Aleco

Seeping Oozeling Reveal: Kobolds & Catacombs

Sign in to follow this  

14 posts in this topic

f1HVO72.jpg

It's rare, it's slimy, and it's latest card to be spoiled from Kobolds and Catacombs.

It wouldn't be a proper dungeon crawl without an encounter against a giant ooze, and it wouldn't be a proper Hearthstone set without a Hunter card with Deathrattle synergy. Say hello to Seeping Oozeling:

seeping-oozeling.png

Despite the random nature of this card's Battlecry, it actually doesn't seem too difficult to construct a deck with nothing but hard-hitting Deathrattles. As a mere 5/4 for 6 mana I doubt that Seeping Oozeling will see play on the back of its stats alone, but there are plenty of powerful Deathrattle cards for this ooze to gobble up from your deck. Deathwing, DragonlordCairne Bloodhoof, and Rat Pack come to mind as potential friends for the Oozeling.

Do you think that Seeping Oozeling will find its way into standard decks this December? Let us know what you think about the card in the comment section, and remember to check our news forum and the Kobolds & Catacombs hub for more new cards from K&C!

Card image courtesy of Hearthpwn.com

Share this post


Link to post
Share on other sites

No matter if this card will be playable or not, what is it with all the random stuff? Are they trying hard to make HS a real joke?

  • Like 1

Share this post


Link to post
Share on other sites

This card isn't unfair enough compared to the Highmane for example. However, synergy might still be possible. Perhaps a hunter class version of Brann Bronzebeard, that would certainly make it a bit more competitive, but again, even more RNG based and arguably still worse than Highmane because Highmane just isn't dependant on either a secondary card or a good RNG deathrattle.

 

That said, if there will be enough non-deathrattle cards in a competitive deck, then having a specific deathrattle enabler can make this really powerful. Similar to, say, Barnes into double Yshaarj.

 

I mean, if you could always use Seeping oozeling and get an Anub'arak deathrattle then obviously the Seeping oozeling would be miles ahead of Highmane; but you still have to deal with the fact that 1. you weaken your deck simply by putting Anub'arak in it and 2. if you draw Anub'arak before you get to play your Seeping oozeling, you're a sad boi.

 

 

I'm thinking though:

1. Play Seeping oozeling, get Carnivorous Cube deathrattle.

2. Play Carnivorous Cube and target it on Seeping oozeling

3. Divide by 0.

 

Reminder of the cube: carnivorous-cube-1-300x429.png

 

Question is, do you copy the deathrattle in the "summon 2 copies of it" effect?

Edited by Yridaa
  • Like 1

Share this post


Link to post
Share on other sites

You forgot about the Silence, Spellbreaker, Polymorph, Hex, Devolve or Earth Shock during your opponents' turn :D

Share this post


Link to post
Share on other sites
1 hour ago, Yridaa said:

Question is, do you copy the deathrattle in the "summon 2 copies of it" effect?

I don't think so, because the card won't know what it's supposed to summon. It can't know unless it destroyed something in the first place.

And Anub'arak is a rogue card, not seeing it that often might have confused you lol.

Honestly I don't think this card would be good enough unless it hits sylvanas, sneeds old shredder, pack rat, cairne... I might be missing a couple, but the list doesn't really look viable for hunter. Again and again they keep printing cards that would be very interesting and potentially actually playable in any class capable of going into the late game, but instead make it be in hunter.

Edited by Kuster

Share this post


Link to post
Share on other sites
1 hour ago, Aleco said:

it actually doesn't too difficult

Slight typo, but it was bothering me :P

Share this post


Link to post
Share on other sites
1 hour ago, Yridaa said:

I'm thinking though:

1. Play Seeping oozeling, get Carnivorous Cube deathrattle.

2. Play Carnivorous Cube and target it on Seeping oozeling

3. Divide by 0.

 

Reminder of the cube: carnivorous-cube-1-300x429.png

 

Question is, do you copy the deathrattle in the "summon 2 copies of it" effect?

You'd summon 2 copies of nothing since the battlecry never triggered, so, nothing would happen.

Share this post


Link to post
Share on other sites

If this card copies cairne, arguably one of the strongest death rattle effects in standard, it is a worse cairne.  And cairne sees very little play.

Share this post


Link to post
Share on other sites

I wish they wouldnt flood the front page with a post for every single card every time a new set comes out.......

Share this post


Link to post
Share on other sites
1 hour ago, Zereye said:

I wish they wouldnt flood the front page with a post for every single card every time a new set comes out.......

Personally I like it, can quickly see if there’s any new cards since I last looked.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, VaraTreledees said:

If this card copies cairne, arguably one of the strongest death rattle effects in standard, it is a worse cairne.  And cairne sees very little play.

You can always sort new posts according to your personal fields of interest.

Share this post


Link to post
Share on other sites
10 hours ago, Oxygen said:

You can always sort new posts according to your personal fields of interest.

