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Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR

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Allied Races and the Pandaren will be finally able to become Death Knights in the near future, as Blizzard added creature textures together with encrypted sound files for Bolvar Fordragon and Darion Mograine in 8.3 Build 32151.

It seems Bolvar is going to forge a new line of Death Knights in Patch 8.3. Death Knight textures for all Allied Races (Including Lightforged Draenei) have been added to the game along with encrypted sound files for Bolvar Fordragon and Highlord Darion Mograine, who's likely going to narrate the new Death Knight intro. There's also an encrypted map of an area, which is likely the one of Icecrown Citadel.

PandarenDeathKnight.jpg

Datamined Pandaren Male Death Knight Texture

It seems there's going to be a brand new Death Knight intro, but at this time, we don't know if the Allied Races are going to start at level 20 or 55 and how that's going to affect Heritage Armor acquisition.

Other Patch 8.3 Content:

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Well it ain't like it's worth playing DK in BFA but imagine having a DK main and not being excited about new races since Cataclysm.

Edited by BobTheHuman

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11 minutes ago, dartbodman said:

lol lightforged dranei deathknights... not sure what makes less sense that or shadow priests

they can't really block u from using a spec unfortunatly same problem with undead, also athis doesnt mean theyll be able to use every allied race

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Just now, BobTheHuman said:

Not that it's worth playing DK in BFA but imagine having a DK main and not being excited about new races since Cataclysm.

why wouldn't it worth palying dk ? O.o

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1 hour ago, Lith said:

they can't really block u from using a spec unfortunatly same problem with undead, also athis doesnt mean theyll be able to use every allied race

Undead are capable of using the light (there are even some undead npcs with holy spells), must chose not to, because it causes them pain while channeling it or being healed by it. Besides, wherever is light, there is always a shadow/darkness, these are the opposite forces on a magic spectrum in Warcraft. Two sides of a coin, one may say. Once they introduced Tauren paladins and priests, all bets have been off, races can adapt after all. Some races might have more or less people with affinity or aptitude for magic (or certain types of it), there are also cultural factors, but nearly all classes and specs can exist. I think more races could have been paladins, because they've already got priests, so it's a matter of some training. It's different from many fantasy settings, where for example Dwarves are incapable of using most (if not all) schools of magic, while here they are one of races with most options available to them.

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39 minutes ago, Arcling said:

Undead are capable of using the light (there are even some undead npcs with holy spells), must chose not to, because it causes them pain while channeling it or being healed by it. Besides, wherever is light, there is always a shadow/darkness, these are the opposite forces on a magic spectrum in Warcraft. Two sides of a coin, one may say. Once they introduced Tauren paladins and priests, all bets have been off, races can adapt after all. Some races might have more or less people with affinity or aptitude for magic (or certain types of it), there are also cultural factors, but nearly all classes and specs can exist. I think more races could have been paladins, because they've already got priests, so it's a matter of some training. It's different from many fantasy settings, where for example Dwarves are incapable of using most (if not all) schools of magic, while here they are one of races with most options available to them.

And the justification on Tauren priests and paladins was a matter of balancing the Night Elf focus on the Moon (Mu'sha) by delving into the Sun (An'she), and also ended up being part of the rework of Balance Druids concerning solar vs lunar.

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4 minutes ago, Dejo93 said:

Wonder if that means that all races will be monks soon? Since only Worgen, Goblin and Lightforged Draenei can't be

We also gotta see some tauren rogues in action, finally. Had to wait for 15 years for that.

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19 minutes ago, Dejo93 said:

Wonder if that means that all races will be monks soon? Since only Worgen, Goblin and Lightforged Draenei can't be

Possible justification was about their starting zones being timelocked, but even that makes no sense, as there have been monk trainers retroactively added to older zones, including TBC ones. I think the only reason LF Draenei did not have monks was to balance them with HM Tauren, also having only 5 classes. But that's out of the window now, since Vulpera have one more class than Mechagnomes.

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Bleah.  

"Lore?   What's that, can it be eaten?"-Blizzard

Can't wait to see their "reasoning" on why Bolvar is making more DKs, why the Ebon hand is apparently OK with it, why the various factions are not caring about their greatest heroes being turned undead, etc.

Or, we'll just not get any reasoning beyond the Night Elf forsaken reasoning, "Angry at Sylvannas burning our children and family alive in our home, (hand wave hand wave mumble) so we're joining Sylvannas because Tyrande and Elune couldn't save us!"

