Jump to content
FORUMS
Stan

Dark Iron Dwarves Allied Race in Battle for Azeroth

Recommended Posts

LNid6xb.jpg

A detailed preview of Dark Iron Dwarves coming in Battle for Azeroth.

Dark Iron Dwarves

Welcome to our preview of Dark Iron Dwarves! The Allied Race is gated behind Battle for Azeroth content and won't be available before launch. Here you will learn more about racial abilities, playable classes, Heritage armor and customization options of the Allied Race!

Racial Abilities

  • Dungeon DelverDungeon Delver (Racial Passive) - While indoors, move 4% faster.
  • FirebloodFireblood (Instant, 2 min cooldown) - Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 100 for each effect removed. Lasts 8 sec.
  • Forged in FlamesForged in Flames (Racial Passive) - Reduces damage taken from Physical attacks by 1%.
  • Mass ProductionMass Production (Racial Passive) - Items crafted by Blacksmithing are created twice as quickly.
  • Mole MachineMole Machine (Instant, 30 min cooldown) - While outdoors, summon a Mole Machine that tunnels through the earth.

Playable Classes

  • Hunter
  • Mage
  • Monk
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warlock
  • Warrior

Heritage Armor

Level up an Allied Race character to 110 to receive special Heritage armor. The following screenshots are from the BlizzCon 2017 panel.

fUPrn6r.jpgf0vwYFf.jpg

Racial Mount

We currently have no information about the racial mount.

Sound Files

Our friends at MMO-Champion uploaded sound files, including flirts, jokes & VO of Dark Iron Dwarves! We've listed the videos below.

Customization Options

Below is an overview of customization options available to Dark Iron Dwarves in the latest Alpha Build 26032. Dark Iron Dwarf males have fiery beards, while females have the same effect on their hair.

Skin Tones

skin1.pngskin1b.pngskin2.pngskin2b.pngskin3.pngskin3b.pngskin4.pngskin4b.pngfskin1.pngfskin1b.pngfskin2.pngfskin2b.pngfskin3.pngfskin3b.pngfskin4.pngfskin4b.png

Hair

hair1.pngscreenshot_197.pnghair2.pnghair2b.pnghair3.pnghair3b.pnghair4.pnghair4b.pnghair5.pnghair5b.pnghair6.pnghair6b.pnghair7.pnghair7b.pnghair8.pnghair8b.pngfhair.pngfhairb.pngfhair2.pngfhair2b.pngfhair3.pngfhair3b.pngfhair4.pngfhair4b.pngfhair5.pngfhair5b.pngfhair6.pngfhair6b.pngfhair7.pngfhair7b.pngfhair8.pngfhair8b.pngfhair9.pngfhair9b.pngfhair10.pngfhair10b.png

Faces

face1.pngface2.pngface3.pngface4.pngface5.pngface6.pngface7.pngface8.pngface9.pngface10.pngfface1.pngfface2.pngfface3.pngfface4.pngfface5.pngfface6.pngfface7.pngfface8.pngfface9.pngfface10.png

Hair Color

color1.pngcolor2.pngcolor3.pngcolor4.pngcolor5.pngcolor6.pngfcolor.pngfcolor2.pngfcolor3.pngfcolor4.pngfcolor5.pngfcolor6.png

Facial Hair

beard1.pngbeard2.pngbeard3.pngbeard4.pngbeard5.pngbeard6.pngbeard7.png

Piercings

pierc.pngpierc2.pngpierc3.pngpierc4.pngpierc5.pngpierc6.pngpierc7.png

More About Battle for Azeroth

  • Like 3

Share this post


Link to post
Share on other sites

Another shitty racial tied to Blacksmithing and for the alliance? Weren't the lightforged draenei enough? (It wouldn't bother me if it worked with all crafting professions tho) Btw still can't believe they'll be able to become paladins but not shamans

Share this post


Link to post
Share on other sites
9 hours ago, Plergoth said:

I was not prepared for Bald Granny Bolvar

oh my, thanks for a good minute worth of laughing after immediatly looking back and seeing what you mean xD

  • Like 1

Share this post


Link to post
Share on other sites

Can someone give me a good reason/argument as to why dark iron dwarves are able to become paladins?  Seems like it shouldn't be allowed to me, and I'm curious as to the logic behind it.

Share this post


Link to post
Share on other sites
7 minutes ago, Ancalagon said:

Can someone give me a good reason/argument as to why dark iron dwarves are able to become paladins?  Seems like it shouldn't be allowed to me, and I'm curious as to the logic behind it.

i don't think there is one tbh. the only thing i read about was Ion (don't quite remember) saying that the team was nostalgic with the allied races so they decided to keep shamans in the horde and pallys in the alliance even if it doesn't make any sense (like zandalari warlocks)

Edited by Lambdadelta

Share this post


Link to post
Share on other sites
1 hour ago, Ancalagon said:

Can someone give me a good reason/argument as to why dark iron dwarves are able to become paladins?  Seems like it shouldn't be allowed to me, and I'm curious as to the logic behind it.

