Mists of Pandaria Classic Blood Death Knight Rotation and Cooldowns
On this page, you will learn how to optimize the rotation of your Blood Death Knight Tank, in order to survive damage and build up threat while doing PvE content in Mists of Pandaria Classic. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and threat.
Blood Death Knight Rotations
If you have not already, we recommend reading the Spells Summary page first. Knowing how each spell and ability works in detail will greatly increase your understanding of the topics discussed on this page.
Single-Target Rotation
In Mists of Pandaria Blood Death Knights are incredibly sturdy and capable of dealing a surprising amount
of damage in the right situation. Your primary focus as a Blood Death Knight is to mitigate/heal as much of the incoming
damage as taken by casting as many Death Strikes as possible and spending as much Runic Power as we can
in order to maximize the rate at which we are able to generate Runes. Blood Death Knight does not follow a rotation
but rather a list of priorities based on your current health, Runes available and current amount of Runic Power. It is
important to note that many of your abilities have been changed to scale dynamically as opposed to snapshotting,
the only thing you should focus on snapshotting is your diseases.
This guide assumes you are using Runic Corruption.
- Make sure you are in
Blood Presence;
- Make sure to cast
Bone Shield on cooldown, if possible apply it before the pull for maximum uptime;
- Maintain
Frost Fever and
Blood Plague on your target. Ideally they are initially applied with
Outbreak and refreshed with
Blood Boil;
- Cast
Death Strike to stack
Mastery: Blood Shield and heal back any damage taken;
- Cast
Rune Strike if you are nearing Runic Power cap to try to proc
Runic Corruption;
- Cast
Soul Reaper if the target is below 35%, otherwise cast
Heart Strike to spend your Blood Runes;
- If your
Frost Fever and
Blood Plague are active on the target use any
Crimson Scourge procs on
Death and Decay, If your diseases are going to fade from the target spend this proc on
Blood Boil to refresh their duration;
- Cast
Horn of Winter if all of the conditions mentioned above are met.
If you decide to use Rune of Cinderglacier this can impact certain aspects of your priority.
Death Coil
will deal considerably more damage than
Rune Strike so this should be your default choice to spend Runic Power if you
have a Cinderglacier proc.
Outbreak also increases the damage done by your Diseases by 20% if paired with a Cinderglacier proc.
Its important to keep in mind your diseases will snapshot your buffs so keeping these empowered diseases active as long as possible can greatly
increase your damage done this includes diseases spread by your
Roiling Blood talent. If you find yourself just wanting to deal
as much damage as possible pairing your Cinderglacier proc with
Soul Reaper will result in massive damage dealt.
AoE Rotation
Your priority puts a much larger focus on casting Death and Decay and keeping it down while dealing
as much disease damage as possible. It is important to note that in any situation you are taking damage that
may potentially become deadly
Death Strike is your go to button to self-sustain. Your AoE rotation typically
takes priority when fighting 3 or more enemies.
- Cast
Death and Decay on cooldown;
- Apply both of your diseases
Frost Fever and
Blood Plague with
Outbreak whenever possible, and use
Blood Boil to keep them active. It is crucial to keep Blood Plague active at all times as it is your source of
Weakened Blows;
- Cast
Pestilence to spread your diseases;
- Cast
Blood Boil if you have a
Crimson Scourge proc or to spend your Blood Runes;
- Cast
Death Strike to start cycling your Frost and Unholy runes;
- Cast
Rune Strike if you are nearing Runic Power cap to try to proc
Runic Corruption;
- Cast
Horn of Winter if all of the conditions mentioned above are met.
Cooldowns
Blood Death Knight has a massive arsenal of cooldowns both offensive and defensive and understanding how to properly utilize these cooldowns can not only greatly increase your performance but can be the difference between life and death especially early in progression while you and your group are still learning an encounter. Listed below are our primary cooldowns and optimal situations to use them.
Anti-Magic Shell reduces all incoming Magic damage by 75% for 5 seconds or until 50%
of your health is dealt to you in Magic damage. This is best used to mitigate a single large Magic
based attack coming from a boss and you should be used proactively as opposed to re-actively as there are
better suited cooldowns for responding to low health. Its also important to note that this can completely
prevent the application of specific Magic debuffs.
Bone Shield reduces incoming damage taken by 20% and should be used on cooldown.
Vampiric Blood grants you 15% of your maximum health and increases healing taken by 25% for 10 seconds. While
most defensive cooldowns are best planned ahead of time Vampiric Blood has an incredibly short cooldown so utilizing it
early and often will typically yield the best results unless there is a specific point in the fight you know that you
will otherwise not survive.
Rune Tap converts one Blood Rune into 10% health. This is a great way to stabilize or react to
otherwise unexpected damage. It is important to note that if your
Will of the Necropolis procs Rune Tap
is instantly refreshed becomes free. This is also likely a great time to utilize it as you will are
likely very low health.
Icebound Fortitude reduces all incoming damage by 50% for 12 seconds. This ability is best used
proactively to mitigate a large amount of incoming damage.
Empower Rune Weapon instantly refreshes all of your Runes and grants you 25 Runic Power. This ability
can be used one of two ways, either to react to large incoming damage and you have already exhausted your
Death Strike
runes. Or to refresh all of your Runes at high levels of
Vengeance to deal as much damage as possible.
Army of the Dead summons an army of ghouls to attack your primary target. It also grants damage reduction based on your Parry and Dodge
percent. Army, similar to
Empower Rune Weapon can be used either offensively or defensively. If you are confident
you will not need it as a defensive cooldown there is some nuance to how it will be used. With changes made in Mists of Pandaria Classic
your army ghouls no longer benefit from your
Vengeance so if you intend to use it offensively it should be used pre-pull.
Dancing Rune Weapon grants 20% Parry rating while active and summons a second rune weapon that copies your attacks
for 12 seconds. This is optimally used in a situation where you have all of your Runes available and are able to pump as much
damage as possible into your target. This also has a unique interaction with
Outbreak causing two sets of diseases
to be applied to the target when Outbreak is cast while Dancing Rune Weapon is active. This can also be paired with
Army of the Dead
for the bonus Parry chance for increased damage reduction granted by Army.
Changelog
- 19 Jun. 2025: Guide created.