Mists of Pandaria Classic Restoration Shaman Talent Builds
On this page, you will find out the best PvE talent choices and builds for your Restoration Shaman in Mists of Pandaria Classic, as well as advised glyphs.
Talent Builds for Restoration Shaman
With Mists of Pandaria the talent system was heavily reworked to focus on a small
amount of highly impactful choices and
Restoration Shaman
has multiple talent options for different encounters and gameplay profiles, ranging
from high survivability to high Healing.
Recommended Talents
In Mists of Pandaria you will be able to unlock a new row of talent selections every 15 levels, starting at level 15. Each row has a specific theme in order to keep the choices balanced with each other, and thus the choice will mostly rest on what type of defensives you want, or mobility, or utility, for the situation.
Level 15 Talents
This tier of talents is dedicated to additional defensive options and cooldowns.
Nature's Guardian provides a passive defensive layer by increasing your
health by 25% and reducing your threat whenever you drop under 30% health. While
this is not a particularly powerful talent, it is also fully passive making it
easy to make full use out of.
Stone Bulwark Totem summons a totem which shields you for 30 seconds.
With its short cooldown of 60 seconds it is easy to get good value out of this talent
but its shields are not particularly powerful.
Astral Shift has the longest cooldown of all options at 90 seconds but
is also by far the most powerful as it reduces all damage taken by 40% for 6 seconds
when used. That means you can activate it before hard hitting abilities or if you
cannot dodge a dangerous ability to guarantee your survival.
Level 30 Talents
This tier of talents has crowd control and anti-crowd control options. Their usefulness depends on the encounter you are facing, so be prepared to adjust these talents on a fight by fight basis.
Frozen Power causes
Frost Shock to root its target for 5 seconds.
While this can occasionally be useful, its diminishing returns and high time cost
when needing to root multiple times make it not that useful in practice.
Earthgrab Totem replaces
Earthbind Totem and roots its targets
before slowing them. This totem can be very useful whenever dangerous enemies need
to be crowd controlled for an extended period.
Windwalk Totem grants allies within 40 yards immunity to movement impairing
effects 6 seconds on a 1-minute cooldown. While this totem does nothing if the encounter
you are doing lacks movement impairing effects, it is invaluable against slows and
roots!
Level 45 Talents
This tier of talents increases the quality of life for using most of your utility totems.
Call of the Elements allows you to reset the cooldown of all totems with
a base cooldown under 3 minutes which mostly excludes
Healing Tide Totem,
Stormlash Totem, and the Fire / Earth Restoration totems. This can be very
useful to get multiple utility totem usages in emergencies or more
Healing Stream Totem
healing.
Totemic Persistence allows you to have multiple totems of a type active
at the same time, but does not affect Fire totems. This is mostly used to allow
you to use your utility totems freely, as
Tremor Totem and
Earthgrab Totem
would not be able to be active at the same time otherwise, for example.
Totemic Projection allows you to change the location of your totems
to a nearby point every 10 seconds. This can be extremely useful to use
Earthgrab Totem
and
Capacitor Totem on enemies far away, for example, or to relocate
Spirit Link Totem to hit players not standing next to yourself.
Level 60 Talents
This tier of talents grants you extra throughput ranging from long cooldowns to passive bonuses.
Elemental Mastery grants a 30% Haste boost for 20 seconds on a 90 second
cooldown, which makes it very useful for fights requiring extra burst healing,
especially when combined with
Healing Tide Totem or
Ascendance.
Ancestral Swiftness increases your melee Haste by 10% and spell Haste
by 5% passively and also allows you to make your next spell instant cast every 90
seconds. This is a decent semi-passive option, with the active effect being small
but still useful for occasional emergency healing.
Echo of the Elements gives you a 30% chance to duplicate spell effects
other than
Elemental Blast which has only 6% chance. This is a fine passive
effect, but as much of your power comes from cooldowns, you are leaving significant
potential on the table by not picking the
Elemental Mastery multiplier.
