Muradin Build Guide “It's hammer time!”

Last updated on Feb 21, 2026 at 10:27 by Elitesparkle 28 comments
General Information

Welcome to our guide for Muradin, a Tank in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1.

Muradin's Overview

Muradin is a generalist Tank that excels at disrupting the enemy team, dealing damage, and surviving kill attempts. His versatile kit allows him to do many things, from peeling to diving, from scouting to ganking.

During the laning phase, he can focus on giving vision as well as messing up enemy rotations by dismounting and chunking down enemy Heroes. Dwarf Toss Icon Dwarf Toss allows him to easily escape from most situations. Second Wind Icon Second Wind denies all damage he received. Meanwhile, he farms stack for his Baseline Quest which empowers Storm Bolt Icon Storm Bolt.

During team fights, he can either play defensively or offensively. The choice depends on the situation, your team composition, and the enemy team composition. When playing defensively, he mainly focuses on peeling and/or counter-engaging for his team. When playing offensively, he primarily focuses on engaging and/or diving vulnerable enemy Heroes.

2.

Muradin's Strengths and Weaknesses

V Strengths
X Weaknesses
3.

Muradin's Talent Build Cheatsheet

Dwarf Toss Build

Recommended
Level 1 Give 'em the Axe! Icon Dwarf Block Icon ? Third Wind Icon ?
Level 4 Reverberation Icon Sledgehammer Icon ? Thunder Burn Icon ?
Level 7 Heavy Impact Icon Skullcracker Icon ?
Level 10 Avatar Icon Haymaker Icon ?
Level 13 Bronzebeard Rage Icon
Level 16 Dwarf Launch Icon Stoneform Icon ? Imposing Presence Icon ?
Level 20 Mountain King Icon Grand Slam Icon ? Hardened Shield Icon ?

Muradin's Dwarf Toss Build is quite versatile as it is designed to increase your damage output, your survivability, and your utility when necessary. When played properly, it can create a lot of space and be very impactful in team fights.

Bronzebeard Rage Icon Bronzebeard Rage at Level 13 is a key Talent in this Build as it allows you to deal a lot of damage while also healing yourself in the process. Note that it requires you to have good aim with Storm Bolt Icon Storm Bolt.

If the opponents do not have any Hero with fast-hitting Basic Attacks but they have at least one Hero with slow but heavy-hitting Basic Attacks, you should pick Dwarf Block Icon Dwarf Block at Level 1 to be more durable. If your team lacks sustain healing or does not have a Healer at all, you should consider picking Third Wind Icon Third Wind at Level 1.

Heavy Impact Icon Heavy Impact at Level 7 can be used as a setup for Storm Bolt Icon Storm Bolt when going for aggressive plays whereas Skullcracker Icon Skullcracker at Level 7 can be situationally picked as an interrupt against enemy Heroes who rely on channeled Abilities (notably Yrel).

Thunder Clap Build

Situational
Level 1 Give 'em the Axe! Icon Dwarf Block Icon ? Third Wind Icon ?
Level 4 Thunder Burn Icon
Level 7 Heavy Impact Icon Skullcracker Icon ?
Level 10 Avatar Icon Haymaker Icon ?
Level 13 Healing Static Icon
Level 16 Stoneform Icon Dwarf Launch Icon ? Imposing Presence Icon ?
Level 20 Mountain King Icon Grand Slam Icon ? Hardened Shield Icon ?

Muradin's Thunder Clap Build is designed to increase your survivability at the cost of damage output, in order to survive against team compositions that can take down any target, regardless of how much maximum Health they have.

Compared to other Builds, you will have more self-healing in team fights because of Healing Static Icon Healing Static at Level 13 combined with Thunder Burn Icon Thunder Burn at Level 4.

If the opponents do not have any Hero with fast-hitting Basic Attacks but they have at least one Hero with slow but heavy-hitting Basic Attacks, you should pick Dwarf Block Icon Dwarf Block at Level 1 to be more durable. If your team lacks sustain healing or does not have a Healer at all, you should consider picking Third Wind Icon Third Wind at Level 1.