I think you quoted the wrong person.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Pirate Warrior Deck List Guide.
    • By Damien
      This thread is for comments about our Silver Hand Paladin Deck List Guide.
    • By Damien
      This thread is for comments about our Dungeon Run guide for Kobolds and Catacombs.
    • By Zadina

      Our K&C guides should be coming along real soon!
      Blizzard surprised Europeans pleasantly by releasing the new expansion on Thursday, a few hours after the Americas release.
      Hearthstone latest expansion is now live in the Americas and in Europe. The patch, that added Kobolds & Catacombs to the live client, was released on Wednesday. The important part is that new cardbacks have been added, arena draft appearance rates have been adjusted and there are going to be daily login quests during the upcoming World Championship. Click below to view the patch notes:
      Blizzard Entertainment
      + Show- Hide   Don’t miss out! The Kobolds & Catacombs pre-purchase bundle will remain available until 11:59 p.m. PST December 6. This bundle includes 50 card packs at a special price and the For the Hoard! card back. Hearthstone’s newest Expansion, Kobolds & Catacombs, releases beginning December 7! Log in after release to receive 3 Kobolds & Catacombs card packs and a random Legendary weapon card, FREE! Kobolds & Catacombs introduces: Dungeon Run: FREE repeatable single-player experience where everything you need is provided! Legendary weapon collectible cards for ALL nine classes A new keyword: Recruit Two new card types: Spellstones and Unidentified Items In total, 135 new cards to add to your collection! Added three progressive Dungeon Run quests that each reward a Kobolds & Catacombs card pack*. Defeat Dungeon Run with all nine classes to acquire the Candle King card back! New daily quest – Spelunker: Defeat 5 Dungeon Run encounters. Reward: 1 Classic card pack. The Hearth and Home cinematic has replaced the previous Hearthstone cinematic.
      Added the following card backs: Azeroth is Burning – Acquired from a special promotion.
      Catacomber – Acquired from achieving Rank 20 in Ranked Play, December 2017
      Frostfire – Acquired from achieving Rank 20 in Ranked Play, January 2018
      Improved reconnection and UI for Friendly Challenges. A new Match Paused pop-up will display a countdown while waiting for opponent to reconnect. When a player reconnects, the turn timer will restart. The Game Menu will now display ‘End Game’ instead of ‘Concede’ and clicking it will tie the match. Arena
      Arena draft appearance rates have been adjusted. Note: Non-Basic Neutral Classic minions represent the baseline for draft appearance rates. Basic/classic neutral minion: .5x Non-basic/classic neutral minion: 1x Most recent set neutral minion: 2x Basic class minion: 2x Basic class spell: 3.5x Non-basic/classic class minion: 2x Non-basic/classic class spell/weapon: 3.5x Most recent set class minion: 4x Most recent set class spell/weapon: 7x As part of our ongoing efforts to improve Class balance in the Arena, we are making small, periodic appearance rate adjustments to specific Arena cards.   Bug Fixes Fixed a crash that could occur when attempting to spectate without closing the Arena welcome message. Canceling Malfurion the Pestilent will no longer cause Armor to become invisible. Attacks with Lifesteal will no longer create excessive animations while Auchenai Soulpriest and Bolf Ramshield are on the board. Multi-target effects with Lifesteal now apply their healing as a single large heal, rather than individually. All Lifesteal effects now use the same, standardized, visual and sound effects. Combo effects can no longer target non-interactable minions such as Sherazin, Seed. Brann Bronzebeard will no longer grant double Lifesteal to Corpsetaker. Blingtron’s Battlecry will now trigger weapon Deathrattles when it occurs twice due to Brann Bronzebeard. Minions destroyed by Frostmourne will now be displayed on its enchantment banner. Losing durability from Sword of Justice will no longer sometimes cause Lifesteal to trigger. Deathstalker Rexxar’s Battlecry no longer benefits from effects on an equipped weapon, such as Poisonous or Lifesteal. Unwilling Sacrifice’s random targeting will no longer select an enemy Spellbender that has intercepted an Unwilling Sacrifice. Granting a Deathrattle to Scavenging Hyena, then playing Terrorscale Stalker on it will no longer give it +2/+1. Resolved a crash that could occur when playing a Quest spell that triggers Counterspell. Cards transformed by Golden Kobold will no longer sometimes be revealed to your opponent. The animation for Frost Nova will no longer play multiples times while Moorabi is on the board. Hovering over a Quest in progress as your turn starts will no longer cause cards that provide progress toward completing it to lose class specific border colors. Replacing a Cursed Blade with a Cursed Blade will no longer remove the ‘cursed’ animation on the Hero portrait. Application of the Bolster buff will no longer be slightly delayed on an eligible minion that was played last onto a full board. Joust and other card reveal effects will now function correctly if your deck contains 60 cards. Tavern Brawl
      Shiftcon: Minions with a Yellow glow will no longer retain it when they shift into a new minion. Tag Team: Resolved an issue that could cause the match to end prematurely when swapping Heroes. Decks Assemble: Resolved a crash that could occur when the turn ends while your opponent controls Jeeves. Mobile
      [Mobile] Fixed a bug where card tooltips would sometime appear at the edge of the screen and get cut off on mobile devices [Android] Region selection on Android tablets will no longer sometimes be blank. (source)
      Kobolds & Catacombs also has a launch trailer. And... it's... glorious!
      Our Kobolds & Catacombs hub contains all 135 revealed cards and everything you need to know about the novelties of this expansion, such as the Dungeon Runs or the new Class Legendary Weapons. At the moment, our guide writers should be hard at work preparing new deck guides. We might even have guides for the Dungeon Runs. Lastly, our Arena tier lists are up-to-date.
      At any case, you can track any updates in our Hearthstone changelog, but we'll probably make a news post about them. For now, you can read Aleco's excellent set review for Kobolds & Catacombs.
      Good luck with your pack openings and feel free to share any amazingly good or bad openings you've had! Also, best of luck to those who'll brave the ladder or to those of you who choose to delve into the Dungeon Runs!
    • By Vlad
      This thread is for comments about our Spell Hunter Deck List.