Jump to content
FORUMS
Sign in to follow this  
Starym

N'Zoth Bug Sees Entire Region's Bosses Despawn, 25% for Limit

Recommended Posts

xJ01MKL.jpg
 

Well, we certainly can't say N'Zoth is a boring boss. After discovering the secret Mythic phase Complexity Limit kept pushing and it was unclear what exactly they were supposed to do, as nothing really happened in the phase to make the bosses crazy high HP any more doable. Then came the fateful pull.

Limit were going about their regular progress, trying to get the boss down to 60% before entering the gate to the Chamber of Heart, and when the gate spawned they decided to keep DPSing the boss. On this particular pull the boss was  just doing some relatively weak Eternal Torment Eternal Torment AoE damage which was easily healable, didn't have his Psychic Shell Psychic Shell and they proceeded to just damage the boss down to 25% at which point he activated his Psychic Shell Psychic Shell. They then went to the chamber, finished that encounter as normal and then...

The next-level crazy thing is that when Limit's N'Zoth despawned, EVERY N'Zoth on US servers despawned, regardless of difficulty. After the despawn, the next pull that they arrived at the same point, N'Zoth was doing massive damage to the raid with the same AoE as before if they don't go into the gate when it spawns. Whether this is the intended mechanic or just some protection while Blizzard fix whatever the issue with the boss is is unclear.

Now, obviously the bug happened somewhere in that first part of the fight, before 60%, and the boss simply wasn't doing what he was supposed to when the gate spawned. The likely thing is that Blizzard actually despawned him after Limit returned from the gate, so they didn't have to deal with a bugged out easy World First and potentially having to revive N'Zoth afterwards. The fact that they also despawned him for everyone else in the region is just additional hilarity. In any case, Limit's best try is still around 60% and not really the 25% one, and they keep pushing the fight.

Here's a replay of the pull with more details and analysis from the commentator team, as well as the same pull with the guild's comms throughout:

 

Complexity Limit continue to try the boss, are now at 109 pulls overall and still not quite sure what's happening with the fight - whether the boss is still bugged with not triggering some change after they clear the Chamber of Heart, or if it's just hugely overtuned etc, as the regular way the fight is going now seems completely impossible to do. They still have things to try out and at the very least get better at the first three phases, so they're definitely not out of ideas yet, so head on over to their stream to follow their progress.

 

mxCw4BE.jpg?1

World First race related articles

Share this post


Link to post
Share on other sites

It seems Highly unlikely to me that Limit's attempts magically affected everyone's like that.

I'd say it's far more likely Blizzard was quietly watching their progress and tried to hotfix change something, and then something went snap.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Migol said:

It seems Highly unlikely to me that Limit's attempts magically affected everyone's like that.

I'd say it's far more likely Blizzard was quietly watching their progress and tried to hotfix change something, and then something went snap.

Yep. I mean Blizz definitely pulled the despawn plug on N'Zoth, the question is why it bugged out in the first place, and your theory is most likely.

  • Like 1

Share this post


Link to post
Share on other sites

I was watching this and watching his HP go down and them eat the AOE and it was absolutely hilarious.

I don't think they were exploiting though as there's really no "guide" on how to do the fight.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Migol said:

It seems Highly unlikely to me that Limit's attempts magically affected everyone's like that.

I'd say it's far more likely Blizzard was quietly watching their progress and tried to hotfix change something, and then something went snap.

They definitely despawned him b/c of limit hitting 25% and not going down but still being able to eat the AOE.

  • Like 1

Share this post


Link to post
Share on other sites
47 minutes ago, Prophet001 said:

I was watching this and watching his HP go down and them eat the AOE and it was absolutely hilarious.

I don't think they were exploiting though as there's really no "guide" on how to do the fight.

I wouldn't call it exploiting, because they didn't do anything except keep hitting him. The mechanic clearly bugged though and I wouldn't have called it a "worthy" world first if they got it that way.

  • Like 1

Share this post


Link to post
Share on other sites

This issue caused one wasted pull, maybe two of they tried it again.  At the very least it has already caused the number of attempts on this boss to be inflated. I would have been fine if this was the first kill, bugs happen, its part of the games lore and guilds get lucky from time to time.

Share this post


Link to post
Share on other sites
1 hour ago, breck said:

This issue caused one wasted pull, maybe two of they tried it again.  At the very least it has already caused the number of attempts on this boss to be inflated. I would have been fine if this was the first kill, bugs happen, its part of the games lore and guilds get lucky from time to time.

Nah but Limit would be pissed. Their kill would be completely discredited, and unless Blizz revived the boss and removed loot, they couldnt even re-kill it. Not to even mention the infinite drama around it (as if we dont already get enough of the annoying cringy Method vs Limit fanboy action).

