Amber Guide and Best Builds

Amber Guide and Best Builds

Amber is the first 4-Star Pyro from Mondstadt that you meet during the main storyline of Genshin Impact. She serves as a Sub DPS or Support and uses a taunting bunny puppet. Read our Amber guide to learn more about Amber's kit, Amber's best Builds and also her Ascension and Talent Materials.

Last updated on Aug 10, 2026 at 01:47 by Jaymo 1 comment
Pyro Element
Bow Weapon
Rarity
Kelly Baskin EN Voice Actor
Manaka Iwami JP Voice Actor

Amber Guide & Best Builds

Welcome to our Amber build guide for Genshin Impact. Amber is a 4-Star Pyro Character who can be built as either a Sub DPS or a Support character. In our guide, we will cover everything you need to know to get the most out of your Amber, from building the best Artifacts and Weapons to important stat priorities and rotations.

Different Amber Build Options

Amber has multiple options for how you can build her. Amber can be built as a Sub DPS or a Support character, which can impact Amber's best weapons and best artifact sets alongside how she is played. Select one of the buttons below to see either Amber's Sub DPS Build or Support Build.

A Sub DPS Amber build takes advantage of her Charged-Shot gameplay together with her Pyro application to trigger Melt. This implies you play her with Cryo characters. If you have C4+ Amber, you can build her for the Explosive Bunny playstyle.

If you want to play Amber as a support, you will mainly use her Burst to apply Pyro and buff the rest of the team. Amber's build as a support will be slightly different than DPS Amber. Most notably, her recommended weapons, artifact, and talent priority will change.

Listed below are Amber's best weapons. While weapons are listed in a priority order, what is best to build on your Amber can vary depending on the team composition and level of investment you want to put into Amber.

The First Great Magic

Parsifal the Great

Base ATK: 608

CRIT DMG: 66.2%

DMG dealt by Charged Attacks increased by 16% / 20% / 24% / 28% / 32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48% / 20%/40%/60% / 24%/48%/72% / 28%/56%/84% / 32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10% / 6%/9%/12% / 8%/11%/14% / 10%/13%/16% / 12%/15%/18%.

The First Great Magic is Amber's best weapon for a sub DPS Amber since it provides increased Charged Attack DMG, including an ATK DMG bonus when another Pyro character is in the team, or a Movement SPD bonus if there are no other Pyro characters.
Aqua Simulacra

The Cleansing Form

Base ATK: 542

CRIT DMG: 88.2%

HP is increased by 16% / 20% / 24% / 28% / 32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20% / 25% / 30% / 35% / 40%. This will take effect whether the character is on-field or not.

This is the second best weapon for Amber's sub DPS build, thanks to the CRIt DMG it provides, additional HP, and increased weapon DMG. The only down-point of this weapon is that is loses DMG if there are no enemies nearby.
Skyward Harp

Echoing Ballad

Base ATK: 674

CRIT Rate: 22.1%

Increases CRIT DMG by 20% / 25% / 30% / 35% / 40%. Hits have a 60% / 70% / 80% / 90% / 100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s / 3.5s / 3s / 2.5s / 2s.

Ibis Piercer

Secret Wisdom's Favor

Base ATK: 565

ATK: 27.6%

The character's Elemental Mastery will increase by 40 / 50 / 60 / 70 / 80 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.

This is one of the best F2P weapons for Sub DpS Amber, but it was available through a TCG event.
Hamayumi

Full Draw

Base ATK: 454

ATK: 55.1%

Increases Normal Attack DMG by 16% / 20% / 24% / 28% / 32% and Charged Attack DMG by 12% / 15% / 18% / 21% / 24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

This is another good F2P weapons for Sub DpS Amber, and you can craft it in Inazuma at the Blacksmith.
Other Bow Options

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On top of the best options, Amber can effectively utilise a very wide range of Bows. The following Bows are listed in order of priority in which we recommend them:
  1. Thundering Pulse
  2. Polar Star
  3. Slingshot
  4. Amos' Bow
  5. Scion of the Blazing Sun
  6. Prototype Crescent
  7. Sharpshooter's Oath

Listed below are Amber's best weapons. While weapons are listed in a priority order, what is best to build on your Amber can vary depending on the team composition and level of investment you want to put into Amber. As a Support, Amber has way less Weapon options.

Elegy for the End

The Parting Refrain

Base ATK: 608

Energy Recharge: 55.1%

A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60 / 75 / 90 / 105 / 120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 / 125 / 150 / 175 / 200 and increases ATK by 20% / 25% / 30% / 35% / 40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

Amber's best signature weapon as a support is Elegy of the End thanks to the Energy Recharge bonus and the teamwide buff.
Favonius Warbow

Windfall

Base ATK: 454

Energy Recharge: 61.3%

CRIT Hits have a 60% / 70% / 80% / 90% / 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s / 10.5s / 9s / 7.5s / 6s.

