Blow up the Crowd - Best Characters and Materials

Blow up the Crowd - Best Characters and Materials

Blow up the Crowd is a S-Rank Solid weapon in Neverness to Everness. Our guide covers its stats, ability, upgrade costs, and best users.

Last updated Today at 21:27
1.

Blow up the Crowd Skills, Stats and Overview

Blow up the Crowd is a S-Rank Solid arc available in Neverness to Everness. Learn how to get Blow up the Crowd, the best characters for it, stats and details here!

From early progression to endgame loadouts, Blow up the Crowd stays relevant thanks to consistent stats, practical utility, and strong synergy with Solid lineups.

Blow up the Crowd OG imageBlow up the Crowd card image
RankS-Rank
Arc TypeSolid
Max Base ATK512
Max ATK27.5%
DescriptionShh… it's coming, it's coming! IT'S COMING!!!
1.1.

None of our character build guides currently use Blow up the Crowd. Please keep an eye on our build guides to see if Blow up the Crowd will be used in the future.

1.2.

All Solid Characters

Blow up the Crowd is best used with Solid type characters in Neverness to Everness:

2.

Blow up the Crowd Skill Summary

Blow up the Crowd has the Beat King effect, listed below is this effect at base level.

Beat King

Increases the active character's ATK by 10% while the wearer is off-field, and increases the active character's ATK by 2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12% while the wearer is the active character, and increases Psyche DMG by 2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Learn about the other Arcs available in Neverness to Everness using our dedicated Arc Database:

3.

Blow up the Crowd Stats

Blow up the Crowd gains Base ATK as it levels. Listed below are Blow up the Crowd's stats up to Max Level, plus ATK up to a max of 27.5%.

Max Level ATK Substat
20 377 11%
30 398 13.75%
40 420 16.5%
50 443 19.25%
60 466 22%
70 489 24.75%
80 512 27.5%
4.

Ascension Costs and Bonuses

Listed below are the materials required to upgrade Blow up the Crowd both by the overall total and the materials broken down with each level.

4.1.

Total Materials Needed

Material Total
Beetle Coin 420,000
Beaty 14
Blurred Numeral 14
Versey 18
Unsolved Numeral 18
Harmony 18
Distorted Numeral 18
4.2.

Ascension Materials for Each Level

Ascension Cost Stat Bonus
20 -> 30 Beetle Coin x20,000, Beaty x4, Blurred Numeral x4 ATK +21, ATK 13.75%
30 -> 40 Beetle Coin x40,000, Beaty x10, Blurred Numeral x10 ATK +43, ATK 16.5%
40 -> 50 Beetle Coin x60,000, Versey x6, Unsolved Numeral x6 ATK +66, ATK 19.25%
50 -> 60 Beetle Coin x80,000, Versey x12, Unsolved Numeral x12 ATK +89, ATK 22%
60 -> 70 Beetle Coin x100,000, Harmony x6, Distorted Numeral x6 ATK +112, ATK 24.75%
70 -> 80 Beetle Coin x120,000, Harmony x12, Distorted Numeral x12 ATK +135, ATK 27.5%
5.

Mixing Levels of Blow up the Crowd

Mixing Level: 1
Mixing Level Effect
1 Increases the active character's ATK by 10% while the wearer is off-field, and increases the active character's ATK by 2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12% while the wearer is the active character, and increases Psyche DMG by 2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
6.

Sources for Blow up the Crowd

  • Shop: Arc Selection (Tri-Key x25, Limit 4)
  • Boss/Anomaly: Beat King
  • Other Source: Anomaly Commission Reward
  • Other Source: New Player Sign-In Reward