Muradin Build Guide “It's hammer time!”
Welcome to our guide for Muradin, a Tank in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
Muradin's Overview
Muradin is a generalist Tank that excels at disrupting the enemy team, dealing damage, and surviving kill attempts. His versatile kit allows him to do many things, from peeling to diving, from scouting to ganking.
During the laning phase, he can focus on giving vision as well as messing up
enemy rotations by dismounting and chunking down enemy Heroes.
Dwarf Toss allows him to easily escape from most situations.
Second Wind denies all damage he received. Meanwhile,
he farms stack for his Baseline Quest
which empowers
Storm Bolt.
During team fights, he can either play defensively or offensively. The choice depends on the situation, your team composition, and the enemy team composition. When playing defensively, he mainly focuses on peeling and/or counter-engaging for his team. When playing offensively, he primarily focuses on engaging and/or diving vulnerable enemy Heroes.
Muradin's Strengths and Weaknesses
Strong self-sustain
Decent crowd control
Good mobility
Not able to peel from high mobility Heroes (like Tracer)
Weak to crowd control that can stop
Dwarf Toss
Muradin's Talent Build Cheatsheet
Dwarf Toss Build
RecommendedMuradin's Dwarf Toss Build is quite versatile as it is designed to increase your damage output, your survivability, and your utility when necessary. When played properly, it can create a lot of space and be very impactful in team fights.
Bronzebeard Rage at Level 13 is a key Talent in this Build
as it allows you to deal a lot of damage while also healing yourself in the process.
Note that it requires you to have good aim with
Storm Bolt.
If the opponents do not have any Hero with fast-hitting Basic Attacks
but they have at least one Hero with slow but heavy-hitting Basic Attacks,
you should pick
Dwarf Block at Level 1 to be more durable.
If your team lacks sustain healing or does not have a Healer
at all, you should consider picking
Third Wind at Level 1.
Heavy Impact at Level 7 can be used as a setup
for
Storm Bolt when going for aggressive plays whereas
Skullcracker at Level 7 can be situationally picked
as an interrupt against enemy Heroes who rely on
channeled Abilities (notably Yrel).
Thunder Clap Build
SituationalMuradin's Thunder Clap Build is designed to increase your survivability at the cost of damage output, in order to survive against team compositions that can take down any target, regardless of how much maximum Health they have.
Compared to other Builds, you will have more self-healing
in team fights because of
Healing Static
at Level 13 combined with
Thunder Burn at Level 4.
If the opponents do not have any Hero with fast-hitting Basic Attacks
but they have at least one Hero with slow but heavy-hitting Basic Attacks,
you should pick
Dwarf Block at Level 1 to be more durable.
If your team lacks sustain healing or does not have a Healer
at all, you should consider picking
Third Wind at Level 1.
Heavy Impact at Level 7 can be used as a setup
for
Storm Bolt when going for aggressive plays whereas
Skullcracker at Level 7 can be situationally picked
as an interrupt against enemy Heroes who rely on
channeled Abilities (notably Yrel).
Storm Bolt Build
SituationalMuradin's Storm Bolt Build is quite versatile as it is designed to increase your damage output, your survivability, and your utility when necessary. When played properly, it can create a lot of space and be very impactful in team fights.
Bronzebeard Rage at Level 13 is a key Talent in this Build
as it allows you to deal a lot of damage while also healing yourself in the process.
Note that it requires you to have good aim with
Storm Bolt.
If the opponents do not have any Hero with fast-hitting Basic Attacks
but they have at least one Hero with slow but heavy-hitting Basic Attacks,
you should pick
Dwarf Block at Level 1 to be more durable.
If your team lacks sustain healing or does not have a Healer
at all, you should consider picking
Third Wind at Level 1.
After unlocking
Storm Bolt's pierce from
Muradin's Baseline Quest,
Perfect Storm at Level 7 can be used to reset
Storm Bolt's cooldown by hitting an enemy Hero
behind a non-Hero who is low on Health. The damage bonus against
non-Heroes from
Sledgehammer at Level 4
increases the chances this will result in a cooldown reset.
ARAM Build
ARAMMuradin's ARAM Build is quite versatile as it is designed to increase your damage output, your survivability, and your utility when necessary. When played properly, it can create a lot of space and be very impactful in team fights.
Bronzebeard Rage at Level 13 is a key Talent in this Build
as it allows you to deal a lot of damage while also healing yourself in the process.
Note that it requires you to have good aim with
Storm Bolt.
