Mists of Pandaria Classic Restoration Druid Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Restoration Druid in Mists of Pandaria Classic.
Restoration Druid Spells, Cooldowns and Abilities
While not all abilities in your spellbook have the same degree of importance, they all have their uses, which we will try to quickly explain in the following sections.
Core Restoration Druid Abilities
Lifebloom is an instant cast that heals the target over a period and stacks up to three times on the same target. When it ends or is dispelled, it bursts, instantly healing the target for a large amount. You can only have Lifebloom on one target at a time, unless
Incarnation is active, but you can refresh it by casting either
Nourish or
Lifebloom on the target again. Swapping Lifebloom to another target will not lose stacks, meaning you can easily move it.
Rejuvenation is a heal-over-time effect you can cast on yourself or allies to heal them every few seconds for a while.
Wild Growth is a smart heal that hits the most damaged allies near the target you cast on with a powerful heal-over-time effect that diminishes in potency over time.
Swiftmend is only usable on a target who has
Rejuvenation or
Regrowth on them, but it will deal a high amount of healing. It will also place
Efflorescence unless you are using the
Glyph of Efflorescence.
Regrowth is a fast and high Mana cost heal with a short cast time that does a burst of healing and puts a healing-over-time effect on the target. You will usually only cast it with
Omen of Clarity procs.
Nourish is your efficient heal with a long cast time. It heals for 20% more if one of your heal-over-time effects is on the target.
Healing Touch is a powerful heal with a long cast time.
Nature's Swiftness is a Restoration ability that, when used, causes your next cast to be instant and heal for 50% more. This has a 1-minute cooldown.
Tranquility is a powerful raid healing cooldown that, while channeled, heals raid members every second on a 3-minute cooldown.
Incarnation is a talented ability, providing 15% more healing and a rotational change due to enabling you to use
Lifebloom on multiple targets. It also makes
Regrowth instant and increases the amount of targets hit by
Wild Growth by two.
Wild Mushroom places down a mushroom (and
Efflorescence when using
Glyph of Efflorescence) that collects healing and gives you the ability to explode that healing through
Wild Mushroom: Bloom. This is your best way of dealing with quicky spiky damage but it requires your party to be tightly stacked.
Ironbark can be used on a target to reduce their damage taken. You will often use this on your tanks when they call for it.
Genesis increases the speed at which your
Rejuvenations are healing, but also causes them to expire much faster. The Rejuvenations will always do the same amount of healing, just in a much faster time period. While this can be great for spiky damage, it will eat through your Rejuvenations much quicker resulting in you having to spend a ton more mana to get more Rejuvenations out.
Symbiosis will allow you to bond with another player, giving them a Druid ability and you in turn getting one of their abilites. Due to the complicated nature of this ability, you can find a chart of spells on the rotation page.
Cat Form Abilities
Cat Form is only occasionally used for
Prowl and
Dash. Advanced
players could consider using
Mangle,
Rake, and
Ferocious Bite to output
extra damage, but it is very uncommon.
Bear Form Abilities
Bear Form is also occasionally used for its extra health and Armor,
as well as
Bash and
Frenzied Regeneration. In addition, you will
gain access to an additional defensive cooldown in the form of
Might of Ursoc.
Caster Form Abilities
These are other abilities that all Druids possess and which are part of your utility package. We will list the most important ones at the top, but you can read about all of them if you want to learn more about being a Druid.
Stampeding Roar is a new Cataclysm ability which makes your nearby raid members much faster for a short duration.
Flight Form and
Swift Flight Form are unique Druid flying forms which allow for instant air travel. They cannot be cast while in combat.
Mark of the Wild is a Druid raid buff that increases primary stats by 5%. It is equivalent to Paladin
Blessing of Kings.
Omen of Clarity is a buff that causes your next ability to be Mana, Rage, or Energy free.
Barkskin is a defensive cooldown that reduces all damage taken by 20%. This is usable while crowd controlled.
Innervate causes the target to regenerate a large amount of mana.
Rebirth allows you to resurrect a group member while in combat.
Hibernate is a crowd control ability that puts a Beast or Dragonkin to sleep. This is usable on enemy Druids while they are in animal forms.
Entangling Roots is a crowd control ability that roots the target in place for a duration.
Cyclone is a short cast that stuns its target and makes it immune to damage and healing.
Nature's Grasp puts a 45-second buff on you which roots the next target to damage you.
Moonfire is an instant cast, damage-over-time effect.
Wrath is a short cast ability that deals some Nature damage.
Hurricane deals damage to targets in an area for every second while you channel.
Faerie Fire creates a magic debuff on its target, lowering their Armor and making them unable to turn invisible or stealth while active.
Soothe removes all Enrage effects from the target.
More MoP Druid Guides
More Mists of Pandaria Spec Guides from Other Classes
MoP Dungeon Guides
MoP Profession Guides
This guide has been written by Mytholxgy, a former RWF progression raider and analyst for Pieces and Liquid. He is also a Templar in the Paladin Class Discord, as well as one of the class experts in the Evoker Discord. You can reach him on Twitter and watch him stream occasionally on Twitch.