Mists of Pandaria Classic Restoration Shaman Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Restoration Shaman in Mists of Pandaria Classic.
Restoration Shaman Spells, Cooldowns and Abilities
This page will list the most relevant skills for a Restoration Shaman, and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
New abilities for Restoration Shamans in Mists of Pandaria Classic
Stormlash Totem is a new totem which will cause allies to deal additional
Nature damage with their attacks for 10 seconds. This is a good raid damage increase,
especially when used in coordination with raid cooldowns and Haste increasing abilities
such as
Bloodlust.
Healing Tide Totem is a new healing cooldown which heals your raid group
significantly over 10 seconds. As it is a totem, it does not require channeling
and you can keep healing or moving as usual while it is active.
Ascendance is another new healing cooldown which duplicates your healing
and divides it evenly among nearby allies for 15 seconds, similar to Ultraxion's
Green Crystal back in Cataclysm. Due to its multiplier nature, it is especially
powerful if you are using other multiplier abilities alongside it such as
Ancestral Guidance.
Healing Spells for Restoration Shamans
Healing Rain is an area heal which you can place on the ground for 10-seconds
or up to 30 with a full
Conductivity (post-nerf) extension. While it can
do great healing, it does require 6 injured players to stand within it for the full
duration, making it more situational than most area heals.
Chain Heal is one of the best area-of-effect heals in the game due to
its high healing, lack of cooldown, and smart-heal properties, which will cause
it to jump to the most injured targets in range, regardless of the group they are
on.
Riptide is a heal-over-time for Restoration Shamans with
a strong initial heal component and overall high healing potential, especially with
Glyph of Riptide.
Chain Heals cast on targets with Riptide active will
make the whole Chain Heal 25% stronger.
Greater Healing Wave is a strong but slow single-target heal. This makes
it likely to overheal, so be prepared to stop casting at the last moment if it looks
like that will be the case.
Healing Wave is an efficient but slow single-target heal. This makes
it ideal to heal small amounts of damage during downtime.
Healing Surge casts very quickly and does decent healing but costs a
huge amount of Mana, so make sure to only use it as an emergency heal.
Unleash Elements becomes
Unleash Life when used while
Earthliving Weapon
is active, making your next heal or
Healing Rain 30% more powerful.
Damage Spells for Restoration Shamans
Flame Shock deals damage-over-time to its target. This can contribute
a small, but consistent, chunk of damage in a fight, and has the added usefulness
of preventing Rogues and Druids from staying in stealth
while it is active.
Lava Burst always critically strikes and does 50% more damage if
Flame Shock
is present on the target. While not particularly useful for Restoration, it can
provide a decent amount of damage when healing is not needed.
Lightning Bolt deals damage to a single target from range. This is a
decent damage spell in PvE, with a good damage to Mana ratio and no cooldown.
Chain Lightning deals damage to three targets from range. It does more
damage than
Lightning Bolt, even to its primary target, and has a lower
cast time, but it also has a 3-second cooldown and a large Mana cost. Use it for
area-=of-effect damage or when bursting down an enemy.
Earth Shock deals damage and slows the melee attack speed of its target.
Useful against melee enemies if you cannot avoid their attacks.
Frost Shock deals damage and slows its target by 50% for 8 seconds.
This makes it useful when chasing, or fleeing from enemies.
Fire Nova causes your
Flame Shock debuffed targets to explode
for damage around themselves. Since it has a very short 4-second cooldown, it can
do massive area damage but Restoration will generally not be able to spread enough
Flame Shocks to make it worthwhile.
Totems for Restoration Shamans
A Totem is instantly placed on the ground near you when you cast it,
does not move, and generally has a single digit of health unless Glyph of Totemic Vigor
is used, allowing it to be destroyed by your enemies with any single-target ability.
Their effects only apply to your 5-player party, even when you are in a raid group.
Every Shaman Totem has a specific niche role to fill and a distinct
ability. There are four types of Totems: Air, Earth, Water, and Fire, and you can
have only one Totem of each element placed at a time, which will be replaced if
you cast a new Totem of the same element unless you have the Totemic Persistence
talent.
Totemic Recall allows you to destroy your current totems in order to
recover 25% of their Mana cost. You can use this to avoid pulling patrols with
your totems, to recover some Mana when moving to a new place, and even just to
recover some Mana for free when your totems are about to expire!