If the opponents do not have any Hero with fast-hitting Basic Attacks
but they have at least one Hero with slow but heavy-hitting Basic Attacks,
you should pick
Dwarf Block at Level 1 to be more durable.
If your team lacks sustain healing or does not have a Healer
at all, you should consider picking
Third Wind at Level 1.
Heavy Impact at Level 7 can be used as a setup
for
Storm Bolt when going for aggressive plays whereas
Skullcracker at Level 7 can be situationally picked
as an interrupt against enemy Heroes who rely on
channeled Abilities (notably Yrel).
Muradin's Synergies and Counters
Being able to follow up on Muradin's
Storm Bolt
with a devastating burst damage combo is what makes Mages
(for example Li-Ming) his ideal partners.
Chaining crowd control Abilities one after another is so valuable in this game that having another Hero who can provide this kind of effects from another Role (such as Blaze played as Offlaner) in your team will make Muradin a real threat for the enemy team.
Heroes who can deal percent-based damage (such as
Tychus via
Minigun) can shred Muradin's Health
very quickly, especially while in
Avatar.
When played quick enough, crowd control Abilities
(for example
Face Melt by E.T.C.) puts a lot of pressure
on him because they can stop
Dwarf Toss, his only form of escape.
Muradin's Maps
In the hand of experienced players, Muradin is good on Maps where he can use his innate resilience and mobility to harass enemy Heroes and enable plays for his entire team by aggressively but safely invading the enemy side of the Map during the early game (such as Hanamura Temple).
On the other hand, he is bad on Maps where the Objective takes a long period of time (for example Braxis Holdout) because he will eventually run out of Mana, effectively denying his Trait value.
Muradin's Tips and Tricks
Storm Bolt should be used with patience and combined with the Slow provided by
Thunder Clap when possible.
Thunder Clap is a decent peeling tool, especially against melee Heroes who rely on Basic Attacks.
Dwarf Toss allows you to disengage when low Health, but be careful when the enemy Heroes have crowd control.
Avatar is a maximum Health boost that protects you from burst damage but makes you vulnerable to percent-based damage.
Haymaker should mostly be used for peeling away enemy Heroes rather than to engage by pushing enemy Heroes towards your team.
Muradin's Role in the Current Meta
Muradin is a well-rounded Tank that can provide vision, engage, and peeling to his team.
Thanks to
Dwarf Toss allowing him to quickly escape when in danger,
Muradin can easily scout the enemy side of the battlefield to give his team a vision advantage,
but only if the enemy team does not have tools to easily stop
Dwarf Toss
during its animation.
During team fights,
Storm Bolt and
Thunder Clap
are decent crowd control tools that can be used to
either engage enemy Heroes or peel for allied Heroes.
Changelog
- 21 Feb. 2026 (talents page): Guide reviewed.
- 21 Feb. 2026 (abilities page): Guide reviewed.
- 21 Feb. 2026 (this page): Guide reviewed.
- 19 Feb. 2026 (talents page): Guide updated for the lasted Balance Update.
- 19 Feb. 2026 (abilities page): Guide updated for the lasted Balance Update.
- 19 Feb. 2026 (this page): Guide updated for the lasted Balance Update.
- 14 Feb. 2026 (talents page): Guide updated for the lasted Balance Update.
- 14 Feb. 2026 (abilities page): Guide updated for the lasted Balance Update.
- 14 Feb. 2026 (this page): Guide updated for the lasted Balance Update.
- 23 Sep. 2025 (talents page): Guide reviewed.
- 23 Sep. 2025 (abilities page): Guide reviewed.
- 23 Sep. 2025 (this page): Guide reviewed.
- 01 Aug. 2025 (talents page): Guide reviewed for the latest Balance Update.
- 01 Aug. 2025 (abilities page): Guide reviewed for the latest Balance Update.
- 01 Aug. 2025 (this page): Guide reviewed for the latest Balance Update.
- 18 Apr. 2025 (talents page): Guide reviewed.
- 18 Apr. 2025 (abilities page): Guide reviewed.
- 18 Apr. 2025 (this page): Guide reviewed.
- 13 Nov. 2024 (talents page): Guide reviewed.
- 13 Nov. 2024 (abilities page): Guide reviewed.
- 13 Nov. 2024 (this page): Guide reviewed.
- 17 Dec. 2023 (talents page): Guide reviewed.
- 17 Dec. 2023 (this page): Guide reviewed.
