-grade Water Filter Materials IEX+: Fine-grade Water Filter Materials II
Fine-grade Air Filter Materials IEX: Fine-grade Air Filter Materials IIEX+: Fine-grade Air Filter Materials III
EX+: Folkloric Materials IEX+: Folkloric Materials IIEX+: Folkloric Materials III
BTNHub Vicinity Gathering IEX: Hub Vicinity Gathering II
High-grade Energization Materials IEX: High-grade Energization Materials IIEX+: High-grade Energization Materials III
EX: Fine-grade Water Filter Materials IEX+: Fine-grade Water Filter Materials II
Fine-grade Air Filter Materials IEX: Fine-grade Air Filter Materials IIEX+: Fine-grade Air Filter Materials III
EX+: Folkloric Materials IEX+: Folkloric Materials IIEX+: Folkloric Materials III
FSHAquatic Inspection IEX: Aquatic Inspection II
Fine-grade Water Filter Materials IEX: Fine-grade Water Filter Materials IIEX+: Fine-grade Water Filter Materials III
EX: Coexisting Species IEX+: Coexisting Species II
Aetherochemical Samples IEX: Aetherochemical Samples IIEX+: Aetherochemical Samples III
EX+: Unidentified Aquatic Specimens IEX+: Unidentified Aquatic Specimens IIEX+: Unidentified Aquatic Specimens III
5.

Changelog

  • 02 Sep. 2025: Guide added.
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