Dark Irons have had Priests within their ranks in the past, it's not a big leap to see Paladins start to pop up, especially that the influence of Ragnaros on the clan is no longer present. It's also possible that free acting Dark Irons, or those in factions such as the Thorium Brotherhood or Mithril Order, have returned to their kin with these new experiences and teachings that they've picked up from their travels and dealings with other races. It would explain things such as fishing as well... Dark Irons, who've lived inside an active volcano for centuries, don't strike me as the sort to be artisan fishers. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

As for why Dark Iron Dwarves can be paladins there were at least 2 paladin enemy types in Blackrock Depths, the Anvilrage Officer, who could cast Holy Light and Divine Shield, and the Anvilrage Marshal, who had Devotion Aura and could cast Holy Light.

As for why the Dark Irons could access the light in the first place I'd guess that only the Dwarves who didn't know what their leaders were planning could still access the Light, perhaps they truly thought they were doing the "good" thing by defending their home and people.

Edited by Ovolmase
  • Thanks 1

Share this post


Link to post
Share on other sites
58 minutes ago, Ovolmase said:

As for why Dark Iron Dwarves can be paladins there were at least 2 paladin enemy types in Blackrock Depths, the Anvilrage Officer, who could cast Holy Light and Divine Shield, and the Anvilrage Marshal, who had Devotion Aura and could cast Holy Light.

Correct! I hated the mob packs in BRD. Dark Irons were isolated from their Dwarven cousins for hundreds of years, during which Paladins first came about via the Silver Hand. Maybe it's possible that the Dark Iron clan created their own militaristic branch of zealous warhammer wielding warrior clerics who tap into virtually the same kind of powers, similar to the Blood Elves at the start of TBC. There's a lot of possibilities here. 

  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Ovolmase said:

As for why Dark Iron Dwarves can be paladins there were at least 2 paladin enemy types in Blackrock Depths, the Anvilrage Officer, who could cast Holy Light and Divine Shield, and the Anvilrage Marshal, who had Devotion Aura and could cast Holy Light.

As for why the Dark Irons could access the light in the first place I'd guess that only the Dwarves who didn't know what their leaders were planning could still access the Light, perhaps they truly thought they were doing the "good" thing by defending their home and people.

Ahhh yes... BRD... I had almost wiped that unpleasant experience from my memory.  Thank you (all of you) for your replies.

  • Like 1

Share this post


Link to post
Share on other sites
On 21/2/2018 at 6:03 PM, Plergoth said:

Dark Irons have had Priests within their ranks in the past

And I still wonder how can a race become a Priest and not a Paladin... especially for us Horde player, every race but the Orcs can become Priest (even the Undead!!!) and yet only BlElfs and Taurens can be Paladin... at least Undead should be able to be Paladins, since they are "born" from what remains of Humans and BlElfs.

Share this post


Link to post
Share on other sites
23 minutes ago, Sesyl91 said:

... at least Undead should be able to be Paladins, since they are "born" from what remains of Humans and BlElfs.

Thats true. I always wondered why Undeads don't have just copy pasted classes of Humans. There was a long time, where they weren't allowed to be Hunters. That didnt make any sense to me. And you are right. They already can be Priests, so they have access to the Light, which should enable them to be Paladins as well.

  • Like 2

Share this post


Link to post
Share on other sites
3 hours ago, Sesyl91 said:

And I still wonder how can a race become a Priest and not a Paladin... especially for us Horde player, every race but the Orcs can become Priest (even the Undead!!!) and yet only BlElfs and Taurens can be Paladin... at least Undead should be able to be Paladins, since they are "born" from what remains of Humans and BlElfs.

I suppose that, to the Orcs as a whole, the faith in the Light rather than the strength of a united clan, the value of one's honour and the wisdom of the ancestors doesn't represent what they believe in and strive to be. Not to mention that it basically represents the indigenous races of Azeroth, not them, as well as various points in Orc vs Human wars where a Human paladin wrecked scores of Orc warriors with relative ease. I imagine it would make them distrustful at best - similar to how they view Warlocks.

Share this post


Link to post
Share on other sites
On 21/2/2018 at 4:13 PM, Ancalagon said:

Can someone give me a good reason/argument as to why dark iron dwarves are able to become paladins?  Seems like it shouldn't be allowed to me, and I'm curious as to the logic behind it.

As if there is any logic to what races can and cannnot become anymore. :p

Edited by Weltenfeind

Share this post


Link to post
Share on other sites

Since Iron dwarves can be both paladin and shaman, i think zandalari trolls should be able to be paladin.

Maybe remove warlock as a playable class and change it to paladin, since this makes more sense and majority of the horde wants this.

Share this post


Link to post
Share on other sites
On 1/3/2018 at 2:38 PM, Plergoth said:

I suppose that, to the Orcs as a whole, the faith in the Light rather than the strength of a united clan, the value of one's honour and the wisdom of the ancestors doesn't represent what they believe in and strive to be. Not to mention that it basically represents the indigenous races of Azeroth, not them, as well as various points in Orc vs Human wars where a Human paladin wrecked scores of Orc warriors with relative ease. I imagine it would make them distrustful at best - similar to how they view Warlocks.

I wasn't complaing about the lack of Orc Priest (taht would be pretty odd) but about the logic behind races that can be Priest and not Paladin when both Paladin and Priest are devout to the Light

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
×
×
  • Create New...