Mists of Pandaria Classic Enhancement Shaman Leveling
On this page, you will find our level-by-level Enhancement Shaman leveling guide for WoW Mists of Pandaria Classic.
Enhancement Shaman Leveling in Mists of Pandaria Classic
Enhancement Shaman is a great
leveling specialization which deals massive area damage on large target counts with
Lava Lash spreading
Flame Shock for
Fire Nova, has great
survivability with
Shamanistic Rage and Level 15 talents, and has good
self-sustain with
Maelstrom Weapon-powered healing.
Enhancement Shaman Leveling Spec

In Mists of Pandaria you will be able to unlock a new row of talent selections every 15 levels, starting at level 15. Each row has a specific theme in order to keep the choices balanced with each other, and thus the choice will mostly rest on what type of defensives you want, or mobility, or utility, for the situation.
Level 15 Talents
This tier of talents is dedicated to additional defensive options and cooldowns.
Nature's Guardian provides a passive defensive layer by increasing your health by 25% and reducing your threat whenever you drop under 30% health once every 30-seconds. While this is not a particularly powerful talent, it is fully passive and has a very short cooldown, which makes it great for general leveling.
Stone Bulwark Totem summons a totem which shields you for 30 seconds. With its short cooldown of 60 seconds it is easy to get good value out of this talent but its shields are not particularly powerful.
Astral Shift has the longest cooldown of all options at 90 seconds but is also the most powerful as it reduces all damage taken by 40% for 6 seconds when used. That means you can activate it on very large pulls, along with
Shamanistic Rage, to guarantee your survival, making it a very strong talent for leveling as long as you are doing huge pulls whenever it is ready.
Level 30 Talents
This tier of talents has multiple crowd control abilities. These are situational, but there are a few good leveling options which can help you be more efficient.
Frozen Power causes
Frost Shock to root its target for 5 seconds. While this can occasionally be useful, its diminishing returns and high time cost when needing to root multiple times make it not that useful in practice.
Earthgrab Totem replaces
Earthbind Totem and roots its targets before slowing them. This totem is highly recommended for leveling, as you can use it to survive failed pulls if enemies are stronger than what you initially expected.
Windwalk Totem grants allies within 40 yards immunity to movement impairing effects 6 seconds on a 1-minute cooldown. While the effects of this totem can be very powerful, it is will be rarely of use while leveling.
Level 45 Talents
This tier of talents increases the quality of life for using most of your utility totems.
Call of the Elements allows you to reset the cooldown of all totems with a base cooldown under 3 minutes which mostly excludes
Healing Tide Totem,
Stormlash Totem, and the Fire / Earth Elemental totems. This is recommended, as it allows you to reset the cooldown of your utility totems in emergencies, and can also be used for more healing with
Healing Stream Totem.
Totemic Persistence allows you to have multiple totems of a type active at the same time, but does not affect Fire totems. This is mostly used to allow you to use your utility totems freely, but you will rarely need this capability while leveling.
Totemic Projection allows you to change the location of your totems to a nearby point every 10 seconds. This can be useful to move
Searing Totem or use
Earthgrab Totem and
Capacitor Totem on enemies far away, but since Enhancement is a melee specialization, you rarely need to move totems while leveling.
Level 60 Talents
This tier of talents grants you extra throughput ranging from long cooldowns to passive bonuses.
Elemental Mastery grants a 30% Haste boost for 20 seconds on a 90 second cooldown. This effect tends to be overkill for leveling and you are likely to waste much of its duration if using it on cooldown. Haste is also not ideal for leveling as you will be mostly relying on
Fire Nova and other spells for area damage.
Ancestral Swiftness increases your melee Haste by 10% and spell Haste by 5% passively and also allows you to make your next spell instant cast every 90 seconds, which is perfect for self-healing while leveling.
Echo of the Elements gives you a 30% chance to duplicate spell effects other than
Elemental Blast which has only 6% chance. This is very powerful for leveling, as it works with your main damage source
Fire Nova, and also the occasional
Chain Lightning.
Level 75 Talents
This row is healing focused with multiple options to increase the power of your self-sustain while leveling.
Rushing Streams allows your
Healing Stream Totem to heal two targets at once for 15% additional healing. If you are leveling solo this will be of little use, but it can be a decent passive option when dungeon leveling.