- 20 Sep. 2023 (talents page): ARAM Build added.
- 20 Sep. 2023 (this page): ARAM Build added.
- 02 Jun. 2022 (talents page): Builds updated.
- 02 Jun. 2022 (this page): Builds updated.
- 30 Mar. 2022 (talents page): Builds updated.
- 30 Mar. 2022 (this page): Builds updated.
- 10 Jan. 2022 (talents page): Builds updated and Talent Descriptions improved.
- 10 Jan. 2022 (this page): Builds updated.
- 22 Jul. 2021 (talents page): Guide reviewed for the latest Balance Update.
- 22 Jul. 2021 (abilities page): Guide reviewed for the latest Balance Update.
- 22 Jul. 2021 (this page): Guide reviewed for the latest Balance Update.
- 07 Jul. 2021 (talents page): Builds updated.
- 07 Jul. 2021 (this page): Builds updated.
- 18 Jun. 2021 (talents page): Guide reviewed for the latest Balance Update.
- 18 Jun. 2021 (abilities page): Guide reviewed for the latest Balance Update.
- 18 Jun. 2021 (this page): Guide reviewed for the latest Balance Update.
- 25 Apr. 2021 (talents page): Builds updated.
- 25 Apr. 2021 (this page): Builds updated.
- 06 Apr. 2021 (talents page): Builds updated.
- 06 Apr. 2021 (this page): Builds updated.
- 25 Mar. 2021 (talents page): Level 13 fixed.
- 03 Mar. 2021 (talents page): Guide reviewed for the latest Balance Update.
- 03 Mar. 2021 (abilities page): Guide reviewed for the latest Balance Update.
- 03 Mar. 2021 (this page): Guide reviewed for the latest Balance Update.
- 23 Oct. 2020 (talents page): Builds updated.
- 23 Oct. 2020 (this page): Builds updated.
- 15 Sep. 2020 (talents page): Builds updated.
- 15 Sep. 2020 (this page): Builds updated.
- 21 Aug. 2020 (talents page): Talent Build page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 21 Aug. 2020 (abilities page): Abilities and Strategy page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 21 Aug. 2020 (this page): Introduction page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 16 Jul. 2020 (talents page): Guide reviewed for the latest Balance Update.
- 16 Jul. 2020 (abilities page): Guide reviewed for the latest Balance Update.
- 16 Jul. 2020 (this page): Guide reviewed for the latest Balance Update.
- 09 Jun. 2020 (talents page): Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 09 Jun. 2020 (abilities page): Ability and Strategy fully revised to match new standards.
- Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
- Ability Descriptions modified to better explain how to use Abilities effectively.
- 09 Jun. 2020 (this page): Introduction fully revised to match new standards.
- Overview rewritten to better describe the Hero.
- Strengths and Weaknesses modified to give a better idea about the Hero when being played right.
- Talent Build Cheatsheet updated to reflect the current metagame.
- Synergies and Counters modified to mention notable Heroes that were missing and to remove misleading Heroes that were listed.
- Maps modified to focus on the main aspects of the Hero when evaluating a Map.
- Tips and Tricks modified to list important tips that were missing before and to delete more obvious ones.
- 12 Apr. 2020 (talents page): Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 12 Apr. 2020 (this page): Introduction partially revised to match new standards.
- Talent Build Cheatsheet updated to reflect the current metagame.
- Role in the Current Meta modified to remove the unnecessary part about the now fixed Experience Globes.
- 14 Feb. 2020 (talents page): Updated Muradin's talents and added the newly introduced Dwarf Block.
- 13 Dec. 2019 (this page): Added an entry about the current Anomaly to the guide.
- 24 Jun. 2019 (talents page): Updated Muradin's talents and builds.
- 24 Jun. 2019 (abilities page): Updated Muradin's abilities in accordance with the new class system.
- 23 May 2019 (talents page): Updated Muradin's talents and builds in accordance with the latest Balance Update.
- 09 Nov. 2017 (talents page): Updated Heavy Impact's description.
- 24 Oct. 2017 (talents page): Fixed a small structure inconsistency in the level 10 talent section.
- 17 Oct. 2017 (talents page): Updated various parts of the page for the Junkrat patch.
- 17 Oct. 2017 (abilities page): Added "It's Hammer Time!" to Muradin's abilities section.
- 01 Dec. 2016 (this page): Moved guide to new format.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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- Heroes of the Storm Live Patch Notes: February 10
- Heroes of the Storm PTR Update: January 21
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