Air Totems for Restoration Shamans
Spirit Link Totem — creates an area around the totem for 6 seconds
where the health of allies is equalized every second. This makes it especially powerful
against mechanics that hit targets inside a clump of players for deadly damage,
as it will spread that damage across the whole clump evenly, making it easy to
heal with area heals.
Capacitor Totem stuns enemies standing 8 yards around the totem for 5
seconds after a 5 seconds period from when it was dropped.
Grounding Totem will redirect to itself any harmful spell cast at a
nearby party member which is great to handle problematic spells in PvP, such as
Counterspell.
Earth Totems for Restoration Shamans
Earth Elemental Totem creates an Earth Elemental that taunts and
generates threat on nearby enemies. Due to its relatively high health, it can
serve as an emergency tank for you and your group.
Tremor Totem removes Fear, Charm, and Sleep effects from your group for
its 6 second duration. This makes it invaluable in fights with Fear effects or in
PvP.
Earthbind Totem slows nearby enemies, making it easier to flee or kite.
Water Totems for Restoration Shamans
Mana Tide Totem regenerates the Mana of your raid members rapidly, but
only lasts for 16 seconds, with a big cooldown of 3 minutes. Use it when yourself
and allies have lost enough Mana that the extra regeneration will not go to waste.
Healing Stream Totem heals a single player (or two with the
Rushing Streams
talent) for a small amount every few seconds. Considering it also grants damage
reduction when
Glyph of Healing Stream Totem is used, it is a great short
cooldown to use whenever damage is happening.
Fire Totems for Restoration Shamans
Fire Elemental Totem creates a Fire Elemental that dynamically scales
with your Spell Power and deals significant single-target and area-of-effect damage,
making it great for contributing damage to your group or while soloing.
Magma Totem deals small amounts of area-of-effect damage to nearby
enemies very frequently. Since it has no cooldown, you can use it for extra
damage, especially against multiple enemies.
Searing Totem deals a small amount of single-target damage to nearby
enemies. It deals less single-target damage than
Magma Totem but is
also cheaper and available at a lower level.
Utility Spells for Restoration Shamans
Earthliving Weapon is a weapon imbue for Restoration Shamans,
which increases healing done and causes the
Earthliving effect occasionally
on targets healed.
Wind Shear interrupts your target for 3 seconds on a 12-second cooldown
with a 25-yard range, making it one of the best interrupts in the game.
Spiritwalker's Grace allows the Shaman to move while casting spells for
15 seconds.
Hex is a crowd control spell similar to
Polymorph but it
does not heal the target or break instantly upon any damage, while also letting
the target slowly move around. It is a Curse effect, making it harder to be dispelled
by some classes.
Bloodlust /
Heroism grant a huge amount of Haste for 40
seconds to the Shaman's raid group and can only also be brought by
Mages, making it a strong reason to bring at least one Shaman to a group.
Lightning Shield grants you a buff that causes damage to melee attackers
when they hit you.
Water Shield creates a shield on yourself which provides passive Mana
regeneration and extra bursts of Mana whenever you are hit. This is great in all
types of content, but especially so if you are being consistently hit for the
extra Mana returns, while soloing and leveling.
Ghost Wolf boosts your running speed by 30% and is instant cast, although
you are prevented from using most abilities while in Ghost Wolf form. It is learned
at a very early level, making this is an important movement skill for leveling Shamans.
Reincarnation allows you to return to life after dying, as long as
its 30-minute cooldown is ready. You can use it to recover from mistakes.
Ancestral Spirit brings the target back to life, but can only be
used while out of combat.
Ancestral Vision can be used to resurrect all nearby allies with a
single spell cast.
Purge removes two buffs from its (enemy) target. You will typically
be using it to remove healing-over-time, shields, and buff effects.
Flametongue Weapon is a weapon imbue that increases your Spell Damage
and causes each hit to deal additional Fire damage. You can use this instead of
Earthliving Weapon if you are focused on dealing damage.
Astral Recall recalls you to your set
Hearthstone location,
with a cooldown of 15 minutes. This is pretty handy for quickly traveling the world.
Water Walking allows you or another friendly player to move over
water for 10 minutes. Taking any damage will cancel the effect, but you can still
use it to quickly move through certain parts of the world.
Water Breathing allows you, or another friendly player, to have unlimited
breath while underwater for 10 minutes. This is generally useless, but can save
you sometimes when doing underwater quests or gathering.
Far Sight grants you vision over an area, allowing you to detect enemy
players without actually putting yourself in danger.
Bind Elemental is used to crowd control elemental enemies.