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HotS: Balance Update, 28th January 2016

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Following the team's promise for more frequent balance patches, here is this week's balance update for Heroes of the Storm!

 

This week's balance update affects Falstad, Greymane, Sgt. Hammer, Arthas, E.T.C., Johanna and Muradin. Greymane received some well-needed buffs, while most of the aforementioned Heroes had their Heroic Abilities tuned to have increased damage, but also an increased cooldown. A lot of people perceived these changes as a nerf, especially as far as Falstad and Muradin are concerned.

 

Here is the whole blue post:

 

Blizzard Icon Blizzard Entertainment

We’ve just released a new patch for Heroes of the Storm in order to apply a few Hero and Talent balance changes. Check out the patch notes below.

19RBT3IUQUYB1403137112368.png

Talents

 

Cleanse

  • Tooltip updated to reflect that Cleanse cannot be self-cast

19RBT3IUQUYB1403137112368.png

Assassin

 

Falstad

XZ4PPH8K5IF51417483334088.png

  • Hinterland Blast ( R )
    • Damage increased from 411 (+4% per level) to 411 (+4.75% per level)
    • Cooldown increased from 90 to 120 seconds

 

Developer Comments: We are looking for opportunities to increase the impact that some Heroic Abilities have at the moment they are cast. When it makes sense, we are also looking to increase the cooldown in order to keep the big moments more impactful. This is our first pass at doing this and you can expect to see more changes like these as we move forward with this initiative.

 

Greymane

3N30E9ZS7S2D1452704274681.png

  • Health increased from 1876 (+4% per level) to 1876 (+4.5% per level)
  • Health Regeneration increased from 3.906 (+4% per level) to 3.906 (+4.5% per level)
  • Gilnean Cocktail (Q)
    • Mana cost reduced from 80 to 70
    • Cooldown reduced from 9 to 8 seconds
    • Perfect Aim (Talent)
      • Mana restoration decreased from 60 to 50
  • Razor Swipe (Worgen) (Q)
    • Unfettered Assault (Talent)
      • No longer increases Razor Swipe’s cooldown
  • Inner Beast (W)
    • Insatiable (Talent)
      • Maximum Mana restoration increased from 120 to 140
  • Darkflight (E)
    • Cooldown reduced from 6 to 5 seconds
  • Disengage (Worgen) (E)
    • Cooldown reduced from 6 to 5 seconds

Developer Comments:
Overall, we have been excited to see Greymane find his niche in certain team compositions while also watching his win rate slowly climb. We have made a couple of changes to help a few of his weaker talents. At the same time, we have lowered some cooldowns in order to make him a bit more active to play, while also increasing his Health Scaling to help him survive team fights in the later stages of the game.

19RBT3IUQUYB1403137112368.png

Specialist

 

Sgt. Hammer

3448NN16TK6K1417483335280.png

  • Blunt Force Gun ( R )
    • Damage increased from 365 (+4% per level) to 500 (+3% per level)

Developer Comments:
Please see the above Developer Comment for
Falstad
.

19RBT3IUQUYB1403137112368.png

Warrior

 

Arthas

Q00N5QG4L4441417483333667.png

  • Summon Sindragosa ( R )
    • Damage increased from 205 (+4% per level) to 255 (+4% per level)
    • Cooldown increased from 80 to 100 seconds

Developer Comments:
Please see the above Developer Comment for
Falstad
.

 

E.T.C.

6L0DECUU5AUA1417483334095.png

  • Stage Dive ( R )
    • Damage increased from 155 (+4% per level) to 201 (+4% per level)

Developer Comments:
Please see the above Developer Comment for
Falstad
.

 

Johanna

CL282YHEXJD81453761576243.png

  • Falling Sword ( R )
    • Cooldown decreased from 80 to 60 seconds
    • No longer slows movement while airborne

Developer Comments:
Please see the above Developer Comment for
Falstad
.

 

Muradin

TM8DLIER5QEH1417483334689.png

  • Avatar ( R )
    • Basic Attacks during Avatar no longer Stun the target
    • Health bonus increased from 1022 (+4% per level) to 1124 (+4% per level)
    • Cooldown reduced from 100 to 90 seconds

Developer Comments:
The mini-stun that accompanies Muradin’s Basic Attack during Avatar has a lot of hidden power that can be extremely frustrating to play against for some Heroes, especially those with Heroics that require channeling. The main design focus of this Ability was to bolster Muradin’s survivability, so we have removed the Basic Attack mini-stun and increased his Health gain when Avatar is activated. While we realize that this is a nerf to a beloved Heroic Ability, we believe it is necessary in order to promote increased Hero diversity.

 

What is your opinion on these changes? Well merited or too harsh?

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OMG, that Muradin nerf! I guess blizzard is really looking into the "Stun Lock Meta" issue.

The thing is, Muradin's Avatar isn't part of the stun meta!

It's an interrupt, it's not part of chain stuns.

Right now, there are so many stuns in the game, long and short, that channeling heavy heroes have a very hard time performing, like Azmodan and Chen.

But once we have dozens of new heroes, those interrupts may become rarer and rarer, opening up interesting counterplays against channelers.

Oh well. May or may not be a bad change in the grand scheme of things, but for now, all it does it give Muradin more HP.

That is a very, very boring heroic.

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OMG, that Muradin nerf! I guess blizzard is really looking into the "Stun Lock Meta" issue.

The thing is, Muradin's Avatar isn't part of the stun meta!

It's an interrupt, it's not part of chain stuns.

Right now, there are so many stuns in the game, long and short, that channeling heavy heroes have a very hard time performing, like Azmodan and Chen.

But once we have dozens of new heroes, those interrupts may become rarer and rarer, opening up interesting counterplays against channelers.

Oh well. May or may not be a bad change in the grand scheme of things, but for now, all it does it give Muradin more HP.

That is a very, very boring heroic.

 

I might go for Skullcracker talent from now on, more hp with that ult and you still get the stuns for channel spells. 

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