Ancestral Guidance copies 20% of your damage to three injured allies nearby for 10 seconds, resulting in a 60% total conversion to healing on a 2-minute cooldown. This can be a great way to self-sustain, especially when doing large pulls with
Fire Nova.
Conductivity extends the duration of your
Healing Rain by 3 seconds every time you use most spells and abilities, up to a maximum of 30 seconds. While having Healing Rain up only for yourself is relatively weak, it can be a great way to help sustain your dungeon group.
Glyphs
There are only two categories of Glyphs in Mists of Pandaria: Major and Minor Glyphs. Major Glyphs tend to improve or change how major abilities work and thus have direct impact on your performance, while Minor Glyphs are mostly cosmetic or small quality of life improvements for niche spells.
Major Glyphs
While not all recommended glyphs affect your throughput, we still recommend using the glyphs listed below for their high quality of life improvements.
Glyph of Lightning Shield — reduces your damage taken by 10% whenever
Lightning Shield is triggered. Despite not including
Static Shock procs, this is one of the best leveling glyphs since you will constantly be under direct attack in any solo situations.
Glyph of Feral Spirit — causes
Feral Spirit to heal you for much more while active. This is very helpful when doing very large pulls, since you need to stay alive until your massive area damage can ramp up.
Glyph of Capacitor Totem — reduces the charging time of
Capacitor Totem by 2 seconds, making it much quicker to go off. While this is not necessary if you are placing the totem earlier, it makes the stun much easier to time.
Glyph of Chain Lightning — is situational since it lowers your area damage in situations with less than 4 targets, but is highly recommended whenever you will be facing 4+ targets.
Glyph of Fire Nova — is also a situational damage increase since it is not needed if targets are perfectly stacked but it has great value if the added 5 yards on
Fire Nova allow you to hit even a single extra target.
Glyph of Fire Elemental Totem — is a situational DPS increasing glyph and is very useful for short fights, where the full duration of
Fire Elemental Totem would be wasted.
Glyph of Spirit Walk — reduces the cooldown of
Spirit Walk by 25%, allowing you to become much more mobile than you would otherwise be.
Glyph of Flame Shock — causes your
Flame Shock to heal you for 30% of the damage dealt, which can have decent value for Enhancement due to the Flame Shock spreading properties of
Lava Lash.
Minor Glyphs
Enhancement Shamans only have quality of life Minor Glyphs, but there are a few useful ones listed below.
Glyph of Astral Fixation — causes
Astral Recall to take you to your capital's Earthshrine rather than your
Hearthstone location, allowing you to have a different Hearthstone location for extra mobility around the world.
Glyph of Spirit Wolf — allows you to use
Ghost Wolf while in ghost form, which is likely to make any corpse runs much faster.
Glyph of Astral Recall — reduces the cooldown of
Astral Recall by 5 minutes, allowing you to teleport with it more often.
Glyph of the Lakestrider — causes
Ghost Wolf to allow you to run over water (similar to having
Water Walking) while active, which can make it faster to go through water while leveling.
Leveling Rotation
Your leveling rotation as an Enhancement Shaman is very similar to your maximum
level rotation, but you should make an effort to pull a large amount of enemies
every minute or so, rotating cooldowns to ensure surviving until Flame Shock
can be spread and
Fire Novas can be cast.
Make sure to use the Windfury Weapon weapon imbue on your main-hand weapon
and
Flametongue Weapon on your off-hand weapon, and keep
Lightning Shield
buffed on yourself.
The priority list for Enhancement Shaman is as follows:
- If doing a large pull, rotate through cooldowns and quickly
Flame Shock and
Lava Lash on pull to spread the shocks to 4 nearby enemies, followed by
Fire Nova on cooldown and the rest of the rotation listed below;
- Keep
Searing Totem active and shooting unless
Fire Elemental Totem is active;
- Cast
Stormstrike on cooldown and use
Ascendance when available immediately after to reset its cooldown;
- Use
Lava Lash on cooldown;
- Cast
Lightning Bolt (or
Chain Lightning against 2+ enemies) when you hit 3+
Maelstrom Weapon stacks, making sure to finish casting it before your next auto-attack;
- Use
Unleash Elements on cooldown, followed by
Flame Shock;
- Use
Earth Shock if nothing else applies.