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Maybe DK starting level can be increased... Never made sense to me that they got a taste of the WOTLK story and then immediately went to Outland. I know it's less of a problem now that the leveling path has been reworked, but if Bolvar is creating DKs now clearly they should start sometime post-WOTLK.

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Well I know a few people hoping that the Zandalari Trolls will be able to be DK's but changing starting zones or starting level is possible but I don't think Blizz has any intention of doing such a change.  But if Blizzard should give players a quest chain revolving around Bolvar and the Ebon Blades action leading up to 8.3 I can be down for that.  But in reality may be given an abrupt non-informative cutscene like the tidestone and the Naga in 8.2.5 and not showing how they acquired it to begin with after the events of ToS of the Legion Expansion.

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10 hours ago, BobTheHuman said:

Slowest movement, water walking is the most fun ability the class has and brings only combat rez

Actually with both Death's Advance (which also gives a knockback protection) and Wraithwalk DK's can be quite mobile when needed.

And you say "brings only combat rez" as if it was not a very good spell to have. Some specs in the game brings no utility at all.

Also according to warcraftlogs, Frost DKs are the 4th better spec for The Eternal Palace.

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On 10/11/2019 at 12:36 PM, Arcling said:

It's different from many fantasy settings, where for example Dwarves are incapable of using most (if not all) schools of magic, while here they are one of races with most options available to them.

Thats how i like my draves in several fantasy books. They are warriors formed out of earth or/and stone killing hundreds of Orcs and other evil creatures (while im playing an Orc in WoW Classic ^^) . They cant use magic and if one can hes most likely evil and corrupted ^^ 

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I love Pandaren. Most of my alts are pandaren. I think making Pandaren able to choose DK is just stupid. I don't care if I can't make a pandaren DK, it just really doesn't fit the lore. And no, I'm not happy with a story forcing pandaren DK's just so you're able to make one yourself.

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all these people complaining about the lore...

Lore... changes as the game changes.

They are supposedly getting a new starting area/screen/something and its not like the LK didnt have you resurrect all kinda guys in Legion during the order hall campaign...

Thinking that no other race would be added in EVENTUALLY is pretty lame, imo.  

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6 minutes ago, PatrickHenry said:

all these people complaining about the lore...

Lore... changes as the game changes.

They are supposedly getting a new starting area/screen/something and its not like the LK didnt have you resurrect all kinda guys in Legion during the order hall campaign...

Thinking that no other race would be added in EVENTUALLY is pretty lame, imo.  

Pretending a cohesive story isn't important in an MMO is pretty lame imo.     WoW's story and lore used to be top of the line.    You run around the plaguelands and you find books with random bits of lore just on the ground or on the shelves in 5-mans, not to mention all the npcs just willing to talk about history and whatnot.

Today?    Rexxar joins the war because at some point we didn't see "Jaina, she's killed too many".    This is of course dropped and never seen again and they're standing next to each other in perfect happiness in the latest cinematics.    We get Night Elfs who were blitz'd in a suprised attack by Sylvannas and her horde, brutally killed as they watched Sylvannas burn their children and families alive in their home.    So of course they join Sylvannas as forsaken because reasons "We're joining Sylvannas because Elune/Tyrande couldn't save us from Sylvannas!".     We get like, at a stretch 15 vulpera who "help" in a loose stretch of the word, a few horde and zandalari forces who crashed in the desert.    They are then brutally attacked by purge squads using flame throwers, because reasons, and forced to join the horde for safety.

I could go on, but the lore part of the game is becoming a sad joke.   A really sad one.

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1 hour ago, Migol said:

Pretending a cohesive story isn't important in an MMO is pretty lame imo.   

maybe i misspoke.

LORE isnt changing from what I have gleaned just from this literally alpha version of the 'changes' we're about to see.

They can show how NEW Death Knights are raised without changing the pre-existing lore even one iota.  

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On 10/11/2019 at 4:57 AM, dartbodman said:

lol lightforged dranei deathknights... not sure what makes less sense that or shadow priests

I was wondering the same thing. They are seen as the holiest of holy and now they can be Death Knights? So, what does that actually make them?? I am actually kind of confused as to how they will play that one out. I mean, it doesn't really make much sense.......

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