Level 75 Talents
This row is healing focused with multiple options to increase the power of your healing kit.
Rushing Streams allows your
Healing Stream Totem to heal two
targets at once for 15% additional healing. This is a good passive option, but its
total healing bonus is rather underwhelming when compared to the potential of the
other two options.
Ancestral Guidance copies 20% of your non-totem direct healing to three
injured allies nearby for 10 seconds, resulting in a 60% direct healing increase
on a 2-minute cooldown. While it is often overkill, if you need very high burst
healing this is a great multiplier skill to apply on top of
Ascendance.
Conductivity extends the duration of your
Healing Rain by 3
seconds every time you use most spells and abilities, up to a maximum of 30 seconds.
This makes it potentially the best talent of the row, but also the most situational,
as having to recast Rain often will ruin its benefit.
Level 90 Talents
The final tier of talents provides throughput increases mostly focused on dealing additional damage or buffing yourself, which limits their usefulness for healing.
Unleashed Fury causes
Unleash Elements to add additional effects.
For Restoration the important one is
Earthliving Weapon making your next
single target spell heal for 50% more. As Restoration will almost always want to
use Unleash Elements on
Healing Rain, making this effect useless.
Primal Elementalist transforms your
Fire Elemental Totem and
Earth Elemental Totem into more powerful versions with access to
Empower
and
Reinforce. This is generally the best option because both effects are
strong for healing, with Reinforce also having defensive benefits, and if healing
is not needed they will provide free damage.
Elemental Blast is a damaging spell cast which increases your stats
significantly but only for a short time after being used. The opportunity cost
of frequently casting Elemental Blast is generally not worth it while focusing on
healing, leaving this as a pure damage option where
Primal Elementalist
is also very competitive.
Glyphs
There are only two categories of Glyphs in Mists of Pandaria: Major and Minor Glyphs. Major Glyphs tend to improve or change how major abilities work and thus have direct impact on your performance, while Minor Glyphs are mostly cosmetic or small quality of life improvements for niche spells.
Major Glyphs
While not all recommended glyphs affect your throughput, we still recommend using the glyphs listed below for their high quality of life improvements.
Glyph of Healing Stream Totem — causes
Healing Stream Totem
to reduce the elemental damage taken by its targets by 10% for 6 seconds. This is
a very strong glyph with high damage reduction potential as long as you are using
Healing Stream frequently.
Glyph of Telluric Currents — causes
Lightning Bolt to restore
2% of your Mana every time it strikes an enemy. This is another strong glyph which
allows you to actively regenerate your Mana when healing is not required.
Glyph of Spiritwalker's Grace — increases the duration of
Spiritwalker's Grace
by 5 seconds, allowing you to cast while moving for a bit longer.
Glyph of Riptide — is very situational because it removes the
direct heal component of
Riptide, in exchange for removing its cooldown.
This can be useful if you need to move very often, since Riptide is one of the best
spells we can use while moving.
Glyph of Fire Elemental Totem — can be useful for short fights, where
the full duration of
Fire Elemental Totem would be wasted.
Glyph of Chain Lightning — is situational since it lowers your
area damage in situations with less than 4 targets, but is can be recommended
whenever you will be facing 4+ targets, although it has no healing value.
Minor Glyphs
Restoration Shamans only have quality of life Minor Glyphs, but there are a few useful ones listed below.
Glyph of Astral Fixation — causes
Astral Recall to take
you to your capital's Earthshrine rather than your
Hearthstone location,
allowing you to have a different Hearthstone location for extra mobility around
the world.
Glyph of Spirit Wolf — allows you to use
Ghost Wolf while
in ghost form, which is likely to make any corpse runs much faster.
Glyph of Astral Recall — reduces the cooldown of
Astral Recall
by 5 minutes, allowing you to teleport with it more often.