Share this post


Link to post
Share on other sites
1 hour ago, Laragon said:

I wouldn't call it exploiting, because they didn't do anything except keep hitting him. The mechanic clearly bugged though and I wouldn't have called it a "worthy" world first if they got it that way.

Yea I honestly didn't even think people would think this is an exploit, since it's so obviously not, but there's a LOT of them saying exactly that. Whether they're all Method fans I don't know but it's worrying. There is something to the fact that they did progress for 45% on a clearly bugged boss, but I honestly can't fault them on that, as the first x% they legitimately had no clue what was going on and if this was just a hotfix or something similar.

  • Like 1

Share this post


Link to post
Share on other sites

I do not think they would be upset at all. They would have not tried the strategy that they did if that was the case.  It would just be an oddity that occurred.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Another week has gone by in Mythic+ and we have plenty of changes, as Shamans surge, Retribution does well and more. This week's tuning hasn0t affected the rankings yet, but we'll see what happens next week!
      Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      This past week was:
      Fortified, Afflicted, Raging
      All Keys
      95th percentile DPS
      You just can't keep Fire down no matter what you do. While the top 2 remains the same, the Mage spec claws back up into 3rd after having gone down for a little while. The Shamans have united and are stronger together apparently, as they take over 5th and 6th, with Enhancement leading the way. The biggest mover this past week was definitely Retribution, as it gains 5 spots in 7th. Fury drops down 3 spots into 8th, just ahead of a very stable Havoc and a resurgent Survival, which leaps 5 up into 10th. Unholy joins Affliction and Assassination in the bottom 3.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      The top 3 is more stable in the generalist bracket, but Fire also rises here, moving quite a bit more, 3 spots in fact. Enhancement is doing better here as well and Elemental is doing even more so, with the melee side of Shamans up 2 in 5th and the spellcaster up a giant 7 spots in 9th! Retribution is up here as well and Fury is down, Windwalker moves down as well and Havoc remains the rock of both rankings, anchoring it all in 10th here.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Tanks
      There's been quite the re-shuffle with tanks as we see Paladins on top and Brewmasters way down in 4th after being in the lead at the start of the season. Vengeance has also moved quite a bit up into 2nd, while Blood remains stable in 3rd and Druids and Warriors remain at the bottom.

      Tank All Percentile Data by Warcraft Logs.
      Healers
      Shamans reign supreme still, while Discipline takes over 2nd and Holy also rises one into 3rd. Preservation is down two, while the bottom 3 remain the same as at the start of the season.
      Healer All Percentile Data by Warcraft Logs.

      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      Pattie's Cap is a new Alpaca mount coming in Patch 10.1.5.
      The mount is rewarded upon earning the Whodunnit? achievement in Patch 10.1.5. The achievement references a new holiday called Secrets of Azeroth. We'll cover that in a separate post soon.
      Pattie
      Provisionist Kathos encountered Pattie on her first assignment to Vol'dun. Pattie developed an affinity to Provisionist work but is eager to delve deeper, helping adventurers in their sleuthing.


    • By Stan
      The micro menu received new artwork in the latest Patch 10.1.5 Build on the PTR.
      For comparison, we're showing you both the current and Patch 10.1.5 versions.
      Micro Menu Live Version

      Micro Menu Patch 10.1.5 Version

      Which version do you prefer? Let us known in the comments!
    • By Stan
      As with other megadungeons, Dawn of the Infinite will be separated into two wings with Mythic+ and Heroic difficulty available in a future update to the game.
      This will probably occur at around Season 3 when a new dungeon rotation's added.
      The latest Patch 10.1.5 Build 49908 adds entries of two separate wings for the Dawn of the Infinite megadungeon, which means it will be enabled for Mythic+ in the future with Heroic difficulty available:
      Dawn of the Infinite: Galakrond's Fall - The infinite dragonflight has invaded the Bronze Temple. Help Nozdormu and Chromie take back the Timeways! Dawn of the Infinite: Murozond's Rise - Murozond rises. Race against time with Chromie to correct the past!
    • By Stan
      Blizzard is adding upgrade tracks for Mythic Item Level 441 gear in Patch 10.1.5.
      Currently on live servers you cannot upgrade Mythic gear. However, that's about to change in Fractures in Time when Mythic Gear will receive 3 upgrade ranks.
      Rank 1 Upgrade: Item Level 441 > 443 Rank 2 Upgrade: Item Level 443 - 445 Rank 3 Upgrade: Item level 445-447 The change also applies retroactively to Great Vault loot / any loot obtained before the patch goes live, as per Reddit comments.
×
×
  • Create New...