Heavy Impact Icon Heavy Impact at Level 7 can be used as a setup for Storm Bolt Icon Storm Bolt when going for aggressive plays whereas Skullcracker Icon Skullcracker at Level 7 can be situationally picked as an interrupt against enemy Heroes who rely on channeled Abilities (notably Yrel).

Storm Bolt Build

Situational
Level 1 Give 'em the Axe! Icon Dwarf Block Icon ? Third Wind Icon ?
Level 4 Sledgehammer Icon
Level 7 Perfect Storm Icon
Level 10 Avatar Icon Haymaker Icon ?
Level 13 Bronzebeard Rage Icon
Level 16 Dwarf Launch Icon Stoneform Icon ? Imposing Presence Icon ?
Level 20 Mountain King Icon Grand Slam Icon ? Hardened Shield Icon ?

Muradin's Storm Bolt Build is quite versatile as it is designed to increase your damage output, your survivability, and your utility when necessary. When played properly, it can create a lot of space and be very impactful in team fights.

Bronzebeard Rage Icon Bronzebeard Rage at Level 13 is a key Talent in this Build as it allows you to deal a lot of damage while also healing yourself in the process. Note that it requires you to have good aim with Storm Bolt Icon Storm Bolt.

If the opponents do not have any Hero with fast-hitting Basic Attacks but they have at least one Hero with slow but heavy-hitting Basic Attacks, you should pick Dwarf Block Icon Dwarf Block at Level 1 to be more durable. If your team lacks sustain healing or does not have a Healer at all, you should consider picking Third Wind Icon Third Wind at Level 1.

After unlocking Storm Bolt Icon Storm Bolt's pierce from Muradin's Baseline Quest, Perfect Storm Icon Perfect Storm at Level 7 can be used to reset Storm Bolt Icon Storm Bolt's cooldown by hitting an enemy Hero behind a non-Hero who is low on Health. The damage bonus against non-Heroes from Sledgehammer Icon Sledgehammer at Level 4 increases the chances this will result in a cooldown reset.

ARAM Build

ARAM
Level 1 Give 'em the Axe! Icon Dwarf Block Icon ? Third Wind Icon ?
Level 4 Reverberation Icon Sledgehammer Icon ? Thunder Burn Icon ?
Level 7 Heavy Impact Icon Skullcracker Icon ?
Level 10 Avatar Icon Haymaker Icon ?
Level 13 Bronzebeard Rage Icon
Level 16 Dwarf Launch Icon Stoneform Icon ? Imposing Presence Icon ?
Level 20 Mountain King Icon Grand Slam Icon ? Hardened Shield Icon ?

Muradin's ARAM Build is quite versatile as it is designed to increase your damage output, your survivability, and your utility when necessary. When played properly, it can create a lot of space and be very impactful in team fights.

Bronzebeard Rage Icon Bronzebeard Rage at Level 13 is a key Talent in this Build as it allows you to deal a lot of damage while also healing yourself in the process. Note that it requires you to have good aim with Storm Bolt Icon Storm Bolt.

If the opponents do not have any Hero with fast-hitting Basic Attacks but they have at least one Hero with slow but heavy-hitting Basic Attacks, you should pick Dwarf Block Icon Dwarf Block at Level 1 to be more durable. If your team lacks sustain healing or does not have a Healer at all, you should consider picking Third Wind Icon Third Wind at Level 1.

Heavy Impact Icon Heavy Impact at Level 7 can be used as a setup for Storm Bolt Icon Storm Bolt when going for aggressive plays whereas Skullcracker Icon Skullcracker at Level 7 can be situationally picked as an interrupt against enemy Heroes who rely on channeled Abilities (notably Yrel).

4.

Muradin's Synergies and Counters

V Muradin synergizes with

Being able to follow up on Muradin's Storm Bolt Icon Storm Bolt with a devastating burst damage combo is what makes Mages (for example Li-Ming) his ideal partners.

Chaining crowd control Abilities one after another is so valuable in this game that having another Hero who can provide this kind of effects from another Role (such as Blaze played as Offlaner) in your team will make Muradin a real threat for the enemy team.

X Muradin is countered by

Heroes who can deal percent-based damage (such as Tychus via Minigun Icon Minigun) can shred Muradin's Health very quickly, especially while in Avatar Icon Avatar.