Favonius Warbow is only used if you build Amber as a support, and if you are low on Energy. You will have to build more CRIT Rate on Amber if you wear this bow, to make sure you trigger the passive.
Sacrificial Bow

Composed

Base ATK: 565

Energy Recharge: 30.6%

After damaging an opponent with an Elemental Skill, the skill has a 40% / 50% / 60% / 70% / 80% chance to end its own CD. Can only occur once every 30s / 26s / 22s / 19s / 16s.

Best Artifacts for Amber

Shimenawa's Reminiscence

Shimenawa's Reminiscence

2-Piece Set: ATK +18%.

4-Piece Set: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.

As a Charged Shot focused DPS, Amber will need Shimenawa's Reminiscence For the ATK Bonus and increased DMG on Normal and Charged Attacks, and since you will charge Amber's shots, you should always have the bonus active.
Crimson Witch of Flames

Crimson Witch of Flames

2-Piece Set: Pyro DMG Bonus +15%

4-Piece Set: Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.

Crimson Witch of Flames is a better option if you wan to play Amber as Explosive Bunny DPS. You will then take more advantage of the Pyro DMG bonus.
Noblesse Oblige

Noblesse Oblige

2-Piece Set: Elemental Burst DMG +20%

4-Piece Set: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

As a support Noblesse Oblige is the best set for Amber for the bonus it provides to the team.

Amber's Stat Priority

Sands of Eon: EM / ATK %
Goblet of Eonothem: Pyro DMG
Circlet of Logos: CRIT Rate / DMG
Substats: Energy Recharge > CRIT Rate/DMG > Elemental Mastery > ATK %

As a DPS Amber you still need a certain amount of Energy Recharge, but way less than as a support. You do want to build up as much CRIT as possible.

Recommended Stats for Amber

Build recommendations assume a "decently built" level of artifact rolls alongside Amber's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.

ATK: 1700 - 2200+
CRIT Rate: 70 - 80%+
CRIT DMG: 190 - 210%+
EM - For Charged Shot: 100 - 150%
ER: 100 - 120%

Amber's Talent Priority

Talent Priority: Sharpshooter > Explosive Puppet >>> Fiery Rain

For Amber's talents, as a DPS you will have to upgrade her Normal Attack first if you play with the Charged Shot mechanic. A C4+ Amber for Explosive Bunny will require you to focus on her Elemental Skill first.

Sands of Eon: ER / ATK %
Goblet of Eonothem: Pyro DMG
Circlet of Logos: CRIT Rate / DMG
Substats: Energy Recharge > CRIT Rate = CRIT DMG > ATK %

As a support, Amber needs way more Energy Recharge, so make sure you cap that out first.

Recommended Stats for Amber

Build recommendations assume a "decently built" level of artifact rolls alongside Amber's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.

ATK: 1700 - 2200+
CRIT Rate: 70 - 80%+
CRIT DMG: 190 - 210%+
ER: 160 - 240%

Amber's support build will require between 160 - 240%, depending on the presence of a Favonius Warbow in your team or not. With Favonius you do not need to go over 200% ER.

Amber's Talent Priority

Talent Priority: Fiery Rain > Explosive Puppet

If you build Amber as a support, you upgrade her Elemental Burst first, and you can completely disregard her normal attack.

How to Play Amber

Amber can be a viable Sub DPS option. This will require you to use the Charged Shots mechanic, meaning aiming and charging your bow shot before shooting. This way you will deal Pyro damage, which will enable Melt.

Once your Amber reaches C4 or higher, you can use the Explosive Bunny mechanic. This means using her Elemental Skill to spawn her Bunny, which will taunt and lure in enemies, and then charging your shot to shoot at the Bunny and make it explode on the surrounding enemies. The Bunny is also a good way of gaining energy, as it produces a lot of particles upon exploding.

If you play Amber as a support, your only goal will be to swap her in to use her Burst and put down her Bunny. She will only be there to support a main Pyro DPS.

Amber's Best Constellations

All of Amber's constellation are helpful, right up to her C6. However, Amber is not worth chasing and spending your premium currency on. Since she is a 4-Star, you should easily obtain her Constellations with time. her C4 however, is what unlocks her Explosive Bunny playstyle since it is the constellation that adds one charge to it, and reduces the CD by 20% which is huge.

Investment Priority: Constellation 1 > Constellation 4 > Constellation 6

Amber's Best Team Compositions

To learn all about Amber's synergies and best team compositions, check our dedicated Amber team page below:

Changelog

  • 10 Aug. 2026: Updated for 7.0.
  • 20 Oct. 2025: Updated for Luna II.
  • 30 Jul. 2025: Updated for 5.8.
  • 17 Jun. 2025: Updated for 5.7.
  • 06 May 2025: Updated for 5.6.
  • 25 Mar. 2025: Updated for 5.5.
  • 06 Feb. 2025: Guide Updated for 5.3.
  • 29 Aug. 2024: Guide Review for Update 5.0
  • 14 Dec. 2023: Guide added.
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