When played quick enough, crowd control Abilities (for example Face Melt Icon Face Melt by E.T.C.) puts a lot of pressure on him because they can stop Dwarf Toss Icon Dwarf Toss, his only form of escape.

5.

Muradin's Maps

Muradin's stronger maps
Battlefield of Eternity Hanamura Temple
Muradin's average maps
Alterac Pass Blackheart's Bay Cursed Hollow Dragon Shire Garden of Terror Sky Temple Towers of Doom Volskaya Foundry Warhead Junction
Muradin's weaker maps
Braxis Holdout Infernal Shrines Tomb of the Spider Queen

In the hand of experienced players, Muradin is good on Maps where he can use his innate resilience and mobility to harass enemy Heroes and enable plays for his entire team by aggressively but safely invading the enemy side of the Map during the early game (such as Hanamura Temple).

On the other hand, he is bad on Maps where the Objective takes a long period of time (for example Braxis Holdout) because he will eventually run out of Mana, effectively denying his Trait value.

6.

Muradin's Tips and Tricks

7.

Muradin's Role in the Current Meta

Muradin is a well-rounded Tank that can provide vision, engage, and peeling to his team.

Thanks to Dwarf Toss Icon Dwarf Toss allowing him to quickly escape when in danger, Muradin can easily scout the enemy side of the battlefield to give his team a vision advantage, but only if the enemy team does not have tools to easily stop Dwarf Toss Icon Dwarf Toss during its animation.

During team fights, Storm Bolt Icon Storm Bolt and Thunder Clap Icon Thunder Clap are decent crowd control tools that can be used to either engage enemy Heroes or peel for allied Heroes.

8.

Changelog

  • 21 Feb. 2026 (talents page): Guide reviewed.
  • 21 Feb. 2026 (abilities page): Guide reviewed.
  • 21 Feb. 2026 (this page): Guide reviewed.
  • 19 Feb. 2026 (talents page): Guide updated for the lasted Balance Update.
  • 19 Feb. 2026 (abilities page): Guide updated for the lasted Balance Update.
  • 19 Feb. 2026 (this page): Guide updated for the lasted Balance Update.
  • 14 Feb. 2026 (talents page): Guide updated for the lasted Balance Update.
  • 14 Feb. 2026 (abilities page): Guide updated for the lasted Balance Update.
  • 14 Feb. 2026 (this page): Guide updated for the lasted Balance Update.
  • 23 Sep. 2025 (talents page): Guide reviewed.
  • 23 Sep. 2025 (abilities page): Guide reviewed.
  • 23 Sep. 2025 (this page): Guide reviewed.
  • 01 Aug. 2025 (talents page): Guide reviewed for the latest Balance Update.
  • 01 Aug. 2025 (abilities page): Guide reviewed for the latest Balance Update.
  • 01 Aug. 2025 (this page): Guide reviewed for the latest Balance Update.
  • 18 Apr. 2025 (talents page): Guide reviewed.
  • 18 Apr. 2025 (abilities page): Guide reviewed.
  • 18 Apr. 2025 (this page): Guide reviewed.
  • 13 Nov. 2024 (talents page): Guide reviewed.
  • 13 Nov. 2024 (abilities page): Guide reviewed.
  • 13 Nov. 2024 (this page): Guide reviewed.
  • 17 Dec. 2023 (talents page): Guide reviewed.
  • 17 Dec. 2023 (this page): Guide reviewed.
  • 20 Sep. 2023 (talents page): ARAM Build added.
  • 20 Sep. 2023 (this page): ARAM Build added.
  • 02 Jun. 2022 (talents page): Builds updated.
  • 02 Jun. 2022 (this page): Builds updated.
  • 30 Mar. 2022 (talents page): Builds updated.
  • 30 Mar. 2022 (this page): Builds updated.
  • 10 Jan. 2022 (talents page): Builds updated and Talent Descriptions improved.
  • 10 Jan. 2022 (this page): Builds updated.
  • 22 Jul. 2021 (talents page): Guide reviewed for the latest Balance Update.
  • 22 Jul. 2021 (abilities page): Guide reviewed for the latest Balance Update.
  • 22 Jul. 2021 (this page): Guide reviewed for the latest Balance Update.
  • 07 Jul. 2021 (talents page): Builds updated.
  • 07 Jul. 2021 (this page): Builds updated.
  • 18 Jun. 2021 (talents page): Guide reviewed for the latest Balance Update.
  • 18 Jun. 2021 (abilities page): Guide reviewed for the latest Balance Update.
  • 18 Jun. 2021 (this page): Guide reviewed for the latest Balance Update.
  • 25 Apr. 2021 (talents page): Builds updated.
  • 25 Apr. 2021 (this page): Builds updated.
  • 06 Apr. 2021 (talents page): Builds updated.
  • 06 Apr. 2021 (this page): Builds updated.
  • 25 Mar. 2021 (talents page): Level 13 fixed.
  • 03 Mar. 2021 (talents page): Guide reviewed for the latest Balance Update.
  • 03 Mar. 2021 (abilities page): Guide reviewed for the latest Balance Update.
  • 03 Mar. 2021 (this page): Guide reviewed for the latest Balance Update.
  • 23 Oct. 2020 (talents page): Builds updated.
  • 23 Oct. 2020 (this page): Builds updated.
  • 15 Sep. 2020 (talents page): Builds updated.
  • 15 Sep. 2020 (this page): Builds updated.
  • 21 Aug. 2020 (talents page): Talent Build page updated.
    • Balance Update revision.
    • Minor fixes.
    • New layout.
  • 21 Aug. 2020 (abilities page): Abilities and Strategy page updated.
    • Balance Update revision.
    • Minor fixes.
    • New layout.
  • 21 Aug. 2020 (this page): Introduction page updated.
    • Balance Update revision.
    • Minor fixes.
    • New layout.
  • 16 Jul. 2020 (talents page): Guide reviewed for the latest Balance Update.
  • 16 Jul. 2020 (abilities page): Guide reviewed for the latest Balance Update.
  • 16 Jul. 2020 (this page): Guide reviewed for the latest Balance Update.
  • 09 Jun. 2020 (talents page): Talent Build fully revised to match new standards.
    • Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
    • Talent Descriptions modified to better describe when to pick them.
  • 09 Jun. 2020 (abilities page): Ability and Strategy fully revised to match new standards.
    • Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
    • Ability Descriptions modified to better explain how to use Abilities effectively.
  • 09 Jun. 2020 (this page): Introduction fully revised to match new standards.
    • Overview rewritten to better describe the Hero.
    • Strengths and Weaknesses modified to give a better idea about the Hero when being played right.
    • Talent Build Cheatsheet updated to reflect the current metagame.
    • Synergies and Counters modified to mention notable Heroes that were missing and to remove misleading Heroes that were listed.
    • Maps modified to focus on the main aspects of the Hero when evaluating a Map.
    • Tips and Tricks modified to list important tips that were missing before and to delete more obvious ones.
  • 12 Apr. 2020 (talents page): Talent Build partially revised to match new standards.
    • Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
    • Talent Descriptions modified to better describe when to pick them.
  • 12 Apr. 2020 (this page): Introduction partially revised to match new standards.
    • Talent Build Cheatsheet updated to reflect the current metagame.
    • Role in the Current Meta modified to remove the unnecessary part about the now fixed Experience Globes.
  • 14 Feb. 2020 (talents page): Updated Muradin's talents and added the newly introduced Dwarf Block.
  • 13 Dec. 2019 (this page): Added an entry about the current Anomaly to the guide.
  • 24 Jun. 2019 (talents page): Updated Muradin's talents and builds.
  • 24 Jun. 2019 (abilities page): Updated Muradin's abilities in accordance with the new class system.
  • 23 May 2019 (talents page): Updated Muradin's talents and builds in accordance with the latest Balance Update.
  • 09 Nov. 2017 (talents page): Updated Heavy Impact's description.
  • 24 Oct. 2017 (talents page): Fixed a small structure inconsistency in the level 10 talent section.
  • 17 Oct. 2017 (talents page): Updated various parts of the page for the Junkrat patch.
  • 17 Oct. 2017 (abilities page): Added "It's Hammer Time!" to Muradin's abilities section.
  • 01 Dec. 2016 (this page): Moved guide to new format.
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